Super Contra
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''Super Contra'', known as in Japan and ''Probotector II: Return of the Evil Forces'' in Europe, is a
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video game by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casi ...
, originally released as a coin-operated arcade game in December 1987. It is the sequel to the original '' Contra'' and part of the ''Contra'' series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon. It was ported to the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
under the shortened title of ''Super C'' in North America and as ''Probotector II: Return of the Evil Forces'' in Europe. Both the arcade version and the NES version have been re-released for various other platforms since their original releases.


Plot

A year after the battle with the Red Falcon Organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.


Gameplay

Like in the original ''Contra'', the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple). The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, ''Super Contra'' features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of their jump by holding the joystick upwards or downwards while pressing the jump button. The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in ''Super Contra'' are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which can be launched at any time during these stages by pressing the jump button. The player can store more than one hyper shell at a time and the count is carried over between overhead stages. The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. Throughout each stage, the player must fight their way through the enemy's line of defense (including a few mid-bosses) until they reach the final target waiting at the end. After running out of lives, the player is not allowed to continue up to five times before the game is entirely over; this depends on the DIP switch settings. Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives.


Version differences

Two versions of the ''Super Contra'' arcade game were produced: an English version (which was distributed not just in North America, but also in
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, where the game retained its original title, in contrast to the ''Gryzor'' variant of the first arcade game) and a Japanese version. The two versions of the game are almost identical aside from the language of the text shown during the intro sequence. However, the English version ends the game after the player has cleared the final stage, whereas the Japanese version restarts the game from the first stage after the end credits are shown. On the second loop, the player's score, lives and weapons (including hyper shells) will be carried over from the previous playthrough and the game's difficulty will be set to its highest level (regardless of the machine's actual setting), but the continuation feature will cease to be available. This means the game will be completely over when the player completes the final stage again or runs out of lives.


Ports


Nintendo Entertainment System

A home version of ''Super Contra'' was released for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
on February 2, 1990, in Japan and in April 1990 in North America, where it was retitled ''Super C''. A PAL version of the NES game, titled ''Probotector II: Return of the Evil Forces'', was released in
1992 File:1992 Events Collage V1.png, From left, clockwise: Riots break out across Los Angeles, California after the police beating of Rodney King; El Al Flight 1862 crashes into a residential apartment building in Amsterdam after two of its engines ...
. The gameplay and graphics of ''Super C'' are similar to the port of the first Contra game. There are three stages unique to the NES version: a high-tech base, a mountain and an alien nest, all vertically-scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version (including a new final boss). The NES version uses the same power-ups as the original NES game, but changes the function of the "fire ball" power-up from a gun that fires small fireballs that travel in a
corkscrew A corkscrew is a tool for drawing corks from wine bottles and other household bottles that may be sealed with corks. In its traditional form, a corkscrew simply consists of a pointed metallic helix (often called the "worm") attached to a hand ...
pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion (with 8 sparks) when it hits a large target. The Rapid Bullets, Barrier and Special power-ups from the first NES game are also included in this game. The Konami Code from the original ''Contra'' was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of ''Contra'', the Japanese ''Super Contra'' has a stage select code that was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game, ''Probotector II'' (the PAL version), replaced the main characters and some of the enemies with
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be ...
s. The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura altered the sound driver for ''Probotector II'' to avoid playing the samples out of tune (a common occurrence in previous NTSC-to-PAL conversions).


Other platforms

A pair of computer versions of ''Super C'' developed by
Distinctive Software Distinctive Software Inc. (''DSI'') was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game ''Evolution''. Mattrick (age 17) and Jeff Sember approached Sydne ...
were released in North America for the
Commodore Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved grap ...
and
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by Konami in 1990. Despite bearing the NES version's title of ''Super C'', the computer ports are based on the original arcade game. A direct emulation of the arcade ''Super Contra'' was released on
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for the
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on July 25, 2007, and features enhanced graphics, remixed music and cooperative gameplay via
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. The arcade version was rereleased on June 12, 2019 on the ''Contra Anniversary Collection'' for the
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,
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, PC Steam and
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. The NES version also saw several rereleases. The 2002
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compilation ''Konami Collectors' Series: Castlevania and Contra'' features ''Super C'' along with the NES version of the original game, as well as the first three ''
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'' games for the system. ''Super C'' was later released as a
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title in North America in
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. A corresponding release for ''Probotector 2: Return of the Evil Forces'' was made for the European and Australian Virtual Console. The Famicom ''Super Contra'' was released for the Japanese Virtual Console on February 12, 2008. Both the NES versions of ''Contra'' and ''Super C'' are also included as unlockable bonuses in the Nintendo DS game '' Contra 4'', also released in 2007. The NES version of ''Super C'' is also released on the Virtual Console for 3DS and Wii U as well as the NES Classic Edition compilation; released in 2013, 2014 and 2016, respectively. Like its arcade counterpart, the NES game is included on the ''Contra Anniversary Collection'' compilation from 2019. A
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive telephone call, calls over a radio freq ...
version of ''Super Contra'' was released in Japan and China (''Super Contra 2'') on March 5, 2008, coinciding with the release of ''Contra: Dual Spirits'' (the Japanese localization of ''Contra 4''). This version features the stages from the NES version, but with graphics similar to the arcade game (including the opening intro).


Reception

In Japan, ''Game Machine'' listed ''Super Contra'' on their March 1, 1988 issue as being the fourth most-successful table arcade unit of the month. ''Super Contra'' received positive reviews.
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editor Aaron Kosydar described Super C as "an excellent game that a lot of hardcore gamers will never forget". Japanese game magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' gave the Famicom (NES) version of the game a score of 25 out of 40. In 1997 ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' listed it as the 9th best arcade game of all time.


Notes


References


External links

* {{Portal bar, Video games, 1980s 1987 video games 1988 video games Arcade video games Contra (series) Nintendo Entertainment System games PlayChoice-10 games DOS games Run and gun games Video game sequels Video games set in the 27th century Virtual Console games Virtual Console games for Wii U Xbox 360 Live Arcade games Windows games Multiplayer and single-player video games Cooperative video games Video games with isometric graphics Konami games Konami arcade games Video games developed in Japan Distinctive Software games