Spindizzy
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''Spindizzy'' is a 1986
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
video game published by
Electric Dreams Software Electric Dreams Software was a UK-based video game publisher established in 1985 by Activision and run by Rod Cousens and Paul Cooper formerly of Quicksilva . The company published video games for the ZX Spectrum, Commodore 64, Amstrad CPC and th ...
, who released it on several
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
home computer systems. Combining
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
and
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
elements, the game features a series of landscapes consisting of ramps and corridors suspended in a three-dimensional space. The player must navigate a transforming probe through the landscapes within a time limit. Development was headed by Paul Shirley, who drew inspiration from
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and Video game publisher, publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a seri ...
games that feature an isometric projection. He approached the design as a mixture of an adventure game and a puzzle game, feeling that the ball rolling mechanic allowed for creative puzzles. Electric Dreams partnered with Activision to publish ''Spindizzy'' in the United States. However, Shirley eventually severed the contract due to late royalty payments and disagreements over Activision's business practices. The game was successful in the United Kingdom and was well received by contemporary video game press. Reviewers praised its visuals and design but criticized its audio. Similarities were drawn to ''
Marble Madness ''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
'', which was released in arcades two years earlier and on home platforms in 1986. Years after ''Spindizzy''s release, publications continued to praise it in respective reviews. The game was followed by a 1990 sequel titled '' Spindizzy Worlds''.


Gameplay

''Spindizzy'' is an
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
and
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
played from an isometric perspective. Players can view the playing field from four angles, and rotate between them. The game takes place in a fictional landscape of interconnected stages suspended in a dimensional space.The player controls a probe called a Gyroscopic Environmental Reconnaissance And Land-Mapping Device (GERALD), via keyboard commands or a joystick. The craft is able to transform between three configurations: a ball, an inverted
square pyramid In geometry, a square pyramid is a Pyramid (geometry), pyramid with a square base and four triangles, having a total of five faces. If the Apex (geometry), apex of the pyramid is directly above the center of the square, it is a ''right square p ...
, and a
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
, although the difference between each configuration is only visual. Players navigate the probe through the stages to explore the world within a time limit. The time limit can be extended by collecting power jewels scattered through the world and is decreased by falling off a stage. Stages feature ramps, corridors, and other obstacles that hinder the player from quickly traversing them. The game ends when time expires or the world is completely explored.


Development and release

''Spindizzy'' was developed by Paul Shirley of British video game developer
Electric Dreams Software Electric Dreams Software was a UK-based video game publisher established in 1985 by Activision and run by Rod Cousens and Paul Cooper formerly of Quicksilva . The company published video games for the ZX Spectrum, Commodore 64, Amstrad CPC and th ...
. He was primarily inspired by
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and Video game publisher, publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a seri ...
games that feature an
isometric projection Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
. While he has noted the similarities to the 1984 arcade game ''
Marble Madness ''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
'' from Atari, Shirley has stated that he had ''Spindizzy''s isometric engine operational before he had ever seen Atari's game; although he acknowledges others' skepticism. Rather than create an action game where the player rolls around a ball, Shirley approached the design as an "adventure/puzzle" game because he felt the "rollaround concept" affords a great deal of freedom when creating puzzles for the player. He developed an interpreted script to generate the game's levels. The script allowed him to design more than 380 stages using 11 KB of storage, a feat he considered personally satisfying. The game was originally released for the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
to
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Atari 8-bit computers, Commodore 64 and ZX Spectrum computers. Copies of ''Spindizzy'' were promoted as contest prizes in ''Your Sinclair'' and ''Computer and Video Games'' magazines upon its release. American video game company
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
published the game in the United States as part of its "Electric Dreams" series. However, Activision's opaque business practices with Shirley left him excluded from activities and decisions related to ''Spindizzy''; for example, he was unaware of the Apple port's existence until the mid-1990s. ''Spindizzy'' was later re-released as part of an Activision compilation. The company sold ''Spindizzy''s compilation rights not long after obtaining them, which reduced the amount of royalties to Shirley and Electric Dreams. Shirley eventually severed the contract with Activision, citing late royalty payments among other actions he disagreed with.


Reception

Shirley described the game's marketing life as short and attributed that to Activision's business practices. James Hague of Dadgum Games commented that ''Spindizzy'' could have been an "all-time classic" had it received a proper marketing campaign. Despite this, the game sold well in the United Kingdom, reaching the number one position in the Amstrad charts in March 1986. The Commodore and Spectrum versions also appeared on their respective platforms' Top 10 charts on their release several weeks later, taking the game to the number 2 position in the all formats chart. The game was well received by video game journalists upon its release. The ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' and ''Crash'' magazines awarded ''Spindizzy'' their respective recommended distinctions, a Gold Medal and Crash Smash. Tony Hetherington of ''
Computer Gamer Argus Press was a British publishing company. It was acquired by British Electric Traction (BET) in 1966, and became the publishing arm of that company. It was the subject of one of the most hotly contested management buyouts of the 1980s when ...
'' listed it as one of the essential Spectrum titles of 1986. Reviewers drew comparisons to ''Marble Madness'', which was ported to home platforms the same year. Roberts called ''Spindizzy'' the "best 'marble' game yet", and
Charles Ardai Charles Ardai is an American businessman, and writer of crime fiction and mysteries. He is co-founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He was also an early employee of D. E. Shaw & Co. and a managing di ...
of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' called it "a thoroughly enjoyable game" superior to ''Marble Madness''. South described ''Spindizzy'' as the "closest thing yet to ''Marble Madness''" on the ZX Spectrum, while Liddon said that any similarities to ''Marble Madness'' were coincidental. Many publications commented that the game was obviously inspired by ''Marble Madness''. Praise from reviewers focused on the game's visuals and design, while criticism focused on the audio. Three of ''Zzap!64''s reviewers—
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advert ...
,
Gary Liddon Rockstar Dundee Limited (formerly Ruffian Games Limited) is a British video game developer and a studio of Rockstar Games based in Dundee. The studio is best known for developing '' Crackdown 2''. Gary Liddon, Billy Thomson, and Gareth Noyce ...
, and
Gary Penn Gary Penn is a former British games reviewer who wrote for ''Zzap!64'' in the 1980s and is a video game industry veteran. He later was editor of '' The One'' from 1988 to 1990 and was Creative Director at DMA Design where he supervised the relea ...
—called the graphics "amazing", well-executed, and "varied"; but they described the audio as sparse. Rignall and Penn complimented the challenging gameplay and commented that its addictiveness outweighed any frustration experienced while playing. The three summarized by urging readers to purchase the game. ''Computer Gamer'' reviewer Mike Roberts praised ''Spindizzy''s gameplay, but mentioned that the screen's orientation can require a period of adjustment, particularly when using a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
. ''Crash''s reviewer called ''Spindizzy'' "one of the most addictive" ZX Spectrum games, noting its innovative use of shape changing, multiple view angles, and speed control. The audio was seen as lacking compared to the rest of the game, but was still described as good. Phil South of ''Your Sinclair'' gave the game high marks for graphics, playability, value for money, and addictiveness. He praised the ability to change viewpoints and the realistic movements of the character sprite. He also lauded the speed and quality of the graphics. ''
Info Info is shorthand for "information Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpr ...
'' magazine's three reviewers—Benn Dunnington, Mark Brown, and Tom Malcolm—recommended the Commodore 64 version as "a hot little number with much of the appeal of ''Marble Madness''" but better. Roy Wagner reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', stating that ''Spindizzy'' "has a lot to offer and is an excellent value." The title has received a positive retrospective reception years after its release as well. In 1993, ''
Commodore Force {{Infobox magazine, , based = Ludlow, Shropshire , editor = Steve Shields James Price , image_file = File:Commodore_Force_Issue_12_November_1993_Issue_Cover.jpg , image_caption = November 1993 cover , frequency = M ...
'' ranked the game number ten on its list of the top 100 Commodore 64 games. More than a decade later, reviews still praised the game.
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editor Ryan Glover called ''Spindizzy'' an "innovative puzzler" that prompts players to fully explore it. Saying that the game successfully mixed infuriating moments with brilliant design, Darran Jones of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' called ''Spindizzy'' a "timeless classic". The magazine rated ''Spindizzy'' the second best game with an isometric perspective, citing its presentation and stage designs. Over 25 years after its release, ''Retro Gamer'' staff called the game "intensely devious and addictive", adding that "''Spindizzy''s only enemy was yourself". Tony Mott included the game in the book ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
''. He praised the "witty scenario" and described ''Spindizzy'' as "more austere and cerebral than ''Marble Madness''".


Legacy

''Spindizzy''s isometric design partially inspired Glenn Corpes during the development of the 1989 title '' Populous''. Fascinated by the isometric graphics popular on 8-bit machines in the mid-1980s, Corpes considered ''Spindizzy'' his favorite game with this visual style. Drawing inspiration from the game's ramps and sloping hills that connected remote plains, he created an isometric level builder that he could manipulate. Activision released a sequel titled '' Spindizzy Worlds'' for
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
computers in 1990. The game features similar gameplay with improved graphics and larger playing fields. It was later ported to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
by
ASCII ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
, which Shirley disapproved of and considered a "disaster". He took legal action over the span of several years to obtain royalty information and payments.


See also

*''
Gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
'': A 1985 video game with similar design and gameplay *''
Bobby Bearing ''Bobby Bearing'' is an isometric action-adventure game released by The Edge in 1986 for the ZX Spectrum. It was ported to the Amstrad CPC and Commodore 64 by Trevor Inns. Plot Bobby and his family are ball bearings who live in Technofear, "a l ...
'': A 1986 video game with similar design and gameplay


References

{{good article 1986 video games Activision games Amstrad CPC games Apple II games Atari 8-bit computer games Commodore 64 games Crash Smash! award winners Marble video games Puzzle video games Single-player video games Video games developed in the United Kingdom Video games with isometric graphics Loriciel games ZX Spectrum games Electric Dreams Software games