''Super Double Dragon'', released in
Japan as , is a side-scrolling
beat-'em-up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
released for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
in 1992. It was published by
Tradewest
Tradewest was an American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company was the publisher of the ''Battletoads'' and ''Double Dragon'' series in North America and the PAL region. ...
in North America and the
PAL region
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
and by
Technōs Japan
was a Japanese video game developer, best known for the ''Double Dragon'' and ''Kunio-kun'' franchises (the latter including ''Renegade'', ''Super Dodge Ball'' and ''River City Ransom'') as well as ''Karate Champ'', ''The Combatribes'' and ''Volt ...
in Japan. ''Super Double Dragon'' is the fourth console game in the ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'' series developed by Technōs Japan, following ''
Double Dragon III: The Sacred Stones'' for the
NES
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
. The game did not have an arcade release and was made specifically for the home market.
In 2018, a slightly enhanced Japanese version, ''Return of Double Dragon'', was re-released by
Tommo
Tommo Inc. is an American video game publisher based in City of Industry, California. Founded in 1990, Tommo started out as a small independent distributor of imported video games. Since 2006, Tommo also operates a publishing subsidiary, UFO In ...
in Japan and under its Retroism brand in North America. Despite being officially licensed, this release is only guaranteed to work on third-party hardware.
Gameplay
As with previous installments of the series, the player takes control of martial artists Billy and Jimmy in their fight against the Shadow Warriors gang. The objective is to proceed through each stage and defeat all enemies, including a boss. The game consists of seven stages, which includes a casino, an airport, a martial arts dojo, a fight atop a moving truck, a city slum, a forest, and the hideout of the boss.
In addition to the punch, kick, and jump buttons, the player now has a guard button for blocking attacks. If the player times the guard button right, their character can not only defend against an enemy's punch, they can also put certain enemies in an arm grab, leaving the enemy vulnerable to successive attacks. The arm grab only works on Williams, Roper, Steve, Jackson and the Chin brothers. There's also a "Dragon Power" gauge under the life gauge, which the player can fill by holding down the L or R buttons. While the gauge is filling up, the player can perform special attacks which vary depending on how much power the player has accumulated, which includes a flying hurricane kick. If the power gauge is completely filled, then the player's regular attacks will gain extra strength for a limited period.
''Super Double Dragon'' is one of the few games in the series where the protagonists of Billy and Jimmy Lee were differentiated, not just in their in-game character designs (where the brothers were given different hair styles), but also in their fighting abilities. Particularly, the two characters have different basic punches (in ''Return of Double Dragon'', Jimmy's roundhouse kick is also different).
Characters
* - player 1's character. A master of , which specializes in agility and flexibility. Billy retains his basic design from the NES versions of the previous games (red hair and blue outfit).
* - player 2's character. A master of , which prioritizes strength. Jimmy now has a blond flat top hairstyle to distinguish him from Billy (in previous games, Jimmy was only depicted differently in cut-scenes and promotional art).
* and - the two common enemy types in the game. Williams has wild blond hair and wears a yellow vest with camouflage pants, while Roper has black hair with a bandanna tied around his head and wears a white vest and pants. Sometimes they come armed with all sorts of weapons, which can be used by the player.
* - another common enemy type who is always armed with twin
dao blades. His attacks include single-sword slashes and
helicopter
A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attribut ...
-like spins. Unlike other enemies, he cannot be disarmed when knocked down. Also, unlike other weapons, the swords are unobtainable.
* - a recurring sub-boss who appears in the early stages. He's a
palette swap
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9
A
...
of Billy Lee with darker skin and green clothing, and thus has most of the same techniques (including the hurricane kick).
* - the boss of Mission 1. A suit-wearing martial arts master who specializes in kicks. Reappears as a sub-boss in subsequent stages.
* - the boss of Mission 2. A former heavyweight boxing champion. Reappears as a sub-boss in subsequent stages.
* and - the bosses of Mission 3. Twin martial arts masters who operate a Kenpo gym in Chinatown. They have the ability to grab the player's kicks and twist his leg. Ron Foo (in the yellow vest) specializes in kicks, while Ron Pyo (in the red vest) specializes in punches. Ron Foo claims that he and his brother are the real Double Dragons.
* - the boss of Mission 5. A clown-like fat man who can block attacks with his stomach.
* - the boss of Mission 6. The giant gatekeeper of the enemy's hideout. His special technique is a middle kick feared by his comrades as "Death Leg".
* - the final boss, who uses a flashy martial arts style.
Development
Muneki Ebinuma, who worked as the lead game designer of ''Super Double Dragon'', published a commentary about his involvement in the development of the game in 2004, where he detailed his original plans for the game that he was unable to fully realize due to time constraints. The game was supposed to feature cut-scenes prior to boss battles and between stages, as well as a full ending sequence, in contrast to the lack of in-game plot in the retail release (where no explanation is given as to why Billy and Jimmy Lee are fighting the enemy). The plot would've involved Billy and Jimmy Lee investigating a criminal organization known as the Shadow Warriors following the disappearances of several local martial artists, eventually coming face to face with their leader Duke, who would've been revealed to had been a childhood friend of the Lee brothers. The character of Marian was also supposed to appear in the game as a policewoman who assisted the Lee brothers (an occupation she had in the ''Double Dragon'' comic book and animated series produced around the time). While Marian is still mentioned in the instruction manual and packaging description, she never actually appears in the retail version of the game. In addition to the cut-scenes, some of the stages were supposed to have more traps and obstacles, and there was supposed to an additional boss after defeating Duke.
''Return of Double Dragon'' features several significant differences from ''Super Double Dragon'': the title theme and most of the background music were shuffled around (e.g. the Mission 1 theme from ''Super Double Dragon'' is played during Mission 4 in ''Return of Double Dragon'') and the player can perform certain actions which cannot be done in ''Super Double Dragon'' (such as retrieving a boomerang after throwing it or hitting an opponent more than once successively with the hurricane kick). The enemy placement is also different in both versions and weapons such as knives and incendiary bombs do less damage in ''Return of Double Dragon''. There are times where enemies will randomly crouch, particularly when Billy or Jimmy try to finish a combo, which makes them dodge the attack. The higher the difficulty, enemies will do this more frequently. The final Mission also features two additional levels before the final battle. An Option Mode is included in ''Return of Double Dragon'' as well, allowing players to adjust the game's difficulty level, increase extra credits and also listen to the game's music and sound effects.
Reception
''
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
'' ranked the game at 92nd in their "Top 100 SNES of All Time".
References
External links
''Super Double Dragon''at
MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
Homepage of Yoshihisa Kishimoto, director of the ''Double Dragon'' series
{{Double Dragon series
1992 video games
Cooperative video games
Double Dragon
Multiplayer and single-player video games
Side-scrolling beat 'em ups
Side-scrolling video games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Technōs Japan beat 'em ups
Tommo games
organized crime video games
Tradewest games
Video games about siblings
Video games developed in Japan
Video games set in Nevada
Video games set in San Francisco
Video games set in the Las Vegas Valley