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In a synthetic environment, Synthetic Psychological Environment (SPE) (or rules of behavior) refers to the representation (i.e. modeling) of influences to individuals and groups as a result of
culture Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these grou ...
(e.g.
demography Demography () is the statistical study of populations, especially human beings. Demographic analysis examines and measures the dimensions and dynamics of populations; it can cover whole societies or groups defined by criteria such as ed ...
, law,
religion Religion is usually defined as a social- cultural system of designated behaviors and practices, morals, beliefs, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that generally relates humanity to supernatural ...
)).


Synonyms

SPE is known by many names including: * Cultural factors * Cultural modeling * Human Terrain * Non-kinetic Effects * Political, Military, Economic, Social, Information, and Infrastructure (PMESII)McLarney, Ed, Everson, Paul, Snyder, Dan, Wilson, Matt, "Modeling Political, Military, Economic, Social, Information, and Infrastructure (PMESII) Factors to Support Strategic Education", 11 June 200

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Models

A few models that represent aspects of SPE are: * Joint Non-Kinetic Effects Model (JNEM) * Simulation of Cultural Identities for Prediction of Reactions (SCIPR) * Minerva Model (i.e. from Minerva Project)Weinberger, Sharon, "Pentagon’s Project Minerva Sparks New Anthro Concerns", 1 May 200

/ref> * Integrated Gaming System (IGS) * Synthetic Environment for Analysis and Simulations (SEAS)


See also

* Glossary of military modeling and simulation * Human Terrain System * Human Terrain Team * Modeling and simulation


References

{{reflist Military terminology Synthetic environment