Star Saga
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''Star Saga'' is a series of
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s which combine a computerized game arbiter with a game board and books of printed text. The games blend aspects of paper
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s with
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. They were released for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
.


Games

''Star Saga One: Beyond the Boundary, Star Saga: One - Beyond The Boundary'', released in 1988, was the first in a short-lived series of science fiction adventure game, adventure/role-playing game, role-playing games by Masterplay Publishing. The second title, '' Star Saga: Two - The Clathran Menace'' was the
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, released in 1989. Although ''Star Saga'' was to be released as a trilogy, Masterplay went out of business before the third game was released, leaving only ''Star Saga: One - Beyond the Boundary'' and ''Star Saga: Two - The Clathran Menace''.


Description

As well as the computer software (which acts as a "
game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
" or moderator for the game), ''Star Saga'' ships with a large color fold-out map, six colored tokens that players use to move around the map, and thirteen booklets containing a total of 888 numbered passages of text. Due to the high volume of text, the oversized game box weighs in at over 3 pounds. The second title expands the number of booklets to fourteen, with over 50,000 individual paragraphs. At the beginning of the game, up to six players choose which character to play as from six sealed character profiles. Both single and multiplayer hotseat options are available, with players interacting both directly (e.g., by trading goods) and indirectly with one another over the course of the game. Each character has a different background story and motivating goals, and players are encouraged to keep these secret from each other. All players begin with a non-upgraded starship which can move between points on the galactic map. When playing ''Star Saga'', each player physically plots his or her moves on the map, then enters these movements and other desired actions into the ''Star Saga'' computer program. In response to the entered commands, the program determines the results, updates the character's statistics and inventory, and directs the player to read one or more text passages from the accompanying booklets. Upon reading the section(s), the player discovers the consequences of his or her actions, as well as any new information which has been gleaned. In some cases, the actual results of a turn will be quite different from those planned, due to events such as interception by hostile forces. Although the large amount of reading slows gameplay, the text is broken out into multiple booklets so that players can (usually) be simultaneously reading from separate sources. Over a number of turns, each player slowly progresses through the game, discovering what lies at each unlabeled planet on the map and otherwise uncovering the mysteries of the galaxy. The game master software, while lacking any sort of graphical display, is nonetheless relatively advanced for the time period. The software carefully maintains the game state, keeping players honest and preventing them from attempting invalid moves. Between plotting turns, players can use the software to view information about their current status, such as their hand-held items or the contents of their ship's cargo holds. If one player is not available for a play session (since a game cannot generally be played in one sitting), his or her character can be placed in "suspended animation" while the remaining players continue to play. Although the central game plot is itself somewhat linear (particularly in the second title), players are generally free to move back and forth between worlds, trade various goods as desired, and otherwise explore the game's various sub-plots. Additionally, certain elements (e.g., which planet is which on the map) are randomized between games, in order to increase
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
.


Reception

''Star Saga'' was hailed as being completely new and different from games which came before. In 1990, Masterplay sold the series to
Cinemaware Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005. Cinemaware Corp. (1986–1991) The co ...
because of poor sales. The company attributing the lack of success to its decision to develop the game for the Apple; Greenberg stated "We followed the 'Apple II Forever' hype into oblivion". He has nonetheless said that, of the various games he worked on, ''Star Saga'' was the one he is the most proud of, much more so than his commercially more successful ''Wizardry'' games.


References

{{reflist 1988 video games 1989 video games Adventure games Apple II games Apple IIGS games DOS games Video games developed in the United States