is a 1997
action
Action may refer to:
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video game
Film
* Action film, a genre of film
* ''Action'' (1921 film), a film by John Ford
* ''Action'' (1980 fil ...
puzzle game
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
featuring a character of the same name developed by
Indieszero with
Nintendo R&D2
commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the ...
and published by
Nintendo for the
Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
's add-on, the
Satellaview
The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sa ...
,
datacasting
Datacasting (data broadcasting) is the broadcasting of data over a wide area via radio waves. It most often refers to supplemental information sent by television stations along with digital terrestrial television (DTT), but may also be app ...
on November 2, 1997, and three different updates involving new puzzles were released from 1998 to 1999.
Gameplay
''Sutte Hakkun'' falls into the category of a side-scrolling, level-based action puzzle game; a genre best represented by the ''
Lode Runner'' series. The player controls Hakkun, and attempts to gather the rainbow shards distributed across each level. A level is completed when the player finds all the shards hidden in the level. Levels are arranged simplistically at the start of the game, but become highly complex and difficult near the end. The final goal is to find all the shards hidden in the game.
Hakkun's actions consist of three movements; running to the left or right, jumping, and absorbing or depositing blocks. A combination of these is required to complete each level. The player must restart the level if Hakkun falls into a hole or touches spike traps, but there are no other impediments, such as time limits or enemy characters, towards completing each level. There are also no lives or game over screens, and the more difficult later levels are completed by repeatedly searching the level for the solution to the puzzle. Completion of the game requires a combination of puzzle-solving ability and precise control of Hakkun by the player.
Several types of traps and characters are prepared in each level, some of which help Hakkun, and others which may obstruct his path. The most important of these are the red, blue, and yellow bottles and transparent blocks. Hakkun can suck out colors from each bottle, and insert them into the transparent blocks to make them move in different directions.
Development
In response to the significant decrease in the number of original games presented over Satellaview's "Super Famicom Hour" data broadcast in 1996, Nintendo began the "Monthly Game Event" series in 1997, where a new game would be broadcast each month for the Super Famicom. However, many of these were rereleases of older games, such as ''
Dr. Mario'' and ''
F-Zero
is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Famicom in Japan in 1990, and along with North America’s Super Nint ...
''. The intricate puzzles and user-friendly tutorial made ''Sutte Hakkun'' considered by most Satellaview consumers in Japan one of the most popular games ever released for the Satellaview. The game was produced by
Masayuki Uemura, composed by Akito Nakatsuka, designed by Nobuaki Tanaka, directed by Masayu Nakata, and programmed by Keiji Hara. Software for the
Famicom Disk System
The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
that the third stage participant of had produced is assumed to be a prototype established by the graduate of Indiezero. This work became the debut work of Indieszero.
Release
Five versions of the game exist; four of which were released over Satellaview, and one in game cartridge format. Of the four games for Satellaview, the event version and BS version 2 were broadcast up until June,
2000
File:2000 Events Collage.png, From left, clockwise: Protests against Bush v. Gore after the 2000 United States presidential election; Heads of state meet for the Millennium Summit; The International Space Station in its infant form as seen from ...
, when Satellaview service ended permanently. A retail release was published in 1998. The game was made available for
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
; a data writing service offered at
Lawson
Lawson may refer to:
Places Australia
* Lawson, Australian Capital Territory, a suburb of Canberra
* Lawson, New South Wales, a town in the Blue Mountains
Canada
* Lawson, Saskatchewan
* Lawson Island, Nunavut
United States
* Lawson, Arkansas
...
convenience stores.
Taking advantage of the larger memory of the Nintendo Power cartridge, (3 times that of Satellaview) the creators not only expanded the number of puzzles, but added a more in-depth tutorial, and additional hints towards completing the game. However, the decline of the Super Famicom and the lack of availability of Nintendo Power cartridges prevented the game from reaching a mainstream audience. The game was still well received among former Satellaview users and hardcore Nintendo fans. Points were recorded in a rankings system in the original Satellaview broadcast, and were posted on Nintendo's website until 2009.
* Sutte Hakkun Event Version - broadcast started November 2, 1997.
:The game was first released as the November portion of the Satellaview monthly game contest, and consisted of 50 levels with 5 additional bonus levels. The game data takes all the 8M memory pack for Satellaview; a large amount of memory for a data broadcast. The game was re-broadcast later with a rankings system. This was the first game ever created by Indieszero, but the company name never appears in the game itself.
* Sutte Hakkun (for
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
) - broadcast started August 1, 1998, discontinued February 28, 2007.
:This new version was released exclusively for
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
. Initially offered for 3,000 yen, the price was lowered to 2,000 yen the following year. This commercial version featured considerable improvements in graphics and a large increase in length (110 levels). The end credits showed the Indieszero logo and name for the first time.
* Sutte Hakkun BS Version 2 - broadcast started October 1998.
:This version was also released for Satellaview, and was a remake of the event version with new puzzles. It consisted of 30 levels and 3 bonus levels. There was no rankings system included in this release.
* Sutte Hakkun '98 Winter Event Version - broadcast started December 20, 1998.
:This was the last version released for Satellaview. Similar to the BS version, it was a remake of the first with new puzzles (30 levels + 3 bonus levels). The graphic themes center around Winter and
Christmas
Christmas is an annual festival commemorating the birth of Jesus Christ, observed primarily on December 25 as a religious and cultural celebration among billions of people around the world. A feast central to the Christian liturgical year ...
.
* Sutte Hakkun (for
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
) - released June 25, 1999.
:The final release was a cartridge version of the 1998 Nintendo Power release, which sold for 4,200 yen. The content of the game is identical to that of the previous release, but a detailed instruction manual with various tips and tricks was included with the game.
In 2017, an English
fan translation
Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available. ...
of the game was released.
In 2020, ROMs for unreleased
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
and
Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
versions of the game, the latter titled ''Sutte Hakkun GB'', were found in a Nintendo
source code leak
An internet leak is the unauthorized release of information over the internet. Various types of information and data can be, and have been, "leaked" to the Internet, the most common being personal information, computer software and source code, a ...
.
Reception
Upon release, ''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' gave the SFC version of the game a score of 28 out of 40.
In 2009, ''
Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' gave the game a score of 9 out of 10.
Notes
References
External links
Sutte Hakkun on the Nintendo homepage{{in lang, ja
1997 video games
Action video games
Cancelled Game Boy games
Cancelled Game Boy Color games
Indieszero games
Japan-exclusive video games
Nintendo Research & Development 2 games
Puzzle video games
Satellaview games
Single-player video games
Super Nintendo Entertainment System games
Video games developed in Japan
Video games scored by Akito Nakatsuka
Virtual Console games for Wii U
Virtual Console games