Spellcasting 101
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''Spellcasting 101: Sorcerers Get All the Girls'' is a 1990
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
. It was the first installment of the '' Spellcasting'' series created by Steve Meretzky during his time at
Legend Entertainment Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fic ...
. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, and meeting beautiful women.


Story

The game takes place in a fictional world called Peloria, which appears like a modern society; however, magic has the place of science. Peloria is mostly occupied by the Fizzbuttle Ocean with islands where the player travels throughout the game. The
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
is Ernie Eaglebeak, a teenager just out of high school living in the town of Port Gecko, pining for his sexy neighbour Lola Tigerbelly and struggling in a seriously bad relationship with his stepfather, Joey Rottenwood. A break-through in his miserable life comes when he gets accepted by the Sorcerer University, a prestigious university of magic. After a dashing escape from Rottenwood's custody, Ernie makes his way to SU and enrolls as a freshman. The player learns magic, explores the university, reads the (rapidly deteriorating quality of) student newspaper, and can watch the University's (comedically
pseudoscientific Pseudoscience consists of statements, beliefs, or practices that claim to be both scientific and factual but are incompatible with the scientific method. Pseudoscience is often characterized by contradictory, exaggerated or unfalsifiable cl ...
) lectures which provide some backstory concerning the mythology of Peloria. In the meantime, Ernie is interested to know females such as the university president's daughter Gretchen Snowbunny or Hillary, the young wife of his ancient advisor Otto Tickingclock. Suddenly SU gets attacked by mysterious foes who kidnap Tickingclock and take away the Sorcerer's Appliance, a powerful magical device which could become extremely dangerous in inappropriate hands. Ernie has to recover the device. Equipped with his spell book and a magical guided surfboard, Ernie sets out on a mission to several islands on the Fizzbuttle Ocean in search for items that will aid him in getting into the sinister Fort Blackwand. And everywhere on the way he finds places where the Great Attachments required by the Sorcerer's Appliance to operate used to be located, but are gone now. The islands visited are: *The Island of Lost Soles where the player restores the cursed souls of its inhabitants, *The Island Where Time Runs Backwards where he has to work hard to avoid destroying the universe with a temporal paradox *The Island of Horny Women to find out that there is such a thing as too much female attention *The Restaurant at the End of the Ocean where he witnesses the six stages of a life of a restaurant and *The Island of the Gods to find out that goddesses need love too. The player can learn spells and obtain items during his quest until Ernie can take on the challenge of the fort and confront the mastermind behind the theft of the Sorcerer's Appliance, who turns out to be Joey Rottenwood, his own stepfather. In a climactic final showdown Ernie manages to shut down the Appliance's self-destruct system by burying it, along with Rottenwood, under a pile of whale dung, and frees all the prisoners, including his presumed-dead real father. At the epilogue, everybody returns to the University, where Ernie gets scolded for irresponsibility, given a hefty bill and abandoned by Lola, but he still gets to advance a year.


Technical details

''Spellcasting 101'' is a
text adventure game Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
. However, much like all other games of this sort produced by
Legend A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the ...
it runs in graphics mode (up to EGA) and takes advantage of certain EGA capabilities. While the traditional type-your-command approach is still possible, one can also assemble commands from words displayed in lists on the screen by clicking on them with the mouse; second, a graphical representation of the present location is also displayed on the screen and certain operations can be performed by clicking on different parts of the image as well. Finally, a compass rose is visible on the screen at all times, which in addition to enabling movement by clicking on it shows valid movement directions for the present location. Unlike many text adventure games, ''Spellcasting 101'' uses sound - with sound card support for music and sound effects played over the internal speaker using the RealSound technology.


Sexual content

Similar to the famous earlier risqué work of Meretzky, ''
Leather Goddesses of Phobos ''Leather Goddesses of Phobos'' is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Mac (computer), Mac, Atari 8-bit computers, Atari ...
'', ''Spellcasting 101'' offers two gameplay modes of differing levels of sexual content. In the default, "nice" mode, the women Ernie encounters have to be satisfied by such means as entertaining them, performing chores and so on, whereas in the "naughty" mode, such situations are resolved by sexual intercourse; the latter also replaces some of the images displayed by the game with more graphic (albeit not pornographic) versions. Some of the sexual content is also present in "nice" mode and sometimes is important to gameplay. For example, at one point of the game, in preparation of a party, Ernie receives a spell from a fellow student whose purpose is to increase bust size, and promptly uses it to transform a stone bust into a makeshift ladder.


Copy protection

The game features a two-part copy protection system, with the first one involving filling in the gaps in Ernie's enrollment records with information from the registration form and class schedule enclosed with the game, at the time of him enrolling at the university, and the second using the enclosed map to obtain co-ordinates for various locations Ernie must visit on the Fizzbuttle Ocean. The word list interface makes breaking the copy protection by trial and error possible.


Development

Following the closure of
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
, designer Steve Meretzky began to work as a remote contractor for other game companies. During this period,
Legend Entertainment Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fic ...
founder
Bob Bates Robert Bates (born December 11, 1953) is an American video game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After ...
contacted him about the possibility of developing a direct
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to Meretzky's Infocom title ''
Leather Goddesses of Phobos ''Leather Goddesses of Phobos'' is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Mac (computer), Mac, Atari 8-bit computers, Atari ...
'', because of that game's commercial success. Meretzky felt that this was an unwise decision, and talked Bates into applying the comedy of ''Leather Goddesses'' to
fantasy fiction Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
, rather than repeating the earlier game's
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
theme. ''Spellcasting 101'' was the result of these discussions. The game's interface derived from Bates' work on the canceled Infocom game ''
The Abyss ''The Abyss'' is a 1989 American science fiction film written and directed by James Cameron and starring Ed Harris, Mary Elizabeth Mastrantonio, and Michael Biehn. When an American submarine sinks in the Caribbean, a US search and recovery tea ...
'', in development at the time of Infocom's closure. Legend subsequently chose to build on this foundation in its own games. Meretzky personally disliked the interface of ''Spellcasting 101''. He noted in retrospect, "The impetus for the interface was not a particular feeling that this was a good/useful/friendly/clever interface for playing adventure games, but rather a feeling that text adventures were dying, that people wanted pictures on the screen at all times, and that people hated to type."


Reception

In 1996, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' named ''Spellcasting 101'' the 11th funniest game ever.


See also

* Spellcasting 201: The Sorcerer's Appliance * Spellcasting 301: Spring Break


References


External links

* * {{Legend Entertainment 1990 video games 1990s interactive fiction DOS games DOS-only games Erotic video games Legend Entertainment games Piko Interactive games Single-player video games Video games about witchcraft Video games developed in the United States