Text mode is a
computer display mode in which content is internally represented on a computer screen in terms of
characters rather than individual
pixels. Typically, the screen consists of a uniform
rectangular grid of ''character cells'', each of which contains one of the characters of a
character set; at the same time, contrasted to
graphics mode or other kinds of
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
modes.
Text mode applications communicate with the user by using
command-line interface
A command-line interface (CLI) is a means of interacting with software via command (computing), commands each formatted as a line of text. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user ...
s and
text user interfaces. Many character sets used in text mode applications also contain a limited set of predefined semi-graphical characters usable for
drawing boxes and other rudimentary graphics, which can be used to highlight the content or to simulate
widget or control interface objects found in
GUI programs. A typical example is the
IBM code page 437 character set.
An important characteristic of text mode programs is that they assume
monospaced fonts, where every character has the same width on screen, which allows them to easily maintain the vertical alignment when displaying semi-graphical characters. This was an analogy of early mechanical printers which had fixed pitch. This way, the output seen on the screen could be sent directly to the printer maintaining the same format.
Depending on the environment, the
screen buffer can be
directly addressable. Programs that display output on remote
video terminals must issue special
control sequences to manipulate the screen buffer. The most popular standards for such control sequences are
ANSI and
VT100.
Programs accessing the screen buffer through control sequences may lose synchronization with the actual display so that many text mode programs have a ''redisplay everything'' command, often associated with the key combination.
History
Text mode video rendering came to prominence in the early 1970s, when video-oriented
text terminals started to replace
teleprinters in the interactive use of computers.
Benefits
The advantages of text modes as compared to graphics modes include lower memory consumption and faster screen manipulation.
At the time text terminals were beginning to replace teleprinters in the 1970s, the extremely high cost of
random-access memory in that period made it exorbitantly expensive to install enough memory for a computer to simultaneously store the current value of ''every'' pixel on a screen, to form what would now be called a
framebuffer. Early framebuffers were standalone devices which cost tens of thousands of dollars, in addition to the expense of the advanced high-resolution displays to which they were connected.
[ In this book, Smith recalls that his first framebuffer at the New York Institute of Technology Computer Graphics Lab cost $80,000 in the mid-1970s. It could store a 512 x 512 array of pixels at 256 colors per pixel (that is, 8-bit color depth). Alexander Schure soon bought five more framebuffers for the Lab for $60,000 each. The Lab quickly combined its six framebuffers together, in two groups of three each, to create the first two true 24-bit RGB color framebuffers. Thus, the first had cost $200,000 and the second had cost $180,000; as Smith points out, adjusting for inflation, these numbers add up to roughly $1.7 million in 2021 dollars, which explains why the Lab's researchers were "thrilled" with Schure's generosity.] For applications that required simple line graphics but for which the expense of a framebuffer could not be justified,
vector displays were a popular workaround. But there were many computer applications (e.g., data entry into a database) for which all that was required was the ability to render ordinary text in a quick and cost-effective fashion to a
cathode-ray tube.
Text mode avoids the problem of expensive memory by having dedicated display hardware re-render each line of text from characters into pixels with ''each'' scan of the screen by the cathode ray. In turn, the display hardware needs only enough memory to store the pixels equivalent to one line of text (or even less) at a time. Thus, the computer's
screen buffer only stores and knows about the underlying text characters (hence the name "text mode") and the only location where the actual pixels representing those characters exist as a single unified image is the screen itself, as viewed by the user (thanks to the phenomenon of
persistence of vision).
For example, a screen buffer sufficient to hold a standard grid of 80 by 25 characters requires at least 2,000 bytes.
Assuming a
monochrome display, 8 bits per byte, and a standard size of 8 times 8 bits for each character, a framebuffer large enough to hold every pixel on the resulting screen would require at least 128,000 bits, 16,000 bytes, or just under 16 kilobytes. By the standards of modern computers, these may seem like trivial amounts of memory, but to put them in context, the original
Apple II was released in 1977 with only four kilobytes of memory and a price of $1,300 in U.S. dollars (at a time when the
minimum wage in the United States was only $2.30 per hour). Furthermore, from a business perspective, the
business case for text terminals made no sense unless they could be produced and operated more cheaply than the paper-hungry teleprinters they were supposed to replace.
Another advantage of text mode is that it has relatively low bandwidth requirements in remote terminal use. Thus, a text mode remote terminal can necessarily update the screen much faster than a graphics mode remote terminal linked to the same amount of bandwidth (and in turn will seem more responsive), since the remote server may only need to transmit a few dozen bytes for each screen update in text mode, as opposed to complex raster graphics
remote procedure call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network), which is written as if it were a ...
s that may require the transmission and rendering of entire
bitmaps.
User-defined characters
The border between text mode and graphical programs can sometimes be fuzzy, especially on the PC's
VGA hardware, because many later text mode programs tried to push the model to the extreme by playing with the
video controller. For example, they redefined the character set in order to create custom semi-graphical characters, or even created the appearance of a graphical mouse pointer by redefining the appearance of the characters over which the mouse pointer was shown at a given time.
Text mode rendering with user-defined characters has also been useful for 2D
computer and video games because the game screen can be manipulated much faster than with pixel-oriented rendering.
Technical basis
A
video controller implementing a text mode usually uses two distinct areas of
memory
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
. ''Character memory'' or a ''pattern table'' contains a
raster font in use, where each character is represented by a
dot matrix (a
matrix of
bits), so the character memory could be considered as a three-dimensional
bit array
A bit array (also known as bitmask, bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure. A bit array is effective at exploiting bit-level par ...
. ''Display matrix'' (a ''text buffer'', ''screen buffer'', or ''nametable'') tracks which character is in each cell. In the simple case the display matrix can be just a matrix of
code point
A code point, codepoint or code position is a particular position in a Table (database), table, where the position has been assigned a meaning. The table may be one dimensional (a column), two dimensional (like cells in a spreadsheet), three dime ...
s (so named ''character pointer table''), but it usually stores for each character position not only a code, but also ''attributes''.
In the case of
raster scan output, which is the most common for computer monitors, the corresponding video signal is made by the ''character generator'', a special electronic unit similar to
devices with the same name used in video technology. The video controller has two
registers: scan line counter and dot counter, serving as coordinates in the screen dot matrix. Each of them must be divided by corresponding glyph size to obtain an index in the display matrix; the
remainder is an index in glyph matrix. If glyph size equals to
2n, then it is possible just to use
n low bits of a binary register as an index in glyph matrix, and the rest of bits as an index in the display matrix — see the scheme.
The character memory resides in a
read-only memory in some systems. Other systems allow the use of
RAM for this purpose, making it possible to redefine the
typeface and even the
character set for application-specific purposes. The use of RAM-based characters also facilitates some special techniques, such as the implementation of a pixel-graphics frame buffer by reserving some characters for a bitmap and writing pixels directly to their corresponding character memory. In some historical graphics chips, including the
TMS9918, the
MOS Technology VIC, and the
Game Boy graphics hardware, this was actually the canonical way of doing pixel graphics.
Text modes often assign ''attributes'' to the displayed characters. For example, the
VT100 terminal allows each character to be underlined, brightened, blinking or inverse. Color-supporting devices usually allow the color of each character, and often the background color as well, to be selected from a limited
palette of colors. These attributes can either coexist with the character indices or use a different memory area called ''color memory'' or ''attribute memory''.
Some text mode implementations also have the concept of line attributes. For example, the VT100-compatible line of text terminals supports the doubling of the width and height of the characters on individual text lines.
PC common text modes
Depending on the graphics adapter used, a variety of text modes are available on
IBM PC–compatible computers. They are listed on the table below:
MDA text could be emphasized with bright, underline, reverse and blinking attributes.
Video cards in general are backward compatible, i.e. EGA supports all MDA and CGA modes, VGA supports MDA, CGA and EGA modes.
By far the most common text mode used in DOS environments, and initial Windows consoles, is the default 80 columns by 25 rows, or 80×25, with 16 colors. This mode was available on practically all
IBM and compatible personal computers. Several programs, such as
terminal emulators, used only 80×24 for the main display and reserved the bottom row for a
status bar.
Two other VGA text modes, 80×43 and 80×50, exist but were very rarely used. The 40-column text modes were never very popular outside games and other applications designed for compatibility with television monitors, and were used only for demonstration purposes or with very old hardware.
Character sizes and graphical resolutions for the extended
VESA-compatible
Super VGA text modes are manufacturer-dependent. Also on these display adapters, available colors can be halved from 16 to 8 when a second customized character set is employed (giving a total repertoire of 512 —instead the common 256— different graphic characters simultaneously displayed on the screen).
Some cards (e.g.
S3) supported custom very large text modes, like 100×37 or even 160×120. In
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
systems, a program called
SVGATextMode is often used with SVGA cards to set up very large console text modes, such as for use with split-screen
terminal multiplexers.
Modern usage
Many modern programs with a graphical interface simulate the display style of text mode programs, notably when it is important to preserve the vertical alignment of text, e.g., during
computer programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ...
. There exist also software components to
emulate text mode, such as
terminal emulators or command line
consoles. In
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, the
Win32 console usually opens in emulated, graphical window mode. It can be switched to full screen, true text mode and vice versa by pressing the
Alt and
Enter keys together. This is no longer supported by the WDDM display drivers introduced with Windows Vista.
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
virtual consoles operate in text mode. Most Linux distributions support several virtual console screens, accessed by pressing
Ctrl, Alt and a
function key together.
The
AAlib open source library provides programs and routines that specialize in translating standard image and video files, such as
PNG and
WMV, and displaying them as a collection of
ASCII characters. This enables a rudimentary viewing of graphics files on text mode systems, and on text mode web browsers such as
Lynx.
See also
*
Text-based user interface
In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
*
Teletext
*
Text semigraphics
*
ASCII art
*
Twin
*
Hardware code page
*
VGA text mode VGA-compatible text mode details
*
Line-oriented printer
*
Characters per line
References
External links
High-Resolution console on Linux
Further reading
*{{cite book , title=Signetics MOS Silicon Gate 2500 Series Metal Gate 2000/2400 Series Data Book , location=Sunnyvale, CA, USA , publisher=
Signetics Corporation , date=1972 , pages=65–72 , url=http://bitsavers.trailing-edge.com/pdf/signetics/_dataBooks/1972_Signetics_MOS.pdf , access-date=2016-06-18 , url-status=live , archive-url=https://web.archive.org/web/20160618184245/http://bitsavers.trailing-edge.com/pdf/signetics/_dataBooks/1972_Signetics_MOS.pdf , archive-date=2016-06-18 (NB. For example: Signetics 2513 MOS ROM.)
Display technology