Super Pitfall
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is a 1986
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
non-linear
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES. ''Super Pitfall'' was the first game that Activision published as a third-party developer for the NES. Following the original release of the game, ports were made in Japan by Makoto Ichinoseki for the
PC-8800 series The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japane ...
liner of computers and by Steve Bjork for the Color Computer 3. The game initially received positive reviews from ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, Video game console, home consoles and Arcade game, arcades. It was published by Larry Flynt Publication ...
'' and ''
Computer Entertainer ''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'' while Bill Kunkel wrote in ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' that the game did not control well and did not stand out well in a market of ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' clones. Retrospective reviews of the NES game from game critic Brett Weiss and Stuart Hunt of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' found the game a step down from the previous ''Pitfall'' games on the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
, with both faulting low quality graphics and game design. Activision initially was going distribute
Sunsoft , is a Japanese electronics manufacturer, video game developer and publisher. They are known for their video games under the brand name Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded i ...
's '' Atlantis no Nazo'' in the United States in a rebranded form as a sequel to ''Super Pitfall'' on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. This release did not happen.


Gameplay

The game features Pitfall Harry as the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
. Equipped with a gun, he seeks to recover the Raj diamond from a vast subterranean dwelling in the
Andes Mountains The Andes ( ), Andes Mountains or Andean Mountain Range (; ) are the longest continental mountain range in the world, forming a continuous highland along the western edge of South America. The range is long and wide (widest between 18°S ...
and rescue his niece Rhonda and cat friend Quickclaw the Lion who are trapped deep in the caverns. The goal is to move Harry through a nonlinear cave maze finding the two trapped friends and collect the Raj diamond and return to the starting point. While playing, Harry will find that Rhonda has turned to stone and Quickclaw is trapped and both require items to be freed. To return home, Harry must collect a photograph of the Underground Kingdom for a clue on how to return entrance. Harry begins with three lives and on touching an enemy or a hazard he loses one. Lives can be earned from collecting 50,000 points, and then 80,000 the next. Points are collecting by shooting and defeating enemies and collecting gold bars and other items. Harry is maneuvered with the directional pad to move left and right and can climb and swim upwards with the up arrow. He can jump and fire his gun with the a and b buttons respectively. Harry can collect items shaped like playing card suits to open rock doors as well as spare pistols and items that make him invulnerable to enemies. Items in the game are invisible and can only be grabbed at certain moments while jumping.


Development

''Super Pitfall'' was developed by the Japanese company Micronics. Micronics predominantly did work in outsourcing tasks and generally made
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) versions of popular arcade titles such as ''
Ikari Warriors ''Ikari Warriors'', known as in Japan, is a vertically scrolling run and gun video game released for arcades by SNK in 1986. It was published in North America by Tradewest. At the time there were many ''Commando'' clones on the market. What d ...
'' (1986) and ''
1942 The Uppsala Conflict Data Program project estimates this to be the deadliest year in human history in terms of conflict deaths, placing the death toll at 4.62 million. However, the Correlates of War estimates that the prior year, 1941, was th ...
'' (1984). Stuart Hunt of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' described the game as a loose port of the Atari 2600 game '' Pitfall II: Lost Caverns'' (1984). In Japan, the game was released for the PC-8801MKIISR model in the
PC-8800 series The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japane ...
of home computers. It was designed by Makoto Ichinoseki. Steve and Monique Bjork contributed to the Color Computer 3 (CoCo 3) port of ''Super Pitfall''. Steven had written the code for it and over 20 Tandy and Color Computer programs, while Monique contributed to the graphics in the game. The CoCo 3 version, three difficulty options are made available, in expert mode: the items Harry seeks are invisible while in explorer mode Harry has unlimited lives and treasures remain visible.


Release

''Super Pitfall'' was released in Japan for the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
on September 5, 1986. ''Super Pitfall'' was the first game published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
that was released on the NES. It was released in the United States for the NES in November 1987. It was later released for the Color Computer 3 and required 512K of memory to operate. Activision was going to release
Sunsoft , is a Japanese electronics manufacturer, video game developer and publisher. They are known for their video games under the brand name Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded i ...
's '' Atlantis no Nazo'' (1986) rebranded as a sequel to ''Super Pitfall'' on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. It never received a release in the United States. A fan
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of ''Super Pitfall'' by Nesrocks was released in 2016. The new version of the game changing the visuals, redesigning levels and a new score.


Reception

A reviewer in the Japanese video game magazine '' Beep'' described the game as average with some obvious flaws such as slower screen transitions. Reviews in and ''
Computer Entertainer ''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'' complimented on the large scale of the game. All three reviewers in ''Famicom Hisshoubon'' complimented on the large scale of the maze, with one suggesting it would have been better with a focus on the maze exploration. A review in ''
Computer Entertainer ''Computer Entertainer'', also known as ''The Video Game Update'', was an American video game newsletter. Based out of Los Angeles, California and edited by Celeste Dolan, it was published monthly between 1982 and 1990. It regularly featured news ...
'' found the game gave players plenty to explore, specifically noting large amount of secret areas and hidden objects and recommended it to fans of the two previous ''Pitfall'' games on the Atari 2600. ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, Video game console, home consoles and Arcade game, arcades. It was published by Larry Flynt Publication ...
'' the game to be a "higher quality" form than previous entries in the ''Pitfall'' series. Both Bill Kunkel of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' and one reviewer in ''Famicom Hisshoubon'' found the playing character's movement to be slow, with Kunkel describing it as "floaty". Kunkel continued that the gameplay and visuals were too similar to that ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' (1985) and concluded that "there is nothing in the game itself to keep ES usersawake." Both ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, Video game console, home consoles and Arcade game, arcades. It was published by Larry Flynt Publication ...
'' and a ''Famicom Hisshoubon'' reviewer gave negative remarks about the music, with the later publication calling it boring. Tony Olive in ''
The Rainbow ''The Rainbow'' is a novel by British author D. H. Lawrence, first published by Methuen & Co. in 1915. It follows three generations of the Brangwen family living in Nottinghamshire, focusing particularly on the individual's struggle for growt ...
'' reviewed the CoCo port, praising the graphics as arcade-quality, with smooth movement, and finding the game to be fun and challenging. From retrospective reviews, Stuart Hunt wrote in ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' that the game was derided by most fans of the ''Pitfall'' series, with Brett Weiss, author of ''Classic Home Video Games, 1985-1988'' (2009), stating it was far inferior to the previous Atari 2600 games in the franchise. Hunt and anonymous reviewer in ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' highlighted poor collision detection and game play that involved, with Hunt finding the weapon in the game to be useless as it passed over most enemies heads. The ''Eurogamer'' reviewer derided it for poor hit detection and esoteric puzzles that were deemed "too weird". The reviewer highlighted one having Pitfall Harry jump into a unique enemy in the game to warp to a separate part of a cave. Both Hunt and ''Eurogamer'' wrote that there was an overt amount of trial and error gameplay. Weiss described the graphics as awful while Hunt disparaged the flickering sprites and stiff animation. Hunt said Pitfall Harry looked too much like
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
in a safari hat. Weiss went further to say the game had "awful music".


Notes


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External links

* {{Pitfall! 1986 video games NEC PC-8801 games Nintendo Entertainment System games Pitfall (series) Platformers Pony Canyon games TRS-80 Color Computer games Video game remakes Video games developed in Japan Multiplayer and single-player video games