Ten Candles
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''Ten Candles'' is a tragic horror
indie role-playing game An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution netwo ...
that uses ten
votive candle A votive candle or prayer candle is a small candle, typically white or beeswax yellow, intended to be burnt as a votive offering in an act of Christian prayer, especially within the Anglican, Lutheran, and Roman Catholic Christian Christian denom ...
s to mark time. It was designed by Stephen Dewey and published by Cavalry Games in 2015.


Description

''Ten Candles'' is a collaborative
storytelling game A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-pla ...
set in a world where "Endless night has fallen. The world is ending. Monsters are coming." Ten days ago, the world went dark from an unknown cause. Civilization is starting to fall apart as generators fail and gas supplies started to diminish. Monsters of the darkness known as "Them" arrived, and now anyone who leaves the safety of light never returns. Players know that the game will eventually end in darkness and the deaths of all characters. The purpose of the game is to create a shared narrative about their last bit of time together, and how they survived long enough to create their story.


Character generation

Characters have only four characteristics, which are written on index cards and stacked in front of each player: Virtue, Vice, A Moment, and A Brink. Players create a Virtue and a Vice for their character. They also create A Moment — a situation or condition that would give their character hope. Then each player creates a Brink — a secret trait — for the player to their left in the form of a witness statement that starts "I've seen you..." The player sitting to the right of the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
creates a single fact about "Them". As the story starts, character equipment is limited to whatever the player has on their physical person. Other equipment can be "found" if the narrative moves in that direction. Nine votive candles are lit during various stages of character creation. As character creation ends, the tenth votive candle is lit. The game will last until there are no survivors or the last candle goes out.


Gameplay

Each game consists of up to ten scenes. If the outcome of a scene or event is unknown, it is resolved with the roll of a number of six-sided dice equal to the number of candles still burning. If any 1s are rolled, those dice are removed from the dice pool for the rest of that scene. If at least one 6 is rolled, the action was a success, and the scene continues. If no 6s are rolled, the action is a failure, a candle is blown out, a die is removed from the dice pool, and the scene is over. (If one or more candles go out on their own, the scene is immediately over and dice equal to the number of candles that went out are removed from the dice pool.) After a failure, the gamemaster and the players each state one Truth to be added to the narrative, which cannot be later contradicted in the narrative. After the dice are rolled, a player can use the top index card of the stack in front of them to try to influence the outcome. If the top card on their stack is a Virtue or Vice, all dice that were 1s are rerolled, and any dice that are not 1s the second time are returned to the dice pool. Any that are again rolled as 1s are lost. If the action that led to the original dice roll was a failure because no 6s were rolled the first time, a 6 rolled during this second attempt changes the failure to a success. Regardless, the Virtue or Vice is burned, losing that aspect of the character forever. During play, the player might also be able to use their two other traits when a certain situation arises: * A Moment: If the condition for that particular Moment has been met — for example, "I love the sound of laughter" might be triggered if there is laughter during the game — then the player can roll the available dice in the dice pool. A failure extinguishes another candle and the scene ends; but success gains the player a Hope die. This die is rolled by the owning player whenever they are rolling the dice pool to resolve a situation. Rolling a 5 or 6 on the Hope die results in success, and rolling a 1 does not remove the Hope die from play. Regardless of success or failure, the Moment card is burned. *A Brink: Following a failure, a player can activate their Brink card if there is a situation analogous to the player's Brink. This allows them to reroll the dice pool to try to achieve a success. A success allows the player to keep their Brink card for reuse. Failure extinguishes a candle, and the player's Brink card is burned. When there is only one candle left, failures do not extinguish it, but the gamemaster describes the way in which the character who failed dies. The only way to remain alive is to roll a 6 on the single remaining die. If there are any characters still alive when the final candle goes out, they all die as the monsters known as "Them" arrive with the enveloping darkness.


Publication history

''Ten Candles'' was designed by Stephen Dewey, and published as a 92-page softcover book by Cavalry Games with cover art by JC Park and interior art by Park, Stefan Harris, and Scout Wilkinson.


Reception

On the ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' website, Charlie Hall recommended ''Ten Candles'' for Halloween parties and compared its building tension to the game '' Dread''. Jess Weatherbed, writing for ''
The Verge ''The Verge'' is an American Technology journalism, technology news website headquarters, headquartered in Lower Manhattan, New York City and operated by Vox Media. The website publishes news, feature stories, guidebooks, product reviews, cons ...
'', recommended it as "the scariest experience I have had across any RPG." Kam Burns, writing for ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' about the use of games in
mental health care A mental health professional is a health care practitioner or social and human services provider who offers services for the purpose of improving an individual's mental health or to treat mental disorders. This broad category was developed as a ...
, discussed how a player's experience of ''Ten Candles'' helped them cope with mortality. Rebekah Krum, writing for ''
Comic Book Resources ''CBR'', formerly ''Comic Book Resources'', is a news website primarily covering comic book news, comic book reviews, and comic book–related topics involving movies, television, anime, and video games. It is owned by Valnet, parent of publicat ...
'', listed ''Ten Candles'' as one of the ten most immersive tabletop games and one of ten RPGs perfect for the Halloween season. Tim Clare, writing for ''Tabletop Gaming'', named ''Ten Candles'' one of the top ten games for Halloween, commenting "As far as roleplaying survival horror goes, ''10 Candles'' offers one of the best one-shot experiences ..''10 Candles'' uses an interesting system where, yes, there’s a GM, but players co-create and hijack the narration. In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted that the use of candles was "a central, and largely uncontrollable, game mechanic that represents the constant march (and cost) of time ... The march of time in ''Ten Candles'' isn't frantic, but it is inexorable — an errant draft could doom everyone." Horvath concluded, "In tandem with the game's character-based narrative tools, the fire serves to create emotionally rich stories about desperations and sacrifice. Then, all that's left is darkness."


Awards

* At the 2015
Indie RPG Awards The Indie RPG Awards were annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski. The final round of awards was given in 2017. For the purposes of the Awards, there exists a follow ...
, ''Ten Candles'' was the runner-up for "Most Innovative Game" * At the 2015 Golden Geek Awards, ''Ten Candles'' was a finalist in the category "RPG of the Year" * At the 2016
ENNIE Awards The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
''Ten Candles'' was a finalist in four categories: "Best Game", "Best Rules", "Best Electronic Product", and "Product of the Year".


References

{{reflist ENnies nominees Horror role-playing games Indie role-playing games Role-playing games introduced in 2015 Tabletop games