''Superpower, The Game of Global Exploitation'' was a board game published by
Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''.
Founded in 1975 by John Peake, ...
in 1986. The game was written by E. Bruce Hollands and Daniel R. McGregor and drew heavily on the iconography of the late
Cold War era.
Gameplay
Players choose a coloured token and draw a number of cards representing world opinion, third world countries and invasions, and then progress through the game seeking to control third world countries and manage world opinion by propaganda.
Players work to destabilise countries by
coup d'etat, military response, military fortification and
invasion
An invasion is a military offensive in which large numbers of combatants of one geopolitical entity aggressively enter territory owned by another such entity, generally with the objective of either: conquering; liberating or re-establishing co ...
- each action of which costs world opinion, which is played out in 'diplomacy' utilising the iconography of the United Nations.
The game board was a stylised map of the world split into four regions with a path of came spaces running around them, small coloured tokens representing military forces were placed on countries coming under the player's control (similarly to the method used in Monopoly with houses and hotels)
Up to six players could play with games taking between 90 minutes and two hours on average.
Reception
David Walle reviewed ''Super Power'' in ''
Space Gamer/Fantasy Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' No. 82.
Walle commented that "''Super Power'' is a cleverly produced and conceived game with a great basic idea, but while the mechanics are inventive and playable, the game falls short in the end because it is so shallow and relies so heavily on died rolls, leaving players feeling powerless and unfulfilled."
Reviews
*Adventurer #1 (April, 1986)
* ''
Casus Belli
A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one ...
'' #33 (June 1986)
References
External links
''Superpower''nowiki/>{{Portal bar, Games
Board games
Games Workshop games