Sutte Hakkun
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is a 1997
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
featuring a character of the same name developed by
Indieszero is a Japanese video game developer headquartered in Musashino, Tokyo, Japan. Founded on April 21, 1997, it is a frequent collaborator with Nintendo, developing some of their smaller scale and more experimental titles. Overview The name is a ...
with
Nintendo R&D2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1 ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
's add-on, the
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
,
datacasting Datacasting (data broadcasting) is the transmission of data over a wide area using radio waves. It typically refers to supplemental information sent by television stations alongside digital terrestrial television (DTT) signals. However, datacas ...
on November 2, 1997, and three different updates involving new puzzles were released from 1998 to 1999. The game received its first re-release outside of Japan on the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service on January 24, 2025.


Gameplay

''Sutte Hakkun'' falls into the category of a side-scrolling, level-based action puzzle game; a genre best represented by the ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in ...
'' series. The player controls Hakkun, and attempts to gather the rainbow shards distributed across each level. A level is completed when the player finds all the shards hidden in the level. Levels are arranged simplistically at the start of the game, but become highly complex and difficult near the end. The final goal is to find all the shards hidden in the game. Hakkun's actions consist of three movements; running to the left or right, jumping, and absorbing or depositing blocks. A combination of these is required to complete each level. The player must restart the level if Hakkun falls into a hole or touches spike traps, but there are no other impediments, such as time limits or enemy characters, towards completing each level. There are also no lives or game over screens, and the more difficult later levels are completed by repeatedly searching the level for the solution to the puzzle. Completion of the game requires a combination of puzzle-solving ability and precise control of Hakkun by the player. Several types of traps and characters are prepared in each level, some of which help Hakkun, and others which may obstruct his path. The most important of these are the red, blue, and yellow bottles and transparent blocks. Hakkun can suck out colors from each bottle, and insert them into the transparent blocks to make them move in different directions.


Development

In response to the significant decrease in the number of original games presented over Satellaview's "Super Famicom Hour" data broadcast in 1996, Nintendo began the "Monthly Game Event" series in 1997, where a new game would be broadcast each month for the Super Famicom. However, many of these were rereleases of older games, such as '' Dr. Mario'' and ''
F-Zero is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
''. The intricate puzzles and user-friendly tutorial made ''Sutte Hakkun'' considered by most Satellaview consumers in Japan one of the most popular games ever released for the Satellaview. The game was produced by
Masayuki Uemura was a Japanese engineer, video game producer, and professor. He was known for his work as an employee of Nintendo from 1971 to 2004, most notably for serving as a key factor in the development of the Family Computer. A former employee of Shar ...
, composed by Akito Nakatsuka, designed by Nobuaki Tanaka, directed by Masayu Nakata, and programmed by Keiji Hara. Software for the
Famicom Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disks called "Disk Cards" for more ...
that the third stage participant of had produced is assumed to be a prototype established by the graduate of Indiezero. This work became the debut work of Indieszero.


Release

Five versions of the game exist; four of which were released over Satellaview, and one in game cartridge format. Of the four games for Satellaview, the event version and BS version 2 were broadcast up until June
2000 2000 was designated as the International Year for the Culture of Peace and the World Mathematics, Mathematical Year. Popular culture holds the year 2000 as the first year of the 21st century and the 3rd millennium, because of a tende ...
, when Satellaview service ended permanently. A retail release was published in 1998. The game was made available for
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
, a data writing service offered at Lawson convenience stores. Taking advantage of the larger memory of the Nintendo Power cartridge (3 times that of Satellaview), the creators not only expanded the number of puzzles, but added a more in-depth tutorial, and additional hints towards completing the game. However, the decline of the Super Famicom and the lack of availability of Nintendo Power cartridges prevented the game from reaching a mainstream audience. The game was still well received among former Satellaview users and hardcore Nintendo fans. Points were recorded in a rankings system in the original Satellaview broadcast, and were posted on Nintendo's website until 2009. * Sutte Hakkun Event Version - broadcast started on November 2, 1997. :The game was first released as the November portion of the Satellaview monthly game contest, and consisted of 50 levels with 5 additional bonus levels. The game data takes all the 8M memory pack for Satellaview, a large amount of memory for a data broadcast. The game was re-broadcast later with a rankings system. This was the first game ever created by Indieszero, but the company name never appears in the game itself. * Sutte Hakkun (for
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
) - broadcast started on August 1, 1998, discontinued on February 28, 2007. :This new version was released exclusively for
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
. Initially offered for 3,000 yen, the price was lowered to 2,000 yen the following year. This commercial version featured considerable improvements in graphics and a large increase in length (110 levels). The end credits showed the Indieszero logo and name for the first time. * Sutte Hakkun BS Version 2 - broadcast started in October 1998. :This version was also released for Satellaview, and was a remake of the event version with new puzzles. It consisted of 30 levels and 3 bonus levels. There was no rankings system included in this release. * Sutte Hakkun '98 Winter Event Version - broadcast started on December 20, 1998. :This was the last version released for Satellaview. Similar to the BS version, it was a remake of the first with new puzzles (30 levels + 3 bonus levels). The graphic themes center around Winter and
Christmas Christmas is an annual festival commemorating Nativity of Jesus, the birth of Jesus Christ, observed primarily on December 25 as a Religion, religious and Culture, cultural celebration among billions of people Observance of Christmas by coun ...
. * Sutte Hakkun (for
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
) - released on June 25, 1999. :The final release was a cartridge version of the 1998 Nintendo Power release, which sold for 4,200 yen. The content of the game is identical to that of the previous release, but a detailed instruction manual with various tips and tricks was included with the game. In 2017, an English
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet availabl ...
of the game was released. In 2020, ROMs for unreleased
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
and
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
versions of the game, the latter titled ''Sutte Hakkun GB'', were found in the Nintendo data leak.


Reception

Upon release, ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' gave the SFC version of the game a score of 28 out of 40. In 2009, ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' gave the game a score of 9 out of 10.


Notes


References


External links


''Sutte Hakkun'' on the Nintendo homepage
{{in lang, ja 1997 video games Action games Cancelled Game Boy Color games Cancelled Game Boy games Indieszero games Japan-exclusive video games Nintendo Research & Development 2 games Nintendo Classics games Puzzle video games Satellaview games Single-player video games Super Nintendo Entertainment System games Video games developed in Japan Video games scored by Akito Nakatsuka Virtual Console games for Wii U Virtual Console games