Spindizzy Worlds
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''Spindizzy Worlds'' is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, released on the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
in 1990. It was later released on the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in 1992 and the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in 1993 by Ascii Entertainment and on the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
and the
NEC PC-9801 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
in 1992 by
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
as Spindizzy II. The game is a sequel to the 1986 video game '' Spindizzy''. Like its predecessor it uses an isometric view, and the player controls a
spinning top A spinning top, or simply a top, is a toy with a squat body and a sharp point at the bottom, designed to be rotation, spun on its vertical Axis of rotation, axis, balancing on the tip due to the gyroscopic effect. Once set in motion, a top will ...
-like robotic device named GERALD, a Geographical Environmental Reconnaissance And LandMapping Device, that is tasked with exploring and mapping a star system before it is destroyed.


Plot

Eons ago, stellar matter was blown up into several pieces following the eruption of the belly of the Sun. One of those flaming parts moved at extremely fast speed towards a
planetary system A planetary system is a set of gravity, gravitationally bound non-stellar Astronomical object, bodies in or out of orbit around a star or star system. Generally speaking, systems with one or more planets constitute a planetary system, although ...
, the Beta Twirlinus. A collision occurred, leading to what was left of the stellar piece as well as two clusters. One cluster had 23 planets, the other seven. The planets were found by astronomers in the 23rd century and are known as the Spindizzy Worlds. They had unnaturally fast orbiting speeds, as well as odd inhabits, geographic formats, and very high energy stores; since the planets were found, change climates and an increase in natural disasters in planets of the Solar System were explained by a odd connection between the Solar System and the Spindizzy Worlds. In the 24th century, the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Sola ...
planets are nearly out of energy. Earth's League of Nations, Mars' Federated Martian Colonies, and the United Moons of Jupiter send the unnamed player character to the Spindizzy Worlds to obtain jewels with lots of energies in them. Throughout the game's 15 stages, the player traverses inside a GERALD (Geo-Graphic Environmental Reconnaissance and Landmapping Device), which spins rapidly to counteract the planets' fast rotations. GERALD runs on energy, meaning jewels must be collected to keep the machine running.


Gameplay

GERALD has limited controls only being able to move around with the use of braking and accelerating; there is no jumping, attacking or other actions. The player must guide the device through several levels. There are many hazards, enemies, and puzzles based on finding and pressing switches in the correct order, navigating thin pathways without falling off, and finding all gems dotted about a section. GERALD cannot jump on its own, but can reach higher platforms and traverse large gaps by accelerating and jumping over slopes or ramps, or using moving platforms, warps or platforms that make it bounce. GERALD's
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
, called fuel, is full at the beginning of each level and it depletes slowly over time especially with quick movements. Falling from a height onto a surface, falling off the bottom of a stage, or contact with enemies and hazards also takes away health, but it is replenished in small amounts after finishing a section of a stage and by collecting gems that are found around most levels. Some levels contain enemies, but they only hinder the player's progress and do not have to be defeated to progress and can be avoided. The stages can be viewed from four different camera views at 90° angle rotation from each other and the player has manual control over the camera view; views of objects and paths may be obscured behind other platforms in some views, and easier seen in others. To start, the level select screen has two ''clusters'' or
star systems A star system or stellar system is a small number of stars that orbit each other, bound by gravitational attraction. It may sometimes be used to refer to a single star. A large group of stars bound by gravitation is generally called a ''st ...
, ''Easy'' and ''Hard'', named ''Easydizzy'' and ''Spindizzy'' in the SNES version. The harder system contains more complex levels and a higher number of levels than the easier system. In both clusters, planets represent levels, and although the player has a choice of which to level to play, the easier outer planets must be completed before the harder inner planets can be selected. The central star is the final stage and can only be selected after all the others are beaten. The levels are all individually named and may have a distinct visual or gameplay style. In the SNES version, once a level has been completed, the planet will explode and the level cannot be revisited; the player is then given a password.


Reception

The game was ranked the 13th best game of all time by ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was publi ...
''. Nintendo Magazine System gave the game an overall score of 90/100 stating “An excellent update of a genuine classic, and a long-lasting game that stands head and shoulders above any other SNES puzzlers.” Super Gamer reviewed the SNES version and gave an overall score of 89% stating: "A massive and very tough test of joypad reactions and brains which you'll love or hate." In 1995, Total! ranked the game 90th on their Top 100 SNES Games stating: "Based on the old classic Marble Madness this takes the whole concept much further."


References

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External links


''Spindizzy Worlds''
at
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1990 video games Activision games Amiga games Arsys Software games Atari ST games Marble video games NEC PC-9801 games Puzzle video games Single-player video games Super Nintendo Entertainment System games Video games developed in the United Kingdom Video games with isometric graphics X68000 games