is a
tactical role-playing game
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical ( turn-b ...
for the
PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international terri ...
and
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
video game consoles
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
. The game was released in Japan on March 10, 2016, and was released in North America on October 31, 2017 and Europe on November 15, 2017 by publisher
Gaijinworks. While it is the sixth numbered entry in the mainline entries of the ''
Summon Night
is a series of role-playing video games, mixed with elements of a visual novel based dating sim. The series is primarily developed by Flight-Plan, published by Banpresto, and owned by Bandai Namco Entertainment. The character designs are by ...
'' series, it is only the second one to be translated into English, after 2015's release of ''
Summon Night 5'', also by Gaijinworks.
Gameplay
Similar to prior mainline entries in the ''
Summon Night
is a series of role-playing video games, mixed with elements of a visual novel based dating sim. The series is primarily developed by Flight-Plan, published by Banpresto, and owned by Bandai Namco Entertainment. The character designs are by ...
'' video game series, the game plays as a
strategic/tactical role-playing video game, with elements of
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
s.
In addition to the core gameplay, it will also feature multiple mini-games as well.
Story
The game takes place in the world of Fillujah, a world where all people have their own flying companion creature.
The core three members of the cast (Raj, Amu, and Ist) are the primary protagonists, while the game plot involves them meeting up with characters from across the entire ''Summon Night'' series.
Development
The game was first announced in August 2015, through a revealing in ''
V Jump
is a Japanese shōnen manga magazine, focusing on new manga as well as video games based on popular manga. The magazine's debut was in 1993 by Shueisha under the '' Jump'' line of magazines.
History
A prototype magazine called '' Hobby's J ...
'' magazine.
In June 2016,
Gaijinworks announced they would be releasing the game in English in Q1 2017 in North America and Europe.
The game is the second mainline ''Summon Night'' video game to be translated and released in English regions, after the prior entry, ''
Summon Night 5''.
Victor Ireland
Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, ...
of Gaijinworks announced that the game would be one of his biggest game translation undertakings, with the game script amounting to the equivalent of five novels, 50% larger than the size of the already large ''Summon Night 5''.
The company began translating the title in January 2016, with the full game not being due out for release until at least a year after they began, in Q1 2017.
Ireland cited the popularity of the PS4 as the main reason for translating the title, stating that releasing it for its large userbase was the best way to bring popularity to the previously
niche series.
The game saw a physical release in North America, but was exclusively a
digital download in Europe.
Reception and sales
The game debuted a number 3 on the Japanese charts with its Vita release, with 40,076 units sold, and number 6 with its PS4 release, selling an additional 16,750 units, totaling for 56,826 sold in its first week.
This was around half of the prior game's releases, ''Summon Night 4'' and ''Summon Night 5'', which both sold over 100,000 copies in their debut week.
The PS4 version of Summon Night 6 has now been removed from the PlayStation store for unknown reasons.
Notes
References
External links
Official Japanese website
{{Media.Vision
Summon Night
PlayStation Vita games
PlayStation 4 games
Tactical role-playing video games
Bandai Namco games
2016 video games
Media.Vision games
Video games developed in Japan
Gaijinworks games
Single-player video games