Space Dungeon
   HOME

TheInfoList



OR:

''Space Dungeon'' is a
multidirectional shooter Shoot 'em ups (also known as shmups or STGs) are a subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character mo ...
developed and released as an
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
in 1982. Designed and programmed by Rex Battenberg, it was available both as a conversion kit and full arcade cabinet. Like '' Robotron: 2084'' from earlier in 1982, ''Space Dungeon'' is a
twin-stick shooter Twin-stick shooter is a subgenre of shoot 'em up video games. It defines a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction th ...
with a pair of 8-directional joysticks: one for moving, one for shooting. A port for the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
was published by Atari, Inc. in September 1983.


Gameplay

''Space Dungeon'' is a shooter game in which the player controls a spaceship equipped with a laser cannon, which can fire a pulsing, solid beam in any of eight directions. Each level of ''Space Dungeon'' consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the "Collect Bonus" room. Other rooms can contain laser defenses, hostile aliens, or various pieces of treasure. The goal in each level is to navigate using an
automap A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective ...
to the room containing the "Collect Bonus" area, while visiting as many rooms and collecting as much treasure as possible along the way. Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. An extra ship is also awarded to the player every time they score 10,000 points. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an "X". The player may return to the same room to retrieve their treasure, but if they are destroyed again before retrieving it, all dropped items will be lost. A multiplayer mode is also available in which players take turns after one player loses a ship.


Levels

The game counts from level 1 to 99, and upon completing 99, rolls over to zero. Levels two through nine, and then levels that are a multiple of one hundred, are preceded by a rhyme: * The Thief's in view on level 2 * More to see on level 3 * Watch each door on level 4 * Stay alive on level 5 * Watch for tricks on level 6 * It's not heaven on level 7 * Meet thy fate on level 8 * You're doing fine on level 9 On reaching level 10, the game then displays "Sorry. No more rhymes." No further messages appear until the player rolls-over the level counter by completing level 99. At level 100, the level counter resets to zero, and the message displayed is "You're a hero on level zero." Thus this same "level zero" message will be repeated every hundredth level.


Enemies

* Piker (100 points). Slow-moving, spiked ships that attempt to collide with the player's ship. The player's laser must hit the core of a Piker to destroy it. Shooting of its spikes onfusingly called a "Piker (shield)"awards 10 points each. If a Piker is left with its core intact, even if some of its spikes have been destroyed, then the entire Piker will be restored if the player leaves the room and returns. * Corner Zapper (25 points). These always appears in sets of four, one in each corner of the room. They fire beams randomly and intermittently between different pairs, and the player's ship is destroyed if it gets caught in the crossfire. If any Corner Zappers are left intact when the player exit a room, all will spontaneously regenerate upon the player's return to that room. * Deathsquare (25 points). Slow-moving obstacles. A single shot will destroy them. * Guard (125 points). These red creatures tend to be found near treasure items, and mimic the player's movements, though at a slower speed, while shooting spores at the player. * Executioner (125 points). These creates actively chase the player, firing spores and attempting to collide with the player's ship. * Enforcer (250 points). These enemies, looking vaguely like a smiley face, will materialize in a room and charge at the player. It takes several shots to destroy an Enforcer, making it a high-priority target. If the player moves into another room with an Enforcer on the screen, the Enforcer will appear in the new room at the same location, and resume its charge. * Spore Case (500 points). Spore cases neither shoot at the player nor move toward him, but if the player shoots one, it will spit out three spores, often in the direction of the player's ship. Spore Cases appear spontaneously after a short delay in all rooms, with more Spore Cases appearing over time, up to a total of four. Spore Cases first appear on level 3. * Thief (50 points). The Thief moves around the dungeon autonomously and picks up treasure, but the player cannot kill him. When the player shoots him, he drops any treasure that he might be carrying and changes directions. He may also leave behind Guards if shot multiple times. The Thief first appears on level 2.


Treasures

* Iron Cross (500 points). Appears as a red cross. * Copper Piece (1000 points). Appears as a red barbell. * Silver Star (2000 points). Appears as a white star. * Golden Fleece (4000 points). Appears as a white circle with a glowing middle. First appears on level 4. * Platinum Ark (8000 points). Appears as a glowing circle with a white "I" in the middle. First appears on level 6.


Ports

The only contemporary home version of ''Space Dungeon'' was for the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
, released by Atari, Inc. in September 1983. The game cartridge came with a dual-controller holder, allowing players to snap two 5200 controllers together and play using twin-stick controls. The game differs from the arcade original in that most of the objects are approximately four times the size, spores can be launched by enemies only in the eight ordinal directions, and the enemies are less aggressive.


Reception

The Atari 5200 version of ''Space Dungeon'' was reviewed by ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' magazine in its "Arcade Alley" column where it was described as "such a triumph that not even the questionable 5200 controllers can spoil the fun." Dawn Gordon of ''MicroKids'' called the port "yet another Atari Supersystem standout." In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
magazine ranked the Atari 5200 version 64th on their "Top 100 Video Games."


Legacy

''Space Dungeon'' is included in the 2006
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
compilation '' Taito Legends Power-Up''.


References


External links

* *{{atarimania, id=14916
Atari 5200 manual
at AtariAge 1981 video games Arcade video games Atari 5200 games Multiplayer and single-player video games Multiplayer hotseat games Taito arcade games Twin-stick shooters Video games developed in the United States