Tajemnica Statuetki
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''Tajemnica Statuetki'' is a Polish-language
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed and published by
Metropolis Software House Metropolis Software was a Polish video game developer founded in 1992 by high school friends Adrian Chmielarz and Grzegorz Miechowski. The studio gained success in Europe with their titles. By the end of 1997, Metropolis had expanded to included ...
for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
-based computers in 1993. While it was never released in English, it is known in the English-speaking world as ''The Mystery of the Statuette''. The game was conceived by a team led by
Adrian Chmielarz Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can ...
, who used photographs taken in France as static screens within the game. The first title in the adventure game genre that was produced in
Poland Poland, officially the Republic of Poland, is a country in Central Europe. It extends from the Baltic Sea in the north to the Sudetes and Carpathian Mountains in the south, bordered by Lithuania and Russia to the northeast, Belarus and Ukrai ...
, its plot revolves around a fictional
Interpol The International Criminal Police Organization – INTERPOL (abbreviated as ICPO–INTERPOL), commonly known as Interpol ( , ; stylized in allcaps), is an international organization that facilitates worldwide police cooperation and crime cont ...
agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world. At the time of the game's release,
software piracy Online piracy or software piracy is the practice of downloading and distributing copyrighted works digitally without permission, such as music, movies or software. History Nathan Fisk traces the origins of modern online piracy back to similar ...
was rampant in Poland; the game, however, sold between 4,000 and 6,000 copies, becoming very popular there. ''Tajemnica Statuetki'' was praised for its plot and for being a cultural milestone that helped advance and legitimise the Polish gaming industry despite attracting minor criticism for its
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
and
audiovisual Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions. Audiovisual service provide ...
design. The game found warm reception from both the gaming community and from industry magazines which tended to focus on the title's positives.


Gameplay

''Tajemnica Statuetki'' is shown from a
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
. It is a
point-and-click adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
that consists of a series of photographic images, although most information is communicated with text. The game is divided into three chapters, each of which takes place in a different location. Players solve puzzles and interact with characters to progress through the story. The menu offers six different actions, equipment, and a map. The player uses the action commands in a manner similar to LucasArts adventures. The player completes actions by clicking a command button then either an
inventory Inventory (British English) or stock (American English) is a quantity of the goods and materials that a business holds for the ultimate goal of resale, production or utilisation. Inventory management is a discipline primarily about specifying ...
item or a part of the room screen. Often, progression through the game requires the player to locate objects the size of a single
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
on the monitor; this is known as
pixel hunting Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 ...
. The game's puzzles call on the player's knowledge of varying fields, such as cocktail recipes; the player is, for example, tasked with ordering a drink of the correct composition for a tourist.


Plot

When religious artifacts from around the world, often with insignificant market value, start to disappear,
Interpol The International Criminal Police Organization – INTERPOL (abbreviated as ICPO–INTERPOL), commonly known as Interpol ( , ; stylized in allcaps), is an international organization that facilitates worldwide police cooperation and crime cont ...
realises it is not the work of a dishonest collector. Clues lead suspicion to fall upon commando and former
CIA The Central Intelligence Agency (CIA; ) is a civilian foreign intelligence service of the federal government of the United States tasked with advancing national security through collecting and analyzing intelligence from around the world and ...
agent Joachim Wadner, who appears unhelpful but intelligent. To catch the thief, Interpol chooses their best trainee, protagonist and playable character John Pollack, a young American of Polish descent. Pollack has unlimited funds at his disposal, complete a Rubik's Cube in under three minutes, and can kill with his bare hands. He takes his gadget briefcase, boards a submarine, and sails to the Pacific Ocean. Pollack follows Wadner to
San Ambrosio The Desventuradas Islands (, , "Unfortunate Islands" or ''Islas de los Desventurados'', "Islands of the Unfortunate Ones") is a group of four small oceanic islands located off the coast of Chile, northwest of Santiago in the Pacific Ocean. They a ...
, an island off the coast of Chile. He completes a reconnaissance mission at a cafe by working there for weeks to complete trained movements like placing a napkin on a counter. During this time, the cafe changes ownership but there is no progress on the case. Pollack interrogates a bartender, who says Wadner has recently been there. Players can choose to mix a range of cocktails for Pollack. Wadner visits a beach and watches three young girls, none of whom pay any attention to him. At one point, the player is captured and tasked with escaping from a cell, a task that requires the splitting of doors, their frames and handles, the use of electricity to paralyse a guard, and to counteract throat dryness caused by drinking from a puddle. From this point on, the quest continues through cities and tourist centers, and the crime eventually takes on a satanic, occult feel.


Development

''Tajemnica Statuetki'' was conceived by
Adrian Chmielarz Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can ...
. Sometime during the 1990s, he figured out that the time was right for him to create the first Polish adventure game. He "and a few friends hatched a plan to take photographs from his vacation to France and turn them into a video game". The group realised they could service the untapped Polish software market, where many people had PCs but were unable to become immersed in adventure games because they did not understand English. Chmielarz was not worried about the Polish gaming market being small because the market had already been tapped by developer X-Land and realised the market had potential, noting the number of people who attended conventions. This project evolved into ''Tajemnica Statuetki''. The game was conceived by Chmielarz after he visited
Côte d'Azur The French Riviera, known in French as the (; , ; ), is the Mediterranean coastline of the southeast corner of France. There is no official boundary, but it is considered to be the coastal area of the Alpes-Maritimes department, extending fr ...
, photographing the area and building a plot around his experiences. He and his high school friends, Grzegorz Miechowski and Andrzej Michalak, collaborated on the game. Chmielarz took on a directing-
scriptwriting Screenwriting or scriptwriting is the art and craft of writing scripts for mass media such as feature films, television productions or video games. It is often a freelance profession. Screenwriters are responsible for researching the story, deve ...
role and set the creative tone. According to Miechowski, until March 1993, Chmielarz wrote sixteen hours daily for the game. Miechowski dealt with business stakeholders and marketing while Michalak applied
physiognomy Physiognomy () or face reading is the practice of assessing a person's character or personality from their outer appearance—especially the face. The term can also refer to the general appearance of a person, object, or terrain without referenc ...
to the production. Miechowski and his brother were responsible for sales and logistics; they collaborated with computer companies Optimus and JTT. Miechowski and Michalak financed the project by selling computers. Marcin M. Drews, who took some of the photographs for the game, is often mistaken for the game's creator.


Design

While ''Tajemnica Statuetki'' was initially supposed to have hand-drawn graphics, during development the game was altered to instead use digitised photographs as static screen backgrounds. Up until that point,
graphic designer A graphic designer is a practitioner who follows the discipline of graphic design, either within companies or organizations or independently. They are professionals in design and visual communication, with their primary focus on transforming ...
s had spent many hours on concept art and
storyboard A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding proce ...
s. This was atypical for the industry at the time, where it was the norm to see moving protagonists and diverse locations on the screen. The choice resulted in a game consisting entirely of photographic material, which had to be properly rendered so the game could fit onto no more than two
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
s. This was necessary to minimise its cost to consumers to the point at which they would be willing to legally buy it. The developers also cut costs by opting to include photos instead of having animated video sequences. According to Chmielarz, "we were indie before it was cool, so to speak". According to Antyweb, the game's development was successful despite a shoestring budget, noting Chmielarz' "initiative" of using "home-made methods" when he did not have access to multiple
Elwro Elwro was a Polish company that manufactured mainframe and microcomputers from 1959 until 1989. Its plant was in Wrocław. Computer models included Odra (computer), Odra mainframe systems, and the List of ZX Spectrum clones#Elwro 800 Junior, Elwro ...
and IMB XT computers. During development, he was living in Wroclaw. The game was written entirely in Assembler, had a one
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes ...
source text, and contained 2,000 loops, altogether around 30,000 commands. The title, typical of point-and-click adventures, requires the player to control the main character with a
mouse A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
. Photographs in the game were taken at the
Côte d'Azur The French Riviera, known in French as the (; , ; ), is the Mediterranean coastline of the southeast corner of France. There is no official boundary, but it is considered to be the coastal area of the Alpes-Maritimes department, extending fr ...
,
Saint Tropez Saint-Tropez ( , ; ) is a commune in the Var department and the region of Provence-Alpes-Côte d'Azur, Southern France. It is west of Nice and east of Marseille, on the French Riviera, of which it is one of the best-known towns. In 2018 ...
,
Monte Carlo Monte Carlo ( ; ; or colloquially ; , ; ) is an official administrative area of Monaco, specifically the Ward (country subdivision), ward of Monte Carlo/Spélugues, where the Monte Carlo Casino is located. Informally, the name also refers to ...
,
Nice Nice ( ; ) is a city in and the prefecture of the Alpes-Maritimes department in France. The Nice agglomeration extends far beyond the administrative city limits, with a population of nearly one millionCalvinist Reformed Christianity, also called Calvinism, is a major branch of Protestantism that began during the 16th-century Protestant Reformation. In the modern day, it is largely represented by the Continental Reformed Protestantism, Continenta ...
church and cemetery in Jędrzychowice, Strzelin. The team went to these locations specifically for the game, where they took as many photographs as possible. The game's soundscape includes effects such as closing doors and glasses being wiped. Chmielarz inserted references to
mass culture Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as popular art pop_art.html" ;"title="f. pop art">f. pop artor mass art, somet ...
, for instance
James Bond The ''James Bond'' franchise focuses on James Bond (literary character), the titular character, a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels ...
. To make the game more appealing, the developers added a skill-based section that players could skip if they wanted to. The final segment of ''Tajemnica Statuetki'' has a sense of fun that emulates the lighter sides of the game's production; it is a "mix of horror and thriller" according to OnlySP, and mix of sensation, humour, and occultism according to Chmielarz. A "youthful fantasy" can be observed during a meeting with the main opponent, performing a magical ritual in a fiery circle made of birthday candles. According to Miechowski, the game was made with the
motto A motto (derived from the Latin language, Latin , 'mutter', by way of Italian language, Italian , 'word' or 'sentence') is a Sentence (linguistics), sentence or phrase expressing a belief or purpose, or the general motivation or intention of a ...
"Teach with fun, play with learning", and this educational slant was acknowledged by ''Nie tylko Wiedźmin'', which said the game is responsible for its players, decades later, knowing how to make good cocktails as the result of its in-game puzzle. Chmielarz's
design philosophy A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
was to create a game similar to those released in the West; according to ''Komputers Wait'', at the time of the game's development, the Polish computer industry was five years behind that of the West, and Polish titles were generally clones of then-popular Western video games. ''Tajemnica Statuetki'' is comparable to late 1980s adventure games. ''
Secret Service A secret service is a government agency, intelligence agency, or the activities of a government agency, concerned with the gathering of intelligence data. The tasks and powers of a secret service can vary greatly from one country to another. For i ...
'' agreed, saying the game visually resembles point-and-click adventure ''
Countdown A countdown is a sequence of backward counting to indicate the time remaining before an event is scheduled to occur. NASA commonly employs the terms "L-minus" and "T-minus" during the preparation for and anticipation of a rocket launch, and eve ...
'' (1990) and
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
fiction adventure ''
Amazon Amazon most often refers to: * Amazon River, in South America * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon (company), an American multinational technology company * Amazons, a tribe of female warriors in Greek myth ...
'' (1984) due to their similar menu systems and use of digitized images. Many critics acknowledged the limitations of the game in terms of the size of the country's video gaming industry at the time. One magazine reminded its readers not to make comparisons between the game and the latest titles from adventure gaming giants like
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game ge ...
,
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
,
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
, and Delphine, due to the "tremendous" gaps in "experience, financial and technological resources, infrastructure, and legal protection" that would gradually close.


Release

Development of ''Tajemnica Statuetki'' was finished by February 12, 1993; at the end of that year the game was released onto the market at a price of 231,000 Polish zlotys. During the game's development, the team approached publishers Atlantis Software and Avalon Interactive (then called
Virgin Interactive Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the V ...
) but were turned down. Chmielarz got IPS Computer Group to distribute and market it but the company agreed to take only 100 copies rather than the 2,000 the creators had offered; as a result, Chmielarz founded his own company to sell the rest of the stock. The name of his publishing company,
Metropolis Software Metropolis Software was a Polish video game developer founded in 1992 by high school friends Adrian Chmielarz and Grzegorz Miechowski. The studio gained success in Europe with their titles. By the end of 1997, Metropolis had expanded to included ...
, was chosen because "it sounded nice". Founded in 1992 in preparation for the game's release the following year, it became one of the first Polish video game companies after contemporaries such as Computer Adventure, Studio, and X-Land. Chmielarz boxed the games in packaging he had designed himself. Each box contained two HD floppy disks with the program and extra material. The latter included a copy of the fictional newspaper ''Dziennik Metropolis'' dated October 1; the articles presented the game's plot and contained anti-piracy safeguard information, self-referential humour and an advertisement for future release '' Teenagent'', a tiny crossword puzzle, and secret codes for use in the game. ''Tajemnica Statuetki'' became the company's premiere title. Metropolis Software posted advertisements throughout industry magazines. One issue of ''Secret Service'' contained a review that included an interview with the authors, a competition, and an advertisement. Competition entrants could win computer equipment and books. The team also advertised in the press. Geezmo thought the game's commercial success was largely due to a "deliberate, well-thought-out media campaign" that included the sale of CDs attached to a popular magazine. Sales of the game exceeded the estimates of IPS and the creators' expectations. Chmielarz sold between 4,000 and 6,000 copies by mail at a time when moving just 1,000 or 2,000 units was considered a major achievement. With the profits of the initial sales, Chmielarz was able to run Metropolis Software for two years without financial difficulty. Western hits had rarely achieved such level of sales. The market was also still dominated by rampant piracy. At a time where democracy and capitalism were being introduced to Poland, and in which The Software Protection Act was coming into effect in 1994, players were not used to paying high amounts for original games. Polish developers had become accustomed to players pirating their games and continued to spend months on titles despite little return. According to Chmielarz, the main reason for this cultural landscape was the commodity exchange he himself came from; he was very critical about pirates, particularly those who had tried to
hack Hack may refer to: Arts, entertainment, and media Games * Hack (Unix video game), ''Hack'' (Unix video game), a 1984 roguelike video game * .hack (video game series), ''.hack'' (video game series), a series of video games by the multimedia fran ...
his game. Despite being frequently pirated, a sizable number of units were sold legally. ''SS-NG'' (''Secret Service - Next Generation'') puts ''Tajemnica Statuetki'' success in a piracy-prone market to it being reasonably cheap and comparable in quality to English-language adventure games.


Reception


Writing and plot

''Tajemnica Statuetkis plot and writing were highly praised; according to ''Video Games Around the World'', its overall positive reception was mostly due to the strength of its script. ''Gry'' Online praised the "greatly realized scenario" that held up the narrative while Gra.pl said the best element of the game was its plot and MiastoGier said the game's engaging story outweighs its negatives. GameDot said the title "still surprises with its brilliance in the description of the surroundings and the structure of dialogues (very modeled on LucasArts productions) that bring to mind solid literary material". ''SS-NG'' wrote that the Polish language was "professionally implemented" without spelling and stylistic errors and thought the game struck a balance between humour and bleak, horror-filled scenarios. ''SS-NG'' also said the narrative and gameplay were well thought-out and hold up, and added that the clever mix of humour and drama effectively break the
suspense Suspense is a state of anxiety or excitement caused by mysteriousness, uncertainty, doubt, or undecidedness. In a narrative work, suspense is the audience's excited anticipation about the plot or conflict (which may be heightened by a viol ...
with laugh-out-loud moments. ''
Secret Service A secret service is a government agency, intelligence agency, or the activities of a government agency, concerned with the gathering of intelligence data. The tasks and powers of a secret service can vary greatly from one country to another. For i ...
'' said the game's strongest asset is use of Polish language, including
idiosyncrasies An idiosyncrasy is a unique feature of something. The term is often used to express peculiarity. Etymology The term "idiosyncrasy" originates from Greek ', "a peculiar temperament, habit of body" (from ', "one's own", ', "with" and ', "blend ...
such as noun
declension In linguistics, declension (verb: ''to decline'') is the changing of the form of a word, generally to express its syntactic function in the sentence by way of an inflection. Declension may apply to nouns, pronouns, adjectives, adverbs, and det ...
s and references to
Polish joke A Polish joke is an English-language ethnic joke deriding Polish people, based on derogatory stereotypes. The Polish joke belongs in the category of conditional jokes, whose full understanding requires the audience to have prior knowledge of wha ...
s, stereotypes and
culture Culture ( ) is a concept that encompasses the social behavior, institutions, and Social norm, norms found in human societies, as well as the knowledge, beliefs, arts, laws, Social norm, customs, capabilities, Attitude (psychology), attitudes ...
. According to ''Benchmark'', the "professional, tense thriller" is highly original and owes much of its success to the period in which it was released, when technological imperfections were compensated for by strong concepts. According to Orange, players appreciated the intriguing scenario and attention to detail and the game would attract new fans as of 2014. Polygamia said players appreciated the game's engaging scenario, high-class criminal intrigue, and thoughtful production. According to ''Dawno temu w grach'', the game did not delight but its strength was the execution of its well-constructed and -written scenario, which hold the player in suspense until the end. Bastion Magazynów wrote despite its status as the only Polish-language adventure game, its only draw was its well-constructed plot. According to ''Geezmo'', the "well-thought-out and moderately addictive storyline" was considered atypical at the time and both a curiosity and a novelty. Neskazmlekiem said the convoluted description of escaping from the cell, including the passage "spit so long until it dries in your throat", justified the description of Chimielarz as "the greatest Polish sadist in the gaming market". While noting its lack of a complicated plot and well-constructed characters, Polskie Gry Wideo wrote that the game offers hours of entertainment. Valhalla wrote that the plot of 2002's photographic adventure game '' A Quiet Weekend in Capri'' sounded "even worse" than that of ''Tajemnica Statuetki.'' While noting that the interesting, occult-inspired plot was well received, even outside Poland, the reviewer at Gameplay questioned the point of the titular statuette in the story. ''SS-NG'' wrote that the game has a great atmosphere. ''
Gambler Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three ele ...
'' wrote that the game was a "very successful program" that was somewhat modelled on Sierra's ''Quest'' series. Gry.impo said the game was twisted, commenting that it burst with atmosphere and cult-oriented puzzles.


Gameplay

''Tajemnica Statuetkis gameplay had a mixed reception from reviewers. Gry Online opined the game is demanding and requires players to have patience and an open mind to find absurd solutions to puzzles. Despite its difficulty, ''SS-NG'' urged players to stick with it, noting that even today it will provide hours of entertainment. Polygamia wrote that while the game is not technically proficient, it was appreciated by players for its engaging scenario, high-class criminal intrigue, and careful performance. ''SS-NG'' noted that in a pre-walkthrough age, the game was particularly difficult with aspects such as
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on vid ...
revealed in the middle of the game, playing in a
games room A recreation room (also known as a rec room, rumpus room, play room, playroom, games room, or ruckus room) is a room used for a variety of purposes, such as parties, games and other everyday or casual activities. The term ''recreation room'' is m ...
, and a useful item disguised as part of a building interior. ''Secret Service'' described the gameplay as being reminiscent of
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
products, in particular ''
The Hitchhikers Guide To the Galaxy ''The Hitchhiker's Guide to the Galaxy'' is a Science fiction comedy, comedy science fiction franchise created by Douglas Adams. Originally a The Hitchhiker's Guide to the Galaxy (radio series), radio sitcom broadcast over two series on BBC ...
'', noting that players are required to be sharp and perceptive when interacting with
found object A found object (a calque from the French ''objet trouvé''), or found art, is art created from undisguised, but often modified, items or products that are not normally considered materials from which art is made, often because they already hav ...
s, which often must be used in ways contradictory to their original purposes. The reviewer criticised the challenge of locating certain items and learning of the existence of others. Citing examples such as a coin on a beach, a hairpin on a sofa, and a hook on an anchor, ''Secret Service'' noted that such items were one-pixel size and are not visible on the screen, necessitating pixel hunting with the mouse, "creating unnecessary downtime". Due to this difficulty, the magazine said the developers should have tested the game with regular players before publishing it. ''Polskie Gry Wideo'' wrote that the game's
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Inter ...
, which required pixel hunting, does not confirm correct solutions to puzzles, provide hints or a clear purpose of what to do in the world, putting it at odds with other adventure games of the time. They deemed it "a bit frustrating" and less enjoyable as a result. Benchmark noted that looking for details and objects relevant to advancing through the plot requires players to strain their eyes, a sentiment echoed by Orange. ''Nie tylko Wiedźmin'' noted that even by the standards of the time, the game was considered difficult. Geezmo said the way the game is designed requires players to smack the screen with their mice. While ''Secret Service'' said ''Tajemnica Statuetki'' is more modestly constructed that its Western counterparts, it concluded that it was solidly made without lags or having game-breaking bugs. Gry Online argued that the game was less fun and interesting than its successor ''Teenagent''. ''Polskie Gry Wideo'' noted the game's "undeveloped game design and numerous unintuitive solutions."


Audiovisual design

Critics had a mixed response to ''Tajemnica Statuetki'' audiovisual design. Gry Online said that when the game appeared on the market, "the mere use of digitized photographs was the pinnacle of the achievements of Polish programmers". Michael Zacharzewski of Imperium Gier said that by 1999 standards, the game should be considered an embarrassment in terms of technical quality. MiastoGier wrote that the game had impressive graphics despite its simple design. PB.pl said the game looks "clumsy" today while Interaktywnie noted that it appealed despite its "amateur character". According to Radio Szczecin, by 2014 standards, the game is "unkempt" due to its static photographs, lack of
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
and music, and expository subtitles, all of which might "scare off the younger players". It noted, however, that older players should play the game to remind them of what adventure games used to be like. ''SS-NG'' said the game's audiovisual content would have seemed lacking compared to Western games even at the time of release, particularly its sound effects and use of digitised photographs. Gry Online noted that while the game was lacking graphically, the use of digitised photographs was considered a milestone in the Polish video game industry at the time. Describing the game as a "strong textbook with pretty images", ''Secret Service'' expressed disappointment that it did not include music in the introduction or a line-by-line voiceover. ''Video Games Around the World'' deemed the production values "Spartan" because of the use of digitised photographs, lack of animations and music, and minimal sound effects. ''Polskie Gry Wideo'' wrote that the game's graphics contrasted with those of its western contemporaries such as ''
Mystery House ''Mystery House'' is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. ''Mystery House'' is the first Graphic adventure gam ...
'' (1980), ''
Maniac Mansion ''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been ensl ...
'' (1987), ''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guyb ...
'' (1990), and ''
Indiana Jones and the Fate of Atlantis ''Indiana Jones and the Fate of Atlantis'' is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" ed ...
'' (1992). ''SS-NG'' said the game's photographic material added an air of authenticity. Bastion Magazynów noted that even at the time of its release, the game did not delight with sound or graphics. Geezmo said the lack of animation and the inaudible soundtrack came across as technical weaknesses. ''MiastoGier'' noted that the unprecedented use of incredibly photo-realistic graphics caused players astonishment. Chmielarz agreed that the game "technically did not delight". ''Secret Service'' wrote that they wished the game's creators had made a version that would be compatible with inferior graphics cards. ''SS-NG'' thought that the game "did not impress with graphics". Exec lamented that the sound was limited to just a few samples and some "very annoying squeaks".


Polishness

''Video Games Around the World'' wrote that reviewers were willing to overlook the shortcomings of ''Tajemnica Statuetki'' as it was the first Polish adventure for the PC. ''SS-NG'' noted that because it was only released in Polish, English-speakers were unable to fully enjoy it and that despite its shortcomings it "won the hearts of Polish nd non-Polishadventure lovers". The site also said it should be played by everyone so they will appreciate one of the first Polish video games. Despite the magazine's reservations, ''Secret Service'' deemed ''Tajemnica Statuetki''a good game, recommending it because of its affordability and accessibility; it also said, "the patriotic duty of all players should be to buy it from the producer and finish it". ''SS-NG'' called the game a source of national pride, commenting that "anyone who knew our beautiful Slavic language could play it". To the reviewer, the game has a replay-ability unlike other adventure games because it is a piece of their childhood; the writers felt gratitude to the developers for the many hours they used to spend playing it. Aleksy Uchański wrote in ''Gambler'' that at the time the Polish gaming industry had "2.5 good games of native production (and about ten times more rubbish)", most of which were not influential in the industry's development, calling Metropolis and its early games the worthy exception. While ''Tajemnica Statuetki'' was unable to compete with Sierra or LucasArts products, ''SS-NG'' said it was quite good by Polish standards of the time, writing that the best aspect of the title is that "above all, it was Polish". Despite writing that in the modern age it is difficult to understand how such an average product could have been praised one day, Gameplay wrote that playing ''Tajemnica Statuetki'' was worthwhile to see what the "global hit of Polish production" once looked like. Polskie Gry Wideo said arguably the most important thing about the game was that information is provided in Polish, deeming it "revolutionary". ''SS-NG'' said while the game may have been "a bit forgotten" by 2004, that did not detract from its "contribution to the development of the entire domestic industry". In 2014, Radio Szczecin commented that the game had not aged well but was unforgettable because it is a fully Polish production from its artists to its subtitles, with international action. Radio Szczecin also said the title is unforgettable due to its cultural relevance, in the sense that a game with Polish artists and subtitles made a dent on the world stage.


Legacy

''Tajemnica Statuetki'' was followed by the critically acclaimed point-and-click adventure '' Teenagent'' (1995), which the company eagerly advertised thus: "The creators of ''Tajemnica Statuetki'' have been silent for over a year. See for yourself why". InnPoland attributes this marketing campaign to the game becoming a "breakthrough". PB.pl said this slogan "grabbed" the public. As ''Teenagent'' was the first Polish game to be professionally marketed, Polygamia said, "none of the Polish producers has ever preceded their game with such great marketing efforts", and that this created a media buzz around the game. According to
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
, "the studio was flush with the early successes" of these two games. Among the studio's later work was the satirical adventure game ''
The Prince and the Coward ''The Prince and the Coward'' (Polish: ''Książę i Tchórz'') is a 1998 video game created by fantasy writer Jacek Piekara and video game designer Adrian Chmielarz. It was produced by Polish company Metropolis Software in cooperation with the B ...
'' (1998), created with the help of the fantasy writer
Jacek Piekara Jacek Piekara (born 19 May 1965 in Kraków, Poland) is a Polish fantasy writer. He has published novels and short stories. He is known for his stories about inquisitor Mordimer Madderdin, which as of 2011 are collected in seven books. Piekara c ...
. ''The Prince and the Coward'' completed the trilogy of adventure games that Chmielarz started his game designer career with. Chmielarz thought the title, one of his first three commercially released games, was more convincing than his first
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
games. A continuation of the ''Tajemnica Statuetki'' story, which was to be released on a CD-ROM, was announced. Photographic material for the game was collected but work was suspended and Metropolis Software worked on other projects. As of December 1994, ''Secret Service'' still expected ''Tajemnica Statuetki 2'' would be released, most likely in 1995. ''Bajty Polskie'' noted that even in 2015, players still anticipated a sequel to the game, with a story in which Pollack goes on holiday with a friend to a Polish castle near Masurian Lake and an ambulance takes away his friend. A personal conflict between Chmielarz and Miechowski led to the former leaving the company around 2002 to form
People Can Fly People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Pozna ...
. Metropolis Software was acquired by
CD Projekt CD Projekt S.A. () is a Polish video game company based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as ...
in 2008 as a subsidiary and became defunct the following year. Miechowski later founded
11 Bit Studios 11 bit studios S.A. is a Polish video game developer and publisher based in Warsaw. The studio was founded in September 2010 by former members of CD Projekt and Metropolis Software. The studio is most known for developing '' Anomaly: Warzone E ...
. Metropolis kept the rights to ''Tajemnica Statuetki''; these became the property of CD Projekt when they bought the company and they may still own them. The use of holiday photographs as part of the game's visual language partly inspired People Can Fly developer Wojciech Pazdur to use
photogrammetry Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
to help build levels for the first-person shooter ''Painkiller''. The 2004 adventure game '' Ramon's Spell'', according to ''SS-NG'', was modeled on this game. ''Tajemnica Statuetki'' was Metropolis' first use of special service agents, a trope that would reappear in many of their later games including 2007's ''Infernal''. Chmielarz, the "Polish
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of many strategy video games and simulation video games, including the ''Civilization'' series, Meier co-found ...
" said his 2014 game ''
The Vanishing of Ethan Carter ''The Vanishing of Ethan Carter'' is a 2014 horror adventure game, adventure video game developed and published by The Astronauts (company), The Astronauts for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. Gameplay ''The Vanishi ...
'' saw him return to his adventure gaming roots of the ''Tajemnica Statuetki'' era, while Gamezilla said the latter title would not have existed without the former. Adam Juszczak's text ''Polski Rynek Gier Wideo – Sytuacja Obecna Oraz Perspektywy Na Przyszłość'' noted the "breakthrough" nature of ''Tajemnica Statuetki'' in a wider context; the Polish gaming market had been delayed because of the
socialist system A socialist state, socialist republic, or socialist country is a sovereign state constitutionally dedicated to the establishment of socialism. This article is about states that refer to themselves as socialist states, and not specifically abo ...
and the lack of widespread access to computers and consoles; as a result it had only begun to develop in the 1980s. The first Polish computer magazine, '' Bajtek'', was launched in 1985. Around this time, the first Polish games also began to emerge, placing ''Tajemnica Statuetki'' in the history of Polish entertainment. Chmielarz's game had a wide impact on the domestic market. InnPoland wrote that it was one of the first Polish games to "enjoy hit status". It became an "undoubted success" and a "loud hit of the AT-era". It stood out significantly against the background of similar adventure games from Mirage, LK Avalon, and ASF, and it was difficult to confuse it with other titles. ''Nie tylko Wiedźmin'' wrote that IPS' behaviour as a publisher was a "funny ... anecdote" due to the unprecedented success of the game. MiastoGier said Metropolis Software's early work was part of the golden age of adventure games after the age of animation sprites and connected frames; the site deemed it an important piece of cultural history for adventure gamers that shows the beginnings of Polish game development and the start of Adrian Chmielarz's career, and describing the game as "legendary."
Onet Onet.pl is the largest Polish-language web portal and online news platform. According to Digital News Report, it is the largest online news source in the country, reaching 42% Internet users every week. It is also one of the most-quoted news me ...
called ''Tajemnica Statuetki'' "one of the most important games in the history of virtual entertainment". The game "allowed Metropolis Software" to "gain recognition in the Polish PC world of adventure games admirers". In addition, Onet said the game revolutionised game development in the country and that "for years it marked the direction of the industry". While ''Tajemnica Statuetki'' is virtually unheard of in the Western world, it was a "great success for the fast-paced Polish audience". ''SS-NG'' wrote that so much had been written about it that certain points of analysis had become hackneyed. According to
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
, "thanks to piracy just about every gamer of a certain age in Poland has played ''Mystery of the Statuette".'' Part of the reason was a Metropolis Pack containing ''Tajemnica Statuetki'', ''Teenagent'', and ''Katharsis'' put together by pirates and released as shareware. ''SS-NG'' said the unprofitability in the industry due to piracy necessitated a leap of faith on Chmielarz's part. Polish YouTuber Krzysztof “NRGeek” Micielski asserted that the game's original release marked the first title he ever bought rather than pirated. , Chmielarz is considered a "living legend" in the Polish video gaming industry and "one of the most important computer game developers" in the country. Polskie Gry Wideo shrugged off the title's underwhelming aspects as the "first, clumsy steps" at the beginning of Chmielarz's influential career, calling it a "step in the right direction". The history of early Polish video game development, and specifically the creation of ''Tajemnica Statuetki'', was addressed in the Polish-language book ''Nie tylko Wiedźmin: Historia polskich gier komputerowych''. In 2014, ''Orange'' listed the game as the sixth best Polish game of the 1990s. Logo 24 listed ''Tajemnica Statuetki'' as one of the "Top 10 ... most important Polish games", deeming Chmielarz "probably the most known and respected Polish game developer". In 2016, the game was exhibited as part of the Digital Dreamers exhibition at the Palace of Culture and Science Sciences in Warsaw and was listed by Benchmark in their article ''Najlepsze polskie gry'' (''The best Polish games''). Marcin N. Drews and Chmielarz reunited for a panel at the 2017 Pixel Connect convention, where they spoke about the game. Chmielarz had previously spoken about it on a 2013 panel with other early Polish game developers. The game can be legally played at
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt, based in Warsaw, Poland. GOG.com delivers DRM-free video games through i ...
.


Notes


References

{{Reflist


External links


An hour-long interview with Adrian Chmielarz

An interview with Marcin M. Drews about the game
1993 video games Detective video games DOS games DOS-only games First-person adventure games Metropolis Software games Point-and-click adventure games Poland-exclusive video games Single-player video games Video games about police officers Video games developed in Poland Video games set in Chile