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''Take It Easy'' is an abstract strategy
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
created by Peter Burley. It can be characterized as a strategic bingo-like game, and has been published by Ravensburger and subsequently by several other publishers since 1983.


Gameplay

To start, each player takes a board with 19 hexagonal cells arranged as a 3×3
hexagon In geometry, a hexagon (from Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°. Regular hexagon A regular hexagon is de ...
. Additionally, each player takes a set of 27 tiles which have different combinations of colored/numbered paths; the paths are arranged as a triple-cross, linking opposite sides (Van Ness Serpentiles notation ''300''). The color of the board's playing field matches the background of the tiles for each player. One player, designated as the caller, draws a tile randomly and then announces to the others which tile was drawn by declaring the three-digit combination (e.g., "5-7-4" would refer to the value of the vertical path, the value of the path crossing from lower left to upper right, and the value of the path crossing from upper left to lower right, in that sequence). Each player then puts their copy of that tile on their board in any available spot. Tiles must be placed so the numbers remain upright (e.g., the 1-, 5-, and 9-series lines must always be vertical). The upright-number rule forces each path to be one of three numbers and determines the number of possible tiles (27): The caller then repeats the drawing and announcement, followed by player placement, until the board is filled. Each player assesses their score and caller duties rotate to the next player until a total of four rounds have been played.


Objective

The player with the highest cumulative score after four rounds is the winner. Although the selection of the tile is random, the placement of the tiles determines the ending score. The object is to complete colored/numbered lines across the board. When a contiguous path is completed from edge to edge, the score of the contiguous path is the number of tiles multiplied by the line value, so the maximum single-line score is 45 points (=5×9 vertical tiles along the center of the board).


Maximum score

The maximum possible combined score for all lines is 307 points; there are sixteen possible configurations that achieve this score.


Sequels and variants


Take it Higher

Take it Higher! is a sequel game coauthored with
Reiner Knizia Reiner Knizia () is a prolific German-style board game designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the gre ...
that uses octagonal tiles and a 3×2, 24-cell board with prepopulated square interstitial spaces. In addition to the basic game, bonus points can be scored with special tiles.


Take it to the Limit

Take it to the Limit! is an advanced version of ''Take it Easy!'' that uses a larger 64 hexagonal tileset (per player) on an expanded 4×4, 37-cell ''Nexus'' board, or a subset of those tiles on a 22-cell ''Orchid'' board.


Daffodil Edition

In 2016, Burley Games released a limited (1000 copies) "Daffodil Edition" for ''Take It Easy!'' with double-sided playing boards. The Daffodil board printed on the reverse side of the standard (19-cell) board features 21 hexagonal cells arranged as 3 adjacent 2×2 (7-cell) hexagonal "flowers". Each flower has a prepopulated free cell at its center, continuing any adjacent lines. In addition, there are four wild card tiles, in which two or three paths are allowed to be any of the three possible values. The wild card tiles are: # (1, 5, 9)-(2, 6, 7)-(3, 4, 8) (three paths wild) # -(2, 6, 7)-(3, 4, 8) (two paths wild) # (1, 5, 9)--(3, 4, 8) (two paths wild) # (1, 5, 9)-(2, 6, 7)- (two paths wild) File:Take it Higher (board).svg, "Take it Higher!" File:Take it to the Limit (Nexus board).svg, "Nexus" File:Take it to the Limit (Orchid board).svg, "Orchid" File:Take It Easy (Daffodil).svg, "Daffodil"


Digital releases

The game was published by Ravensburger Digital for smartphones and tablets. It was released for iOS and Android in 2012.


References


External links


''Take It Easy''
game rules and summary at GameCabinet.com * *{{bgg, 307954, ''Take It Easy: Daffodil Edition''
Designer Peter Burley's ''Take It Easy'' page
Board games introduced in 1983 Abstract strategy games Ravensburger games