Synaesthete (game)
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''Synaesthete'' is a freeware game developed by four students at the
DigiPen Institute of Technology DigiPen Institute of Technology is a private for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs. History In 1988, DigiPen was founded by ...
under the team name
Rolling Without Slipping Rolling is a type of motion that combines rotation (commonly, of an axially symmetric object) and translation of that object with respect to a surface (either one or the other moves), such that, if ideal conditions exist, the two are in contact ...
. ''Synaesthete'' is a marriage of arcade-style music games such as
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
and PC role-playing games such as
Diablo II ''Diablo II'' is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X. The game, with its dark fantasy and horror themes, was conceptualized and des ...
. At first glance, the feel of the game will be similar to an action RPG, but with several key differences. First, there is no inventory management, so players do not collect or equip items. Second, player actions such as attacking monsters and casting spells must occur synchronously with the music in order to be effective. Third, the game is not story-driven, and there are no friendly NPCs. The focus of the player is to explore a music-driven environment, where the music that is playing changes the world, and reaching different parts of the world changes the music, as well as character advancement, which is accomplished by killing enemies and reacting synchronously to the music. You control an avatar named the Zaikman, named after the team's producer Zach Aikman. The Zaikman is referred to as a defense mechanism for the collective unconscious, and you use him to destroy enemies and progress through various levels. At the 2008
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
, ''Synaesthete'' was nominated for the Student Showcase, and Excellence in Visual Art. The game claimed the prize for Best Student Game among the 125 student entrants that year.


Gameplay


Controls

To play ''Synaesthete'', the player must simultaneously move the character using the W, A, S, and D keys (default) to dodge enemies, while matching three music patterns using the J, K, and L keys (default). The music matching is similar to games like
Beatmania (styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only w ...
, where the player must press the corresponding key at the right moment, in time with the music. Each successful hit of these "notes" will fire a beam from the Zaikman and wound an enemy. Synaesthete differs from most music-based games, however; the player is not required to hit every note. Instead, allowing notes to be missed simply means that the corresponding beam will not be fired. As each musical pattern is linked to a different track in the music (i.e., kick drum, synth, etc.), many players find it easier to focus on one or two and ignore the third.


Levels

Each level of ''Synaesthete'' belongs to one of three "Visions," where each Vision corresponds to a different style of electronic music. The "Way of the Samurai" vision corresponds to
trance Trance is a state of semi-consciousness in which a person is not self-aware and is either altogether unresponsive to external stimuli (but nevertheless capable of pursuing and realizing an aim) or is selectively responsive in following the dir ...
, "Synaesthete" to
house A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air c ...
, and "Like a Child" to
hardcore Hardcore, hard core or hard-core may refer to: Arts and media Film * ''Hardcore'' (1977 film), a British comedy film * ''Hardcore'' (1979 film), an American crime drama film starring George C Scott * ''Hardcore'' (2001 film), a British documen ...
. Each level corresponds to a song, and one level in each Vision contains a boss encounter. There are three levels to each Vision, and a final stand-alone level. Together, this accounts for 10 playable songs, all composed by the team's technical director, William Towns.


Soundtrack


Rolling Without Slipping

Listed below are the developers of Synaesthete, and their primary role:
Zach Aikman - Producer
Joseph Tkach - Designer
William Towns - Technical Director & Musician
Andy Maneri - Product Manager


External links


DigiPen page


References

{{DEFAULTSORT:Synaesthete (Video Game) 2007 video games Indie games Music video games Role-playing video games Video games developed in the United States Freeware games Windows games Windows-only games Independent Games Festival winners Single-player video games