Super Nintendo Entertainment System Game Pak
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The Super Nintendo Entertainment System Game Pak is the system's default
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
medium. It is called Game Pak in most Western regions, and in Japan and parts of Latin America. While the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
can address 128 Megabits,Unless otherwise specified,
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
(kB),
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes ...
(MB), and
megabit The bit is the most basic Units of information, unit of information in computing and digital communication. The name is a portmanteau of binary digit. The bit represents a truth value, logical state with one of two possible value (computer scie ...
(Mbit) are used in the binary sense in this article, referring to quantities of 1024 or 1,048,576.
only 117.75 Megabits are actually available for cartridge use. A fairly normal mapping can easily address up to 95 Megabit of ROM data (63 Megabits at FastROM speed) with 8 Megabits of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32 Megabits. The largest games released ('' Tales of Phantasia'' and ''
Star Ocean is a franchise of science fantasy Action role-playing video game, Action role-playing video games developed by the Japanese company tri-Ace and published by Square Enix (formerly Enix). Development History ''Star Ocean'' is known as one of the ...
'') contain 48 Megabits of ROM data, while the smallest games contain 2 Megabits. Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.


Enhancement chips

As part of the overall plan for the Super NES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console (just like the MMC chips used for most NES games). This is most often characterized by 16 additional pins on the cartridge card edge. The Super FX is a
RISC In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a comp ...
CPU designed to perform functions that the main CPU could not feasibly do. The chip was primarily used to create 3D game worlds made with polygons, texture mapping and light source shading. The chip could also be used to enhance 2D games with effects such as sprite scaling and rotation.(2007-05-01) Snes9x readme.txt v1.51. ''Snes9x''. Snes9x. Retrieved on July 3, 2007. The Nintendo fixed-point
digital signal processor A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on metal–oxide–semiconductor (MOS) integrated circuit chips. ...
(DSP) chip allows for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions. Refer to the command summaries for all four DSP versions. Four revisions of the chip exist, each physically identical but with different
microcode In processor design, microcode serves as an intermediary layer situated between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. It consists of a set of hardware-level instructions ...
. The DSP-1 version, including the later 1A and 1B bug fix revisions, is most popular; the DSP-2, DSP-3, and DSP-4 are in only one game each. Similar to the 5A22 CPU in the console, the SA-1 chip contains a 65c816 processor core clocked at 10 MHz, a memory mapper, DMA, decompression and bitplane conversion circuitry, several programmable timers, and CIC region lockout functionality. In Japan, games could be downloaded for a fee from Nintendo Power kiosks onto special cartridges containing
flash memory Flash memory is an Integrated circuit, electronic Non-volatile memory, non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for t ...
and a MegaChips MX15001TFC chip. The chip managed communication with the kiosks to download ROM images, and provided an initial menu to select which of the downloaded games would be played. Some games were available both in cartridge and download form, while others were download only. The service was discontinued on February 8, 2007. Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games; the only limitations are the speed of the Super NES itself to transfer data from the chip and the current limit of the console.


Design change

For the region of United States and Canada, the cartridge locking mechanism of the game console is only present in earlier versions of the system. After the locking mechanism was removed, USA/Canada cartridges were redesigned to defeat the locking mechanisms in older consoles. Cartridges with the newer design started appearing in 1993. Depending on the date of production, some games are available with both cartridge styles. ''
Super Mario All-Stars ''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the ...
'' and most later USA/Canada releases were only made in the newer-design cartridge.


Notes


References

{{Nintendo hardware Super Nintendo Entertainment System Video game storage media