''Spasim'' is a 32-player 3D networked
space flight simulation game and
first-person space shooter developed by Jim Bowery for the
PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while managing their own systems to prevent destructive revolts. Although ''
Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
'' is believed to be the earliest 3D game and
first-person shooter as it had shooting and limited multiplayer by fall 1973, ''Spasim'' has been considered along with it to be one of the "joint ancestors" of the first-person shooter genre, due to uncertainty over ''Maze''s development timeline.
The game was developed in 1974 at the
University of Illinois at Urbana–Champaign; Bowery was assisted in the second version by fellow student Frank Canzolino. Bowery encountered the PLATO system of thousands of
graphics terminals remotely connected to a set of
mainframe computers that January while assisting a computer art class. He was inspired to create the original game by the multiplayer PLATO action game ''
Empire'', and the second version by the concept of
positive sum games. ''Spasim'' was one of the first 3D first-person video games; at one point, Bowery offered a reward to any person who could offer proof that ''Spasim'' was not the first. He also claims that ''Spasim'' was the direct initial inspiration for several other PLATO games, including ''Airace'' (1974) and ''
Panther'' (1975).
Gameplay
''Spasim'' is a multiplayer
space flight simulation game, in which up to 32 players fly spaceships around 4 planetary systems. Players are grouped into teams of up to 8 players, with 1 team per system; players add their names to the rosters of the four teams, named Aggstroms, Diffractions, Fouriers, and Lasers, each with a different type of spaceship from ''
Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
''.
Players control their ships in first person in a 3D environment, with other ships appearing as wireframe models. There is no
hidden-line removal implemented on the models, meaning that the models appear see-through and the player can see the wireframe of the "back" of an object as well.
The positions of the planets and other players relative to the player update once a second.
Players can fire "phasers and torpedoes" to destroy other players' ships. ''Spasim'' was intended to include an educational component; players enter instructions to move their spaceships using
polar coordinates, e.g. altitude and
azimuth, along with acceleration, while their position in space is given in
Cartesian coordinates
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in t ...
.
Players can switch their perspective between their ship, their starting space station, and torpedoes they have launched, in addition to changing the angle and magnification zoom of their camera.
All controls are entered via single-key text inputs.
The gameplay of the original version of ''Spasim'' is focused on space flight and combat.
An updated version of the game was released a few months after the initial release that added strategy and resource management; each team's planet has resources, population levels, and standard of living. Players spend their planet's supply of "anti-entropy" on powering their spaceship or managing their planet. Teams compete or cooperate in order to gain enough resources to reach a far distant planet. Mismanaging a team's resources or over-reliance on combat causes dissatisfaction on the players' planets, and can lead to a "planetary proletariat revolt" which greatly reduces the planet's population and resources.
Development
The game was developed by Jim Bowery in early 1974 for the
University of Illinois at Urbana–Champaign's
PLATO computer network, which by the 1970s supported several thousand
graphical terminal
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and ...
s distributed worldwide, running processes on nearly a dozen different networked
mainframe computer
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
s.
Bowery started working on the game, titled "spasim" as a contraction of "space simulation", as a student in January 1974 while assisting professor Leif Brush with the first computer art class at the university. Brush showed Bowery and the class a PLATO graphics terminal in the Lindquist Center on campus, and Bowery, intrigued, signed up for an individual studies course to assist professor Bobby Brown, who ran the lab with this terminal. Bowery learned to program on the computer, helped by other users such as John Daleske, the developer of ''
Empire'' (1973), and Charles Miller, who later made ''
Moria
Moria may refer to:
Arts and entertainment
* Moria (Middle-earth), fictional location in the works of J. R. R. Tolkien
* '' Moria: The Dwarven City'', a 1984 fantasy role-playing game supplement
* ''Moria'' (1978 video game), a dungeon-crawler g ...
'' (1975). Bowery was inspired by the multiplayer and graphical nature of ''Empire'', a space action game, to create something in the same vein.
Taking code for displaying a 3D
vector graphics perspective previously written by Don Lee and
Ron Resch, he designed 3D versions of the ships from ''Empire'', and began adding more features to the game, including weapons inspired by ''
Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
''.
The first version of ''Spasim'', subtitled "An Investigation of Holographic Space", was launched in March 1974. A few months later, Bowery set out to rewrite the game, with the assistance of
metallurgy
Metallurgy is a domain of materials science and engineering that studies the physical and chemical behavior of metallic elements, their inter-metallic compounds, and their mixtures, which are known as alloys.
Metallurgy encompasses both the sc ...
student Frank Canzolino. At first, the pair optimized the 3D graphics of the game, but Bowery, inspired by the concept of
positive sum games, or
cooperative games, decided to delete the entire game code from the mainframe and start over, building in strategy and resource management elements into the base game instead of adding them on top.
Bowery designed the new version to penalize over-reliance on combat and incentivize cooperation as part of a philosophical stance on what he believed actual space expansion would require.
The second version of ''Spasim'' was developed over the course of three days, and the pair released it in July 1974.
Bowery released occasional updates to the game until he graduated; afterwards it was maintained by Steve Lionel, who added a tutorial on navigating in polar coordinates.
Legacy
Bowery claims that ''Spasim'' had "quite a following" on the PLATO network and that there was "a late night cult" that was devoted to the game, though the emphasis in the second version of strategy over combat cut the playerbase in half.
''Spasim'' is one of the first 3D first-person games ever made; at one point Bowery had a standing offer of $500 to any person who could find proof of an earlier such game, or $200 for an earlier game that mathematically modeled population versus resource availability and included space resources.
The very first is believed to be ''
Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
'', a maze game which ran on two connected computers at
NASA in 1973 and was expanded to support up to eight players at the
Massachusetts Institute of Technology in early 1974.
''Spasim'' is considered, along with ''Maze'', to be one of the "joint ancestors" of the
first-person shooter genre, due to earlier uncertainty over ''Maze'' development timeline.
According to Bowery, the initial release of ''Spasim'' inspired
Silas Warner
''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and w ...
, one of the developers of ''Empire'', to use Bowery's code in turn to develop the flight simulator game ''Airace'' for the PLATO system in 1975, which then lead to first ''Airfight'', another flight simulator, and then the tank driving game ''
Panther'' later that year.
''Spasim'' has also been cited as a "spiritual ancenstor" of ''
Elite
In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. D ...
'' (1984) and the line of
space trading games that came from it.
See also
*
First person (video games)
*
Early mainframe games
References
{{Reflist, refs=
[{{cite web , url=http://www.geocities.com/jim_bowery/spasim.html , archive-url=https://web.archive.org/web/20010410145350/http://www.geocities.com/jim_bowery/spasim.html , title=Spasim (1974) The First First-Person-Shooter 3D Multiplayer Networked Game , last=Bowery , first=Jim , publisher=Jim Bowery , date=2001-04-10 , access-date=2011-06-08 , archive-date=2001-04-10 , url-status=dead]
[{{cite web , title=A History and Analysis of Level Design in 3D Computer Games , last=Shahrani , first=Sam , url=http://www.gamasutra.com/view/feature/2674/educational_feature_a_history_and_.php , work= Gamasutra , publisher= UBM , date=2006-04-05 , access-date=2017-09-05 , url-status=live , archive-url=https://web.archive.org/web/20121202085904/http://www.gamasutra.com/view/feature/2674/educational_feature_a_history_and_.php , archive-date=2012-12-02 , df= ]
[{{cite AV media , people=Bowery, Jim , date=2013-01-06 , title=Spasim , medium=Video , url=https://www.youtube.com/watch?v=nMZv5Akcum8 , access-date=2018-04-08 , archive-url=https://web.archive.org/web/20170216183758/https://www.youtube.com/watch?v=nMZv5Akcum8 , archive-date=2017-02-16 , url-status=live , publisher= YouTube]
[{{cite book , title=History of Digital Games: Developments in Art, Design and Interaction , last=Williams , first=Andrew , publisher=]CRC Press
The CRC Press, LLC is an American publishing group that specializes in producing technical books. Many of their books relate to engineering, science and mathematics. Their scope also includes books on business, forensics and information tec ...
, date=2017-03-16 , isbn=978-1-317-50381-1 , chapter=Early 3D and Networked Games
[{{cite web , url=https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ , title=Headshot: A visual history of first-person shooters , last=Moss , first=Richard , publisher=]Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
, date=2016-02-14 , access-date=2017-10-14 , quote=Jim Bowery's 32-player, 3D networked, first-person perspective space shooter ''Spasim''—a kind of forebear to space combat sims ''Star Wars: X-Wing'' and ''Elite''—got its first release on the PLATO computer around this time as well, effectively making ''Maze'' and ''Spasim'' joint ancestors of the FPS genre. , url-status=live , archive-url=https://web.archive.org/web/20171015044747/https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ , archive-date=2017-10-15 , df=
[{{cite web , url=https://www.polygon.com/features/2015/5/21/8627231/the-first-first-person-shooter , title=The first first-person shooter , last=Moss , first=Richard , website= Polygon , date=2015-05-21 , access-date=2020-06-17 , quote=This is the story of ''Maze'', the video game that lays claim to perhaps more "firsts" than any other — the first first-person shooter, the first multiplayer networked game, the first game with both overhead and first-person view modes, the first game with modding tools and more. , url-status=live , archive-url=https://web.archive.org/web/20200617135233/https://www.polygon.com/features/2015/5/21/8627231/the-first-first-person-shooter , archive-date=2020-06-17]
[{{cite web , url=http://www.usgamer.net/articles/blast-from-the-past-the-dawn-of-the-first-person-shooter , title=Blast from the Past: The Dawn of the First-Person Shooter , last=Davison , first=Pete , publisher= USGamer , date=2013-07-17 , access-date=2017-10-14 , quote=There's some debate over exactly what the first ever first-person perspective video game was, but it's either Maze War, an early example of a maze-based "deathmatch," and a game which pioneered the "flick-screen" grid-based movement that would be seen in classic dungeon crawlers such as Wizardry and Eye of the Beholder for many years afterwards; or Spasim, a space combat game which purports to be the first ever 3D multiplayer title. , url-status=live , archive-url=https://web.archive.org/web/20171015044409/http://www.usgamer.net/articles/blast-from-the-past-the-dawn-of-the-first-person-shooter , archive-date=2017-10-15 , df= ]
[{{cite book , last=Pinchbeck , first=Dan , title=Doom: Scarydarkfast , date=2013-06-18 , publisher= University of Michigan Press , isbn=978-0-472-05191-5 , pages=6–7]
[{{cite book , last=Wolf , first=Mark J. P. , chapter=BattleZone and the Origins of First-Person Shooting Games , editor-last1=Voorhees , editor-first1=Gerald A. , editor-last2=Call , editor-first2=Joshua , editor-last3=Whitlock , editor-first3=Katie , title=Guns, Grenades, and Grunts: First-Person Shooter Games , publisher=]Bloomsbury Publishing
Bloomsbury Publishing plc is a British worldwide publishing house of fiction and non-fiction. It is a constituent of the FTSE SmallCap Index. Bloomsbury's head office is located in Bloomsbury, an area of the London Borough of Camden. It has a U ...
, date=2012-11-02 , isbn=978-1-4411-9144-1
1974 video games
First-person shooters
PLATO (computer system) games
Space flight simulator games
Video games developed in the United States
Science fiction video games