''Spellfire: Master the Magic'' is an out-of-print
collectible card game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
(CCG) created by
TSR, Inc.
TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
and based on their popular ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''
role playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
.
The game appeared first in April 1994, shortly after the introduction of ''
Magic: The Gathering'', in the wake of the success enjoyed by trading card games.
It was the second CCG to be released, preceding
Wizards of the Coast
Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
's second CCG ''
Jyhad'' by two months.
More than one dozen expansions for the game were released, and the final expansion was released in October 1997.
History
After the successful launch of Wizards of the Coast's ''Magic: The Gathering'' card game in 1993,
TSR entered the fledgling CCG market with their take on a fantasy-themed card game in June 1994. ''Spellfire'' was designed by
Steve Winter
Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast.
Early life
Winter ...
,
Jim Ward,
Dave Cook, and
Tim Brown Timothy, Timmy, or Tim Brown may refer to:
Music
* Timothy Brown (bassist) (born 1969), bassist for the band The Boo Radleys
* Timothy Brown (conductor) (born 1946), English choral conductor
* Timothy Brown (hornist), English hornist
Sports Gridir ...
.
''Spellfire'' used characters, locations, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's ''Dungeons & Dragons'' gaming worlds. However, it faced criticism immediately after release. One concern was TSR's use of artwork on ''Spellfire'' cards that had already been used on TSR's products like ''AD&D'' and ''Dragon'' Magazine.
Another source of debate was ''Spellfires use of completely different game mechanics.
Editions
The first release had a selection of 400 cards, which included cards based on the
Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
,
Dark Sun
''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
, and
Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
settings.
The basic set was packaged as a double deck (55 cards per deck), with three different levels of rarity (Common, Uncommon, and Rare), and
booster packs
In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a ...
were also sold which contained 25 more cards that were not available in the basic set.
The second edition
starter pack fixed some misprints and replaced 20 first edition cards with 20 different chase cards. The artwork for the new chase cards consisted mostly of photos with fantasy-related artifacts or people in costume. The rest of this set remained identical to the first edition. The ''
Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a '' pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land piece ...
'', ''
Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
'', and ''
Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
'' booster series were released soon after the second edition. These were well received by players.
The third edition starter made some significant changes by adding powers to cards that previously had none, without changing the names and artwork. There were also significant rules corrections and updates. The ''Artifacts'', ''Powers'', ''
Underdark
The Underdark is a fictional setting which has appeared in '' Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subter ...
'', ''Runes & Ruins'',
and ''
Birthright
Birthright is the concept of things being due to a person upon or by fact of their birth, or due to the order of their birth. These may include rights of citizenship based on the place where the person was born or the citizenship of their paren ...
'' booster series added many new dimensions to the game.
The fourth edition came in a red and black double-pack, and featured 520 cards pulled from each expansion set as well as the mainline set, with more than 200 new designs.
Some cards that were not updated for the 3rd edition were changed with this release.
The red box in this twin-deck pack included a 55-card deck that can be played as-is, while the black box included a set of revised rules and a booster pack of 12 cards from the ''Draconomicon'' expansion.
By the time the fourth edition starter pack made its debut, the future of TSR was uncertain, leading to production problems. Three more booster series, ''Draconomicon'', ''Nightstalkers'', and ''Dungeons'', were released. Though they all sold out immediately, these sets were produced in small quantities. Shortly thereafter, Wizards of the Coast bought out TSR.
Before it was discontinued, ''Spellfire'' was released in six languages (English, Spanish, Portuguese, Italian, German, and French) and four editions, as well as having eleven expansions or "booster sets". Several years after Wizards of the Coast acquired TSR, they announced that they would be re-releasing ''Spellfire'', but the project was canceled.
Gameplay
''Spellfire'' allowed for any number of players without a need for any rule changes.
The players win by getting six Realms cards into play, and are able to play one each turn.
Players can play one Holdings cards onto each Realm to add special qualities that help defend it from attack.
Players use cards for Heroes, Wizards, Clerics, Monsters, Spells, Magic Items, Artifacts, Allies and Events to defend realms and also to attack the realms of other players.
After a successful attack on a realm, it is considered razed and the Realm card is turned face down, and can only be restored through the use of other cards.
Realms - Realms represent kingdoms, cities, and empires from the AD&D worlds that have sided with the player in question. The game can be won only by playing realms. It is common for a player's opponents to attack his realms or to destroy them by other means, such as spells or events. Realms are played in a pyramid-shaped formation and must be played from front to back; i.e., the first realm played goes at the top (or point) of the pyramid, the next two go in the spaces below that (left then right), and the last three go in the spaces below that. These spaces are typically labeled by letter, with the first space "A" and the last "F". In other words, the formation looks like this:
A
B C
D E F
Champions - During his turn, a player may play champions into his "pool." He may also outfit them with magic items and artifacts. Champions are probably the most important cards in the game, as they are used to attack and defend realms. The types of champions in the original game were
hero
A hero (feminine: heroine) is a real person or fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or Physical strength, strength. The original hero type of classical epics did such thin ...
es,
monster
A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes Anxiety, terror ...
s,
cleric
Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
s, and
wizards; later,
psionicists,
regent
In a monarchy, a regent () is a person appointed to govern a state because the actual monarch is a minor, absent, incapacitated or unable to discharge their powers and duties, or the throne is vacant and a new monarch has not yet been dete ...
s, and
thieves
Theft (, cognate to ) is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal short ...
were added.
If the player at any time had no realms, razed or unrazed, in his formation, all of the cards in his pool would be discarded at the end of his turn.
Reception
Joel Halfwassen reviewed ''Spellfire'' in ''
White Wolf
The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #47 (Sept., 1994), rating it a 2 out of 5 and stated that "Overall, TSR has flopped with this one. ''Spellfire'' is a game that's good for 30 minutes to an hour, longer if played by followers of ''D&D''. After that the game loses its appeal."
Scott Haring
Scott D. Haring is an American game designer who has worked primarily on role-playing games.
Career
Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the compa ...
reviewed ''Spellfire'' for ''
Pyramid
A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'' #9, published in October 1994.
Haring felt that the game was going to be "just the first of what is sure to be a long line of games trying to take advantage of the market that ''Magic'' opened", but found that he was "pleasantly surprised by ''Spellfire''".
He called the game "quite good", and said that the lack of original art was tempered by TSR's twenty years of art archives.
In 1995, ''Tomart's'' remarked that ''Spellfire'' was released with card backs that weren't identical between editions. For instance, "First Edition" and "Second Edition" had their names on their own respective card backs, noting these markings indicated the first ''appearance'' of the card rather than the set it was sold with. According to the authors, the cards looked "innocent" but made it "easier to cheat" because they were essentially "marked cards".
Chris Baylis reviewed some of the game's expansion sets for ''Arcane'' magazine, beginning with the ''Underdark'' booster pack, rating it a 7 out of 10 overall.
He found that virtually half of the 100-card set was accounted for by its main deck-building features, namely the high-level clerics, the surplus of clerical spells, a heavy influence of powerful monsters, and the underground Realms. He felt that these cards "go a long way towards redressing the balance upset by ''Powers'' (set six), which made Psionicists almost insurmountable".
Baylis reviewed the ''Runes & Ruins'' expansion set, rating it a 6 out of 10 overall.
Baylis comments that "The most interesting cards of the set are the unarmed combat holds, kicks and punches, presented in a very unusual oil painting form and carrying a clenched fist symbol not yet in the rulebook."
Baylis reviewed the ''Birthright'' booster pack, rating it a 5 out of 10 overall.
Baylis concluded his review by saying: "Overall the ''Birthright'' expansion is of very little interest to anyone other than card collectors, with only one of the 100 cards immediately springing to mind for possible consideration as an addition to my personal gaming deck."
Baylis reviewed the ''Draconomicon'' booster pack, rating it a 7 out of 10 overall.
He noted that this expansion was mostly researched from the ''
Draconomicon
The ''Draconomicon'' is the title for several optional sourcebooks for the ''Dungeons & Dragons'' role-playing game, providing supplementary game mechanics for dragons specifically. Different ''Draconomicon'' books have been issued for the 2nd, ...
'' handbook from TSR: "As you would expect with spellcasting Wyrms, it is accented towards magic, though the set is also bolstered by events and allies that are associated with Dragons and dragonkind."
Chris Baylis reviewed the fourth edition of ''Spellfire'' for the British magazine ''Arcane'', rating it a 6 out of 10 overall.
He found the pack "striking", considering the fourth edition to have "the instant eye appeal that none of its predecessors could muster."
He concluded by saying: ''Spellfire'' will never seriously rival ''Magic'', but it does provide light, sometimes intense entertainment at a reasonable price, and when you come down to it, that is surely the essence of games playing."
Chris Baylis reviewed ''Night Stalkers'' for ''
Arcane
Arcane may refer to:
Comics and literature
* Anton Arcane, a DC Comics character
* Arcane Jill Watson, a fictional character in ''The Hitchhiker's Guide to the Galaxy'' franchise
* Arcane literature, fictional literature in the Cthulhu Mythos
...
'' magazine, rating it an 8 out of 10 overall, and stated that "these photographs do a good job of showing that ''Spellfire'' is just a game that isn't meant to be taken too seriously."
Reviews
*''
Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games.
Publication history
Shadis was conceived and started by Jolly Blackburn as an inde ...
''
References
Further reading
*
*
*
External links
Spellfire at CCGTrader.co.ukSpellfire Community SiteWorld of SPELLFIRE
{{Dungeons & Dragons franchise media
Card games introduced in 1994
Discontinued collectible card games
Products and services discontinued in 1997
TSR, Inc. games