Supreme Snowboarding
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''Supreme Snowboarding'' (known as ''Boarder Zone'' in the United States) is a
snowboarding video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
created by
Housemarque Housemarque Oy (or Housemarque Inc.) is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terr ...
for
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with a
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
version by
Software Creations Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and com ...
in 1999. It was one of the first snowboarding games for Windows to take full advantage of 3D graphics cards that were becoming the norm in the late 1990s. Over 1.5 million units were sold worldwide, allowing ''Supreme Snowboarding'' to become the first hit title in Finnish game development. The game received positive critical reception, as well as acclaim for having one of the best visuals of its time, though its lack of content and replay value was sometimes criticized.


Gameplay

The game's core is built around three major game modes: *In Arcade, players strive to obtain increasingly large point totals through performing tricks or racing against ghost snowboarders. *The second mode consists of jumping in either a slope or a
half-pipe A half-pipe is a structure used in gravity extreme sports such as skateboarding, snowboarding, skiing, freestyle BMX, skating, and scooter riding. Overview The structure resembles a cross-section of a swimming pool, essentially two concave ramps ...
; with competitors divided into three classes based on performance. Each jump is performed thrice with virtual judges awarding points. *In the third mode players compete in slalom and trick competitions and races. The controls of the game received praise, with players only using three other keys for jumps, tricks and carving snow, along with the directional keys. Players hit the jump key to initiate a trick, the trick key is used to perform such tricks, and the third button allows characters to turn faster by carving into the snow. There are nine slalom and six trick courses, as well as six characters, each with their unique pros and cons. Each course features four types of weather and is divided into three types: Alpine, Village or Forest. There are also four snowboards, each designed to accommodate a different type of snowboarding. No internet multiplayer is offered though players can play with up to eight people over a
LAN Lan or LAN may refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in space * ...
.


Release

''Supreme Snowboarding'' was often bundled with other products; for example, players obtained a copy of the game with their
Kellogg's Kellanova, formerly known as the Kellogg Company and commonly known as Kellogg's, is an American Multinational corporation, multinational food manufacturing company headquartered in Chicago, Illinois, US. Kellanova produces and markets con ...
cereal. A cut version of the game, titled ''Flo-Boarding'', was packaged into every
N-Gage The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. Officially nicknamed the ''game deck'', the N-Gage's phone works on the GSM cellular network, and s ...
device in 2003, becoming the first game to be bundled together with the phone. There were initial efforts by
Sega of America is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including ''Sonic the Hedgehog'', '' Angry Birds'', '' Phan ...
to port "high-profile titles" including ''Supreme Snowboarding'' to the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
console, though, like many others, such efforts eventually failed due to the platform's uncertain profile with the impending arrival of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
.


Reception

The PC version initially received critical acclaim upon release in Finland, with its graphics, speed and responsive controls being lauded. Reviewers praised the game for its realistic snowy environments and special effects, such as shadowing and weather. It was also commended as being easy to control and enjoyable to play, though criticism was leveled at the limited number of tracks and lack of content. Juho Kuorikoski, in his book ''Finnish Video Games: A History and Catalog'', noted in a more contemporary review how despite "''Supreme Snowboarding'' ot beingthe young buck it used to be, it still has that addictive element to it. While less impressive on the outside, its inner beauty has remained intact." In the United States, the PC version received favourable reviews, while the Game Boy Color version received mixed reviews, according to the
review aggregation A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Tal Blevis of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' praised the graphics, value for money and "simple fun" of the PC version, but fault was found with the game's relative lack of content. This sentiment was echoed by Ryan J. Fong of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', who praised the graphics and gameplay of the same PC version, but also complained about the lack of content and replay value. ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' gave the same PC version a favourable review, almost a month before its U.S. release date. Doug Trueman of '' NextGen'' called the same PC version "A strong title, but not what it could have been." As a technologically advanced game, ''Supreme Snowboarding'' was adopted by hardware manufacturers to showcase the potential of PC processors and graphics cards in 1998 and 1999 at industry events. ''Supreme Snowboarding'' was the first Finnish game to be truly successful, and the first to sell over one million units.


Sequel

A sequel titled ''
Transworld Snowboarding ''Transworld Snowboarding'' was an American magazine and website dedicated to snowboarding culture. When it closed, the magazine had most recently been published four times a year (for many years, ''Transworld Snowboarding'' published 10 issue ...
'' was released for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
console in 2002, noted for being the first Finnish-developed console game. It was renamed from ''Supreme Snowboarding 2'' following a licensing shift as the publisher was moved from France to the United States and eventually became a moderate hit.


References


External links

* * * {{Housemarque 1999 video games Game Boy Color games Housemarque games Infogrames games Single-player video games Snowboarding video games Video games developed in Finland Windows games