Supercell Oy (or Supercell Ltd) is a Finnish
mobile game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
development company based in
Helsinki
Helsinki () is the Capital city, capital and most populous List of cities and towns in Finland, city in Finland. It is on the shore of the Gulf of Finland and is the seat of southern Finland's Uusimaa region. About people live in the municipali ...
. Founded on 14 May 2010, the company's debut game was the browser game ''Gunshine.net'', and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released seven mobile games: ''
Hay Day'', ''
Clash of Clans
''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
'', ''
Boom Beach'', ''
Clash Royale'', ''
Brawl Stars,
Squad Busters and mo.co,'' which are
freemium fast-paced games and have been very successful for the company, the first two generating revenue of €2 million per day in 2013.
Following its rapid growth, Supercell opened additional offices in
Shanghai
Shanghai, Shanghainese: , Standard Chinese pronunciation: is a direct-administered municipality and the most populous urban area in China. The city is located on the Chinese shoreline on the southern estuary of the Yangtze River, with the ...
,
San Francisco
San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
, and
Seoul
Seoul, officially Seoul Special Metropolitan City, is the capital city, capital and largest city of South Korea. The broader Seoul Metropolitan Area, encompassing Seoul, Gyeonggi Province and Incheon, emerged as the world's List of cities b ...
. In 2016, the company was bought out by Chinese conglomerate
Tencent
Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
holdings, taking an 81.4% stake in the company valued at €8.4 billion.
Company
Business model
Supercell focuses on the development of free-to-play games that yield profits through the in-game
microtransactions. The company's objective is to focus on the successful games that stay popular for years. The focus has not been on revenue, but on the principle "just design something great, something that users love".
Game development focuses around "cells" of five to seven people which start with idea generation and an initial review by CEO Paananen.
The team subsequently develops the idea into a game, which the rest of the company's employees get to play-test, followed by play-testing in Canada's App store; if the Canada reception is good, the next step is global rollout (App Store).
Successful failures are celebrated by employees.
One of the games that was cancelled well into development was ''Battle Buddies'', which had also been rated well in the test market, but the number of players was still too small. The final decision for cancelling a project is done by the development team themselves.
History
Background and founding
Before Supercell, two of its founders, Mikko Kodisoja and Ilkka Paananen, worked at Sumea, a mobile game company. Kodisoja co-founded Sumea in 1999, and Paananen was hired as the company's CEO in 2000. In 2003, Sumea made a profit of €1.2 million. In the following year, the American
Digital Chocolate bought Sumea and made the company its Finnish headquarters and Paananen the European manager. Kodisoja, the firm's creative director, left the company in 2010, followed soon after by Paananen.
Paananen moved to venture capital company Lifeline Ventures, but wanted to create a game company where executives would not disturb the work of the game developers. Together, Paananen, Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén, and Niko Derome who had known each other through work connections, founded Supercell in 2010. The company started its business in the
Niittykumpu district of
Espoo
Espoo (, ; ) is a city in Finland. It is located to the west of the capital, Helsinki, in southern Uusimaa. The population is approximately . It is the most populous Municipalities of Finland, municipality in Finland. Espoo is part of the Helsi ...
.
[Lappalainen, p. 169–171]
Kodisoja and Paananen invested €250,000 in the company.
Tekes, the Finnish funding agency for technology innovation, loaned them a further €400,000 and Lifeline Ventures also invested in Supercell. The following October, Supercell raised €750,000 through seed funding, including from London Venture Partners and Initial Capital. The first game Supercell started to develop was the massive multiplayer online game ''Gunshine'' that could be played on
Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
with a browser or on mobile platforms. The game prototype was ready in eight months.
After ''Gunshine's'' completion,
Accel Partners also invested €8 million in the company in May 2011, and shareholder Kevin Comolli became a member of Supercell's board of directors. Accel also invested in
Rovio, among others.
Change of strategies
In November 2011, Supercell abandoned ''Gunshine'' for three reasons: it did not interest players for long enough, it was too difficult to play, and the mobile version did not work as well as the browser version. At best, the game had approximately half a million players. Supercell considered
Zynga's market leadership in games on the Facebook platform insurmountable and so decided to focus on
iPad
The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
games, cancelling a Facebook game it was developing. In order to ease concerns of Supercell's investors due to the change of direction, Paananen increased the detail of progress reports.
The company simultaneously developed five games, and the first to be released for public testing was ''Pets vs Orcs''. This game and ''Tower'' were abandoned. In May 2012, ''
Hay Day'' was published and eventually became Supercell's first internationally released game.
''Hay Day'' was Supercell's version of Zynga's successful Facebook game ''
FarmVille'', an easy-to-play farm simulator. Supercell added to their farming simulator the ability to refine products, a production chain, and touch screen properties. The social aspect of the game was emphasised as well. In four months, the game became one of the most profitable games in Apple's App Store in the US, and was one of the most profitable in the world for two and a half years. The game receives regular updates and is maintained by a team of 14 people.
Development of ''Clash of Clans''
Lasse Louhento had started at
Bloodhouse, and Lassi Leppinen was the chief programmer at Sumea and Digital Chocolate. Their team had spent months on a fantasy themed Facebook game when Supercell changed strategies. Leppinen and Louhento wanted to make a strategy game that would use a touch screen so playing would be as simple and pleasant as possible. The development of ''
Clash of Clans
''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
'' took six months, and the game was released on 2 August 2012. In three months, it became the most profitable app in the US. According to App Annie, in the years 2013 and 2014 ''Clash of Clans'' was the most profitable mobile game in the world. The eponymous battle between the clans was added to the game as late as 2014.
In summer 2013, Supercell began a marketing collaboration with the Japanese video game company
GungHo: the companies cross-marketed each other's games in their own markets. As a result, ''Clash of Clans'' became one of the most downloaded apps in Japan. GungHo's chairman of the board
Taizo Son flew to Finland to thank Paananen and later introduced him to his brother
Masayoshi Son, the CEO of the SoftBank Corporation. Soon, they proposed a corporate acquisition which indeed happened on 7 October 2013. SoftBank and GungHo bought 51% of Supercell's shares for 1.1 billion euros which is the largest price for a Finnish private company in history. In six months, Supercell's value had tripled, since in spring 2013 the company had sold 16.7% of its shares for 100 million euros.
Development of games after ''Clash of Clans''
Both ''Clash of Clans'' and ''Hay Day'' were released in summer 2012,
and Supercell did not release a new game in almost two years. The design of the third game ''
Boom Beach'' started in the autumn of 2012, and it was released in 2014. The new strategy game was released to the test market at the end of 2013, after which it went through large changes. The game was very successful in the US right after its release in March, but it did not stay at the top of the download charts for very long. However, it rose to the top 30 of the most downloaded
iPhone
The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
apps after Supercell started an expensive marketing campaign in December 2014. In 2015, the game surpassed ''Hay Day'' in the charts.
In March 2016, Supercell released its fourth supported game, ''
Clash Royale'', which uses similar characters from ''Clash of Clans''. Between the releases of ''Boom Beach'' and ''Clash Royale'', Supercell had discontinued multiple game projects, two in their test release phase. One of them was ''Smash Land'' which had been developed by 4 to 5 people for 10 months.
In December 2018, Supercell released ''
Brawl Stars'' globally, which was their fifth supported game and took 18 months to develop from its original release.
On 15 December 2021, Supercell announced that they are opening a new game studio in North America to make games for other platforms like PC and consoles.
On 23 March 2023, in response to the
Russian invasion of Ukraine
On 24 February 2022, , starting the largest and deadliest war in Europe since World War II, in a major escalation of the Russo-Ukrainian War, conflict between the two countries which began in 2014. The fighting has caused hundreds of thou ...
, Supercell suspended service for players in Russia and Belarus until at least 1 June.
Funding
Accel Partners and
Index Ventures
Index Ventures is a European venture capital firm with headquarters in both San Francisco and London. It invests primarily in tech companies.
History
Index Ventures has its origins in a Switzerland, Swiss bond (finance), bond-trading firm cal ...
invested $12 million in the Series A of Supercell in 2011. In October 2013 it was announced that the Japanese company
GungHo Online Entertainment
is a Japanese video game developer and publisher. They are primarily known for hosting the Japanese server of '' Ragnarok Online'' (developed by its listed Korean subsidiary Gravity), as well as their development of '' Ragnarok DS'' for the N ...
and its parent
SoftBank
is a Japanese multinational Investment company, investment holding company headquartered in Minato, Tokyo, that focuses on investment management. The group primarily invests in companies operating in technology that offer goods and services ...
had acquired 51% of the company for a reported $1.51 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder. In 2016, Supercell reported annual revenues of around €2.11 billion.
In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
In 2024, Supercell had revenues of $3 billion.
Ownership
In June 2016, Halti S.A., a Luxembourg-based
consortium
A consortium () is an association of two or more individuals, companies, organizations, or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for achieving a ...
founded that month, acquired 81.4% of Supercell for $8.6 billion.
At the time, Japan's
SoftBank
is a Japanese multinational Investment company, investment holding company headquartered in Minato, Tokyo, that focuses on investment management. The group primarily invests in companies operating in technology that offer goods and services ...
valued Supercell at $10.2 billion.
Halti S.A. was 50%-owned by Chinese technology company
Tencent
Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
; in October 2019, Tencent increased its stake in the consortium to 51.2% by acquiring shares worth $40 million as part of a
convertible bond
In finance, a convertible bond, convertible note, or convertible debt (or a convertible debenture if it has a maturity of greater than 10 years) is a type of bond that the holder can convert into a specified number of shares of common stock in ...
.
Subsidiaries
In 2016, Supercell acquired 51% of Frogmind, developer of ''
Badland''. They would later rebrand as HypeHype in 2021, with Supercell investing an extra €13 million to fund development.
In 2017, Supercell acquired 60% of Space Ape Games, a mobile game developer based in London. In February 2021, it was announced that Space Ape will collaborate with Supercell to make ''Beatstar'', which led to Supercell ID becoming available on ''Beatstar''. In late 2021, Space Ape developed ''
Boom Beach: Frontlines'', a spin-off of ''
Boom Beach'' with Supercell. It was soft-launched in Canada on 19 October 2021 and was released to selected countries. On 30 November 2022, the game was announced to be discontinued with servers shutting down in January 2023.
Games
Marketing
During
Super Bowl XLIX
Super Bowl XLIX was an American football game played to determine the champion of the National Football League (NFL) for the 2014 NFL season, 2014 season. The American Football Conference (AFC) champion 2014 New England Patriots season, New Eng ...
in February 2015, Supercell spent $9 million for a 60-second runtime in front of 118.5 million viewers. According to ''
The Guardian
''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'', the ''Clash of Clans'' advertisement was one of the most popular advertisements of the 61 spots aired on
NBC. The commercial, dubbed "Revenge", featured
Liam Neeson
William John Neeson (born 7 June 1952) is an actor from Northern Ireland. He has received List of awards and nominations received by Liam Neeson, several accolades, including nominations for an Academy Award, a British Academy Film Award, BAFT ...
parodying his character from the ''
Taken'' film series by seeking revenge in a coffee shop for a random player destroying his village. The commercial has reached a total of 165 million views on the game's official
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
channel so far, and it was the most watched commercial on YouTube in 2015. Despite the success of the commercial, Supercell has seen only a marginal increase in downloads following the advertisement. In 2020, Supercell collaborated with an animation production studio
Psyop, produced a short film ''Lost & Crowned'', was uploaded on 12 September 2020 and qualified for
Oscars
The Academy Awards, commonly known as the Oscars, are awards for artistic and technical merit in film. They are presented annually by the Academy of Motion Picture Arts and Sciences (AMPAS) in the United States in recognition of excellence i ...
recognition in December.
Accolades
In 2012, Supercell was awarded as the best Nordic start-up company and chosen as the Finnish game developer of the year. The following year, Supercell won the Finnish Teknologiakasvattaja 2013 (Technology Educator 2013) contest, and the company was chosen as the software entrepreneur of the year. In 2014, the research and consultancy agency T-Media chose Supercell as Finland's most reputable company in their Luottamus&Maine (Trust&Reputation) report.
[Mäntylä, Juha-Matti (12 September 2014)]
"Suomen hyvämaineisimmat: Supercell, Kone ja... kolmatta et muuten arvaa"
, ''Talouselämä'' . Retrieved on 16 March 2015.
References
Further reading
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External links
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{{Authority control
2016 mergers and acquisitions
Companies based in Helsinki
Finnish brands
Finnish companies established in 2010
Mobile game companies
Tencent
Tencent acquisitions
Tencent divisions and subsidiaries
Video game companies established in 2010
Video game companies of Finland
Video game development companies