Gameplay
The player flies a small spaceship above a scrolling,Aliens
There are fifteen types of aliens: *Lander - The primary enemy on every level. Landers teleport into the level in staggered waves, and attempt to capture humanoids by descending upon them and dragging them into the air; if they make it to the top of the screen with a human, the two fuse together into a more dangerous Mutant. Landers can fire projectiles at the player. *Mutant - A mutated Lander. Mutants home in on the player at constant speed, firing projectiles. They move erratically, making them difficult to shoot. *Baiter - A flat, iridescent spacecraft that teleports in if the player is taking too long to complete a level. Homes in on the player and attempts to match their speed, whilst firing accurate projectiles. A difficult opponent due to its unbeatable speed and tiny horizontal cross-section, which makes it very hard to shoot. *Bomber - A box-shaped alien that lays stationary mines in the air. *Pod - A star-like alien that bursts into a number of Swarmers when shot. *Swarmer - A tiny teardrop-shaped alien that moves very quickly in an undulating fashion. Difficult to shoot. *Firebomber - A rotating variation on the Bomber, which shoots high speed Fireballs at the player. *Yllabian Space Guppie - An undulating attacker, which attacks in swarms and homes in on the ship. *Phreds and Big Reds - Square aliens which look like they are constantly opening and closing their mouths. Similar to the Firebombers, they launch tiny versions of themselves called Munchies. *Dynamos - Diamond shaped ships composed of clusters of Space Hums, which periodically break off to attack the ship independently. Once all aliens (except Fireballs, Space Hums, Baiters, Phreds, Big Reds and Munchies) are destroyed, the player progresses to the next level.Humanoids
The game starts with ten Humanoids inhabiting the planet. Landers will attempt to capture and fuse with them during play. To rescue a Humanoid from capture, the player must kill the Lander holding it while it is in the air, causing the Humanoid to drop. At low height Humanoids can survive the drop on their own, but if the Lander is killed at too high an altitude, the player must catch the Humanoid with their ship and return him to the ground, otherwise he will not survive the drop. A player's ship can carry as many Humanoids as are alive on that level. The Humanoids can be killed by the player's weapon just as easily as the aliens can, so careful aim is required when firing near them. If all Humanoids are killed, the entire planet explodes, leaving the player in empty space. This also has the unfortunate effect of turning every Lander into a Mutant, making the player's job very difficult. Every time the player completes 5 waves of enemies (i.e. at wave 6, 11, 16 and so forth), the planet (and all its 10 Humanoids) is restored.Scoring
As well as the points gained by killing aliens, scores are also awarded for the following: * Humanoid falling back to the ground without dying: 250 points * Catching a falling humanoid: 500, 1000, 1,500, and 2,000 points, depending on number of humanoids carried at the time. * Returning a humanoid to the ground: 500 points * Humanoid surviving the level: 100 points per humanoid for 1st wave, 200 per humanoid on 2nd wave up to a maximum of 500 points from 5th wave onwards * End-of-wave humanoid bonus: If all enemies are destroyed and a humanoid is falling to the ground, the player receives a 2,000 point bonus if the ship is positioned at ground level directly under the humanoid so as to simultaneously catch the humanoid and place it back on the ground. If the player simply catches the humanoid in mid-air while above the ground, the wave ends with the player only receiving the 500 points for catching the humanoid. *If you accumulate 999 ships in memory and get awarded your next ship, the game eliminates all your ships but the one you get awarded and the one you are playing with. By default, the player receives an extra life, smart bomb, and Inviso energy every 10,000 points. This amount can be overridden when the machine is in maintenance mode. As in ''Defender'', at 9,990,000, the same bonuses are given per enemy destroyed.Controls
The control system of ''Stargate'' expands on that of the '' Defender'' arcade game. It has a joystick to move up and down, a 'Reverse' button to toggle the player's horizontal direction, and a 'Thrust' button to move in that direction. There is also a Fire button for shooting, a button to activate a smart bomb, a button to turn on the Inviso cloaking device, and a hyperspace button which teleports the player to a random position in the level, at a risk of either exploding upon rematerialization, or materializing onto an enemy or enemy projectile.The Stargate
A central feature of the gamefield is the Stargate itself, represented by a series of concentric rectangles. The operation of the Stargate depends on the current game conditions. If a Lander is in the process of abducting a Humanoid, flying into the Stargate will teleport the ship to where the Humanoid is under attack. If more than one Humanoid is being captured, the ship will be taken to the Lander that is closest to the top of the screen. If a Humanoid is being captured while a Humanoid is falling to the ground, the ship will be taken to the Humanoid that is falling to the ground. Otherwise, entering the Stargate will teleport the ship to the opposite side of the planet. If the ship is carrying at least four humanoids, entering the Stargate will "warp" the game ahead three levels. This allows more advanced players to skip the easier lower levels and also get a great number of points, extra lives, smart bombs and inviso energy. Warping is only allowed in the first 10 levels and can be avoided (if desired) by flying into the Stargate in reverse so a player can instead continue in the current level.Ports
Ports of ''Stargate'' were being developed for theName change
The ''Defender II'' name was used in some home releases, due to legal issues (according to the bonus material for '' Midway Arcade Treasures'', Williams wanted to "make sure they could own the trademark" on the ''Defender'' name). The name ''Defender II'' has been used on many home ports and game compilation appearances, but not in arcades. TheReception
''Legacy
In July 2000, Midway licensed ''Defender II'', along with other Williams Electronics games, to Shockwave for use in an online applet to demonstrate the power of the Shockwave web content platform, entitled ''Shockwave Arcade Collection''. The conversion was created by Digital Eclipse. It is currently not freely available to be played within the shockwave web applet. As ''Defender II'', the game is included in the 2012 compilation '' Midway Arcade Origins''.In popular culture
A ''Stargate'' machine is featured in the 3rd-season episode "Arcade" of the TV comedy series '' NewsRadio'', in which it was referred to as "Stargate Defender". Eugene Jarvis, the game's creator, had a cameo role on the episode as "Delivery Guy #3".NewsRadio 3rd season DVD commentary for the episode "Arcade", and the ending credits of the episode itself (also on the DVD). ''Stargate'' and its predecessor '' Defender'' are featured as plot points in the podcast ''Rabbits''. ''Stargate'' also appeared in the 1983 movie ''Strange Invaders''.See also
* Williams Arcade's Greatest HitsReferences
External links
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