Space Station Silicon Valley
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''Space Station Silicon Valley'' is a platform video game developed by
DMA Design Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the ''Lemmings (series), Lemmings'' and ''Grand ...
and published by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
. It was originally released for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
in October 1998. An adaptation of the game for
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
was developed by
Tarantula Studios Rockstar Lincoln Limited (formerly Spidersoft Limited and Tarantula Studios) is a British video game developer based in North Hykeham. It is the quality assurance and localisation studio of Rockstar Games. Steve Marsden and David Cooke founde ...
and released in 1999. A
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
port, developed by Runecraft, was released in 2000, under the name ''Evo's Space Adventures''. Players control Evo, a robot reduced to a crawling
microchip An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
after a ship crash, and are tasked with taking control of animals to solve puzzles and defeat enemies. Development began in September 1995 as part of a publishing deal with BMG Interactive. When this deal fell through, the development team turned their focus to the Nintendo 64, which allowed for a more advanced environment and model processing. The hardware shaped the game's humour and style, with a
soft focus In photography, soft focus is a lens flaw, in which the lens forms images that are blurred due to uncorrected spherical aberration. A soft focus lens deliberately introduces spherical aberration which blurs fine texture in the image while reta ...
look leading to a style akin to
Plasticine Plasticine is a putty-like modelling material made from calcium salts, petroleum jelly and aliphatic acids. Though originally a brand name for the British version of the product, it is now applied generically in English as a product category ...
models. The distinct British humour was also used to distinguish it from other games, and the music was created to resemble
B movie A B movie, or B film, is a type of cheap, low-budget commercial motion picture. Originally, during the Classical Hollywood cinema, Golden Age of Hollywood, this term specifically referred to films meant to be shown as the lesser-known second ...
s. Upon release, ''Space Station Silicon Valley'' was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. It won numerous awards, including Game of the Month and Most Innovative Game from ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel.


Gameplay

''Space Station Silicon Valley'' is a
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
that is viewed from a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
. Players traverse several different environments to advance. Players control Evo, a robot who is reduced to a
microchip An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
during a ship crash and must take control of animals to survive. Each animal possesses different characteristics, including survival rate and special attacks, and uses different abilities; for example, large animals such as bears are able to destroy ice blocks which other animals cannot. Some animals cannot survive in certain unfamiliar environments, forcing players to enter the body of another. The animals are used to solve puzzles and defeat enemies, collecting Evo's power cells to maintain energy. Players are accompanied by Dan Danger, a human who is trapped in the destroyed spaceship. Dan assigns missions to players, occasionally commenting on their performance. The game is set on a
space station A space station (or orbital station) is a spacecraft which remains orbital spaceflight, in orbit and human spaceflight, hosts humans for extended periods of time. It therefore is an artificial satellite featuring space habitat (facility), habitat ...
—the titular Silicon Valley, which consists of four environments: Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure. Each environment consists of numerous sub-levels, ranging from six to ten, each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. As players progress through the levels, they collect the remains of Evo's protective suit, reassembling them for the final level. Each level also contains a hidden objective, such as collecting a souvenir or making an animal perform a certain act; as players complete the hidden objectives, they are rewarded with a gold trophy, and collecting all trophies unlocks a bonus level. However, the Nintendo 64 version contains a glitch which prevents the player from collecting the souvenir from the level Fat Bear Mountain, meaning the special bonus round cannot be accessed normally.


Plot

In the year 2001, the space station Silicon Valley is launched, housing numerous robotic animals. Seven minutes after its launch, it vanishes. Believed to have disappeared forever, it reappears 1000 years later, and the many expeditions sent to retrieve the space station vanish without explanation. Following this, the duo of Dan Danger and Evo are sent to investigate; they crash land in the station and Evo's body is destroyed, reducing him to a microchip. Evo sets out to find his missing parts and fix the control station, which is on a collision course with Earth. Upon repairing his body and arriving at the control room, Evo confronts the Evil Brain controlling the station, who is fascinated by Evo's abilities and wants to keep him to complete the collection of robotic animals. The Evil Brain threatens to destroy the Earth using a shrink ray, but is quickly defeated by Evo. Despite this, Evo is unable to stop the space station from spinning out of control; it collides with Earth, landing in
New York Harbor New York Harbor is a bay that covers all of the Upper Bay. It is at the mouth of the Hudson River near the East River tidal estuary on the East Coast of the United States. New York Harbor is generally synonymous with Upper New York Bay, ...
. The robotic animals escape and flee around
New York City New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
, but Evo terminates them before they can terrorise the planet.


Development

''Space Station Silicon Valley'' began development in September 1995, as part of a three-game publishing deal between developer
DMA Design Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the ''Lemmings (series), Lemmings'' and ''Grand ...
and BMG Interactive, the other games being ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' (1997) and ''
Tanktics ''Tanktics: Computer Game of Armored Combat on the Eastern Front'' is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game. He initially self-published it as ''Wargy I''. It was published by Avalo ...
'' (1999). All three games were planned to be released on
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, as they were the most popular platforms at the time. Following
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
's acquisition of BMG Interactive in March 1998, Take-Two acquired the publishing rights to the game, and the team instead changed focus to develop the game for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, upon discovering that Windows was incapable of processing the models and environments intended for use. Every member of the team that developed ''Space Station Silicon Valley'' began working at DMA Design at the beginning of development, in September 1995. Development began using the then-new
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
libraries, following the release of
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
. The levels were designed and edited using
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
computers, which were transferred directly to the Nintendo 64 development boards. The team found the Nintendo 64 to be more advanced than previous hardware; programmer Grant Salvona described the development kits as "the most powerful hardware available in the building". The game's humour and style were shaped by hardware limitations; when the hardware rendered the character models in
soft focus In photography, soft focus is a lens flaw, in which the lens forms images that are blurred due to uncorrected spherical aberration. A soft focus lens deliberately introduces spherical aberration which blurs fine texture in the image while reta ...
, the team noted that they resembled
Plasticine Plasticine is a putty-like modelling material made from calcium salts, petroleum jelly and aliphatic acids. Though originally a brand name for the British version of the product, it is now applied generically in English as a product category ...
models, and continued to create the game with a look and style akin to ''
Wallace and Gromit ''Wallace & Gromit'' is a British claymation comedy media franchise, franchise created by Nick Park and produced by Aardman Animations. The series centres on Wallace, a good-natured, eccentric, cheese-loving bachelor inventor, and Gromit, his ...
''. The game was presented with "distinctive 'British' humour" to distinguish it from other games; lead programmer
Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the main producer on the ''Grand Theft Auto'' series, taking responsibility from ...
and artist Aaron Garbut often presented the team with other Nintendo 64 games, such as ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' (1996), to identify the differences. The team ensured that each level felt distinct, while maintaining a coherent style. This diversity was achieved using the development tools, which allowed various members of the team to experiment in creating designs. Manual text writer Brian Baglow said that the game's music provided freedom to the team, as it "doesn't necessarily have to fit the action on the screen". He explained that the audio was designed to fit with the "cheesy, slightly twisted
B-movies A B movie, or B film, is a type of cheap, low-budget commercial motion picture. Originally, during the Golden Age of Hollywood, this term specifically referred to films meant to be shown as the lesser-known second half of a double feature, s ...
animation kind of feel". Baglow found that creating the music on a cartridge instead of a CD prompted the team to discover new techniques of working within the boundaries of the former, stating that "people who are doing music for CD-based systems get very, very lazy". While similar body-swapping games already existed, such as '' Paradroid'' (1985), they had little influence on the development of ''Space Station Silicon Valley''. The team were instead influenced by other games in development at DMA, including ''Grand Theft Auto'' and ''
Body Harvest ''Body Harvest'' is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64. It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintend ...
'' (1998). Unlike those games, ''Space Station Silicon Valley'' does not take place in an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
; "they're a bugger to make", explained creative director Gary Penn. The objective of the team was to create a game where players were encouraged to try new things to see the outcome. The original concept for the game was that players would eat robots and become increasingly larger, retrospectively described by creative director lead artist Jamie Bryan as being similar to '' Cubivore: Survival of the Fittest'' (2002). Another early idea was for the in-game animals to consist of different parts, and destroying one animal would allow players to swap some features with their existing body; this was quickly discarded, as the team realised it would require extensive testing. The game was developed with little interference from upper management; programmer Obbe Vermeij said that "only after 18 months was there a push to get everything together into a finished game". ''Space Station Silicon Valley'' entered
beta Beta (, ; uppercase , lowercase , or cursive ; or ) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Ancient Greek, beta represented the voiced bilabial plosive . In Modern Greek, it represe ...
in August 1998, and was first released for Nintendo 64 on 22 October 1998. Baglow attributed the lengthy development cycle to the scale of the game, stating that "it's got to be fun". Due to a glitch, the game will crash in certain places if the
Expansion Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy driv ...
is present in the console. A 2D remake was released for
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
in Europe in late 1999; ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Tim Jones was critical of the port, criticising the gameplay and level design. The game was also ported to the PlayStation by Runecraft in June 2000, under the title ''Evo's Space Adventures'', although the original development team had little input besides providing the models, codes and textures; '' Jeuxvideo.com''s Sébastien Vidal criticised the poor gameplay and graphics and ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more boo ...
''s John Sczepaniak described it as "one of the laziest ports in the history of video games".


Reception

''Space Station Silicon Valley'' received "generally favorable" reviews for the Nintendo 64, according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Praise was particularly directed at the game's intuitive mechanics, innovative level design, and comical concepts. ''IGN''s
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
called ''Space Station Silicon Valley'' "maybe the most original game to hit Nintendo 64", and '' Next Generation'' named it "one of the very best Nintendo 64 has to offer". Several reviewers lauded the game design's originality, innovation, and complexity. Casamassina of ''IGN'' called it "nearly flawless", while ''Next Generation'' named it "a satisfying challenge". ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' noted that the game "keeps the emphasis on gameplay", particularly appreciating the attention to detail. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Lauren Fielder felt the puzzles were simple to decipher, but noted the game accomplishes its goal of entertaining and amusing players. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Andrew Reiner found the game "monotonous" and missions "immensely boring". ''Next Generation'' called the level design "superb", praising the variety and open-ended approach of the levels. Dan Hsu of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' echoed similar remarks, applauding the game's preparation for contingencies, and ''
Daily Radar ''Daily Radar'' was a news aggregator and portal site for Future US's male-oriented content, including sports, film and television, and video games. Launched in October 1999, Daily Radar started as a gaming website like IGN, GameSpy and GameSp ...
''s Max Everingham described the levels as "innovative". ''Arcade''s Mark Green lauded the attention to detail in levels, such as footprints in snow. ''GameRevolution'' disliked the inability to save the game mid-level, but otherwise appreciated the variety of the levels, while ''Game Informer'' found the levels to be "fairly small". ''GameRevolution'' wrote that the game has "some of the best sound yet" for a Nintendo 64 game, praising the variety of the musical tracks. ''IGN''s Casamassina found the music "very well executed" and "very entertaining", likening it to "'futuristic space pop' and elevator-like tunes", and named the sound effects "equally satisfying". Conversely, ''Electronic Gaming Monthly''s Hsu found the music irritating and ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s Wes Nihei considered it 'barely alive". ''Hardcore Gaming 101''s Szczepaniak criticised the PlayStation versions music, writing that "the elevator style music is made even more obnoxious, and some of the really good tunes ... have been replaced with awful generic heavy metal". Critics noted the graphics did not match
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
games like ''
Banjo-Kazooie ''Banjo-Kazooie'' is a platform game series developed by Rare, a British company. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally mad ...
'' and ''Super Mario 64'' but were suitable for its purpose. ''GameRevolution'' praised the graphics, particularly applauding the smooth textures and vibrant colour palette, as well as the detail of the character movement, and '' Hyper''s Cam Shea wrote the graphics were "bright, cheery, and comic". ''Next Generation'' felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
slowdown, but appreciated the "cute" and simplistic design. Jon Storm of ''Game Informer'' called the graphics "lame", criticising the lack of detail in the environments and characters. In a retrospective feature, Craig Owens of ''
Nintendo Gamer ''Nintendo Gamer'' was a magazine published in the United Kingdom which mainly covered Nintendo video game consoles and software. It was the successor publication to ''N64 Magazine'', later renamed NGC Magazine (1997–2006), and ''Super Play'' ...
'' wrote that the game's "chunky, angular" art style conveys the "experimental, unpredictable tone". Some critics noted inconveniences in the
camera A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
movement. ''Electronic Gaming Monthly'' presented ''Space Station Silicon Valley'' the Silver Editor's Choice Award. It was named ''IGN''s Game of the Month for October 1998, and in February 1999 it won Most Innovative Game from ''IGN'', who praised it for capturing "old-school" gameplay mechanics. In January 2007, ''IGN'' placed the game fifth on a list of "Underrated and Underappreciated Games", and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. Despite its critical success, the game failed to match expected sales, and was unable to earn enough money to warrant a sequel. The team attributed the poor commercial performance to the game's simultaneous launch with '' The Legend of Zelda: Ocarina of Time'', which was Nintendo's marketing focus at the time.


Notes


References


Bibliography

*


External links

* * {{Rockstar North 1998 video games 3D platformers Game Boy Color games Nintendo 64 games PlayStation (console) games Runecraft (company) games Single-player video games Take-Two Interactive games Tarantula Studios games Video games about robots Video games developed in the United Kingdom Video games set in outer space Video games set in the 31st century