The Addams Family (video Game)
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''The Addams Family'' is a
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
based on the 1991 film of the same name and developed and published by
Ocean Software Ocean Software Limited was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchest ...
. It was released for home consoles such as the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, computers such as the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, and handheld consoles like the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. The game has the player control
Gomez Addams Gomez Addams is the patriarch of the fictional Addams Family, created by cartoonist Charles Addams for ''The New Yorker'' magazine in the 1940s and subsequently portrayed on television, in film, and on the stage. Cartoons In Charles Addams's ...
. His mission is to rescue other members of the Addams family from the clutches of Abigail Craven, who, alongside The Judge and the family attorney Tully Alford, is trying to seize the Addams' wealth. The game is
non-linear In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
, with players moving throughout the mansion's many inside and outside areas, some of which are hidden. Opponents include
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
es each holding a member of the Addams Family hostage, making them necessary to defeat.
Power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s, extra lives, and money are also collectable. Ocean, a leader in the market of video game adaptations of film in the late 1980s, began development of the tie-in for ''The Addams Family'' film in April 1991, before the film switched studios from
20th Century Fox 20th Century Studios, Inc., formerly 20th Century Fox, is an American film studio, film production and Film distributor, distribution company owned by the Walt Disney Studios (division), Walt Disney Studios, the film studios division of the ...
to
Paramount Pictures Paramount Pictures Corporation, commonly known as Paramount Pictures or simply Paramount, is an American film production company, production and Distribution (marketing), distribution company and the flagship namesake subsidiary of Paramount ...
. It was originally planned to be a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
released only on computer consoles. However, that changed when Ocean was called by the studio to develop a version for the SNES. The final result was that all versions, including the computer versions, were platformers with the same storyline, setting and objective. The game was critically well-received for its graphics, sound, and music, but also was widely considered to be a derivative platformer of its time.


Gameplay and plot

''The Addams Family'' is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
. The story involves Abigail Craven scheming to obtain
The Addams Family The Addams Family is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 standalone single-panel comics, about half of which were originally published in ''The New Yorker'' between 193 ...
's secret wealth. To do this, she brainwashes
Uncle Fester Uncle Fester (Addams) is a member of the fictional Addams Family and has been played by numerous actors, beginning with Jackie Coogan in the television series ''The Addams Family'' (1964–1966). Character Uncle Fester is a completely hairl ...
, who has just lost his memory, into being an ally, and is also aided by The Judge and the Addams' family attorney, Tully Alford, who takes control of the mansion.
Morticia Addams Morticia Addams (née Frump) is a fictional character from the '' Addams Family'' multimedia franchise created by American Charles Addams in 1933. She plays the role of the family's reserved matriarch. Morticia Addams has been portrayed by se ...
,
Pugsley Addams Pugsley Pubert Addams is a member of the fictional Addams Family, created by American cartoonist Charles Addams. Cartoons Pugsley is depicted as a devious, young, brilliant boy in Charles Addams's original cartoons. He is often shown releasing ...
,
Wednesday Addams Wednesday Friday Addams is a character from the Addams Family multimedia franchise created by American cartoonist Charles Addams. She is typically portrayed as a morbid and emotionally reserved child that is fascinated by the macabre, often ...
, and Granny go to the house to meet with Tully about the property, only to be kidnapped within it by Abigail. When
Gomez Addams Gomez Addams is the patriarch of the fictional Addams Family, created by cartoonist Charles Addams for ''The New Yorker'' magazine in the 1940s and subsequently portrayed on television, in film, and on the stage. Cartoons In Charles Addams's ...
gets home, he finds the other family members gone. To save his family, Gomez runs, jumps, and squats his way throughout the large mansion invested with ghosts, mutants, monsters, bats and rabbits, as well as stage hazards like stars, swinging clock pendulums, and fire lakes. Puzzle-solving is also involved in saving the Addams family members. For example, Wednesday is found in an ice-themed freezing area and it is up to the player to figure out how to thaw her out, and Granny is trapped in a stove that's turned off by a switch the player must find. The Amstrad CPC game has many doors that can only be unlocked by keys hidden throughout the mansion. In most versions, the underground chambers must be activated to save Morticia; Lurch plays a tune in the Music Room that activates it, but only when Wednesday, Pugsley, Granny and Uncle Fester are rescued and meet up in the room. In the NES version, Gomez has to collect $1,000,000 to save Morticia. The Judge is the game's final boss. ''The Addams Family'' is similar to open-ended titles such as ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' and ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' (both 1986), as the player has the freedom to maneuver both the indoor and outdoor areas of the mansion in any order. The core of the game is in the mansion's Hall of Stairs, consisting of the front entrance and six doorways. Rooms these doors lead to include the kitchen, the games room, and the portrait gallery, and each feature around 40–50 screens. A boss, a huge bird, is located in the outside garden. One of the doors near the front is invisible and leads to Pugsley's Den, which has
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s, money, and five 1-UPs; it also has another secret area within it containing 27 lives. Throughout the mansion, there are bonus areas holding extra lives and money, as well as unnoticeable spots in non-secret areas containing the same. There are also boxes where
Thing Thing or The Thing may refer to: Philosophy * An object * Broadly, an entity * Thing-in-itself (or ''noumenon''), the reality that underlies perceptions, a term coined by Immanuel Kant * Thing theory, a branch of critical theory that focuses ...
provides clues, such as how objects in a room work and where to go next. Similar to ''Mario games'', Gomez kills enemies and bosses by stomping on them, and collects power-ups and coins. Power-ups include a sword, a golf club that can shoot balls in a similar fashion to fire flowers, the fezi-copter hat that makes Gomez fly, and shoes that increases his speed. All of these can be held from door-to-door except for the fezi-copter, which disintegrates by the time Gomez enters a door. The Game Boy version additionally has four collectible potions, left around by Pugsley, that are needed to access certain areas. The Wolfman potion increases his speed, Frankie gives him invincibility that lasts for 10 hits with enemies, Sea Monster enables him to swim underwater, and Drac makes him fly. Also only in the Game Boy release, power-up items are limited in energy, meaning power vials must be collected to keep them in use. In some versions, Gomez' maximum
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
is represented by heart containers, starting with two. Up to three additional heart containers, as well extra lives, can be collected. Collecting $25 fills one of the containers ($50 in the Amiga version), and $100 gives the player a 1-UP. The player also has unlimited continues, although is put back at the Hall of Stairs once all the lives are lost. A
password A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services t ...
is earned after defeating a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
, which also rewards the player with either one of the Addams family members or a heart container. The NES, Game Boy, and CPC releases uses different representations of health. The NES version has a regular life bar, while the Game Boy and CPC version uses a system with a consistent amount of hearts. In the CPC version, Gomez has to survive in a screen for 60 seconds after he finds an Addams.


Development

In the late 1980s, British developer
Ocean Software Ocean Software Limited was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchest ...
gained a reputation for being the leader, and go-to producer, of game tie-ins for computers and consoles, such as ''
RoboCop ''RoboCop'' is a 1987 American Science fiction film, science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen (actress), Nancy Allen, Dan O'Herlihy, Dani ...
'' (1988), ''
Batman Batman is a superhero who appears in American comic books published by DC Comics. Batman was created by the artist Bob Kane and writer Bill Finger, and debuted in Detective Comics 27, the 27th issue of the comic book ''Detective Comics'' on M ...
'' (1989), '' Total Recall'' (1990), ''
RoboCop 3 ''RoboCop 3'' is a 1993 American science fiction superhero action film directed by Fred Dekker and written by Dekker and Frank Miller. It is the sequel to the 1990 film '' RoboCop 2'' and the third and final entry in the original ''RoboCop'' f ...
'' (1991), and ''
Hudson Hawk ''Hudson Hawk'' is a 1991 American action comedy film directed by Michael Lehmann. Bruce Willis stars in the title role and also co-wrote the story. Danny Aiello, Andie MacDowell, James Coburn, David Caruso, Lorraine Toussaint, Frank Stallo ...
'' (1991). In April 1991, they started development on a tie-in for an upcoming film based on the fictional cartoon family
The Addams Family The Addams Family is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 standalone single-panel comics, about half of which were originally published in ''The New Yorker'' between 193 ...
; this was before the project switched studios from
20th Century Fox 20th Century Studios, Inc., formerly 20th Century Fox, is an American film studio, film production and Film distributor, distribution company owned by the Walt Disney Studios (division), Walt Disney Studios, the film studios division of the ...
to
Paramount Pictures Paramount Pictures Corporation, commonly known as Paramount Pictures or simply Paramount, is an American film production company, production and Distribution (marketing), distribution company and the flagship namesake subsidiary of Paramount ...
. The game was first announced by ''
ACE An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or a club) located in the middle of the card, sometimes large and decorated, especially in the ...
'' magazine in June 1991. Near the release of the movie, film industry journalist David J. Fox reported a widespread trend of video game tie-ins for major film projects. He attributed this to studios looking for other sources of income and promotional methods to make up for a rising decline in theater attendance.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, in 1990, reported customers spending $2.4 billion on video games, nearly half of the $5 billion spent on movie tickets the same year. ''The Addams Family''s business plan was different from most others in that the game was released a month after the film. Just one other project around the same time had a similar strategy,
Steven Spielberg Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
's ''
Hook A hook is a tool consisting of a length of material, typically metal, that contains a portion that is curved/bent back or has a deeply grooved indentation, which serves to grab, latch or in any way attach itself onto another object. The hook's d ...
'', its
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
published by
Sony Imagesoft Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and in ...
. The team consisted of James Higgins as coder, Warren Lancashire for game design and graphics, Simon Butler for additional graphics, and Jonathan Dunn for music. Ocean only had the script to work with throughout development. Because most of the story was dictated by character dialogue, it was tough to incorporate it into a video game; they ultimately chose to base the game on the film's last 20 minutes. Described Higgins, it was natural that the game starring a gothic family would have
horror fiction Horror is a genre of speculative fiction that is intended to disturb, frighten, or scare an audience. Horror is often divided into the sub-genres of psychological horror and supernatural horror. Literary historian J. A. Cuddon, in 1984, defin ...
tropes such as skulls and ghosts as enemies; however, Butler's surreal sense led to the creation of enemies like the flying teacups and tricycle-riding frogs. ''The Addams Family'' was initially planned to be a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
released only on computer systems, but within two weeks of development, Paramount called Ocean asking to create a port of the game on the SNES. After finishing the SNES version in November 1991, they went back to the code for the computer version and, with a console-game-influenced viewpoint, disliked it to the point of rejecting it. They found it had too little graphical colorfulness, too slow of a
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
and no
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera te ...
. Additionally, with a lack of "console-style" products released on systems like the Amiga, Ocean had wanted to be the first company to develop and release a 16-bit computer game that was a ''Mario''-esque platformer well before the game's development began. Thus, they made the computer ports identical to those of the console releases, "arcadey" platformers with pickup items, extra lives, level warps, secret areas, and bonuses. Two other console-type platform games would be released on computers around the same time as ''The Addams Family'': '' Fire and Ice'' and '' James Pond 2: Codename: RoboCod''. Thus, reviews of 16-bit computer versions of ''The Addams Family'' constantly brought up those two titles.


Reception

The most common claim about ''The Addams Family'' was that it was good in terms of gameplay, graphics and sound, but offered nothing special or original to the platform genre. ''
Total! ''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 ...
'' journalist Andy, reviewing the NES version, opined that even considering it was a typical platformer, it was disappointing for an Ocean game given the standard set by their NES adaptation of ''Hook''. Reviews of the Mega Drive port published in 1994, such as those from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' and ''
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'', found it especially out-of-date given the amount of more innovative platformers already in existence, such as '' James Pond 3'' (1993) and the ''Sonic'' games. Ed Ricketts, in addition to viewing the game as "slick, bland, well-programmed, large, not too difficult", and a "decent effort", was bothered by its poor utilization of the Addams Family license, finding the sprites and special mannerisms of the Addams characters only bearing a slight resemblance. Michael Foster disagreed that ''The Addams Family'' was a clone of other platform games, feeling it had "a lot of variety, and it's complex without being impossible". Reviews also felt its level design had enough thrilling elements to keep the player's attention, such as funny enemy sprites, hidden areas, creative power-ups, and a constant barrage of foes. Jonathan Davies, a journalist for ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
'', called it one of the best-looking and most imaginative SNES titles. Other critics outside the lukewarm consensus included ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
''s Brian Sharp who called ''The Addams Family'' one of the top three video game adaptations of films, ''
Amiga Computing ''Amiga Computing'' is a discontinued monthly computer magazine Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
''s Jonathan Maddock that called it one of the Amiga best platform games, and a reviewer for ''
Joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
'' that claimed it the best platformer on the
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
. On the other end of the spectrum, '' Mega'' magazine's Andy Dyer dismissed ''The Addams Family'' as a "complete non-event" with uninspiring graphics, repetitive level design, and enemies that irritate rather than tests the player. Of frequent discussion was the high difficulty. Rod Lawton of ''
Amstrad Action ''Amstrad Action'' is a discontinued monthly magazine, which was published in the United Kingdom. It is about home computers from the Amstrad CPC range and later the GX4000 console. It is the first magazine published by Chris Anderson (TED), Chri ...
'' reported the CPC port being filled with brutal timing puzzles and constantly respawning enemies. ''
Aktueller Software Markt ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' journalist Hans-Joachim Amann wrote that lives can run out very fast, to the point where it was still hard even if the player had more than ten lives. Reviews noted the game's large amount of areas to traverse and master, praising how they contributed to the challenge level and lastability. ''
Amiga Computing ''Amiga Computing'' is a discontinued monthly computer magazine Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
''s Jonathan Maddock suspected it was larger than any other Amiga title. Both Andy and ''
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'' journalist Jamie O'Neill wrote that figuring out which actions to take, such as the right order of areas to traverse, was a major key to success. O'Neill that the freedom in moving around the very large mansion fools the player into thinking progress is being made. Opined Rob of ''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. History In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' wrote that "there are always new rooms, passages and puzzles to solve, and the password systems ensures that your efforts are pursued". Davies, however, felt the open-ended-ness robbed ''The Addams Family'' of being similar to ''Mario'' in terms of addictiveness; whereas the player would feel increasingly satisfied by beating more and more levels, that same sense of progress would not be in a title where the player can go wherever he likes. While some reviewers found the controls responsive and easy to use, others were critical of how slippery Gomez was, and also criticized the
collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
for being imperfect and too harsh on the player. Ricketts, covering the Atari ST port, was ticked off by the "fire" button being for jumping, reasoning it went against players' instinct. Sharp called the graphics "humorous and a joy to watch on screen". A common positive was the game's background, specifically their amount of detail, color, and the diversity of backgrounds. Sharp and O'Neill noted the smooth
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera te ...
. ''Computer and Video Games'' writer Garth Sumpter highlighted the pictures of the Family in the hallway and the use of beer-rugs and armour suits as hazards. The sprites were also spotlighted for their animation and cute style. Reviewers appreciated the game's upbeat music, such as O'Neill who also highlighted the bass parts in the SNES version. Maddock was surprised by how uncannily the Amiga executed the Addams Family theme, but the Amiga version's rejection of backgrounds in the SNES version, which the Amiga didn't have the speed to handle parallax scrolling, garnered a mixed response. ''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
''s Neil West felt it detached the game of atmosphere, while it was easier to see sprites without the backdrops for Maddock. Reviews of the game on 8-bit consoles were less favorable, common complaints being the lack of gameplay depth, challenge, and average visuals and audio. ''
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'' journalist The Spam Weasal claimed the NES version had some of the worst music for the console, arguing it was just the theme playing over and over again. Lar of ''Aktueller Software Markt'' was bored by the Game Boy game, describing the experience as endlessly hopping on platforms. He also condemned the lack of effort put in the backgrounds, the useless weapons, and the limited available health. ''
Total! ''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 ...
'' magazine's Andy found the Game Boy version inferior to the NES release. He felt there was legitimate challenge in both 8-bit ports in that the player has to be cautious of where to go and what actions to take, especially the Game Boy version for its small amount of fuel for the power-ups and their requirement for defeating bosses. However, he thought the Game Boy port was "a little too empty" to engage gamers, describing it as wandering around a big location for a long time, and reported rescuing three Addams family members and collecting half of the required items in a single playthrough. He also disliked the Game Boy version's imprecise shooting and "fairly awful" music, and called the NES rendition of the theme "naff" and "warbly". ''
ACE An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or a club) located in the middle of the card, sometimes large and decorated, especially in the ...
''s Gary White, although more positive towards the Game Boy port, reported an overwhelming amount of enemies being thrown at the player the instant the game began, making it difficult for novice players to adjust themselves to it. He was also annoyed by Gomez' "strangely restrained" jumps and the overabundance of platforms.


Notes


References


External links

* {{DEFAULTSORT:Addams Family, The 1992 video games The Addams Family video games Amiga games Amstrad CPC games Atari ST games Commodore 64 games Game Boy games Game Gear games Master System games Nintendo Entertainment System games Ocean Software games Paramount Pictures video games Platformers Sega Genesis games Single-player video games Super Nintendo Entertainment System games Tiger Electronics handheld games Video games based on adaptations Video games based on films Video games developed in the United Kingdom Video games scored by Barry Leitch Video games scored by Mark Cooksey Video games set in country houses ZX Spectrum games