The Super Nintendo Entertainment System Game Pak is the system's default
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
medium. It is called Game Pak in most Western regions, and in Japan and parts of Latin America. While the
Super NES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
can address 128 Megabits,
[Unless otherwise specified, ]kilobyte
The kilobyte is a multiple of the unit byte for digital information.
The International System of Units (SI) defines the prefix '' kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quanti ...
(kB), megabyte
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes o ...
(MB), and megabit
The megabit is a multiple of the unit bit for digital information. The prefix mega (symbol M) is defined in the International System of Units (SI) as a multiplier of 106 (1 million), and therefore
:1 megabit = = = 1000 kilobits.
The megabit ...
(Mbit) are used in the binary sense in this article, referring to quantities of 1024 or 1,048,576. only 117.75 Megabits are actually available for cartridge use. A fairly normal mapping can easily address up to 95 Megabit of ROM data (63 Megabits at FastROM speed) with 8 Megabits of battery-backed RAM.
However, most available memory access controllers only support mappings of up to 32 Megabits. The largest games released (''
Tales of Phantasia
is an action role-playing game originally developed by Wolf Team. It is the first title in Namco's '' Tales'' series. Initially released for the Super Famicom in December 1995, it was later ported to a number of other platforms, including a J ...
'' and ''
Star Ocean
is a franchise of action role-playing video games developed by the Japanese company tri-Ace and published and owned by Square Enix (formerly Enix).
Development History
The series is also known for being some of the earliest action RPGs to allo ...
'') contain 48 Megabits of ROM data, while the smallest games contain 2 Megabits.
Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.
Enhancement chips
As part of the overall plan for the Super NES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console (just like the MMC chips used for most NES games). This is most often characterized by 16 additional pins on the cartridge card edge.
The Super FX is a
RISC
In computer engineering, a reduced instruction set computer (RISC) is a computer designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set compu ...
CPU designed to perform functions that the main CPU could not feasibly do. The chip was primarily used to create 3D game worlds made with polygons, texture mapping and light source shading. The chip could also be used to enhance 2D games with effects such as sprite scaling and rotation.
[(2007-05-01) Snes9x readme.txt v1.51. ''Snes9x''. Snes9x. Retrieved on July 3, 2007.]
The Nintendo fixed-point
digital signal processor (DSP) chip allows for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions.
[ Refer to the command summaries for all four DSP versions.] Four revisions of the chip exist, each physically identical but with different
microcode
In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a la ...
. The DSP-1 version, including the later 1A and 1B bug fix revisions, is most popular; the DSP-2, DSP-3, and DSP-4 are in only one game each.
Similar to the 5A22 CPU in the console, the SA-1 chip contains a 65c816 processor core clocked at 10 MHz, a memory mapper, DMA, decompression and bitplane conversion circuitry, several programmable timers, and CIC region lockout functionality.
In Japan, games could be downloaded for a fee from
Nintendo Power kiosks onto special cartridges containing
flash memory
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both u ...
and a MegaChips MX15001TFC chip. The chip managed communication with the kiosks to download ROM images, and provided an initial menu to select which of the downloaded games would be played. Some games were available both in cartridge and download form, while others were download only. The service was discontinued on February 8, 2007.
Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games;
the only limitations are the speed of the Super NES itself to transfer data from the chip and the
current
Currents, Current or The Current may refer to:
Science and technology
* Current (fluid), the flow of a liquid or a gas
** Air current, a flow of air
** Ocean current, a current in the ocean
*** Rip current, a kind of water current
** Current (stre ...
limit of the console.
Design change
For the region of United States and Canada, the cartridge locking mechanism of the game console is only present in earlier versions of the system. After the locking mechanism was removed, USA/Canada cartridges were redesigned to defeat the locking mechanisms in older consoles. Cartridges with the newer design started appearing in 1993. Depending on the date of production, some games are available with both cartridge styles. ''
Super Mario All-Stars
''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four ''Super Mario'' games released for the Nintendo Entertainment System (NES) and the ...
'' and most later USA/Canada releases were only made in the newer-design cartridge.
Notes
References
{{Nintendo hardware
Super Nintendo Entertainment System
Video game storage media