''Slime'' is a
video game for the
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
of home computers written by Steve Hales and published by
Synapse Software in 1982. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into canisters, while fending off attacks by an alien flying saucer. A
TI-99/4A port was developed as Super Storm, but not released.
Gameplay
The player is in control of a ship floating in the
Sargasso Sea
The Sargasso Sea () is a region of the Atlantic Ocean bounded by four currents forming an ocean gyre. Unlike all other regions called seas, it has no land boundaries. It is distinguished from other parts of the Atlantic Ocean by its charac ...
, which is now filled with a slime created by the evil alien Plexarian Invincibles. The game opens with a slime storm approaching, which causes huge drops of slime to slowly fall from the top of the screen. The slime is deadly, destroying the player's ship if it hits it. To the left and right of the ship, constraining its motion to the center of the screen, are Gamma-Tube Absorbers which can destroy the falling slime if the drops fall into it. Any slime that does not fall into the Absorbers causes the sea level to rise, moving all of the action up the screen.
left, Opening scene of ''Slime'', with the initial set of wedges in place. A single drop has made it by the wedges and is about to fall into the sea. The red triangle shape is the cursor.
The player's task is to cause the slime to fall into the Absorbers using a total of 20 wedges that deflect the slime to the side as it falls. At the start of each level, a number of these wedges are already in place forming diagonal barriers, although there is always a hole in the middle that is left unprotected. The player's joystick controls an on-screen cursor that can be positioned in the empty areas, and pressing the fire button causes a new wedge to appear if that location is empty, or remove one if it is already there. Lines of wedges can be produced by holding down the fire button and moving the joystick in the desired direction.
Additionally, the Plexians have sent a
flying saucer that creates large
lightning bolts that destroy some of the wedges it hits. The bolts can also destroy the ship, but they only reach about halfway down the screen so they are only dangerous if the sea level has risen. At higher levels, the saucer also fires fireballs that can destroy individual wedges no matter where they are, and can also seal the Absorbers. In the latter case, a helicopter will appear to attempt to open the Absorber again, and must be protected from the slime.
All of the enemies in the game, including the slime drops, can be destroyed by triggering a wedge on them. Since the wedges appear slowly and the enemies move fairly rapidly, this is not an easy task.
Development
Synapse Software's first success was 1981's ''
Protector'', and quickly followed by a number of games written by a small number of programmers. ''Slime'' was one of the many games released during this earlier period. The basic concept was developed by Synapse's president, Ihor Wolosenko.
[
The project was originally given to a new member of the Synapse team and some progress was made, but the programmer decided to leave the company. Hales had been working on another game, '']Fort Apocalypse
''Fort Apocalypse'' is a multidirectional scrolling shooter for the Atari 8-bit family created by Steve Hales and published by Synapse Software in 1982. Joe Vierra ported it to the Commodore 64 the same year. The player navigates an underground ...
'', and was pulled off its development to finish ''Slime''.[ The resulting delay meant Broderbund's '']Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Com ...
'' reached the market first, and ''Fort Apocalypse'' was often considered a me-too effort.
Ports
Atari, Inc. ported ''Slime'', renamed ''Super Storm'', to the TI-99/4A for its Atarisoft label. A number of ''Super Storm'' game cartridges for the TI-99/4A were manufactured, but were not released after the company was purchased by Jack Tramiel.
Reception
'' Antic'' said "Slime is a fiendishly clever, delightfully disgusting game that's guaranteed to give you green dreams for weeks after you get it", but complained about the controls, saying they became difficult to use at higher levels and suggested using a trackball might be a solution.
'' Electronic Fun'' was unimpressed with the game, giving it a 1.5 out of 4 score, saying it was part of a trend in gaming that was "sacrificing game play in order to achieve originality". Their main complaint was the overly sensitive controls, calling them "unwieldy and terribly jumpy", and to a lesser degree, the sound effects that the reviewer thought were "probably the worst ever heard on any computer game". A more recent retrogameing review gave it a C+ rating, calling it "one of Synapse’s weaker entries into Atari 8-bit games".
References
Bibliography
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External links
{{Portal, Video games
''Slime''
at Atari Mania
1982 video games
Alien invasions in video games
Atari 8-bit family games
Atari 8-bit family-only games
Fixed shooters
Naval video games
Synapse Software games
Video games developed in the United States
Multiplayer and single-player video games