Sucker Punch Productions, LLC is an American
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
based in
Bellevue, Washington
Bellevue ( ) is a city in the Eastside (King County, Washington), Eastside region of King County, Washington, United States, located across Lake Washington from Seattle. It is the third-largest city in the Seattle metropolitan area, and the f ...
. It is best known for creating character action games for
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
consoles such as ''
Sly Cooper
''Sly Cooper'' is a series of stealth action-adventure video games created by Sucker Punch Productions and owned by Sony Interactive Entertainment. The series follows the adventures of Sly Cooper, an anthropomorphic raccoon and master thief ...
'', ''
Infamous'', and ''
Ghost of Tsushima
In folklore, a ghost is the soul or spirit of a dead person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from an invisible presence to translucen ...
''. The studio has been a part of
PlayStation Studios
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worl ...
since 2011. As of 2020, the company employs about 160 people.
Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
before joining the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
. Despite having a difficult time finding a publisher and funding, the group's first project, ''
Rocket: Robot on Wheels'', was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named ''
Sly Cooper and the Thievius Raccoonus
''Sly Cooper and the Thievius Raccoonus'' (known as ''Sly Raccoon'' in PAL region, PAL regions) is a 2002 Stealth game, stealth Platformer, platform video game developed by Sucker Punch Productions and published by Sony Computer Entertainment f ...
''. The team approached
Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels: ''
Sly 2: Band of Thieves'' (2004) and ''
Sly 3: Honor Among Thieves'' (2005).
After working on three ''Sly Cooper'' games, the team continued its partnership with Sony and pivoted to making an
open-world,
comic book
A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
-inspired superhero game titled ''
Infamous'' (2009). ''Infamous'' was a modest success and Sucker Punch followed it up with two sequels, ''
Infamous 2'' (2011) and ''
Infamous Second Son'' (2014). After the release of ''Infamous 2'', Sony acquired Sucker Punch for an undisclosed sum. Following the release of ''Second Son'', the studio spent six years working on the next game, ''Ghost of Tsushima'' (2020), which went on to become one of Sony's fastest-selling original games for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, selling more than 13 million copies. A sequel, ''
Ghost of Yōtei'', is set to be released for the
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
in October 2, 2025.
History
Founding and ''Rocket''
Sucker Punch Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
.
Zimmerman was "disenchanted" with his career in Microsoft and wanted to do something different. He approached co-workers Fleming and Oberg and shared his idea about starting a video game company. The brand name was created from one of several names the team had unsuccessfully proposed as project codenames at Microsoft. Zimmerman shared the name options with his wife to get her opinion, and she advised the team not to use ''Sucker Punch'' as the studio's name.
The team went against her advice since the target audience for video games at that time was mostly young men, a group which the name ''Sucker Punch'' would resonate with.
After the establishment of the studio, the team began working on their first game. Seeing the release of games like ''
Oddworld: Abe's Oddysee'' on
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, the team felt they lacked the necessary skills and experience to compete with them. Instead, the team decided to develop their new game for
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, codenamed ''Puzzle Factory''. This first game was inspired by a
computer game named ''
The Incredible Machine'' and was to feature 3D visuals, but the plan was scrapped. Two of the founders, Tom and Cathy Saxton, left Sucker Punch Productions in 1998.
After purchasing a development kit from
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, the founders began self-funding a
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
named ''Sprocket''.
The team pitched the game to publishers when it was halfway through production as they thought this path would pose less risk.
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
and
Acclaim Entertainment were among the approached parties, but most of them were not interested. They also pitched it to
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, the manufacturers of the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
series of consoles, which declined since ''Sprocket'' was made for the Nintendo 64, one of PlayStation's competitors.
THQ nearly agreed to publish the game, but that deal fell apart several weeks before
E3 1999
E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its fina ...
.
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
once offered to sign a deal with Sucker Punch for a
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
title, though it would have required the company to cancel ''Sprocket''. While the founders were pitching the project, development of the game progressed smoothly. A total of seventeen people worked on the game. ''Sprocket''s production was nearly complete when
Ubi Soft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Anno (video game series), Anno'', ' ...
agreed to publish the game after seeing positive press reaction to it. The project, which was later renamed ''
Rocket: Robot on Wheels'' following a trademark dispute, received generally positive reviews when it was released in 1999,
however, it was not commercially successful, with Fleming describing the audience response as "tepid".
''Sly Cooper'' success
Following the critical success of ''Rocket'', Sucker Punch developed another character
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
. The project, titled ''
Sly Cooper and the Thievius Raccoonus
''Sly Cooper and the Thievius Raccoonus'' (known as ''Sly Raccoon'' in PAL region, PAL regions) is a 2002 Stealth game, stealth Platformer, platform video game developed by Sucker Punch Productions and published by Sony Computer Entertainment f ...
'', stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us." Learning from the frustrating process of pitching ''Rocket'' to publishers, Sucker Punch decided to approach a publisher first. Fleming observed that the most successful platform games at that time were the ones released by console manufacturers. The team approached Sony who agreed to publish the game for the PlayStation 2. Working with Sony allowed the team to streamline its development goals since they were developing the game for one platform.
As the game was developed for young players, the team initially worried about Cooper being a thief and if that would enforce a message to young players that stealing was acceptable. The writers remedied this by introducing Sly as a master thief who only steals from other thieves. "Thievius Raccoonus" are
Latin
Latin ( or ) is a classical language belonging to the Italic languages, Italic branch of the Indo-European languages. Latin was originally spoken by the Latins (Italic tribe), Latins in Latium (now known as Lazio), the lower Tiber area aroun ...
-style words invented by the team.
Development of the game lasted for 3 years, during which time Plank departed the team.
Creative director Nate Fox described the launch of ''Sly Cooper'' as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game".
''Sly Cooper and the Thievius Raccoonus'' was released in 2002 and was both a commercial and critical success selling about 1 million copies, surpassing the studio's expectations.
''Thievius Raccoonus'' success enabled the studio to pursue a sequel.
Fleming said that the sequel was about Sly and his companions collaborating with each other to "pull off strings of big heists", while Fox said that it was inspired by Hollywood
heist film
The heist film or caper film is a subgenre of crime films and the caper story, focused on the planning, execution, and aftermath of a significant robbery.
One of the early defining heist films was '' The Asphalt Jungle'' (1950), which ''Film G ...
s. To help differentiate the game from ''Thievius Raccoonus'', the sequel features improved gameplay and
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
, a larger cast of characters, and more open levels.
''
Sly 2: Band of Thieves'' was released in 2004 to generally positive reviews. It was followed by a sequel, ''
Sly 3: Honor Among Thieves'', though its development was rushed. The team only had 11-and-a-half months to complete its production.
Despite this, the game received generally positive reviews when it was released in 2005. ''Sly 3'' was the last game in the ''Sly Cooper'' series developed by Sucker Punch. The studio was not directly involved in the creation of ''
Sly Cooper: Thieves in Time'' (2013), which was developed externally by
Sanzaru Games.
Sanzaru previously collaborated with Sucker Punch on ''
The Sly Collection'' for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
.
''Infamous'' and acquisition by Sony
The success of the ''
Sly Cooper
''Sly Cooper'' is a series of stealth action-adventure video games created by Sucker Punch Productions and owned by Sony Interactive Entertainment. The series follows the adventures of Sly Cooper, an anthropomorphic raccoon and master thief ...
'' franchise elevated Sucker Punch's stature as a development studio, although they wanted to work on something new in order to stay relevant.
The studio pitched four projects to Sony, including a project named ''Nasty Little Things'' in which the player character would summon little creatures from their tattoos and go on adventures with them, and a project named ''Uncharted'', in which the player character must survive on an island filled with dinosaurs. Sony ultimately greenlighted ''True Hero'', in which the player must make different decisions as a superhero. ''True Hero'', which would ultimately become ''
Infamous''. It was initially pitched as a superhero game with gameplay that resembled ''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'', though this idea was scrapped six months later, and the game pivoted to become a superhero origin story inspired by
comic book
A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
s such as ''
Batman: No Man's Land'' and ''
DMZ''.
''Infamous'' was also the studio's first
open-world game, with development lasting three years by a team of 60 people.
It received generally positive reviews and sold nearly 2 million copies as in 2010.
With the success of the first game, Sucker Punch began working on a sequel. ''
Infamous 2'' was released in June 2011 to generally positive reviews. Sucker Punch was a second-party developer for Sony for more than a decade, and ''Sly'' and ''Infamous'' are both
intellectual properties owned by Sony. Sony announced in August 2011 that it would fully acquire Sucker Punch for an undisclosed sum. With the acquisition, Sucker Punch also became part of
SCE Worldwide Studios
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a Division (business), division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was est ...
. The acquisition talks had lasted about two years. Fleming, commenting on the acquisition in 2013, added that Sucker Punch's nature as a "one-team shop", the increasing team size, and its long history of collaboration with Sony, in particular its product development team at
Foster City Studio, as the key reasons why Sucker Punch agreed to Sony's acquisition.
With Sony's support and funding, the studio continued to make ''Infamous'' games, releasing the standalone expansion ''
Festival of Blood'' in October 2011. It quickly became
PlayStation Network's fastest-selling game, until its record was broken by ''
Journey'' in 2012. Following the release of ''Festival of Blood'', the team commenced working on ''
Infamous Second Son'', the next main game in the ''Infamous'' series. Sucker Punch elected to set the sequel in their hometown of Seattle as they could draw from their personal experiences in the open world's design. It also replaces the series protagonist Cole MacGrath with a new character named Delsin Rowe.
More than 110 people worked on the game, though the number was still considered to be small for a big-budget
triple-A game. ''Second Son'' was released for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
in March 2014. The game received generally positive reviews and was a commercial success, selling more than 1 million copies in nine days.
Sucker Punch released a standalone expansion titled ''
Infamous: First Light'' in August 2014. The studio was hit with layoffs in the same month.
''Ghost of Tsushima'' and ''Ghost of Yōtei''
Following the release of ''Second Son'', the team began brainstorming their next game. Sucker Punch wanted to create an open-world game with a large emphasis on
melee combat. The team considered themes such as pirates and
Scottish folk heroes, and a playable prototype named ''Prophecy''. ''Prophecy'', which is set in a
steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
city, was created in 2015 or 2016 and leaked in 2020. The team ultimately decided that the game would be set in
feudal Japan
The first human inhabitants of the Japanese archipelago have been traced to the Paleolithic, around 38–39,000 years ago. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC whe ...
and would feature a samurai as the protagonist. The art and the environment teams had a difficult time transitioning into the project as the game was a huge departure stylistically from the ''Infamous'' franchise, which has a "punk rock" aesthetic. This caused a significantly longer production time compared to other Sucker Punch titles, with development lasting for about six years. The game, titled ''
Ghost of Tsushima
In folklore, a ghost is the soul or spirit of a dead person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from an invisible presence to translucen ...
'', was released in July 2020 as one of PlayStation 4's last first-party exclusive titles.
It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties, selling over 13 million copies by September 2024.
As a result of the game's success, directors Jason Connell and Fox became tourism ambassadors for the island of Tsushima in 2021, and a film based on the game is in development.
A sequel, ''
Ghost of Yōtei'', was announced in September 2024. The development team was inspired to set the game around
Mount Yōtei
is an active stratovolcano located in Shikotsu-Toya National Park, Hokkaidō, Japan. It is also called , "Ezo" being an old name for the island of Hokkaido, because it resembles Mount Fuji. The mountain is also known as . It is one of the 100 Fa ...
after multiple visits to northern Japan. The game is set to be released for the
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
in 2025.
Games developed
References
External links
*
{{Authority control
1997 establishments in Washington (state)
2011 mergers and acquisitions
American companies established in 1997
Companies based in Bellevue, Washington
First-party video game developers
PlayStation Studios
Video game companies based in Washington (state)
Video game companies established in 1997
Video game development companies