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''Tetris Holding, LLC v. Xio Interactive, Inc.'', 863 F.Supp.2d 394 (D.N.J. 2012), was a 2012 American legal case related to
copyright of video games The protection of intellectual property (IP) of video games through copyright, patents, and trademarks, shares similar issues with the Software copycopyrightability of software as a relatively new area of IP law. The video game industry itself is bu ...
, confirming that a game's
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, box ...
can be protected under copyright law. Tetris Holding is a company that holds the copyright to the original ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute o ...
'' game from 1984 and licenses those rights to game developers. Xio Interactive is a game developer that released ''Mino'' in 2009, a mobile game based on the gameplay of ''Tetris''. ''Mino'' was downloaded millions of times, and Tetris Holding filed a
DMCA The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
notice and eventually a lawsuit against Xio for
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, ...
. The earliest video game case law had protected the designs in ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
'' and ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
''. But later cases such as '' Data East USA, Inc. v. Epyx, Inc.'' found that it is permissible to make a
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
with similar ideas and principles as another game, since copyright does not protect an idea, only the specific expression of that idea. A trial occurred in 2012, the first case in a long time to proceed to trial on this issue. The district court ruled for Tetris Holding, with Judge Wolfson applying the Abstraction-Filtration-Comparison test to determine if any infringement occurred. Although standard gameplay ideas are not copyrightable, ''Mino'' was still substantially similar to ''Tetris'' in terms of its art style, and those elements are in fact protected by copyright. This case has since been applied in other copyright disputes to offer broader protection to the look and feel of video games.


Background


Historical context

In 1984,
Alexey Pajitnov Alexey Leonidovich Pajitnov. (born 16 April 1955) is a Russian-born American computer engineer and video game designer. He is best-known for designing and developing ''Tetris'' in 1984 while working at the Dorodnitsyn Computing Centre under the ...
created the puzzle game ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute o ...
'' for the Dorodnitsyn Computing Centre at the
Soviet Academy of Sciences The Academy of Sciences of the Soviet Union was the highest scientific institution of the Soviet Union from 1925 to 1991, uniting the country's leading scientists, subordinated directly to the Council of Ministers of the Soviet Union (until 1946 ...
. Within a few years ''Tetris'' became one of the most successful video games of all time. Henk Rogers was one of the key people who brought ''Tetris'' to the world by going to Moscow to negotiate for the rights. Rogers later befriended Pajitnov and helped the two acquire ownership of the
copyrights A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educati ...
from a former Soviet agency. By the early 2000s, Rogers and Pajitnov created
The Tetris Company The Tetris Company, Inc. (TTC) is based in Nevada and is owned by Henk Rogers, Alexey Pajitnov and Blue Planet Software. The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. It licenses ...
to control the ''Tetris''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
, and to license their rights to game developers who comply with certain standards. In 2009, Desiree Golden founded a game studio called Xio Interactive, and released a mobile game called ''Mino'' based on the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
of ''Tetris.'' Xio had tried to license the rights to ''Tetris'' from The Tetris Company, who refused. At that point Xio researched intellectual property law to see how to design a game similar to ''Tetris'' that would not include any legally-protected elements. The game ''Mino'' featured the same approach of using falling
tetromino A tetromino is a geometric shape composed of four squares, connected orthogonally (i.e. at the edges and not the corners). Tetrominoes, like dominoes and pentominoes, are a particular type of polyomino. The corresponding polycube, called a tetracu ...
blocks to form complete lines on a playfield and score points. ''Mino'' also added new power-ups and game modes to the basic Tetris gameplay. The game's marketing materials described it as a "Tetromino game" with "fast-paced, line-clearing features", and ended with a disclaimer: "Mino and Xio Interactive are not affiliated with Tetris or the Tetris Company". While there have been many ''Tetris'' clones, ''Mino'' was eventually downloaded more than six million times. In August 2009, Tetris Holdings sent
DMCA The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
notices to Xio via Apple requesting that Apple take ''Mino'' down from the App Store. As part of the DMCA process, Xio filed a counter-notice and Apple re-instated the game to their store. Since Apple could not permanently remove the software without a legal order to do so, The Tetris Company filed a lawsuit against Xio Interactive in December 2009 in the
United States District Court for the District of New Jersey The United States District Court for the District of New Jersey (in case citations, D.N.J.) is a federal court in the Third Circuit (except for patent claims and claims against the U.S. government under the Tucker Act, which are appealed to th ...
.


Legal principles

The earliest video game case law was an extension of other copyright cases in media and technology, offering copyright protection to original characters and specific sequences of code, but not to gameplay systems that are essential to create a game. Copyright
jurisprudence Jurisprudence, or legal theory, is the theoretical study of the propriety of law. Scholars of jurisprudence seek to explain the nature of law in its most general form and they also seek to achieve a deeper understanding of legal reasoning ...
developed a legal doctrine called the
idea–expression distinction The idea–expression distinction or idea–expression dichotomy is a legal doctrine in the United States that limits the scope of copyright protection by differentiating an idea from the expression or manifestation of that idea. Unlike paten ...
, which says that copyright does not protect a general idea, only one expression of an idea. Based on this, copyright does not protect ''scènes à faire'', where
stock In finance, stock (also capital stock) consists of all the shares by which ownership of a corporation or company is divided.Longman Business English Dictionary: "stock - ''especially AmE'' one of the shares into which ownership of a company ...
scenes and
generic Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other ...
details are common among creative works. There is also the merger doctrine where some ideas may only have a limited number of ways of being expressed, and it would be legally unfair to protect expression if it effectively gives someone a monopoly on an idea. For this reason, the Copyright Office advises that "copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in copyright law prevents others from developing another game based on similar principles." These principles had been interpreted to protect the shapes of insect-like aliens in ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
'', as well as protecting ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
'' from a copy called '' K.C. Munchkin!'' in the 1982 case ''Atari v. Philips''. However, copyright has also been interpreted to allow video game clones that closely matched gameplay concepts as long as their expression was original. This has allowed the creation of games that share many similarities, including ''World Karate Championship'' and '' Karate Champ'' in the late 1980s (decided in ''Data East v. Epyx''), or ''Fighter's History'' and ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP Sys ...
'' in the early 1990s (decided in ''Capcom v. Data East''). This has been interpreted to mean that a game's expressive elements are copyrightable, with game mechanics and rules being freely copyable as ideas. With the costs of filing a lawsuit being very high compared to the expected outcome, many video game copyright holders became hesitant to sue alleged clones. Most lawsuits about alleged clones were settled between the mid-1990s and the mid-2000s, and ''Xio'' became a rare case that proceeded to trial on this issue.


Ruling

The case was assigned to Judge Freda L. Wolfson. In defending the copyright claim, Xio founder Desiree Golden admitted to having copied ''Mino'' directly from the official ''Tetris'' app that was developed under license by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
. Golden also admitted that they had sought a license to ''Tetris'' from Tetris Holdings, who turned them down. Subsequently, Golden continued to develop ''Mino'' based on their understanding of video game case law, and believed that they could avoid infringing on ''Tetris'''s expression by creating new audio and video assets. Judge Wolfson ruled early that, as previously established, the gameplay of ''Tetris'' was not copyrightable. The New Jersey district court was within the Third Circuit, which had prior case law from ''
Whelan v. Jaslow ''Whelan Assocs., Inc. v. Jaslow Dental Laboratory, Inc.'' (3rd Cir. 1986) was a landmark case in defining principles that applied to copyright of computer software in the United States, extending beyond literal copying of the text to copying the ...
'' (797 F.2d 1222 (1987)) that used a purpose-based test to abstract software to determine if copyright was infringed. Wolfson also explored case law from other circuits, using the Abstraction-Filtration-Comparison test (AFC) for substantial similarity that had been first defined in '' Nichols v. Universal Pictures Corp.'' (45 F.2d 119 (1930)) and then applied to computer software in '' Computer Associates International, Inc. v. Altai, Inc.'' (982 F.2d 693 (1992)). Two video game cases, '' Atari v. Philips'' (related to ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
'' and an alleged clone '' K.C. Munchkin!)'' and ''Midway Manufacturing Co. v. Bandai-America, Inc.'' (related to handheld clones of Midway's ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
'') were found to have been ruled in the same manner as the AFC test, and Wolfson decided to apply them to ''Mino.'' Wolfson explained that the court should compare the games "as they would appear to a layman yconcentrating upon the gross features rather than an examination of minutiae", essentially comparing the games' respective look and feel; Wolfson further wrote " one has to squint to find distinctions only at a granular level, then the works are likely to be substantially similar". Wolfson discussed which aspects of ''Tetris'' were copyrightable as expressive elements, and which aspects are part of the general idea that cannot be protected by copyright. According to Wolfson, copyright cannot protect the idea of vertically falling blocks, or a player rotating those blocks to form lines and earn points, or a player losing the game if those blocks accumulate at the top of the screen. However, Wolfson determined that several aspects of ''Tetris'' qualify as unique expression that is protected by copyright. This includes the twenty-by-ten square game board, the display of randomized junk blocks at the start of the game, the display of a block's "shadow" where it will land, and the display of the next piece to fall. Wolfson also granted protection to the blocks changing in color when they land, and the game board filling up when the game is over. With the expressive elements of ''Tetris'' under copyright protection, copying one of these elements would not necessarily prove there has been copyright infringement, in isolation. However, Wolfson found that ''Mino'' co-opted all of these elements, which had no development purpose "other than to avoid the difficult task of developing its own take on a known idea". In her analysis, Wolfson quickly concluded that ''Mino'' failed the AFC test as it looked so similar to ''Tetris'' side-by-side. Further, Wolfson rejected the merger doctrine claim that Golden had proposed, since the details of the art style used in the ''Tetris'' blocks had "are not part of the ideas, rules, or functions of the game nor are they essential or inseparable from the ideas, rules, or functions of the game." Wolfson further dismissed Golden's ''scènes à faire'' arguments, ruling that ''Tetris'' was a unique game and thus had no established stock or common imagery that would be ineligible for protection. In weighing these arguments, Wolfson noted that ''Mino'' copied ''Tetris'' much more closely than a game like '' Dr. Mario'', a game that utilized the rules of ''Tetris'' to express a similar idea in a unique and non-infringing way. Wolfson also examined at ''Mino'''s marketing materials to determine if they infringed the
trade dress Trade dress is the characteristics of the visual appearance of a product or its packaging (or even the design of a building) that signify the source of the product to consumers. Trade dress is an aspect of trademark law, which is a form of intell ...
of ''Tetris''. Where ''Mino's'' marketing used the same color and style of the pieces from ''Tetris,'' these details were distinct expression and not merely functional ideas in the public domain. Wolfson determined that this created a likelihood that consumers would confuse ''Mino'' with ''Tetris'', and held that ''Mino''s trade dress was infringing. Wolfson subsequently granted
summary judgment In law, a summary judgment (also judgment as a matter of law or summary disposition) is a judgment entered by a court for one party and against another party summarily, i.e., without a full trial. Summary judgments may be issued on the merits of ...
in Tetris Holding's favor, and entered an injunction that permanently prohibited Xio from distributing or marketing their game.


Impact

As Golden did not appeal the case to the Third Circuit, the decision is only binding precedent on the District of New Jersey. However other courts have cited the ruling as relevant case law in evaluating other video game cloning cases and have relied upon it to establish a new approach to evaluating copyrights surrounding the look and feel of video games. Legal scholars have included this decision in a wave of cases that have pushed the boundaries of video game copyright protection, along with ''Electronic Arts Inc. v. Zynga Inc.'' from 2012. ''Also in 2012'', '' Spry Fox, LLC v. Lolapps, Inc.'' was heard in the
United States District Court for the Western District of Washington The United States District Court for the Western District of Washington (in case citations, W.D. Wash.) is the federal district court whose jurisdiction comprises the following counties of the state of Washington: Clallam, Clark, Cowlitz, Gra ...
, brought by
Spry Fox Spry Fox is a video game producing company headquartered in Seattle, United States, that was founded in 2010 by David Edery and Daniel Cook. The company produced the games ''Triple Town'', a freemium strategy puzzle game with city-building game ...
against developer
Lolapps Lolapps was a developer and publisher of social games on the Facebook platform. Lolapps was best known for creating Ravenwood Fair with John Romero which had 25 million players worldwide. In 2011, Lolapps merged with social games publisher 6wav ...
over their game ''Yeti Town'' which Spry Fox claimed was a copyright-infringing clone of ''
Triple Town ''Triple Town'' is a freemium strategy puzzle video game with city-building elements. It is available for social networks and mobile devices and was developed by Seattle-based Spry Fox. The casual game was originally released for the Amazon Ki ...
''. At the initial hearings, the judge followed similar logic used in the ''Xio'' case to order a preliminary injunction in favor of Spry Fox, as ''Yeti Town'' had the same look-and-feel as ''Triple Town'' when simply viewed side by side. The case was subsequently settled out of court, with Spry Fox gaining ownership of the ''Yeti Town'' property by the end of 2012. Since these cases in 2012, legal scholars have found that courts have been more scrutinizing of look-and-feel in cases involving video game clones. Despite warnings that the case might lead to an explosion of intellectual property disputes and
copyright trolls A copyright troll is a party (person or company) that enforces copyrights it owns for purposes of making money through strategic litigation, in a manner considered unduly aggressive or opportunistic, sometimes while without producing or licensi ...
, there has only been an incremental increase, with the courts applying this legal standard carefully to new cases. Nicholas Lampros also noted that the facts of this case were highly specific, leading to "a narrow, fact-heavy legal standard, the outcome of which is difficult to predict outside of court". He added that this would put more onus on digital distribution platforms to manage potentially infringing products. Tom Phillips has noted that the high cost and uncertainty of fact-specific litigation has led developers to hold each other accountable in the media, as an alternative to legal action.


Analysis

Scholars have argued that this case represents the game medium coming of age, evolving from rudimentary gameplay into sufficiently expressive systems that are worthy of copyright protection. This coincides with the legal system having more experience and understanding of video games, where the judge who decided the case was 18 when ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' was released. The ruling shows the courts using a "high level of understanding of video game mechanics for the first time". Susan Corbett argues that "the ''Tetris'' decision supports the view that United States courts are becoming more accepting of the possibility of offering broader copyright protection for videogames". Tomasz Grzegorczyk notes that this case shows courts are willing to recognize that the "graphic user interface of the game is subject to protection under copyright in the same manner as audiovisual works". Noting that the copyright infringing game copied exact shapes and colors, Steven Conway and Jennifer deWinter argue that the decision would not impact other alleged game clones that are less similar. Josh Davenport and Ross Dannenberg suggest that while a "standard game device" may be too generic to warrant copyright protection, that a specific selection or arrangement of those devices would quality as unique expression, and thus be copyrightable. John Kuehl calls this case a potential killing blow to knock off video games that are near copies of the original.


References


External links

* Ruling
''Tetris Holding, LLC v. Xio Interactive, Inc.'', 863 F. Supp. 2d 394 (2012)
{{Video game copyright Tetris United States District Court for the District of New Jersey cases Video game copyright law United States copyright case law 2012 in United States case law 2012 in video gaming Copyright infringement of software Plagiarism controversies Unauthorized video games United States intellectual property case law Video game clones Video games involved in plagiarism controversies