
Supersampling or supersampling anti-aliasing (SSAA) is a
spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts ( aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graph ...
method, i.e. a method used to remove
aliasing
In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
(jagged and pixelated edges, colloquially known as "
jaggies") from images
rendered in
computer games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-d ...
or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These
pixels
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the ...
all have the same size, and each one has a single color. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly horizontal or vertical. The aim of supersampling is to reduce this effect. Color samples are taken at several instances inside the pixel (not just at the center as normal), and an average color value is calculated. This is achieved by rendering the image at a much higher
resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels for calculation. The result is a
downsampled image with smoother transitions from one line of pixels to another along the edges of objects.
The number of samples determines the quality of the
output
Output may refer to:
* The information produced by a computer, see Input/output
* An output state of a system, see state (computer science)
* Output (economics), the amount of goods and services produced
** Gross output in economics, the value ...
.
Motivation
Aliasing
In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
is manifested in the case of 2D images as
moiré pattern
In mathematics, physics, and art, moiré patterns ( , , ) or moiré fringes are large-scale interference patterns that can be produced when an opaque ruled pattern with transparent gaps is overlaid on another similar pattern. For the moiré ...
and pixelated edges, colloquially known as "
jaggies".
Common
signal processing
Signal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing '' signals'', such as sound, images, and scientific measurements. Signal processing techniques are used to optimize transmissions, ...
and
image processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimension ...
knowledge suggests that to achieve perfect elimination of
aliasing
In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
, proper spatial
sampling at the
Nyquist rate (or higher) after applying a 2D
Anti-aliasing filter is required. As this approach would require a forward and inverse
fourier transformation, computationally less demanding approximations like supersampling were developed to avoid domain switches by staying in the spatial domain ("image domain").
Method
Computational cost and adaptive supersampling
Supersampling is computationally expensive because it requires much greater
video card
A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer mo ...
memory
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered ...
and
memory bandwidth, since the amount of
buffer used is several times larger.
A way around this problem is to use a technique known as adaptive supersampling, where only pixels at the edges of objects are supersampled.
Initially only a few samples are taken within each pixel. If these values are very similar, only these samples are used to determine the color. If not, more are used. The result of this method is that a higher number of samples are calculated only where necessary, thus improving performance.
Supersampling patterns
When taking samples within a pixel, the sample positions have to be determined in some way. Although the number of ways in which this can be done is infinite, there are a few ways which are commonly used.
File:Supersampling_-_Uniform.svg, Grid algorithm in uniform distribution
Uniform distribution may refer to:
* Continuous uniform distribution
* Discrete uniform distribution
* Uniform distribution (ecology)
* Equidistributed sequence In mathematics, a sequence (''s''1, ''s''2, ''s''3, ...) of real numbers is said to be ...
File:Supersampling_-_Checker.svg, Rotated grid algorithm (with 2x times the sample density)
File:Supersampling_-_Random.svg, Random algorithm
File:Supersampling_-_Jittering.svg, Jitter algorithm
File:Supersampling_-_Poisson_Disc.svg, Poisson disc algorithm
File:Supersampling_-_QMC.svg, Quasi-Monte Carlo method
In numerical analysis, the quasi-Monte Carlo method is a method for numerical integration and solving some other problems using low-discrepancy sequences (also called quasi-random sequences or sub-random sequences). This is in contrast to the regu ...
algorithm
File:Supersampling_-_N-Rooks.svg, N-Rooks
File:Supersampling_-_RGSS.svg, RGSS
File:Supersampling_-_Quincunx.svg, High-resolution antialiasing (HRAA), Quincunx
A quincunx () is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" or "in cross" in heraldry (de ...
File:Supersampling_-_Flipquad.svg, Flipquad
File:Supersampling_-_Fliptri.svg, Fliptri
Grid
The simplest
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
. The pixel is split into several sub-pixels, and a sample is taken from the center of each. It is fast and easy to implement. Although, due to the regular nature of sampling, aliasing can still occur if a low number of sub-pixels is used.
Random
Also known as stochastic sampling, it avoids the regularity of grid supersampling. However, due to the irregularity of the pattern, samples end up being unnecessary in some areas of the pixel and lacking in others.
Poisson disk

The poisson disk sampling algorithm places the samples randomly, but then checks that any two are not too close. The end result is an even but random distribution of samples. However, the computational time required for this algorithm is too great to justify its use in
real-time rendering, unless the sampling itself is computationally expensive compared to the positioning of the sample points or the sample points are not repositioned for every single pixel.
Jittered
A modification of the grid algorithm to approximate the Poisson disk. A pixel is split into several sub-pixels, but a sample is not taken from the center of each, but from a random point within the sub-pixel. Congregation can still occur, but to a lesser degree.
Rotated grid
A 2×2 grid layout is used but the sample pattern is rotated to avoid samples aligning on the horizontal or vertical axis, greatly improving antialiasing quality for the most commonly encountered cases. For an optimal pattern, the rotation angle is (about 26.6°) and the square is stretched by a factor of .
See also
*
Oversampling
*
Multisample anti-aliasing
*
Quincunx
A quincunx () is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" or "in cross" in heraldry (de ...
*
Graphics card
*
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mo ...
*
Ray tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
On a spectrum of computational cost and visual fidelity, ray tracing-based ren ...
*
Framebuffer
*
Game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
*
Image scaling
In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement.
When scaling a vector graphic image ...
*
2×SaI
*
Deep Learning Super Sampling
References
External links
*
*
*{{cite journal , title=Image Interpolation with Contour Stencils , journal=Image Processing on Line , year=2011 , doi=10.5201/ipol.2011.g_iics , url=http://www.ipol.im/pub/art/2011/g_iics/ , accessdate=21 October 2010, last1=Getreuer , first1=Pascal , volume=1 , pages=70–82
Image processing
Anti-aliasing algorithms
pl:Antyaliasing#Supersampling