Techno-paganism
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Technopaganism, as described by Victoria Dos Santos, is "a term encompassing a variety of practices and expressions related to
contemporary paganism Modern paganism, also known as contemporary paganism and neopaganism, spans a range of new religious movements variously influenced by the beliefs of pre-modern peoples across Europe, North Africa, and the Near East. Despite some common simila ...
,
popular culture Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of cultural practice, practices, beliefs, artistic output (also known as popular art
f. pop art F is the sixth letter of the Latin alphabet. F may also refer to: Science and technology Mathematics * F or f, the number 15 (number), 15 in hexadecimal and higher positional systems * ''p'F'q'', the hypergeometric function * F-distributi ...
or mass art, sometimes contraste ...
, and spiritual pursuits in
digital environments A digital environment is an integrated communications environment where digital devices communicate and manage the content and activities within it. The concept is based on digital electronics systems which are integrated and implemented for a glo ...
." The
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
, for instance, is considered by some technopagans to have spiritual significance or unique magical applications.


Definition

Technopaganism is concerned with spiritual and magical aspects of technology and, sometimes, the interconnections between
technology and society Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production (society), co-production of technology and society upon one another. Evidence for this synergy has been found s ...
. Dos Santos classified technopaganism into two types: the first pertains to the adaptation of various neopagan currents to online environments (e.g., via
virtual communities A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual commu ...
or
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them." Regar ...
), while the second comprises a body of neopagan beliefs and practices greatly influenced by
information and communications technology Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computer ...
and "deeply merged with
cybernetic Cybernetics is the transdisciplinary study of circular causal processes such as feedback and recursion, where the effects of a system's actions (its outputs) return as inputs to that system, influencing subsequent action. It is concerned with ...
culture". A notable instance of technopagan adaptation of neopagan practices is the creation and distribution of virtual Books of Shadows and sacred texts through the Internet; similarly,
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
platforms such as ''
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' and ''
VRChat ''VRChat'' is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with User-generated content, user-created 3D computer graphics, 3D Avatar (co ...
'' are used to connect with others and conduct rituals.


Beliefs

A common element of technopaganism is the adaptation of neopagan beliefs, such as
animism Animism (from meaning 'breath, spirit, life') is the belief that objects, places, and creatures all possess a distinct spiritual essence. Animism perceives all things—animals, plants, rocks, rivers, weather systems, human handiwork, and in ...
, to technology and
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
. Dos Santos writes that a fundamental aspect of technopagan animism is "a
dialogic Dialogic refers to the use of conversation or shared dialogue to explore the meaning of something. (This is as opposed to monologic which refers to one entity with all the information simply giving it to others without exploration and clarificatio ...
relationship with the digital environment itself." In a 1995
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
article, technopagan
Mark Pesce Mark D. Pesce ( ; born 1962) is an American-Australian author, researcher, engineer, futurist and teacher. Early life Pesce was born in Everett, Massachusetts in 1962. In September 1980, Pesce attended Massachusetts Institute of Technology (M ...
describes how, upon first using
NCSA Mosaic NCSA Mosaic is a discontinued web browser. It was instrumental in popularizing the World Wide Web and the general Internet during the 1990s by integrating multimedia such as text and graphics. Although not the first web browser (preceded by Wor ...
, he realized that the
World Wide Web The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
was the first
emergent property In philosophy, systems theory, science, and art, emergence occurs when a complex entity has properties or behaviors that its parts do not have on their own, and emerge only when they interact in a wider whole. Emergence plays a central role ...
of the Internet: "It's displaying all the requisite qualitiesit came on very suddenly, it happened everywhere simultaneously, and it's
self-organizing Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order and disorder, order arises from local interactions between parts of an initially disordered system. The process can be spont ...
. I call that the Web eating the Net." He went on to create
VRML VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graph ...
, with one of his motivations having been to bring about a spatial dimension of the Web.


In popular culture

In the TV series ''
Buffy the Vampire Slayer ''Buffy the Vampire Slayer'' is an American supernatural fiction, supernatural drama television series created by writer and director Joss Whedon. The concept is based on the Buffy the Vampire Slayer (film), 1992 film, also written by Whedon, a ...
'', the major character
Jenny Calendar Jenny Calendar is a fictional character in the fantasy television series ''Buffy the Vampire Slayer'' (1997–2003). Played by Robia LaMorte, Jenny is the computer teacher at Sunnydale High School. Unbeknownst to Buffy or anyone else, Jenny has b ...
is a technopagan. ''
American Gods ''American Gods'' (2001) is a fantasy novel by British author Neil Gaiman. The novel is a blend of Americana (culture), Americana, fantasy, and various strands of ancient and modern mythology, all centering on the mysterious and taciturn Shad ...
'' by
Neil Gaiman Neil Richard MacKinnon Gaiman (; born Neil Richard Gaiman; 10 November 1960) is an English author of short fiction, novels, comic books, audio theatre, and screenplays. His works include the comic series ''The Sandman (comic book), The Sandma ...
marries traditional ideas of
gods A deity or god is a supernatural being considered to be sacred and worthy of worship due to having authority over some aspect of the universe and/or life. The ''Oxford Dictionary of English'' defines ''deity'' as a God (male deity), god or god ...
with the concept of egregores, which influence the results of progress and new technology in society and lead to the creation of the "New Gods". Dystopian video games such as ''
Cyberpunk 2077 ''Cyberpunk 2077'' is a 2020 action role-playing game developed by CD Projekt Red and published by CD Projekt. Based on Mike Pondsmith's ''Cyberpunk (role-playing game), Cyberpunk'' tabletop game series, the plot is set in the fictional metrop ...
'', ''
Death Stranding ''Death Stranding'' is a 2019 action-adventure game developed by Kojima Productions and originally published by Sony Interactive Entertainment. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konam ...
'', and '' Everybody's Gone to the Rapture'' have been studied for their capacity to evoke spiritual experiences beyond the bounds of institutional religion, broadening the definition of technopaganism by suggesting that these types of cyberspaces can function as conduits for mysticism.


References


Further reading

*Erik Davis. ''TechGnosis : Myth, Magic & Mysticism in the Age of Information''. Harmony, 1998. *Mark Dery. "Deus Ex Machina: Technopaganism," in ''Escape Velocity: Cyberculture at the End of the Century''. Grove/Atlantic, 1996. . *Raven Kaldera and Tannin Schwartzstein. ''The Urban Primitive: Paganism in the Concrete Jungle''. Llewellyn, 2002. *Lisa Mc Sherry. ''The Virtual Pagan''. Red Wheel Weiser, 2002. *Christopher Penczak. ''City Magick: Urban rituals, spells and shamanism''. Weiser, 2001. *Steven Vedro. "Digital Dharma: Expanding Consciousness in the Infosphere". Quest, 2007. .


External links

* {{Neopaganism Modern pagan beliefs and practices Cyberpunk culture Modern paganism and technology