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''The Beginner's Guide'' is an
interactive storytelling Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (a ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
created by Davey Wreden under the studio name Everything Unlimited Ltd. The game was released for
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
,
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
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on October 1, 2015. The game is Wreden's follow-up to the critically praised ''
The Stanley Parable ''The Stanley Parable'' is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination ...
'', his previous interactive storytelling title that was initially released in 2013. The game is narrated by Wreden and takes the user through a number of incomplete and abstract game creations made by a developer named Coda. Wreden challenges the player to try to come to understand the type of person Coda is from exploring these spaces in a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
. Wreden has stated the game is open to interpretation: some have seen the game as general commentary on the nature of the relationship between game developers and players, while others have taken it as an allegory to Wreden's own personal struggles with success resulting from ''The Stanley Parable''. The game received polarized reviews. Many reviewers readily took to the narrative and the questions and ideas it raised on game development, while others felt the game forced some of Wreden's thoughts too hard and in a pretentious manner.


Gameplay

The gameplay in ''The Beginner's Guide'' is presented in a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
allowing the player to move about and explore the environment and interact with some elements of it as they progress along the work's
interactive storytelling Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (a ...
. The player hears details of the various scenes they explore via the game's narrator, Wreden himself, to describe what they see and make conclusions on the nature of the games' developer. Some areas include puzzle solving and
conversation tree A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
s, but there is no way for the player-character to die, or the player to make a mistake or lose the game. The narration helps the player get past certain parts of the game-spaces that were otherwise difficult or insuperable as designed, such as by providing a bridge to cross an invisible maze after the player discovers the difficulty. Once the player has completed a chapter, they can then return to any of them within the game, as well as disable the narration (and the help it provides) to explore the spaces on their own. The game has
metafiction Metafiction is a form of fiction which emphasises its own narrative structure in a way that continually reminds the audience that they are reading or viewing a fictional work. Metafiction is self-conscious about language, literary form, and story ...
al elements.


Plot

The concept of the game is based on trying to understand the nature of a person based on exploring files and documents on their computer without any other notes or documentation or knowing this person in the first place. In the game, the player, aided by Wreden's narration, looks to understand that of a game developer named Coda whom Wreden had met at a
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
in 2009. Coda is considered enigmatic, having created numerous strange game ideas which he has subsequently deleted or stored away and forgotten. The player explores these games, most being
exploration game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s developed from 2008 to 2011 that were only half-created, and is encouraged by Wreden's narration to try to imagine what Coda's personality would be like based on the abstract and unconventional game spaces and ideas. ''The Beginner's Guide'' is presented in generally chronological order of Coda's prototypes, showing the progression of Coda's work as the developer learned more. Wreden's narration explains that he was inspired by many of Coda's game concepts, providing his own analysis on many of the themes he perceived to appear in Coda's games. However, Wreden had seen that many of the games are based on themes of prisons, isolation, and difficulty in communicating with others, and that eventually Coda's games took a darker tone and took much longer to produce, focusing even more strongly on dialogue that implied that game development was no longer a positive activity for Coda. Wreden felt concerned that Coda was feeling depressed and weighed down by game development, and took it upon himself to show some of Coda's game concepts to others to get feedback to help encourage Coda to develop more. However, this in turn led to Coda to draw into seclusion. At some point in 2011, Wreden believed Coda had stopped making games, until he was sent an email with a private link to a final game by Coda. This game, its design in stark contrast to the others Coda had made, included puzzles that were intentionally designed to be almost impossible to solve, such as an invisible maze, a six-digit combination that the player must randomly guess, and an impossible-to-open door that cannot be opened from within the room the door leads out of. Wreden found that when he was able to use various programming tools to bypass these, he ended up in a gallery with a message from Coda directed at him personally, thanking him for his interest in Coda's games but asking him not to talk to him any more, nor to showcase his games to others. The messages implied Coda felt that Wreden mistook the tone of his games as a sign of an emotional struggle and was missing the point of why he had engaged in game design, as well as accusing Wreden with modifying Coda's games to add more symbolism, and that Wreden's actions had betrayed Coda. As a result, Wreden felt terrible about what he had done, and thus reveals that the purpose of ''The Beginner's Guide'' is to try to reconnect to Coda by sharing his games with the public at large and to hope to apologize for his actions. The game concludes with an ambiguous
epilogue An epilogue or epilog (from Greek ἐπίλογος ''epílogos'', "conclusion" from ἐπί ''epi'', "in addition" and λόγος ''logos'', "word") is a piece of writing at the end of a work of literature, usually used to bring closure to the w ...
level that may or may not have been designed by Coda, with Wreden sparsely narrating about his dependence on
social validation Normative social influence is a type of social influence that leads to conformity. It is defined in social psychology as "...the influence of other people that leads us to conform in order to be liked and accepted by them." The power of normative ...
, something he saw as the cause for showing Coda's games to other people. Shortly before the end, the emotional turmoil dredged up by recording the narration grows to be too much for Wreden, and he excuses himself as the player makes their way to the end of the final level. At the denouement, the player must jump into a beam from an earlier game, causing them to float up, to see an infinite maze.


Interpretations

Within the game, Wreden states that ''The Beginner's Guide'' is open to interpretation and invites players to share their own theories with him, providing his email address near the start of the game. One common interpretation is that the game is a metaphor for Wreden's own success and attempts to move past his struggles, with Coda being a fictional developer created for the game. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' writer Darren Nakamura points out that for Wreden to publish a game at cost that is claimed to be the work of someone else, released without their permission, would be illegal, and thus providing evidence that Coda must be part of the game's fiction. Emanuel Maiberg of ''Motherboard'' theorizes that Coda is in fact Wreden himself, with Coda representing Wreden's own psyche up to and including the release of ''
The Stanley Parable ''The Stanley Parable'' is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination ...
''. Among other hints in the game, Maiberg explains that the name "Coda" can be taken as its definition, meaning "a concluding part of a literary or dramatic work", and the theme of closing one door and moving on repeats frequently in the game. Maiberg also points to one of the game concepts where the player in Coda's game is inundated with abstract figures from the press, and considers how much attention Wreden had received following ''The Stanley Parable''s re-release. Christopher Byrd, writing for the ''
Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'', points to blog posts made by Wreden after he had received a great deal of attention following the re-release of ''The Stanley Parable'', and that the game's version of Wreden is really a fictionalized version of himself acting as an
unreliable narrator An unreliable narrator is a narrator whose credibility is compromised. They can be found in fiction and film, and range from children to mature characters. The term was coined in 1961 by Wayne C. Booth in ''The Rhetoric of Fiction''. While unrel ...
, building upon his own personal experiences from the sudden media spotlight in the relationship between the fictional Wreden and Coda. Interactive fiction writer
Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based game ...
believes that neither Wreden-as-narrator nor Coda are to be taken as Wreden's own self, but instead two representative characters of the game player and game developer, respectively, that Wreden attempts to show sympathy for in modern game development. Another interpretative theme taken by some is that the game is presented as commentary on the role between the video game developer and their audience. ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
''s Hayden Dingman believed the game was designed to demonstrate the fallacy of the ''
Death of the Author "The Death of the Author" ( French: ''La mort de l'auteur'') is a 1967 essay by the French literary critic and theorist Roland Barthes (1915–1980). Barthes's essay argues against traditional literary criticism's practice of relying on the inten ...
'' essay applied to video game development, in which commentators attempt to attribute aspects of a game to how the game developer approached it, as opposed to considering how the game affected themselves.
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
's editor-in-chief Kris Graft notes that, as the game attempts to deconstruct the way players will interpret narrative video games, any attempt to interpret the deeper meaning behind ''The Beginner's Guide'' is paradoxically "committing all of the sins" that the game presents as problems with player interpretations of games. Laura Mandanas, writing for
Autostraddle Autostraddle is an independently owned online magazine and social network for lesbian, bisexual, and queer women ( cis and trans), as well as non-binary people and trans people of all genders. The website is a "politically progressive queer femin ...
, described the game as "a man (poorly) coming to terms with his hugely overinflated sense of entitlement", interpreting the game's themes as not only applicable to game development, but also to inter-personal relationships. Some have taken the game to be a work of non-fiction, in that the games presented are works of a real developer other than Wreden, and that the game itself could be seen as an unethical use of someone else's work and potentially copyright-violating. In considering this aspect, ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
''s
Laura Kate Dale Laura Kate Dale is a video game journalist, author and activist. She is known for writing about the transgender and autism communities in relation to video games and for her video game industry leaks. Many of her topics tackle accessibility ...
commented with later clarification that the game was short enough to fall within the Steam refund window for those who believed the game was non-fiction and thus contained stolen works to return the game. Dale's statement, prior to clarification, led to some controversy in that Dale was suggesting misuse of the Steam refund system, though her clarification made it clear she was addressing those believing it to be non-fiction. The controversy led some to point out that the interpretation of the game was very personal, differing between each player; Wreden himself in light of the controversy refused to affirm or deny any interpretation of the game, until confirming the game's ultimately fictional nature in an in-depth interview with the podcast Tone Control.


Development

''The Beginner's Guide'' was developed on the
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute o ...
engine, which itself serves as part of Wreden's commentary within the game on the nature of level design limited by the Source engine. Wreden has stated that he does not plan to give media interviews about the game and is letting the game speak for itself. ''The Beginner's Guide'' was announced by Wreden two days before its official release on October 1, 2015. The game was developed by Wreden himself; his co-creator for ''The Stanley Parable'', William Pugh, had been engaged in creating a new studio, Crows Crows Crows, and working on projects with
Justin Roiland Mark Justin Roiland (born February 21, 1980) is an American voice actor, animator, writer, producer, and director. He is best known as the co-creator of Adult Swim's ''Rick and Morty'' and its subsequent Rick and Morty (franchise), franchise. H ...
, the co-creator of ''
Rick and Morty {{Infobox television , image = Rick and Morty title card (cropped).png , alt = , caption = , genre = {{Plainlist, * Animated sitcom * Adult animation * Science fiction * Black comedy * ...
'', with one title being a similar exploration game, '' Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist''.


Reception

''The Beginner's Guide'' received polarized reviews on its release. Several reviewers were very positive about the allusions it made to game development. Jeffrey Matulef of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' considered ''The Beginner's Guide'' to be one of the site's "Essential" titles, calling the game a novel approach to providing story without relying on
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s or collectible diaries, and also an insight into Wreden's own psyche.
Stephanie Bendixsen Stephanie Claire Bendixsen (born 31 March 1985) is an Australian video game critic, author, and is best known as one of the former presenters of the video game television programs '' Good Game'' and '' Good Game: Spawn Point'', where she went by ...
and Steven O'Donnell of '' Good Game'' both gave the game five stars, O'Donnell calling it "gut-wrenchingly emotional" and Bendixsen commenting that the game "honestly made me experience the whole creative process in a completely different way." Edmond Tran of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', giving the game an 8 of 10 rating, identifies that the game asks philosophical questions on the nature of the role between game developers and players, and how to understand some elements of video game design. '' Paste''s Cameron Kunzelman compared Wreden's self-insertion as the narrator to that of
Alfred Hitchcock Sir Alfred Joseph Hitchcock (13 August 1899 – 29 April 1980) was an English filmmaker. He is widely regarded as one of the most influential figures in the history of cinema. In a career spanning six decades, he directed over 50 featur ...
, and suggested that Wreden's
Janus In ancient Roman religion and myth, Janus ( ; la, Ianvs ) is the god of beginnings, gates, transitions, time, duality, doorways, passages, frames, and endings. He is usually depicted as having two faces. The month of January is named for Janu ...
-like duality between being the game's narrator as well as the game's developer poses many questions for the player to think about regarding the nature of video game development. Jeff Marchiafava for ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'', rating the game 8 out of 10, stated that Wreden's approach to the game created a thought-provoking experience, "tackling serious human issues and emotions in a wholly unique way." Todd Martens, writing for the ''
Los Angeles Times The ''Los Angeles Times'' (abbreviated as ''LA Times'') is a daily newspaper that started publishing in Los Angeles in 1881. Based in the LA-adjacent suburb of El Segundo since 2018, it is the sixth-largest newspaper by circulation in the Un ...
'', said that ''The Beginner's Guide'' is "an odd, thoughtful and beautifully surreal game" with much of its imagery being iconic and memorable well after the player has finished the game. Christopher Byrd, writing for the ''
Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'', said the game blurred the line with interactive art and called it "one of the most emotionally alive games on the market." ''
The Boston Globe ''The Boston Globe'' is an American daily newspaper founded and based in Boston, Massachusetts. The newspaper has won a total of 27 Pulitzer Prizes, and has a total circulation of close to 300,000 print and digital subscribers. ''The Boston Glob ...
''s
Jesse Singal Jesse Singal is an American journalist. He has written for publications including ''New York'' magazine, ''The New York Times'' and ''The Atlantic''. Singal also publishes a newsletter on Substack and hosts a podcast, ''Blocked and Reported'', ...
stated that with ''The Beginner's Guide'', "Wreden is pushing the boundaries of storytelling in video games", including using narrative tricks that went beyond those that were already used in ''The Stanley Parable''. Other reviewers criticized the game, finding the narration and intended message was too forced. Brittany Vincent of ''
Shacknews ''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Cont ...
'' was more critical of the game, rating it 3 out of 10, and stating that the narration was pretentious while the game concepts felt forced and overly complex. ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
''s Sam Machkovech called the game Wreden's "
sophomore slump A sophomore slump or sophomore jinx or sophomore jitters refers to an instance in which a second, or sophomore, effort fails to live up to the relatively high standards of the first effort. It is commonly used to refer to the apathy of student ...
", and felt that while the game was intended as a personal journal for Wreden, his emotion-driven narration telegraphed the final moments of the game and failed to follow "
show, don't tell Show, don't tell is a technique used in various kinds of texts to allow the reader to experience the story through actions, words, thoughts, senses, and feelings rather than through the author's exposition, summarization, and description. It avoi ...
" narrative techniques. ''
US Gamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
''s Bob Mackey rated the game 2 of 5 stars, sharing the same opinion as Machkovech that Wreden's narration pushed too much interpretation onto the player, and felt a game like ''
The Magic Circle A magic circle is a ritually defined space in a number of magical traditions. Magic circle or Magic Circle may also refer to: * Magic circle (mathematics), an arrangement of natural numbers on circles such that the sum of the numbers on each circl ...
'', also dealing with exploring an unfinished game and the reasons for why it was unfinished, succeeded better at presenting this idea. Tyler Wilde of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' gave the game a 69 out of 100 rating, feeling that some of Wreden's messages were delivered a bit heavy-handedly through the narration but still positively critiquing some of the experimental approaches that were used for narration and player experience.


Awards

''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' highlighted Wreden as one of the top 10 developers in 2015 for his work in ''The Beginner's Guide''. The game was named as one of the top new IP for 2015 by ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
''. ''
The New Yorker ''The New Yorker'' is an American weekly magazine featuring journalism, commentary, criticism, essays, fiction, satire, cartoons, and poetry. Founded as a weekly in 1925, the magazine is published 47 times annually, with five of these issues ...
'' included ''The Beginner's Guide'' among its top 11 games for 2015. It was nominated for two 2016
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
for Innovation and Best Narrative, and for two
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
awards for Excellence in Narrative and the Nuovo Award for Innovation. ''The Beginner's Guide'' was nominated for "Most Innovative" game of 2015 by ''IGN''.


References


External links

* {{DEFAULTSORT:Beginner's Guide, The 2015 video games Windows games MacOS games Linux games Self-reflexive video games Single-player video games Source (game engine) games First-person adventure games Art games Exploration video games Metafictional video games Video games about video games Fiction with unreliable narrators Works about artists Video games developed in the United States