''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an
action
Action may refer to:
* Action (philosophy), something which is done by a person
* Action principles the heart of fundamental physics
* Action (narrative), a literary mode
* Action fiction, a type of genre fiction
* Action game, a genre of video gam ...
-
strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
developed by
Toys for Bob
Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
and published by
Accolade
The accolade (also known as dubbing, adoubement, or knighting) () was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages.
Etymology
The term ''accolade'' entered English by 1591, when Thomas ...
. It was originally released for
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
in 1990, followed by
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
and additional
platforms in 1991. The story is set during an
interstellar war
An interstellar war is a hypothetical space war between combatants from different planetary systems. The concept provides a common plot device in science fiction, especially in the space opera subgenre. In contrast, the term ''intergalactic war ...
between two space alien factions, with
humanity joining the Alliance of Free Stars to defeat the invading
Ur-Quan Hierarchy. Players can choose to play as either faction, each with seven different alien
starship
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 1 ...
s which are used during the game's combat and strategy sections.
The game was created by designer-artist
Paul Reiche III and programmer-engineer
Fred Ford. Initially, the concept was based on the space combat seen in ''
Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'' (1962), combined with the action-strategy gameplay seen in ''
Archon: The Light and the Dark'' (1983). The alternate title, ''StarCon'', was a play on words referring to Reiche's prior work on ''Archon,'' adapted into a
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
setting. After developing the core space combat system, Reiche and Ford created an assortment of ships, abilities, and character designs. The project was completed with additional artwork from
Greg Johnson and
Erol Otus
Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control ...
.
''Star Control'' was a critical and commercial success upon its release, leading to two sequels, ''
Star Control II'' in 1992 (and the free open-source remake ''
The Ur-Quan Masters'' in 2002), and ''
Star Control 3'' in 1996. It has since been ranked among the best games of all time by ''
Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' and ''
VideoGames & Computer Entertainment,'' remembered for the
replay value of its combat, as well as the colorful
worldbuilding
Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
that gave rise to its
acclaimed sequel. Years after its release, game designers have continued to cite ''Star Control'' as an influence on their work, including ''
Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' (2007), and
''Stellaris'' (2016).
Gameplay
''Star Control'' is a combination of a
strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
and real-time one-on-one ship combat game. The ship combat is based on the game ''
Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'', while the
turn-based strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy genre is most commo ...
is inspired by
Paul Reiche III's 1983 game ''
Archon: The Light and the Dark''.
Players have the option to play the full game with the turn-based campaign, or practice the one-on-one ship battles.
The game can be played by one player against the computer, or two players head to head.
The player can also assign the game's artificial intelligence to take over the strategy gameplay, the combat gameplay, or both.
The strategy campaign consists of several selectable scenarios, with nine missions on home computers, and fifteen on the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
.
Each turn-based strategy mission begins with opposing fleets arranged on a rotating star map,
with each player controlling a faction of their choice.
Each player has up to three ship actions per turn, which are used to explore new stars and colonize or fortify worlds.
These colonies provide resources to the player's ships, such as currency and crew.
The goal is to move one's ships across the galaxy, claim planets along the way, and destroy the player's opponent's
star base.
When two rival starships meet on the battlefield, an arcade-style combat sequence begins.
Each battle takes place on a single screen with an overhead view, zooming in as the two ships approach each other.
The battlefield includes a planet as a
gravity well
A sphere of influence (SOI) in astrodynamics and astronomy is the oblate spheroid-shaped region where a particular celestial body exerts the main gravitational influence on an orbiting object. This is usually used to describe the areas in the ...
, which ships can either crash into, or glide nearby to gain
momentum
In Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. ...
.
There are 14 different ships to choose from, with unique abilities for each.
Ships typically have a unique firing attack, as well as some kind of secondary ability.
For example, the Yehat Terminator has a
forcefield, while the VUX Intruder can launch
limpets that slow rival ships down.
Using these weapons and abilities will consume the ship's battery, which recharges automatically (with few exceptions).
Ships also have a limited amount of crew, representing the total damage a ship can take before being destroyed.
This ties into the strategic meta-game between combat, where the crew can be replenished at colonies.
The different starships are organized into two warring factions, the Ur-Quan Hierarchy, and the Alliance of Free Stars.
Each ship has different strengths and weaknesses, determined by their unique weapons and abilities, as well as their speed, battery, crew (health), and cost.
Ship selection has a major influence over combat,
and players can discover matchups that give them an advantage.
While expensive ships are usually more powerful,
the weaker ships can still win in the hands of a skilled player.
The screen also displays a cockpit animation for each player, with unique character design for each alien and ship.
The ships also have distinct sound deign, such as the barking Chenjesu drones, or the Ur-Quan Dreadnaught bellowing "launch fighters" when it initiates a strike.
As was typical of
copy protection
Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media.
Copy protection is most commonly found on vid ...
at the time, ''Star Control'' requested a special pass phrase that players found by using a three-ply code wheel, called "Professor Zorq's Instant Etiquette Analyzer".
Plot
''Star Control'' reveals its plot through each scenario in the game's campaign,
as well as the game's instruction manual.
The story takes place during a war between two interstellar factions of
alien species
An introduced species, alien species, exotic species, adventive species, immigrant species, foreign species, non-indigenous species, or non-native species is a species living outside its native distributional range, but which has arrived there ...
: the peaceful Alliance of Free Stars, and the invading
Ur-Quan Hierarchy.
Characters
The Ur-Quan is the oldest and most advanced species in known space, resembling giant predatory caterpillars with a rigid social order. As slavers, the Ur-Quan recruit other species into their Hierarchy as
serfs
Serfdom was the status of many peasants under feudalism, specifically relating to manorialism and similar systems. It was a condition of debt bondage and indentured servitude with similarities to and differences from slavery. It developed dur ...
, which includes their genetically engineered translators, the Talking Pets. The
mollusk
Mollusca is a phylum of protostomic invertebrate animals, whose members are known as molluscs or mollusks (). Around 76,000 extant species of molluscs are recognized, making it the second-largest animal phylum after Arthropoda. The ...
-like Spathi are cowardly by nature, and were easily coerced into the Hierarchy. The
fungoid Mycon joined the Hierarchy freely and fanatically, while the blobbish Umgah joined out of boredom, amused by the war as a great interstellar prank. Two Hierarchy species hold a grudge against
Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
, including the humanoid Androsynth who escaped Earth as renegade
clones, and the one-eyed VUX, who were insulted by a human during their first contact.
The Chenjesu are the most powerful members of the Alliance, a species of crystalline philosophers who consume electrical energy. Earth joined the Alliance as a multinational crew under their planetary defense organization, Star Control. The Alliance includes the
marsupial
Marsupials are a diverse group of mammals belonging to the infraclass Marsupialia. They are natively found in Australasia, Wallacea, and the Americas. One of marsupials' unique features is their reproductive strategy: the young are born in a r ...
Shofixti, a brave warrior species who were technologically
uplifted by the Yehat,
a militant species of
avian dinosaurs.
The allied Mmrnmhrm are robots with transforming ships, while the Syreen are female
humanoid
A humanoid (; from English ''human'' and '' -oid'' "resembling") is a non-human entity with human form or characteristics. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of ...
s who use their psychic abilities to hypnotize enemy crew. The Arilou are a race of "space
elves
An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''.
In medieval Germanic-speakin ...
" with hyper-jump capable vessels, who also have a history of "tormenting" Earth.
Throughout the campaign, each side discovers powerful relics belonging to the Precursors, an unknown lost species who once inhabited nearby space, hundreds of thousands of years ago.
Story
Humanity encounters a
first alien contact near their
Ceres outpost, where they receive an urgent warning from the Chenjesu. The crystalline aliens explain that the Ur-Quan Hierarchy is annihilating them and their allies. The Alliance council previously decided that Earth was not strong enough to make a difference, but now the Ur-Quan slavers and their minions have broken through the Alliance defenses, and are approaching the
Solar System
The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Sola ...
. The diplomats of Earth agree to join the Alliance, earning a position on the Alliance council, and an Alliance pact to defend Earth and its space colonies.
The campaign begins with a lone Syreen Penetrator vessel attempting to stop the Androsynth from redeploying. The first full battle breaks out where both spheres of influence meet with a mix of combatants, followed by a single Ur-Quan dreadnaught trying to stamp out a fleet of Shofixti scouts. The next encounter takes place in an uncolonized sector between Hierarchy and Alliance starbases. By the fifth and sixth scenarios, the war has escalated to multi-ship battles, including an Ur-Quan armada rampaging towards an Alliance stronghold. The final encounters of the campaign feature a Spathi assault on a Mmrnmhrm mining cluster, and two battles between all members of each faction, with and without starbase support.
The Sega Genesis version features additional scenarios. In neutral space, an Alliance task force attempts to stop the spread of Mycon colonies. Where the Hierarchy has the advantage, they attempt to conquer Earth's surrounding solar system. Meanwhile, a lone Chenjesu Broodhome finds itself outnumbered by a Hierarchy force, while the Hierarchy tries to defend its colonies from an invading fleet of Syreen Penetrators. There are also scenarios that favor the Alliance, where they defend a stronghold against a VUX incursion, and also confront a Hierarchy fleet pressing deep into Alliance territory.
Development
Conception
''Star Control'' was created by
Paul Reiche III and
Fred Ford,
who both attended the
University of California Berkeley
The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a public land-grant research university in Berkeley, California, United States. Founded in 1868 and named after the Anglo-Irish philosopher George Berkeley ...
around the same time, and both entered the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
in the early 1980s.
Reiche had started his career working for ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' publisher
TSR, before developing
PC games
''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany.
History
''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the ...
for
Free Fall Associates.
After releasing ''
World Tour Golf'', Reiche created an advertising mock-up for what would become ''Star Control'', showing a dreadnaught and some ships fighting. He pitched the game to
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, before instead securing an agreement with
Accolade
The accolade (also known as dubbing, adoubement, or knighting) () was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages.
Etymology
The term ''accolade'' entered English by 1591, when Thomas ...
as a publisher, thanks to Reiche's former
producer taking a job there.
Meanwhile, Ford had started his career creating games for Japanese personal computers before transitioning to more corporate software development.
After a few years working at graphics companies in
Silicon Valley
Silicon Valley is a region in Northern California that is a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical area of the Santa Clara Valley ...
, Ford realized he missed working in the game industry.
At this point, Reiche needed a programmer-engineer and Ford was seeking a designer-artist, so their mutual friends set up a gaming night to re-introduce them.
The meeting was hosted at game designer
Greg Johnson's house,
and one of the friends who encouraged the meeting was fantasy artist
Erol Otus
Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control ...
.
''Star Control'' began as an evolution of concepts that Reiche created in ''
Archon: The Light and the Dark'' and ''
Mail Order Monsters''.
The project would adapt the action-strategy gameplay of ''Archon'' into a science fiction setting, where unique combatants fight space battles using distinct abilities.
Also called ''StarCon'', the title was a play on words.
According to Ford, "''StarCon'' is really just ''Archon'' with an S-T in front of it", pointing to the one-on-one combat and strategic modes of both games.
''Star Control'' would base its combat sequences on the classic game ''
Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'',
as well as the core experience of space combat game ''
Star Raiders
''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
''.
This was the first collaboration between Ford and Reiche,
who decided to limit the game's scope to establish an effective workflow.
Releasing the game under their personal names, they also began referring to their partnership as
Toys for Bob
Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
.
Programmer Robert Leyland and artist Erol Otus had both worked with Ford at his previous place of employment, and joined him as he began work on ''Star Control''.
Design and production
Fred Ford's first prototype was a two-player action game where the VUX and Yehat ships blow up asteroids, which led them to build the entire universe around that simple play experience.
Ford designed the Yehat starship with a crescent-shape, and the ship's shield-generator led them to optimize the ship for close combat.
They built on these two original ships with many additional ships and character concepts,
and play-tested them with friends such as Greg Johnson and Robert Leyland.
The team preferred to iterate on ship designs rather than plan them, as they discovered different play-styles during testing.
The asymmetry between the combatants became essential to the experience. Ford explained: "Our ships weren't balanced at all, one on one... but the idea was, your fleet of ships, your selection of ships in total was as strong as someone else's, and then, it came down to which matchup did you find".
Still, the ships were still given some balance by having their energy recharge at different rates.
Although the story does not factor heavily into the game,
the character concepts were created based on the ship designs.
The team would begin with paper illustrations, followed by logical abilities for those ships, and a character concept that suited the ship's look-and-feel.
The first ship sketches were based on popular science fiction, such as ''SpaceWar!'' or ''
Battlestar Galactica
''Battlestar Galactica'' is an American science fiction media franchise created by Glen A. Larson. It began with the original television series in 1978, and was followed by a short-run sequel series, '' Galactica 1980'', a line of book adaptat ...
'', and slowly evolved into original designs as they discussed why the ships were fighting each other.
Reiche describes their character creation process: "I know it probably sounds weird, but when I design a game like this, I make drawings of the characters and stare at them. I hold little conversations with them. 'What do you guys do?' And they tell me".
By the end of this process, they wrote a short summary for each alien, describing their story and personality.
After creating a large ship that launches fighters on command, Reiche and Ford decided this would be a dominating race.
These antagonists would be called the Ur-Quan, with a motivation to dominate the galaxy to hunt for slaves, and an appearance based on a
National Geographic
''National Geographic'' (formerly ''The National Geographic Magazine'', sometimes branded as ''Nat Geo'') is an American monthly magazine published by National Geographic Partners. The magazine was founded in 1888 as a scholarly journal, nine ...
image of a predatory caterpillar dangling over its prey.
They decided to organize the characters into nominally "good" and "bad" factions, each with seven unique races and ships, with the humans on the good side.
As they were creating the alien characters based on the ship abilities, the Spathi's cowardly personality was inspired by their backwards-shooting missiles.
A more robotic ship inspired an alien race called the Androsynth, whose appearance was imagined as
Devo
Devo is an American new wave band from Akron, Ohio, formed in 1973. Their classic line-up consisted of two sets of brothers, the Mothersbaughs ( Mark and Bob) and the Casales (Gerald and Bob), along with Alan Myers. The band had a No. 14 ...
flying a spaceship.
Reiche and Ford were also inspired by character concepts in
David Brin
Glen David Brin (born October 6, 1950) is an American science fiction author. He has won the Hugo Award, Hugo, 's ''
The Uplift War
''The Uplift War'' is a 1987 science fiction novel by American writer David Brin, the third book of six set in his Uplift Universe. It was nominated as the best novel for the 1987 Nebula Award and won the 1988 Hugo and Locus Awards. The pre ...
''. The designers asked what kind of race would be uplifted by the fiercely heroic Yehat, and decided to create the Shofixti as a ferocious super rodent.
The team also decided that the game would need more humanoid characters, and created the Syreen as a powerful and attractive humanoid female race.
When they saw that the Syreen ship resembled a cross between a
rocket ship and a ribbed
condom
A condom is a sheath-shaped Barrier contraception, barrier device used during sexual intercourse to reduce the probability of pregnancy or a Sexually transmitted disease, sexually transmitted infection (STI). There are both external condo ...
, Fred Ford suggested calling it the Syreen Penetrator, which coincidentally happened moments before the
1989 San Francisco Earthquake.
The game's
file size
File size is a measure of how much data a computer file contains or how much storage space it is allocated. Typically, file size is expressed in units based on byte. A large value is often expressed with a metric prefix (as in megabyte and giga ...
was largely devoted to sound effects,
with audio
sampled
Sample or samples may refer to:
* Sample (graphics), an intersection of a color channel and a pixel
* Sample (material), a specimen or small quantity of something
* Sample (signal), a digital discrete sample of a continuous analog signal
* Sample ...
from famous science fiction media,
as well as original sound designs for other alien ships.
Each alien race also has a short victory theme song, composed by Reiche's friend Tommy Dunbar of
The Rubinoos
The Rubinoos are an American power pop band that formed in 1970 in Berkeley, California, Berkeley, California. They are perhaps best known for their single (music), singles "I Think We're Alone Now" (1977, a cover of the hit by Tommy James & th ...
. The longer Ur-Quan theme played at the end of the game was composed by fantasy artist
Erol Otus
Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control ...
.
Porting and compatibility
The number of visible colors was a major technological limitation at the time, and the team created different settings for
CGA,
EGA, and
VGA
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. T ...
monitors.
A separate team ported a stripped down version of the game to the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Amstrad
Amstrad plc was a British consumer electronics company, founded in 1968 by Alan Sugar. During the 1980s, the company was known for its Home computer, home computers beginning with the Amstrad CPC and later also the ZX Spectrum range after the ...
, and
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, which meant reducing the number of ships to eight, as well introducing new bugs and balance issues.
Additional problems were caused by the number of simultaneous key-presses required for a multiplayer game, which required Ford to code a solution that would work across multiple different computer keyboards.
''Star Control'' was ported to the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
,
in a team led by Fred Ford.
Because the Genesis port was a cartridge-based game with no battery backup, it lacked the scenario-creator of the PC version, but it came pre-loaded with a few additional scenarios not originally in the game.
Where the PC version featured synthesized audio, the team discovered the digital
MOD file format to help port the music to console, which would become the core music format for the sequel.
It took nearly five months to convert the code and color palettes,
leaving little time to optimize the game under Accolade's tight schedule, leading to slowdown issues. Released under Accolade's new "Ballistic" label for high quality games, the game was touted as the first 12-megabit cartridge created for the system.
The box art for the Sega version was adapted from the original PC version, this time re-painted by artist
Boris Vallejo
Boris Vallejo (born January 8, 1941) is a Peruvian-American painter who works in the science fiction, fantasy, and erotica genres. His hyper-representational paintings have appeared on the covers of numerous novels in the science fiction, sword ...
.
The Genesis port was not authorized by
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
.
Frustrated with Sega's licensing requirements, Accolade decided to
reverse engineer
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
the console to disable the code that locked out
unlicensed games.
This allowed Accolade to port several games to the Genesis from their previous list of releases, including ''Star Control''.
Sega responded by suing Accolade for
copyright infringement
Copyright infringement (at times referred to as piracy) is the use of Copyright#Scope, works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the c ...
, but the appeal court found that reverse engineering was a
fair use
Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
exception to copying the code without Sega's authorization.
The ruling set an influential
precedent
Precedent is a judicial decision that serves as an authority for courts when deciding subsequent identical or similar cases. Fundamental to common law legal systems, precedent operates under the principle of ''stare decisis'' ("to stand by thin ...
, allowing other instances of reverse engineering to continue without penalty.
Sega eventually settled the lawsuit in Accolade's favor, making them a licensed Sega developer.
Reception
''Star Control'' was a commercial success at the time, reaching the top 5 on the PC sales charts by September 1990.
According to a retrospective by Finnish gaming magazine ''
Pelit'', the game would go on to sell 120,000 copies, leading Accolade to request a sequel from creators Reiche and Ford.
The game earned wide acclaim for its arcade-style combat, including its tactical depth and player-vs-player mode.
''
MegaTech'' enjoyed mastering the different starships, earning the game an editorial Hyper Game Award as "one of the best two-player Mega Drive games ever".
Similarly, ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' chose ''Star Control'' for their editorial "CVG Hit" award, highlighting the variety of weapons, the fun of learning favorable matchups, and the overall playability of the game's two-player mode.
Italian publication
''The Games Machine'' celebrated ''Star Control'' as a modern re-invention of ''Spacewar!,'' recommending the combat mode for its range of options, its automatic camera zoom, and its implementation of physics.
''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' also recommended the game for evolving the ''Spacewar!'' formula with a variety of unique ships.
The arcade combat earned additional praise for its replayability from ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'',
''Digital Press'',
''Videogame & Computer World'',
and
Raze Magazine.
Several publications celebrated ''Star Control'' for its artistic details, including its character designs and animations.
''Digital Press'' praised the personality of the alien ships for their portraits, and the lore behind each species.
''Strategy Plus'' appreciated the unique humor and personality of the aliens, highlighting the design of the Syreen and their Penetrator ship, as well as "silly" names like Chenjesu commander Bzrrak Ktazzz.
''Videogame & Computer World'' praised the unique animations of the aliens,
while ''Strategy Plus'' declared the game's graphics as "truly spectacular in 256 color
VGA
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. T ...
".
''The Games Machine'' celebrated the game's many graphical details, particularly the alien pilots.
French publication
''Joystick'' offered its strongest praise for the game's art and environment.
The game's audio design was also highlighted by several publications.
Digital Press felt that the sound effects for the Ur-Quan and Chenjesu gave their ships a "fantastic" personality,
while ''Computer and Video Games'' praised the audio for drawing on popular science fiction.
Several reviewers were more critical of the game's strategic mode.
''Computer Gaming World'' found that it lacked depth,
and Joystick compared the strategy sections unfavorably to the game's combat.
Entertainment Weekly criticized the star map as difficult to see,
while Raze Magazine found it tedious to operate the strategy game menus on the Sega Genesis.
Originally released for the PC, ''Star Control'' received criticism for its porting to other platforms.
''Advanced Computer Entertainment'' called the
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
version "disappointing", denouncing the load times and "tacky two-dimensional combat sequences that look as if they've been borrowed from an early Eighties coin-op". ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' similarly compared the Amiga version of ''Star Control'' to the "aging co-op ''Spacewar!''".
While reviewing the Sega Genesis version, ''Computer and Video Games'' described the graphics as inferior to other titles on the console.
''Raze Magazine'' felt that it lacked the polish and depth of the original PC version, criticizing the sprites and environments, while still offering praise for the detailed portraits.
The year of the game's release, ''
Video Games & Computer Entertainment'' gave ''Star Control'' an award for "Best Computer Science Fiction Game", noting that "the two creators have put together a game that is great either as a full simulation or an action-combat contest".
They later highlighted the game in a list of science fiction releases, proclaiming "Reiche and Ford's action-strategy tour de force is one of the most absorbing and challenging science fiction games of all-time". The game was additionally nominated for Best Action/Arcade Program at the 1991 Spring Symposium of the
Software Publishers Association.
Legacy and impact
''Star Control'' has been received several retrospective awards from gaming publications.
In 1996, ''Video Games & Computer Entertainment'' ranked it as the 127th best game, describing it as "''Space War'' enters the 90s with a touch of humor".
In 2001, ''PC Gameplay'' ranked ''Star Control'' as the 45th most influential game of all time, based on a survey of dozens of game studios.
In 2017, ''
Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' ranked it as number 253 in their top 500 games of all time, arguing that "as a melee or strategic game, it helped define the idea that games can be malleable and dynamic and players can make an experience wholly their own".
Journalist Jamie Lendino also noted ''Star Control'' among the most significant PC games of the early 1990s, for successfully combining an action game with science fiction strategy. The game is also celebrated for the debut of the
Ur-Quan, as "one of the all-time villainous races in the history of computer games".
Years after its release, ''Pelit'' recalled the original ''Star Control'' for its polished combat system, as well as the creativity of its character designs.
In 2005, ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' described ''Star Control'' as "a textbook example of good game design", where "two genres were brilliantly combined, making for a finely balanced and well-rounded game experience".
The publication further highlighted the many "elements that gave ''Star Control'' 'soul'", describing it as "the seed from which the vastly expanded narrative found in ''
Star Control II'' grew".
''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' celebrated ''Star Control'' as a "special game" for "its colorful universe and superb combat system", which laid the foundation for its acclaimed sequel ''Star Control II''.
In a retrospective,
Hardcore Gaming 101
''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more boo ...
attributed the game's legacy to its combat system, and the story and characters that would be further developed in the sequel.
Founder of
BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American ...
,
Ray Muzyka
Raymond Alexander Muzyka is a Canadian investor, entrepreneur and physician. Originally trained as a medical doctor and practicing as an emergency department and family physician after graduation, he is the co-founder of video game developer Bi ...
, has cited the original ''Star Control'' as an inspiration for the ''
Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' series of games, stating that "the uncharted worlds in ''Mass Effect'' comes from imagining what a freely explorable universe would be like inside a very realistic next-gen game". Former BioWare writer
Mike Laidlaw praised the creativity of the ''Star Control'' ship designs, and credited the game with laying the foundation for its sequel, which influenced him as a writer on ''Mass Effect''.
Creative producer Henrik Fahraeus has also cited the game's influence on Paradox Interactive's character designs in ''
Stellaris,'' particularly the bird-like and mushroom-like aliens.
Sequels and open-source remake
''Star Control II''
''Star Control II'' is an
action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements f ...
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
game, set in an
open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
.
The game was originally published by
Accolade
The accolade (also known as dubbing, adoubement, or knighting) () was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages.
Etymology
The term ''accolade'' entered English by 1591, when Thomas ...
in 1992 for
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
, and was later ported to the
3DO with enhanced multimedia elements.
Created by Fred Ford and Paul Reiche III, it vastly expands on the story and characters introduced in the first game.
When the player discovers that Earth has been encased in a slave shield, they must recruit allies to liberate the galaxy. The game features ship-to-ship combat based on the original ''Star Control'', but removes the first game's strategy elements to focus on story and dialog.
''Star Control II'' has earned critical acclaim
and is considered
one of the best games of all time through the 1990s,
2000s,
and 2010s.
It is also ranked among the best games in several creative areas, including writing, world design, character design, and music.
''Star Control 3''
''Star Control 3'' is an
adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Legend Entertainment, and published by Accolade in 1996.
The story takes place after the events of ''
Star Control II'' when the player must travel deeper into the galaxy to investigate the mysterious collapse of hyperspace.
Several game systems from ''Star Control II'' are changed.
Hyperspace navigation is replaced with instant fast travel, and planet landing is replaced with a colony system inspired by the original ''Star Control''.
Accolade hired Legend Entertainment to develop the game after original creators
Paul Reiche III and
Fred Ford decided to pursue other projects.
Though the game was considered a critical and commercial success upon release, it would receive unfavourable comparisons to ''Star Control II,'' with some fans regarding it as
non-canonical
The adjective canonical is applied in many contexts to mean 'according to the canon' the standard, rule or primary source that is accepted as authoritative for the body of knowledge or literature in that context. In mathematics, ''canonical exampl ...
''.
''
Cancelled ''Star Control 4''
In January 1998, Accolade announced that they were developing ''Star Control 4''.
Also known as ''StarCon'', it was designed as a 3D space combat game. By this time, Electronic Arts had agreed to become the distributor for all games developed by Accolade. Accolade producer George MacDonald announced that "we want to move away from the adventure element and concentrate on what it seems the players really want – action!"
Though heavier on combat than previous titles, players would still have the opportunity to fly to planets and communicate with different aliens. The team also created a Star Control History Compendium, to help them resolve storylines from the previous games.
In a playable
alpha
Alpha (uppercase , lowercase ) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter ''aleph'' , whose name comes from the West Semitic word for ' ...
version of the game, players could control a fleet carrier, with the ability to launch a fighter that could be controlled by either the same player or a second player. The game was later announced for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
home console with plans for release in 1999, featuring a 40-hour variable storyline, and both competitive and co-operative multiplayer.
Electronic Arts and Accolade promoted the choice of playing as "one of two alliances (Hyperium or Crux)", with the option of operating a fighter, carrier, or turrets. Another publication described the ability to select from three different alien factions, with different missions that impact the storyline, and the ability to destroy entire planets.
Development on the game was halted at the end of 1998. Not satisfied with the game's progress, Accolade put the project on hold with intentions to re-evaluate their plans for the ''Star Control'' license. In 1999, Accolade was acquired by
Infogrames SA for $50 million, as one of many corporate restructurings that eventually led to Infogrames merging with
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
and re-branding under a revived Atari brand.
''Star Control 3'' became the last official installment of the series.
''The Ur-Quan Masters''
By the early 2000s, Accolade's copyright license for ''Star Control'' expired, triggered by a contractual clause when the games were no longer generating royalties.
As the games were no longer available for sale, Reiche and Ford wanted to keep their work in the public eye, to maintain an audience for a potential sequel.
Reiche and Ford still owned the copyrights in ''Star Control'' and its sequel ''Star Control II'', but they could not successfully purchase the ''Star Control''
trademark
A trademark (also written trade mark or trade-mark) is a form of intellectual property that consists of a word, phrase, symbol, design, or a combination that identifies a Good (economics and accounting), product or Service (economics), service f ...
from Accolade, leading them to consider a new title for a potential follow-up.''
''
This led them to remake ''Star Control II'' as ''
The Ur-Quan Masters'',
which they released in 2002 as a free download under an
open source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
copyright license.
The official free release is maintained by an active fan community.
''Free Stars: Children of Infinity''
On October 24, 2023,
Pistol Shrimp Games developers, consisting of
Fred Ford,
Paul Reiche III,
Ken Ford and
Dan Gerstein, announced the new name of the sequel, ''
Free Stars: Children of Infinity'', and launched its correspondin
website A Kickstarter campaign was launched on April 16, 2024 to further the game development of the sequel. Within 3 hours, they met their initial $100,000 USD goal.
The planned date for the release of the game is August 2025. The fans started to call the game "the real ''Star Control 3''" due to its creation by Reiche and Ford.
Aftermath
Fans continued to demand a new ''Star Control'' game well into the 2000s. Reiche and Ford expressed interest in creating either an updated ''Star Control II'' or an alternate ''Star Control 3'', particularly if they found the right
publisher
Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
. During this time, thousands of fans started a petition in hopes of inspiring a sequel.
Toys for Bob
Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
producer Alex Ness responded in April 2006 with an article on the company website, stating that "if enough of you people out there send me emails requesting that Toys For Bob do a legitimate sequel to ''Star Control 2'', I'll be able to show them to
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing". In the months that followed, Ness announced the petition's impact, reporting that "there did honestly seem to be some real live interest on
ctivision'spart. At least on the prototype and concept-test level. This is something we may in fact get to do when we finish our current game". In a 2011 interview about their next game ''
Skylanders: Spyro's Adventure'', Reiche declared that they will one day make the real sequel.
Intellectual property split
By the early 2000s, the ''Star Control'' trademark was held by
Infogrames Entertainment.
''Star Control'' publisher Accolade had sold their company to Infogrames in 1999, who merged with
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
and re-branded under the Atari name in 2003.
In September 2007, Atari released an online
Flash
Flash, flashes, or FLASH may refer to:
Arts, entertainment, and media
Fictional aliases
* The Flash, several DC Comics superheroes with super speed:
** Flash (Jay Garrick)
** Barry Allen
** Wally West, the first Kid Flash and third adult Flash ...
game with the name ''Star Control'', created by
independent game developer
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
Iocaine Studios. Atari ordered the game to be delivered in just four days, which Iocaine produced in two days. Also in September, Atari applied to renew the ''Star Control'' trademark with the
United States Patent and Trademark Office
The United States Patent and Trademark Office (USPTO) is an List of federal agencies in the United States, agency in the United States Department of Commerce, U.S. Department of Commerce that serves as the national patent office and trademark ...
, citing images of Iocaine's flash game to demonstrate their
declaration of use in commerce.
Atari declared
bankruptcy
Bankruptcy is a legal process through which people or other entities who cannot repay debts to creditors may seek relief from some or all of their debts. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the deb ...
in 2013, and their assets were
listed for auction. When
Stardock
Stardock Corporation is an American software development Company (law), company founded in 1991 and incorporation (business), incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch t ...
became the top bidder for Atari's ''Star Control'' assets, Paul Reiche indicated that he still owned the copyrighted materials from the first two ''Star Control'' games, which implied that Stardock must have purchased the ''Star Control'' trademark and the copyright in any original elements of ''Star Control 3''. Stardock confirmed this
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
split soon after. As Stardock began developing their
new ''Star Control'' game, they re-iterated that they did not acquire the copyright to the first two games, and that they would need a license from Reiche and Ford to use their content and lore.
Reiche and Ford echoed this understanding in their 2015
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
interview, stating that Stardock's game would use the ''Star Control'' trademark only.
After a lawsuit, the parties agreed on the same separation of rights, with Stardock using the ''Star Control'' name, and Reiche and Ford announcing a sequel to ''The Ur-Quan Masters'' after a
mandated quiet period.
Notes and references
{{Toys for Bob, state=collapsed
1990 video games
Accolade, Inc. games
Amiga games
Amstrad CPC games
Commodore 64 games
DOS games
Video games about extraterrestrial life
Games commercially released with DOSBox
MacOS games
MegaTech Hyper Game awards winners
Multidirectional shooters
Multiplayer and single-player video games
Sega Genesis games
Space combat simulators
Space opera video games
Toys for Bob games
Video games developed in the United States
ZX Spectrum games