Submarine (wargame)
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''Submarine'' is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Battleline Publications Battleline Publications was a board wargame company founded by Steven Peek in 1973. Output was relatively low at first, with each game being funded by sales of the one before, but their games were generally well-respected. Several were re-publishe ...
in 1976 that simulates submarine warfare during
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
. The following year,
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
bought the rights to the game, expanded the rules and republished it with new cover art.


Description

''Submarine'' is a two-player board wargame in which one player controls a submarine trying to sink a target such as a freighter or aircraft carrier, while the other player controls the target and anti-submarine defenses such as destroyer escorts. The map is a blank isomorphic
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
in three sections, which can be transposed to provide new map space if a battle moves off the original board.


Gameplay

The game has basic and advanced rules. In the advanced game, the submarine commander uses a hidden movement system to plot the submarine's movement one turn in advance, and the submarine is not placed on the map board until it has been discovered by sonar, radar or visual means. At the same time, the anti-submarine player must plot the target's movement three turns in advance. However, the movement of the target's escorts do not need to be pre-plotted, allowing the escorts to immediately react as events unfold. Movement is simultaneous. The game includes several scenarios, which can be combined into a long campaign game — critic Jon Freeman estimated that the complete game would take upwards of 40 hours to complete. The weapons and technology available depend on the year of the scenario, with technology becoming more efficient and deadlier as the war progresses.


Publication history

''Submarine'' was designed by Steve Peek and published by Battleline in 1976. Avalon Hill bought the rights to the game, and game designer Mick Uhl greatly expanded the advanced rules, adding much more complexity to the game. The new edition was released in 1977. Avalon Hill revised the rules and published a second edition in 1981.


Reception

In Issue 55 of the British magazine ''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. Publication history The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers ...
'', Nicky Palmer reviewed the Battleline edition and called it "an excellent simulation of tactical undersea warfare, with varying types of ships, submarines, and weaponry." The main drawback Palmer found was that the psychology of outguessing the opponent became the predominant strategy in the game, which "at times tends to make the game degenerate into a complex version of
rock-paper-scissors Rock, Paper, Scissors (also known by several other names and word orders) is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes a ...
." Palmer concluded, "''Submarine'' is pleasant and easy to play, with basic rules simple enough for beginners, and an advanced version with enough detail to satisfy the keenest devotee of this type of combat." Four years later, in his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas "Nicky" Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book exploring wargaming as a hobby, written for ...
'', Palmer added that the game displayed "Admirable accuracy." In Issue 19 of the British wargaming magazine '' Perfidious Albion'', Cliff Sayre called this "an innovative tactical nti-submarine warfaregame" with a game system that was "easy to learn." Sayre concluded, "I recommend it. Here is a game you can ''play'' and ''enjoy''." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', Jon Freeman reviewed Avalon Hill's first edition, and thought that "the hidden submarine movement so essential to the game is handled well enough that the overall playability remains high." However, Freeman questioned the replayability of the game over time, saying, "Perhaps the biggest flaw is that there is an aura of sameness from scenario to scenario; different weapon types and situations are not quite sufficient to keep play truly diversified over a long period." Freeman gave this game an Overall Evaluation of "Good." In ''The Guide to Simulations/Games for Education and Training'', Martin Campion reviewed Avalon Hill's first edition and noted that for classroom use, "More counters than are needed for the prepared scenarios are available as an aid to making one's own cenarios"


Other recognition

A copy of ''Submarine'' is held in the collection of the
Strong National Museum of Play The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Mar ...
(object 112.689.17).


References

{{reflist Avalon Hill games Battleline Publications games Wargames introduced in 1976 Board wargames set in Modern history Naval board wargames World War II board wargames