In
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, music can be streamed, where the audio is pre-recorded and played back when required. While early
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
were restricted to sequenced music, streaming music has become a more viable option as technology has improved.
History
Arcade games
Early video game streaming was analog, sourced from a cassette tape inside an arcade cabinet. In the case with certain games that used
FMV sequences, or were based entirely upon some type of video like 1983's ''
Astron Belt'' and ''
Dragon's Lair'', carried audio streamed with the video. However, the continued reliance of arcade games on solid-state memory as opposed to optical media resulted in less use of streamed audio until the release of games such as ''
Killer Instinct
''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for ...
''. This game used a magnetic hard drive with a comparatively high capacity and played back audio streams from the drive. Exceptions included the genre of
rhythm game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to pr ...
s, which, by their nature, number music as an integral feature. Currently, many arcade game platforms are based either on similar home-console technology, or general purpose computers using x86 architecture.
Console games
Early console games with streaming audio were on CD-based systems such as the
PC Engine CD-ROM² System in 1988, and the
CD-i
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the '' Green Book ...
and
Mega CD in 1991. With their increased storage size over previous media such as
cartridges, streaming audio and video could be added to games. These games typically used
Mixed Mode CD audio, similar to
audio CDs
The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in October ...
, except on a Mixed Mode CD, the data and audio coexist. Because of this, many early games with streaming audio can be played in any CD player, although the first track, which typically makes up the game itself, will either not play or result in an unpleasant screeching noise which can damage the listener's speakers.
Some of the earliest examples of Mixed Mode CD audio in video games was the
''Ys'' series, composed by
Yuzo Koshiro and Mieko Ishikawa, and arranged by Ryo Yonemitsu for the PC Engine from 1989. The ''Ys'' soundtracks, particularly ''
Ys I & II
is an action role-playing game compilation released by Hudson Soft and NEC for the PC Engine CD-ROM² in 1989 and TurboGrafx-CD in 1990. It consists of enhanced remakes of the first two ''Ys'' games by Nihon Falcom for the PC-8801 home compute ...
'' (1989), are still regarded as some of the best and most influential video game music ever composed.
By the
fifth generation of video game consoles, the majority of games with streaming audio adopted audio formats other than CD audio, which offered flexibility in sound quality and
looping, where a track can repeat seamlessly until it is no longer needed, for example, until the end of a stage.
Computer games
Streaming audio in computer games came about with the advent of improved
sound card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external au ...
s. Early sound cards had support for playing back sequenced but not streamed audio. It wasn't until
Creative Labs
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the compa ...
's
Sound Blaster series, introduced in 1989, that PCs became capable of playing back pre-recorded audio. However, the early Sound Blasters' streaming audio support was not widely made use of, and only with the 1992 release of the
Sound Blaster 16, did the use of pre-recorded audio begin to catch on.
Benefits and drawbacks
Use of streaming audio does not present any limitations on sound quality, where sequenced music is limited by the number of
synthesized voices available and the quality of the
wavetable (or
sample) used by the sequencer. The instrumentation of streaming audio is limited only by a developer's capacity to record and master the audio. However, this complexity requires that audio streams be much larger in file size than sequences. Also, where sequenced audio can include dynamic shifts, such as additional orchestration during battle scenes, etc., streamed audio cannot. Some games, such as ''
Super Mario Galaxy
is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the ''Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect ...
'' (2007),
[Iwata, Satoru; Kondo, Koji; Yokota, Mahito; Kawamuri, Masafumi]
Interview with the Super Mario Galaxy sound team
Wii.com. Retrieved on April 26, 2008 work around this by synchronizing sequenced and streaming audio so that additional effects can be added to the streamed music.
References
{{reflist
External links
Stream players
foo_adpcm, ADPCM componentfor
foobar2000
foobar2000 (often abbreviated as fb2k or f2k) is a freeware audio player for Microsoft Windows, iOS and Android developed by Peter Pawłowski. It has a modular design, which provides user flexibility in configuration and customization. Stan ...
in_cube, GameCube stream pluginfor
Winamp
Winamp is a media player for Microsoft Windows originally developed by Justin Frankel and Dmitry Boldyrev by their company Nullsoft, which they later sold to AOL in 1999 for $80 million. It was then acquired by Radionomy in 2014. Sin ...
Segu's Tool Box featuring PSmplay, a media player for PlayStation streams
Japanese inventions
Video game music technology