Space Taxi
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''Space Taxi'' is an action game for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
written by John Kutcher and published by
Muse Software Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with dev ...
in 1984. It simulates a flying
taxi A taxi, also known as a taxicab or simply a cab, is a type of vehicle for hire with a Driving, driver, used by a single passenger or small group of passengers, often for a non-shared ride. A taxicab conveys passengers between locations of thei ...
controlled by thrusters. The game uses sampled speech, including "Hey taxi!", "Pad one please", "Thanks", and "Up please". These are said in a variety of voice pitches, creating the feeling of different taxi customers.


Gameplay

In addition to thrusters, the taxi has
landing gear Landing gear is the undercarriage of an aircraft or spacecraft that is used for taxiing, takeoff or landing. For aircraft, it is generally needed for all three of these. It was also formerly called ''alighting gear'' by some manufacturers, s ...
that can be switched on or off. Switching the landing gear on disables the side thrusters, but landing without it destroys the taxi. The taxi also crashes when colliding into the environment, landing with high velocity or not landing properly (i.e. having only one of the gear stands on the platform while having the other in midair). There are 24 levels in total and each level has a set of numbered platforms. At regular intervals, a customer materializes out of nowhere, on a randomly selected platform. The player has to fly their taxi to that platform, whereupon the customer will enter the taxi, saying which platform he wants to go to. When the player takes him to that platform, he will pay the taxi fee and tip based upon how fast the trip takes and the smoothness of the landing. After each numbered platform has been successfully visited, the next customer will say "Up please", whereupon the gate at the top of the level will open. Flying through the gate completes the level. One must also be careful not to land on or hit the customer with the taxi, not only because he will angrily yell "HEY!" and then disappear, before appearing somewhere else on the platform, but also deduct money from your total earned. This is increasingly difficult on smaller platforms where the platform will barely fit the customer and the taxi. Each level includes a different setting or theme (such as a treat-strewn candyland or a snowy winter landscape), and most have some special feature to hinder the player's job. Some of the features include a
table tennis Table tennis (also known as ping-pong) is a racket sport derived from tennis but distinguished by its playing surface being atop a stationary table, rather than the Tennis court, court on which players stand. Either individually or in teams of ...
ball bouncing across the level,
snowflake A snowflake is a single ice crystal that is large enough to fall through the Earth's atmosphere as snow.Knight, C.; Knight, N. (1973). Snow crystals. Scientific American, vol. 228, no. 1, pp. 100–107.Hobbs, P.V. 1974. Ice Physics. Oxford: C ...
s falling from the sky, a series of
radar mast The mast of a sailing vessel is a tall spar, or arrangement of spars, erected more or less vertically on the median line of a ship or boat. Its purposes include carrying sails, spars, and derricks, giving necessary height to a navigation light ...
s interfering with the controls, or teleports that send the player to a random location. The taxi also has a limited fuel supply. The fuel level resets at the end of each level, but on some of the more complicated screens it is necessary to refuel. This is accomplished by flying to a special platform marked with an "F" and containing a gas pump. The player must pay for fuel out of the money that has been earned. Passengers do not make allowances for pitstops, and their tip will continue to decrease as the player fills up. The taxi's fuel consumption is based upon the time spent in the air, not how much the thrusters are used, so If the player needs to get from one side of the screen to the other, it consumes less fuel (though is more dangerous) to accelerate halfway across the screen and then reverse thrust, than to use one small thrust to move slowly across the screen and occasional upward thrusts to maintain altitude. After completing all levels, the player gets to a special "mystery level" with the message "Welcome to... MUSEWORLD" and three platforms, each with a figure relating to another
Muse Software Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with dev ...
game: an ambulance representing ''Rescue Squad'' (1983, also John Kutcher), the Nazi soldier for ''
Castle Wolfenstein ''Castle Wolfenstein'' is a 1981 action-adventure game developed by Silas Warner for the Apple II and published by Muse Software in 1981. It is one of the earliest games based on Stealth game, stealth mechanics. A port to Atari 8-bit comput ...
'' (1981, Silas S. Warner), and a shooting robot relating to '' RobotWar'' (1981, Silas S. Warner).


Development

Kutcher wrote ''Space Taxi'' while a freshman at Hopkins University. The physics in the game were influenced by ''
Lunar Lander A lunar lander or Moon lander is a Lander (spacecraft), spacecraft designed to Moon landing, land on the surface of the Moon. As of 2024, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing s ...
''.


Legacy

''Space Taxi'' was cloned several times for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, once keeping the original name and once as ''AirTaxi''. A similar game on the PC was called ''
Ugh! ''Ugh!'' is an arcade/flight game developed by Egosoft and published in 1992 by Play Byte for the Amiga, Commodore 64, and MS-DOS. It is a clone of the 1984 Commodore 64 game '' Space Taxi''. ''Ugh!'' was later distributed as shareware mainly ...
'', where the player controls a
caveman The caveman is a stock character representative of primitive humans in the Paleolithic. The popularization of the type dates to the early 20th century, when Neanderthals were influentially described as " simian" or " ape-like" by Marcellin B ...
with a flying contraption. For
Windows Phone Windows Phone (WP) is a discontinued mobile operating system developed by Microsoft Mobile for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design languag ...
, a remake of the first eight levels was published in 2012 as ''Sketch Taxi''. ''Space Taxi 2'', an authorized sequel to ''Space Taxi'', was released by Twilight Games in 2004. It is available on their website. ''Space Cab'' is a tribute to ''Space Taxi'' created for the Atmega 32u4 based Arduboy game system. ''Space Cab'' can also be played through online emulation.


References


External links

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Review
in
GAMES Magazine ''Games World of Puzzles'' is an American games and puzzle magazine. Originally the merger of two other puzzle magazines spun off from its parent publication ''Games'' magazine in the early 1990s, ''Games World of Puzzles'' was reunited with ''Ga ...
{{Muse Software 1984 video games Action games Commodore 64 games Commodore 64-only games Multiplayer and single-player video games Muse Software games Science fiction video games Video games about taxis Video games developed in the United States Video games set in the future