State Machine
   HOME

TheInfoList



OR:

A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical
model of computation In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how ...
. It is an
abstract machine In computer science, an abstract machine is a theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is similar to a mathematical function in that it receives inputs and produces outputs based on p ...
that can be in exactly one of a finite number of ''
states State most commonly refers to: * State (polity), a centralized political organization that regulates law and society within a territory **Sovereign state, a sovereign polity in international law, commonly referred to as a country **Nation state, a ...
'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are:
vending machine A vending machine is an automated machine that dispenses items such as snacks, beverages, cigarettes, and lottery tickets to consumers after cash, a credit card, or other forms of payment are inserted into the machine or payment is otherwise m ...
s, which dispense products when the proper combination of coins is deposited;
elevator An elevator (American English) or lift (Commonwealth English) is a machine that vertically transports people or freight between levels. They are typically powered by electric motors that drive traction cables and counterweight systems suc ...
s, whose sequence of stops is determined by the floors requested by riders;
traffic light Traffic lights, traffic signals, or stoplights – also known as robots in South Africa, Zambia, and Namibia – are signaling devices positioned at intersection (road), road intersections, pedestrian crossings, and other locations in order t ...
s, which change sequence when cars are waiting; combination locks, which require the input of a sequence of numbers in the proper order. The finite-state machine has less computational power than some other models of computation such as the
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
. The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot. This is because an FSM's
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
is limited by the number of states it has. A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. FSMs are studied in the more general field of
automata theory Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to cognitive science and mathematical l ...
.


Example: coin-operated turnstile

An example of a simple mechanism that can be modeled by a state machine is a turnstile. A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, blocking the entry, preventing patrons from passing through. Depositing a coin or token in a slot on the turnstile unlocks the arms, allowing a single customer to push through. After the customer passes through, the arms are locked again until another coin is inserted. Considered as a state machine, the turnstile has two possible states: ''Locked'' and ''Unlocked''. There are two possible inputs that affect its state: putting a coin in the slot (''coin'') and pushing the arm (''push''). In the locked state, pushing on the arm has no effect; no matter how many times the input ''push'' is given, it stays in the locked state. Putting a coin in – that is, giving the machine a ''coin'' input – shifts the state from ''Locked'' to ''Unlocked''. In the unlocked state, putting additional coins in has no effect; that is, giving additional ''coin'' inputs does not change the state. A customer pushing through the arms gives a ''push'' input and resets the state to ''Locked''. The turnstile state machine can be represented by a
state-transition table In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It i ...
, showing for each possible state, the transitions between them (based upon the inputs given to the machine) and the outputs resulting from each input: :: The turnstile state machine can also be represented by a directed graph called a state diagram ''(above)''. Each state is represented by a
node In general, a node is a localized swelling (a "knot") or a point of intersection (a vertex). Node may refer to: In mathematics * Vertex (graph theory), a vertex in a mathematical graph *Vertex (geometry), a point where two or more curves, lines ...
(''circle''). Edges (''arrows'') show the transitions from one state to another. Each arrow is labeled with the input that triggers that transition. An input that doesn't cause a change of state (such as a ''coin'' input in the ''Unlocked'' state) is represented by a circular arrow returning to the original state. The arrow into the ''Locked'' node from the black dot indicates it is the initial state.


Concepts and terminology

A ''state'' is a description of the status of a system that is waiting to execute a ''transition''. A transition is a set of actions to be executed when a condition is fulfilled or when an event is received. For example, when using an audio system to listen to the radio (the system is in the "radio" state), receiving a "next" stimulus results in moving to the next station. When the system is in the "CD" state, the "next" stimulus results in moving to the next track. Identical stimuli trigger different actions depending on the current state. In some finite-state machine representations, it is also possible to associate actions with a state: * an entry action: performed ''when entering'' the state, and * an exit action: performed ''when exiting'' the state.


Representations


State/Event table

Several
state-transition table In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It i ...
types are used. The most common representation is shown below: the combination of current state (e.g. B) and input (e.g. Y) shows the next state (e.g. C). By itself, the table cannot completely describe the action, so it is common to use footnotes. Other related representations may not have this limitation. For example, an FSM definition including the full action's information is possible using state tables (see also virtual finite-state machine).


UML state machines

The
Unified Modeling Language The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly ...
has a notation for describing state machines.
UML state machine UML state machine, formerly known as UML statechart, is an extension of the mathematics, mathematical concept of a Finite-state machine, finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) nota ...
s overcome the limitations of traditional finite-state machines while retaining their main benefits. UML state machines introduce the new concepts of hierarchically nested states and orthogonal regions, while extending the notion of actions. UML state machines have the characteristics of both Mealy machines and
Moore machine In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state an ...
s. They support actions that depend on both the state of the system and the triggering event, as in Mealy machines, as well as entry and exit actions, which are associated with states rather than transitions, as in Moore machines.


SDL state machines

The Specification and Description Language is a standard from ITU that includes graphical symbols to describe actions in the transition: * send an event * receive an event * start a timer * cancel a timer * start another concurrent state machine * decision SDL embeds basic data types called "Abstract Data Types", an action language, and an execution semantic in order to make the finite-state machine executable.


Other state diagrams

There are a large number of variants to represent an FSM such as the one in figure 3.


Usage

In addition to their use in modeling reactive systems presented here, finite-state machines are significant in many different areas, including
electrical engineering Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems that use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
,
linguistics Linguistics is the scientific study of language. The areas of linguistic analysis are syntax (rules governing the structure of sentences), semantics (meaning), Morphology (linguistics), morphology (structure of words), phonetics (speech sounds ...
,
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
,
philosophy Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational an ...
,
biology Biology is the scientific study of life and living organisms. It is a broad natural science that encompasses a wide range of fields and unifying principles that explain the structure, function, growth, History of life, origin, evolution, and ...
,
mathematic Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
s, video game programming, and
logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure o ...
. Finite-state machines are a class of automata studied in
automata theory Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to cognitive science and mathematical l ...
and the theory of computation. In computer science, finite-state machines are widely used in modeling of application behavior (
control theory Control theory is a field of control engineering and applied mathematics that deals with the control system, control of dynamical systems in engineered processes and machines. The objective is to develop a model or algorithm governing the applic ...
), design of hardware digital systems,
software engineering Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principl ...
,
compiler In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primaril ...
s,
network protocol A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of ...
s, and
computational linguistics Computational linguistics is an interdisciplinary field concerned with the computational modelling of natural language, as well as the study of appropriate computational approaches to linguistic questions. In general, computational linguistics ...
.


Classification

Finite-state machines can be subdivided into acceptors, classifiers, transducers and sequencers.


Acceptors

Acceptors (also called ''detectors'' or recognizers) produce binary output, indicating whether or not the received input is accepted. Each state of an acceptor is either ''accepting'' or ''non accepting''. Once all input has been received, if the current state is an accepting state, the input is accepted; otherwise it is rejected. As a rule, input is a sequence of symbols (characters); actions are not used. The start state can also be an accepting state, in which case the acceptor accepts the empty string. The example in figure 4 shows an acceptor that accepts the string "nice". In this acceptor, the only accepting state is state 7. A (possibly infinite) set of symbol sequences, called a
formal language In logic, mathematics, computer science, and linguistics, a formal language is a set of strings whose symbols are taken from a set called "alphabet". The alphabet of a formal language consists of symbols that concatenate into strings (also c ...
, is a
regular language In theoretical computer science and formal language theory, a regular language (also called a rational language) is a formal language that can be defined by a regular expression, in the strict sense in theoretical computer science (as opposed to ...
if there is some acceptor that accepts ''exactly'' that set. For example, the set of binary strings with an even number of zeroes is a regular language (cf. Fig. 5), while the set of all strings whose length is a prime number is not. An acceptor could also be described as defining a language that would contain every string accepted by the acceptor but none of the rejected ones; that language is ''accepted'' by the acceptor. By definition, the languages accepted by acceptors are the
regular language In theoretical computer science and formal language theory, a regular language (also called a rational language) is a formal language that can be defined by a regular expression, in the strict sense in theoretical computer science (as opposed to ...
s. The problem of determining the language accepted by a given acceptor is an instance of the algebraic path problem—itself a generalization of the
shortest path problem In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between t ...
to graphs with edges weighted by the elements of an (arbitrary)
semiring In abstract algebra, a semiring is an algebraic structure. Semirings are a generalization of rings, dropping the requirement that each element must have an additive inverse. At the same time, semirings are a generalization of bounded distribu ...
. An example of an accepting state appears in Fig. 5: a
deterministic finite automaton In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state auto ...
(DFA) that detects whether the binary input string contains an even number of 0s. ''S''1 (which is also the start state) indicates the state at which an even number of 0s has been input. S1 is therefore an accepting state. This acceptor will finish in an accept state, if the binary string contains an even number of 0s (including any binary string containing no 0s). Examples of strings accepted by this acceptor are ε (the
empty string In formal language theory, the empty string, or empty word, is the unique String (computer science), string of length zero. Formal theory Formally, a string is a finite, ordered sequence of character (symbol), characters such as letters, digits ...
), 1, 11, 11..., 00, 010, 1010, 10110, etc.


Classifiers

Classifiers are a generalization of acceptors that produce ''n''-ary output where ''n'' is strictly greater than two.


Transducers

''Transducers'' produce output based on a given input and/or a state using actions. They are used for control applications and in the field of
computational linguistics Computational linguistics is an interdisciplinary field concerned with the computational modelling of natural language, as well as the study of appropriate computational approaches to linguistic questions. In general, computational linguistics ...
. In control applications, two types are distinguished: ;
Moore machine In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state an ...
: The FSM uses only entry actions, i.e., output depends only on state. The advantage of the Moore model is a simplification of the behaviour. Consider an elevator door. The state machine recognizes two commands: "command_open" and "command_close", which trigger state changes. The entry action (E:) in state "Opening" starts a motor opening the door, the entry action in state "Closing" starts a motor in the other direction closing the door. States "Opened" and "Closed" stop the motor when fully opened or closed. They signal to the outside world (e.g., to other state machines) the situation: "door is open" or "door is closed". ; Mealy machine: The FSM also uses input actions, i.e., output depends on input and state. The use of a Mealy FSM leads often to a reduction of the number of states. The example in figure 7 shows a Mealy FSM implementing the same behaviour as in the Moore example (the behaviour depends on the implemented FSM execution model and will work, e.g., for virtual FSM but not for event-driven FSM). There are two input actions (I:): "start motor to close the door if command_close arrives" and "start motor in the other direction to open the door if command_open arrives". The "opening" and "closing" intermediate states are not shown.


Sequencers

''Sequencers'' (also called ''generators'') are a subclass of acceptors and transducers that have a single-letter input alphabet. They produce only one sequence, which can be seen as an output sequence of acceptor or transducer outputs.


Determinism

A further distinction is between ''deterministic'' ( DFA) and ''non-deterministic'' ( NFA, GNFA) automata. In a deterministic automaton, every state has exactly one transition for each possible input. In a non-deterministic automaton, an input can lead to one, more than one, or no transition for a given state. The powerset construction algorithm can transform any nondeterministic automaton into a (usually more complex) deterministic automaton with identical functionality. A finite-state machine with only one state is called a "combinatorial FSM". It only allows actions upon transition ''into'' a state. This concept is useful in cases where a number of finite-state machines are required to work together, and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools.


Alternative semantics

There are other sets of semantics available to represent state machines. For example, there are tools for modeling and designing logic for embedded controllers. They combine hierarchical state machines (which usually have more than one current state), flow graphs, and
truth table A truth table is a mathematical table used in logic—specifically in connection with Boolean algebra, Boolean functions, and propositional calculus—which sets out the functional values of logical expressions on each of their functional arg ...
s into one language, resulting in a different formalism and set of semantics. These charts, like Harel's original state machines, support hierarchically nested states, orthogonal regions, state actions, and transition actions.


Mathematical model

In accordance with the general classification, the following formal definitions are found. A ''deterministic finite-state machine'' or ''deterministic finite-state acceptor'' is a quintuple (\Sigma, S, s_0, \delta, F), where: * \Sigma is the input
alphabet An alphabet is a standard set of letter (alphabet), letters written to represent particular sounds in a spoken language. Specifically, letters largely correspond to phonemes as the smallest sound segments that can distinguish one word from a ...
(a finite non-empty set of symbols); * S is a finite non-empty set of states; * s_0 is an initial state, an element of S; * \delta is the state-transition function: \delta: S \times \Sigma \rightarrow S (in a
nondeterministic finite automaton In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if * each of its transitions is ''uniquely'' determined by its source state and input symbol, and * reading an input symbol is required for each state tr ...
it would be \delta: S \times \Sigma \rightarrow \mathcal(S), i.e. \delta would return a set of states); * F is the set of final states, a (possibly empty) subset of S. For both deterministic and non-deterministic FSMs, it is conventional to allow \delta to be a
partial function In mathematics, a partial function from a set to a set is a function from a subset of (possibly the whole itself) to . The subset , that is, the '' domain'' of viewed as a function, is called the domain of definition or natural domain ...
, i.e. \delta(s, x) does not have to be defined for every combination of s \isin S and x \isin \Sigma. If an FSM M is in a state s, the next symbol is x and \delta(s, x) is not defined, then M can announce an error (i.e. reject the input). This is useful in definitions of general state machines, but less useful when transforming the machine. Some algorithms in their default form may require total functions. A finite-state machine has the same computational power as a
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
that is restricted such that its head may only perform "read" operations, and always has to move from left to right. That is, each formal language accepted by a finite-state machine is accepted by such a kind of restricted Turing machine, and vice versa. A '' finite-state transducer'' is a sextuple (\Sigma, \Gamma, S, s_0, \delta, \omega), where: * \Sigma is the input
alphabet An alphabet is a standard set of letter (alphabet), letters written to represent particular sounds in a spoken language. Specifically, letters largely correspond to phonemes as the smallest sound segments that can distinguish one word from a ...
(a finite non-empty set of symbols); * \Gamma is the output alphabet (a finite non-empty set of symbols); * S is a finite non-empty set of states; * s_0 is the initial state, an element of S; * \delta is the state-transition function: \delta: S \times \Sigma \rightarrow S; * \omega is the output function. If the output function depends on the state and input symbol (\omega: S \times \Sigma \rightarrow \Gamma) that definition corresponds to the ''Mealy model'', and can be modelled as a Mealy machine. If the output function depends only on the state (\omega: S \rightarrow \Gamma) that definition corresponds to the ''Moore model'', and can be modelled as a
Moore machine In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state an ...
. A finite-state machine with no output function at all is known as a
semiautomaton In mathematics and theoretical computer science, a semiautomaton is a deterministic finite automaton having inputs but no output. It consists of a set ''Q'' of states, a set Σ called the input alphabet, and a function ''T'': ''Q'' × Σ → ''Q'' c ...
or
transition system In theoretical computer science, a transition system is a concept used in the study of computation. It is used to describe the potential behavior of discrete systems. It consists of states and transitions between states, which may be labeled wi ...
. If we disregard the first output symbol of a Moore machine, \omega(s_0), then it can be readily converted to an output-equivalent Mealy machine by setting the output function of every Mealy transition (i.e. labeling every edge) with the output symbol given of the destination Moore state. The converse transformation is less straightforward because a Mealy machine state may have different output labels on its incoming transitions (edges). Every such state needs to be split in multiple Moore machine states, one for every incident output symbol.


Optimization

Optimizing an FSM means finding a machine with the minimum number of states that performs the same function. The fastest known algorithm doing this is the Hopcroft minimization algorithm. Other techniques include using an implication table, or the Moore reduction procedure. Additionally, acyclic FSAs can be minimized in
linear time In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations ...
.


Implementation


Hardware applications

In a
digital circuit In theoretical computer science, a circuit is a model of computation in which input values proceed through a sequence of gates, each of which computes a function. Circuits of this kind provide a generalization of Boolean circuits and a mathematica ...
, an FSM may be built using a programmable logic device, a
programmable logic controller A programmable logic controller (PLC) or programmable controller is an industrial computer that has been ruggedized and adapted for the control of manufacturing processes, such as assembly lines, machines, robotic devices, or any activity that ...
,
logic gate A logic gate is a device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for ...
s and flip flops or
relay A relay Electromechanical relay schematic showing a control coil, four pairs of normally open and one pair of normally closed contacts An automotive-style miniature relay with the dust cover taken off A relay is an electrically operated switc ...
s. More specifically, a hardware implementation requires a register to store state variables, a block of combinational logic that determines the state transition, and a second block of combinational logic that determines the output of an FSM. One of the classic hardware implementations is the
Richards controller The Richards controller is a method of implementing a finite-state machine using simple integrated circuits and combinational logic. The method was named after its inventor, Charles L. Richards. It allows for easier design of complex finite-state ...
. In a ''Medvedev machine'', the output is directly connected to the state flip-flops minimizing the time delay between flip-flops and output. Through state encoding for low power state machines may be optimized to minimize power consumption.


Software applications

The following concepts are commonly used to build software applications with finite-state machines: * Automata-based programming * Event-driven finite-state machine * Virtual finite-state machine * State design pattern


Finite-state machines and compilers

Finite automata are often used in the frontend of programming language compilers. Such a frontend may comprise several finite-state machines that implement a lexical analyzer and a parser. Starting from a sequence of characters, the lexical analyzer builds a sequence of language tokens (such as reserved words, literals, and identifiers) from which the parser builds a syntax tree. The lexical analyzer and the parser handle the regular and context-free parts of the programming language's grammar.


See also

* Abstract state machines * Alternating finite automaton * Communicating finite-state machine *
Control system A control system manages, commands, directs, or regulates the behavior of other devices or systems using control loops. It can range from a single home heating controller using a thermostat controlling a domestic boiler to large industrial ...
* Control table * Decision tables * DEVS * Hidden Markov model * Petri net * Pushdown automaton * Quantum finite automaton * SCXML *
Semiautomaton In mathematics and theoretical computer science, a semiautomaton is a deterministic finite automaton having inputs but no output. It consists of a set ''Q'' of states, a set Σ called the input alphabet, and a function ''T'': ''Q'' × Σ → ''Q'' c ...
* Semigroup action * Sequential logic * State diagram * Synchronizing word *
Transformation semigroup In algebra, a transformation semigroup (or composition semigroup) is a collection of transformations ( functions from a set to itself) that is closed under function composition. If it includes the identity function, it is a monoid, called a tra ...
*
Transition system In theoretical computer science, a transition system is a concept used in the study of computation. It is used to describe the potential behavior of discrete systems. It consists of states and transitions between states, which may be labeled wi ...
* Tree automaton *
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
*
UML state machine UML state machine, formerly known as UML statechart, is an extension of the mathematics, mathematical concept of a Finite-state machine, finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) nota ...


References


Sources

* *


Further reading


General

* * Wagner, F., "Modeling Software with Finite State Machines: A Practical Approach", Auerbach Publications, 2006, . * ITU-T
''Recommendation Z.100 Specification and Description Language (SDL)''
* Samek, M.
''Practical Statecharts in C/C++''
CMP Books, 2002, . * Samek, M.
''Practical UML Statecharts in C/C++, 2nd Edition''
Newnes, 2008, . * Gardner, T.
''Advanced State Management''
, 2007 * Cassandras, C., Lafortune, S., "Introduction to Discrete Event Systems". Kluwer, 1999, . * Timothy Kam, ''Synthesis of Finite State Machines: Functional Optimization''. Kluwer Academic Publishers, Boston 1997, * Tiziano Villa, ''Synthesis of Finite State Machines: Logic Optimization''. Kluwer Academic Publishers, Boston 1997, * Carroll, J., Long, D.,
Theory of Finite Automata with an Introduction to Formal Languages
'. Prentice Hall, Englewood Cliffs, 1989. * Kohavi, Z., ''Switching and Finite Automata Theory''. McGraw-Hill, 1978. * Gill, A., ''Introduction to the Theory of Finite-state Machines''. McGraw-Hill, 1962. * Ginsburg, S., ''An Introduction to Mathematical Machine Theory''. Addison-Wesley, 1962.


Finite-state machines (automata theory) in theoretical computer science

* * * * * * * * * * * * * * * *


Abstract state machines in theoretical computer science

*


Machine learning using finite-state algorithms

*


Hardware engineering: state minimization and synthesis of sequential circuits

* * * *


Finite Markov chain processes

::"We may think of a
Markov chain In probability theory and statistics, a Markov chain or Markov process is a stochastic process describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally ...
as a process that moves successively through a set of states ''s1'', ''s2'', …, ''sr''. … if it is in state ''si'' it moves on to the next stop to state ''sj'' with probability ''pij''. These probabilities can be exhibited in the form of a transition matrix" (Kemeny (1959), p. 384) Finite Markov-chain processes are also known as subshifts of finite type. * * Chapter 6 "Finite Markov Chains".


External links


''Modeling a Simple AI behavior using a Finite State Machine''
Example of usage in Video Games
Free On-Line Dictionary of Computing
description of Finite-State Machines

description of Finite-State Machines
A brief overview of state machine types
comparing theoretical aspects of Mealy, Moore, Harel & UML state machines. {{Authority control Management cybernetics