Star Wars Combine
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''Star Wars Combine'' (SWC) is a
real-time Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control Syst ...
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games t ...
browser game A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Flash games or HTML5 games. They are generally free-to-play and can be either single-pl ...
, set in the
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
universe as a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
. It was released in December 1998 as a sort of continuation of a game that existed between the mid-90s and summer 1998 known as ''Star Wars Simulation''. When the Sim Master (a term coined after the definition of ''Game Master'' encountered in role-playing games) disappeared suddenly - and the servers were shut down soon after - some players of that stranded community decided to create their own version of the game that evolved a lot through the years and took its own path. ''Combine'' is not licensed by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
, but is permitted to use the setting.Augustine, Josh. "Massive Attack". ''PC Gamer US'' (Holiday 2009): p. 28. ''Star Wars Combine'' was ranked 88th in the Top 100 games of All-Time by ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' in its March 2012 issue. The graphic interface of the game is a means to facilitate the meeting of the international community on the forums and
IRC IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat ...
channels. Due to the nature of such role-playing based games, it is a commonly shared feeling to be lost after one's own character is created; as a result of this, help, suggestions, and tips from others are often required to perform some of the basic actions available to a player.


Gameplay

According to François Deliège: "''SWC'' is not only a MMORPG, it also offers the best Star Wars universe simulation fans may ever dream of."Deliège, François; Zimányi, Esteban.
Web services for the management of persistent online game factions
. ''Université Libre de Bruxelles - Faculté des Sciences Appliquées'' (Academic Year 2004-2005): p.10.
''Star Wars Combine'' has its own various game mechanisms related to the physics, economy, politics and engineering in the universe. It requires both logic and socialization skills from the players. All those mechanisms are defined by game rules that are debated between players, written by the game administrator and made available to the whole ''Star Wars Combine'' community. Whilst performing rather common tasks (many of which could take hours, days or even weeks depending on complexity and type) players interact in their forums and
chat room The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
s, planning the next operation, role-playing their character, trading in the open market or in the black market and organizing events. As Josh Augustine states in his article, "The amount of free spontaneous creativity within this game is mind-numbing, dwarfing even the machinations behind ''EVE Online''." The game dynamics allow players to be what they want it to be. Players can roleplay, be in character all the time or not at all. Some players are heavily into roleplay and hardly do any in-game participation, while others focus on in-game actions only. In-game actions take time, and the character's creation is more complex than in other, similar simulations, and many veterans have been playing since the game's creation. The purpose of this slower, real-time pace (in comparison to other simulations) is also devised in order to allow players – who are spread all over the world and covering all time zones — to have the time to respond to events happening around them while being offline. The player's character is present in the game regardless of the player being online or offline. Therefore, results such as being killed are always possible, and unlike many other simulations a character's death is often permanent.Augustine, Josh. "Massive Attack". ''PC Gamer US'' (Holiday 2009): p. 29. However, players can create a new character after a short waiting period and begin again, minus all prior possessions and positions. In an interview by
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
's Massively in 2008, a number of in-game features were discussed, along with any possible issues the administration had encountered.


Development

Since its creation in 1998, the simulation has seen a number of upgrades and differing rates of development by volunteers. Moving from a standalone program with web-based community space to a full browser-based online game over the years, there has also been difficulty due to inexperience with other coding languages, lack of funds or any number of other reasons. In recent years, features such as the ability to produce ships, vehicles and gear in factories, basic Player vs Creature (P.v.C) Combat and a canonized Galactic Map have been implemented, leading to better overall gameplay. Reportedly it was one of the first
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s which implemented a web service solution to its architecture in 2005.


Academic use

The simulation has been the subject of several academic studies, ranging from English literacy and related improvements in a role-playing environment to psychological studies on what are called "Internet communities", that is groups of people who connect and interact online around shared interests, goals, or experiences. Two academic theses were also based on this game.Snyers d'Attenhoven, Jehan; Zimányi, Esteban.
Management of Networked Virtual Environments
. ''Université Libre de Bruxelles - Faculté des Sciences Appliquées'' (Academic Year 2001-2002).
These were also presented at the Second International Conference on Web Information Systems and Technologies.Deliège, François; Zimányi, Esteban.
Web Services for the Management of Persistent Online Game Factions.
. ''The blue social bookmark and publication sharing system.'' (Academic Year 2005-2006).
''Star Wars Combine'' has also been cited in two papers from the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorp ...
for its programming choices and security measures.


References


External links

* {{Star Wars video games 1998 video games Browser games Multiplayer online games Science fiction video games Space massively multiplayer online role-playing games Star Wars video games