Star Ace
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''Star Ace'' is a science fiction role-playing game published by
Pacesetter Ltd Pacesetter Ltd was a game company based in Delavan, Wisconsin, founded in 1984. Company founders included CEO John Rickets, and Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan ...
in 1984 in which players take on the roles of rebel pilots fighting against an evil empire.


Description

''Star Ace'' is a science-fiction system in which players create rookie pilot characters. Characters increase their skills (and notoriety), and increase their standing from Rookie eventually to Ace. The rules are simple; most actions are resolved by checking against a single multi-purpose table. Player characters are Star Aces, interstellar outlaws who oppose the Empire. The game includes a rulebook (64 pages), a campaign setting, the "Wilderness Briefing Manual" (32 pages), an introductory scenario "Deuces Wild" (16 pages), a star map, and counters. The game is compatible with ''
Chill In computing, CHILL (an acronym for CCITT High Level Language) is a procedural programming language designed for use in telecommunication switches (the hardware used inside telephone exchanges). The language is still used for legacy systems ...
'' and ''
Timemaster ''Timemaster'' is a role-playing game centered on traveling through time and alternate dimensions, published by Pacesetter Ltd in 1984. Players take on the role of Time Corps agents who fix deviations in the timeline of the game. The primary an ...
''.


Publication history

''Star Ace'' was designed by Mark Acres and Gali Sanchez, and was published by Pacesetter Ltd in 1984 as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
that included a 64-page book, a 32-page book, and a 16-page book, a large color map, a cardstock counter sheet, and dice. ''
Chill In computing, CHILL (an acronym for CCITT High Level Language) is a procedural programming language designed for use in telecommunication switches (the hardware used inside telephone exchanges). The language is still used for legacy systems ...
'', ''
Timemaster ''Timemaster'' is a role-playing game centered on traveling through time and alternate dimensions, published by Pacesetter Ltd in 1984. Players take on the role of Time Corps agents who fix deviations in the timeline of the game. The primary an ...
'', and ''Star Ace'' were all built around the same house system and were all released by Pacesetter within a year.


Game supplements and adventures

*''Campaign Master's Screen with Ace in the Hole'' (1984) *'' Goodbye, Kankee'' (1984) *''Aliens'' (1985) *''First Strike on Paradise'' (1985) *''The Gemini Conspiracy'' (1985) *''Lightspeed Raid'' (1985)


Reception

In Issue 67 of ''
White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'' (July 1985),
Marcus L. Rowland Marcus L. Rowland (born 1953) is an English author in the field of role-playing games, particularly games with Victorian era content. Biography Marcus Rowland owned a copy of the original boxed set of ''Dungeons & Dragons'' as early as 1977, th ...
didn't like the game, commenting, "All in al1, a dull and uninspiring game and I think that Pacesetter should have tried to develop something completely new, rather than re-hashing old themes and producing a disappointing result." Rowland concluded by giving the game a poor rating of 5 out of 10. In Issue 75 of ''
Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' (July-August 1985),
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
gave a positive review, saying, "if I could buy just one Pacesetter game – and maybe even just one science fiction game – ''Star Ace'' would be the one. It's flawed, but utterly charming – a 'Golly-gosh gee-whiz, Captain Terrific!' sort of game. and what the heck, you'll hear the sound of lasers roaring through the vacuum of outer space as flaming engines propel you at speeds far greater than that of light. So it ain't science." Spector commented that In his 1990 book ''
The Complete Guide to Role-Playing Games ''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete G ...
'', game critic
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
was not impressed by the complete lack of science in the game, saying, "''Star Ace'' is a toddler's-eye view of science fiction, where common sense is about as relevant as it is in ''
Alice in Wonderland ''Alice's Adventures in Wonderland'' (also known as ''Alice in Wonderland'') is an 1865 English Children's literature, children's novel by Lewis Carroll, a mathematics university don, don at the University of Oxford. It details the story of a ...
''. While swashbuckling adventurers and drooling green monsters abound, the laws of physics are nowhere in sight." Swan found the rules easy to learn, "but not particularly conducive to role-playing, because PCs advance more quickly as a result of violent encounters than from interacting with other characters." Swan concluded by giving this game a poor rating of only 2 out of 4. In his 1991 book ''Heroic Worlds'',
Lawrence Schick Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay ...
suggested that the game was greatly inspired by the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' movies. and described it as "heavy on the fiction (dramatic role-playing) and light on the science."


References


External links

*{{cite web, url=http://www.rpg.net/reviews/archive/9/9638.phtml, title=RPGnet: Review of ''Star Ace'', access-date=2007-07-24 Pacesetter games Role-playing games introduced in 1984 Science fiction role-playing games