Tetris Plus
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is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
developed and by
Jaleco was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renamed ...
for arcades in 1996, and ported to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
,
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
later that year. The game would be followed by a sequel, ''Tetris Plus 2'', in 1997.


Gameplay

The game consists of two main modes, Classic Mode and Puzzle Mode. Classic Mode is a standard ''Tetris'' game. Puzzle Mode is a mission-based mode where the player must clear a pre-arranged puzzle layout in a limited time. Also included is an editor for making Puzzle Mode levels, and capability for competitive multiplayer in either game mode. The console versions also have a two-player Versus Mode, which is essentially puzzle mode with two players racing for the finish line.


Puzzle Mode

The biggest addition to ''Tetris Plus'' is the Puzzle Mode. The player starts with the first zone, the Egypt; later there are in order: Angkor Wat, Maya and Knossos. The final area, Atlantis, is unlocked by successfully completing the other four stages. Each of the four locations has a different level set. Once the game starts, the player is presented with a cluster of pre-placed bricks, and a professor character who enters the play-area through a disappearing gate and gets trapped along with a spiked ceiling. The objective is to get the professor to fall to the bottom, by placing blocks and clearing lines, before the spiked ceiling at the top comes down and crushes him. Two blocks wide and tall, he will aimlessly walk forward until he bumps into a block, after which he turns around and walks the other way. If he comes across a gap that is large enough for him to fit through, he will fall down onto the blocks below him. Conversely, if blocks are placed on top of him, he will climb up them until he reaches the top. But if he is unable to move, he will fall asleep until either a block comes down onto him or the ceiling reaches his current position. If these blocks lead too closely to the spikes or the spikes reaches closer, the professor will die. Upon starting the level, the spiked ceiling will start at the top of the play area. About once every eighteen seconds, it will move down one notch, slowly taking away workable space. The player is able to make the ceiling go back up, however, if they can clear three or four rows at once. The ceiling will also destroy any placed blocks that are in its way. This can be used to remove any unwanted pieces until the piece the player wants appears. If the timer go up for over 125 seconds, the ceiling will come down faster and the professor will get crushed.


Release

The game was published in 1996 in the United States by Jaleco, shortly after the company signed an agreement with
Blue Planet Software Blue Planet Software Inc. was an American video game developer and publisher founded by Henk Rogers in Honolulu, Hawaii in 1996. The company was founded as the successor to Bullet-Proof Software Inc. (BPS), founded in 1983 by Rogers in Japan, whi ...
giving Jaleco exclusive rights to publish ''Tetris'' games for the Saturn and PlayStation in the United States for the following two years. The PlayStation version sold well enough to be re-released for the
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budget range.


Reception

In Japan, ''Game Machine'' listed ''Tetris Plus'' on their February 1, 1996, issue as being the sixth most-successful arcade game of the month. Critical response to the Sega Saturn version was generally unenthusiastic. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' editor Peter Criscuola referred to it as "a feeble attempt at reviving a legend", ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s Scary Larry as "a poor addition to the Tetris library", and Stephen Fulljames of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'' as "certainly nothing to get excited about." The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' were more positive than most, with Dan Hsu deeming it "a good package for even a part-time ''Tetris'' fan" and Sushi-X "a rewarding title with multiple levels of fun with the same classic challenge." The Puzzle Mode was met with disapproval for various reasons: Criscuola said it was too easy, Fulljames said it was frustratingly hard, Scary Larry said it didn't differ enough from the original ''Tetris'', and a ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic said it simply wasn't as appealing as the original. Other frequent criticisms were that the graphics are subpar, and that the controls in all the modes are more difficult and counterintuitive than in previous versions of ''Tetris''. In a retrospective review,
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editor Jon Thompson called the Saturn version "boring".


Sequel

is an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
released by
Jaleco was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renamed ...
in 1997. It was the only sequel to ''Tetris Plus''. The main difference was that the professor's assistant was made playable, with her movement speed being faster.


Notes


References


External links

* {{Tetris 1996 video games Arcade video games Blue Planet Software games Game Boy games Jaleco games Mesoamerica in fiction Multiplayer and single-player video games PlayStation (console) games Sega Saturn games
Plus Plus or PLUS may refer to: Mathematics * Addition * +, the mathematical sign Music * Plus (band), a Japanese pop boy band Albums and EPs * ''+'' (Ed Sheeran album), (pronounced "plus"), 2011 * ''Plus'' (Astrud Gilberto and James Last album), ...
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