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The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a
free software Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribut ...
project for comparing how a given subset of simple
algorithms In mathematics and computer science, an algorithm () is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for per ...
can be implemented in various popular programming languages. The project consists of: * A set of very simple algorithmic problems (thirteen in total) * Various implementations to the above problems in various programming languages * A set of unit tests to verify that the submitted implementations solve the problem statement * A framework for running and timing the implementations * A website to facilitate the interactive comparison of the results


Supported languages


Metrics

The following aspects of each given implementation are measured: * overall user runtime * peak memory allocation * gzipped size of the solution's source code * sum of total CPU time over all threads * individual CPU utilization It is common to see multiple solutions in the same programming language for the same problem. This highlights that within the constraints of a given language, a solution can be given which is either of high abstraction, is memory efficient, is fast, or can be parallelized better.


Benchmark programs

It was a design choice from the start to only include very simple toy problems, each providing a different kind of programming challenge. This provides users of the Benchmark Game the opportunity to scrutinize the various implementations. * binary-trees * chameneos-redux * fannkuch-redux * fasta * k-nucleotide * mandelbrot * meteor-contest * n-body * pidigits * regex-redux * reverse-complement * spectral-norm * thread-ring


History

The project was known as ''The Great Computer Language Shootout'' until 2007. A port for Windows was maintained separately between 2002 and 2003. The sources have been archived on GitLab. There are also older forks on GitHub. The project is continuously evolving. The list of supported programming languages is updated approximately once per year, following market trends. Users can also submit improved solutions to any of the problems or suggest testing methodology refinement.


Caveats

The developers themselves highlight the fact that those doing research should exercise caution when using such microbenchmarks:


Impact

The benchmark results have uncovered various compiler issues. Sometimes a given compiler failed to process unusual, but otherwise grammatically valid constructs. At other times, runtime performance was shown to be below expectations, which prompted compiler developers to revise their optimization capabilities. Various research articles have been based on the benchmarks, its results and its methodology.


See also

* Benchmark (computing) * Comparison of programming languages


References


External links

* {{Official website Programming language comparisons Benchmarks (computing)