Street Fighter Anniversary Collection
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''Street Fighter Anniversary Collection'' is a bundle of two ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' games: '' Hyper Street Fighter II''and '' Street Fighter III: 3rd Strike''. It was released in 2004 for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
. Both versions are nearly identical, but the latter version offers online competitive play. The PlayStation 2 version of the bundle was only released in
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, since the PS2 versions of ''Hyper Street Fighter II'' and ''3rd Strike'' were released as separate stand-alone games in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, with the
PAL region Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25& ...
only receiving a separate release of ''Hyper Street Fighter II'' on the PS2. The Xbox bundle was released for Xbox in all three regions, and the Xbox 360 is backwards compatible with the title.


Games


''Hyper Street Fighter II – The Anniversary Edition'' (2003)

''Hyper Street Fighter II'' is an arranged version of ''Super Street Fighter II Turbo'' that allows players to select from all playable incarnations of the characters that were featured in the five arcade instalments of ''Street Fighter II''. An earlier form of this concept was featured in the compilation ''Street Fighter Collection 2'' (for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Initially released as a PlayStation 2 game in Japan, it had a limited arcade release in Japan and Asia. ''Hyper'' allows players to select from up to five different incarnations of the character roster: the original. * ''NORMAL'' ** It features the eight characters from the original ''Street Fighter II'' (1991). If both players choose this version of the game, mirror matches will not be allowed, as the original game did not support them, even lacking different character color palettes. * ''CHAMP'' (''DASH'' in the Japanese version) ** It is based on ''Street Fighter II: Champion Edition'' (1992), and adds the four Shadaloo Bosses as playable fighters. * ''TURBO'' (''DASH TURBO'' in the Japanese version) ** It is based on ''Street Fighter II: Hyper Fighting'' (1992), where new moves are added and the game balance is upgraded. * ''SUPER'' ** Adds the four new characters from ''Super Street Fighter II'' (1993), and is also the best mode for players who are beginners. * ''SUPER T'' (''SUPER X'' in the Japanese version) ** It is based on ''Super Street Fighter II Turbo'' (1994), where Super Combos are added, and also features Akuma as both the bonus final boss and hidden playable fighter. Each version of the characters plays exactly as they were featured in said game (albeit minor bugs/changes, such as Super Sagats ''Tiger Shots'' and Vega's ''Wall Dive'' command), including the use of the same animation frames and
voice actor Voice acting is the art of Acting, performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animation, animated, ...
s. Players can pit a character from one version against another version from a different game (i.e.: "Champ" Ken vs. "Super" Cammy, "Normal" Guile vs. "Turbo" Chun-Li). Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Normal" or play as the four bosses). In the single-player game, all the opponents faced are in "Super T" mode. The fighting stages use the same backgrounds and graphics from ''Super Turbo'' but restore a few breakable elements not seen since the original ''Street Fighter II'': the
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signs in Ryu's stage; the dual
barrel A barrel or cask is a hollow cylindrical container with a bulging center, longer than it is wide. They are traditionally made of wooden stave (wood), staves and bound by wooden or metal hoops. The word vat is often used for large containers ...
s and stack of boxes in Ken's stage; and the lamp from E. Honda's stage. The character endings are the same as ''Super Turbo''. The game also allows the option to set between CPS, CPS II and
arranged In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orchestratio ...
renditions of the game's soundtrack (the arranged versions were originally used for the
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and
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versions of ''Super'' and ''Super Turbo'' respectively). When using the CPS orchestration, CPS-style music from the obscure Japanese
Sharp X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 wi ...
port of ''Super Street Fighter II'' is used for the "New Challengers" and Akuma, as they were not present in the original CPS ''SFII'' trilogy and thus did not originally have any CPS arrangements. All bonus stages are removed, although curiously, the
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
is retained and can be found in the gallery section of the main menu. In addition, the game also includes the opening and ending sequences from all five ''Street Fighter II'' games and an edited version of '' Street Fighter II: The Animated Movie'' as bonuses.


''Street Fighter III 3rd Strike – Fight for the Future'' (1999)

The port of ''Street Fighter III 3rd Strike'' is primarily the same as the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
version of the game from 2000, with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original. Additionally, the Xbox version could be played online via Xbox Live. In line with other online-enabled games on the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, multiplayer on
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was available to players until 15 April 2010. The game is now playable online again on the replacement Xbox Live servers called
Insignia An insignia () is a sign or mark distinguishing a group, grade, rank, or function. It can be a symbol of personal power or that of an official group or governing body. An insignia, which is typically made of metal or fabric, is a standalone sy ...
. (The Dreamcast version featured an online versus mode, but this feature was only available in the Japanese release.)


Special feature


''Street Fighter II: The Animated Movie''

Also known as '' Street Fighter II Movie'' (1994) in Japan, this feature film can also be found on the PlayStation 2 version, as well as the North American and European Xbox versions. Capcom aimed at avoiding to receive the rating of M-for-Mature, by making this version of the film to be more censored than the PG-13 release (originally made during development as an R-rated film) in terms of foul language that mostly came from Ken, Guile, E. Honda, and Dee Jay's dialogues; graphic nudity in Chun Li's explicit shower scene; and contains some other minor cuts to scenes involving intense brutal and bloody violence.


Reception

There is no edition of '' Street Fighter I'' as part of the compilation to complete the original non-
Alpha Alpha (uppercase , lowercase ) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter ''aleph'' , whose name comes from the West Semitic word for ' ...
trilogy, because of the game not receiving the same global popularity as its second installment. The game would instead appear 15 years later on the '' Street Fighter 30th Anniversary Collection''. The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. Though initially this was believed to be because the title was discovered to be
region-free A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced t ...
, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company.


References


External links


Capcom's official site for SFAC
*
STREET FIGHTER ANNIVERSARY COLLECTION ORIGINAL ONLINE
{{Capcom compilations 2004 video games PlayStation 2 games Street Fighter games Capcom video game compilations Video games developed in Japan Xbox games