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Supercell Oy (or Supercell Ltd) is a Finnish
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
development company based in
Helsinki Helsinki () is the Capital city, capital and most populous List of cities and towns in Finland, city in Finland. It is on the shore of the Gulf of Finland and is the seat of southern Finland's Uusimaa region. About people live in the municipali ...
. Founded on 14 May 2010, the company's debut game was the browser game ''Gunshine.net'', and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released seven mobile games: '' Hay Day'', ''
Clash of Clans ''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
'', '' Boom Beach'', ''
Clash Royale ''Clash Royale'' is a real-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, ...
'', ''
Brawl Stars ''Brawl Stars'' is a multiplayer online battle arena and third-person hero shooter video game developed and published by Finnish video game company Supercell (company), Supercell. The game was released worldwide on 12 December 2018, on iOS an ...
,
Squad Busters ''Squad Busters'' is a player versus player online mobile action game developed and published by the video game company Supercell. The game was released on 29 May 2024 for Android, iOS and HarmonyOS. The game is a crossover of other video game ...
and mo.co,'' which are
freemium Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ( ...
fast-paced games and have been very successful for the company, the first two generating revenue of €2 million per day in 2013. Following its rapid growth, Supercell opened additional offices in
Shanghai Shanghai, Shanghainese: , Standard Chinese pronunciation: is a direct-administered municipality and the most populous urban area in China. The city is located on the Chinese shoreline on the southern estuary of the Yangtze River, with the ...
,
San Francisco San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
, and
Seoul Seoul, officially Seoul Special Metropolitan City, is the capital city, capital and largest city of South Korea. The broader Seoul Metropolitan Area, encompassing Seoul, Gyeonggi Province and Incheon, emerged as the world's List of cities b ...
. In 2016, the company was bought out by Chinese conglomerate
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
holdings, taking an 81.4% stake in the company valued at €8.4 billion.


Company


Business model

Supercell focuses on the development of free-to-play games that yield profits through the in-game
microtransaction Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions ...
s. The company's objective is to focus on the successful games that stay popular for years. The focus has not been on revenue, but on the principle "just design something great, something that users love". Game development focuses around "cells" of five to seven people which start with idea generation and an initial review by CEO Paananen. The team subsequently develops the idea into a game, which the rest of the company's employees get to play-test, followed by play-testing in Canada's App store; if the Canada reception is good, the next step is global rollout (App Store). Successful failures are celebrated by employees. One of the games that was cancelled well into development was ''Battle Buddies'', which had also been rated well in the test market, but the number of players was still too small. The final decision for cancelling a project is done by the development team themselves.


History


Background and founding

Before Supercell, two of its founders, Mikko Kodisoja and Ilkka Paananen, worked at Sumea, a mobile game company. Kodisoja co-founded Sumea in 1999, and Paananen was hired as the company's CEO in 2000. In 2003, Sumea made a profit of €1.2 million. In the following year, the American
Digital Chocolate Digital Chocolate, Inc. was a video game developer and publisher headquartered in San Mateo, California. It was founded in 2003 by Trip Hawkins, the founder of video game companies Electronic Arts and The 3DO Company. The company focused on devel ...
bought Sumea and made the company its Finnish headquarters and Paananen the European manager. Kodisoja, the firm's creative director, left the company in 2010, followed soon after by Paananen. Paananen moved to venture capital company Lifeline Ventures, but wanted to create a game company where executives would not disturb the work of the game developers. Together, Paananen, Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén, and Niko Derome who had known each other through work connections, founded Supercell in 2010. The company started its business in the
Niittykumpu Niittykumpu ( Finnish) or Ängskulla ( Swedish) is a district of Espoo, a city in Finland. The districts belongs to the major district of Suur-Tapiola. The district, partly located on the eastern lands of the former Gräsa manor, started developin ...
district of
Espoo Espoo (, ; ) is a city in Finland. It is located to the west of the capital, Helsinki, in southern Uusimaa. The population is approximately . It is the most populous Municipalities of Finland, municipality in Finland. Espoo is part of the Helsi ...
.Lappalainen, p. 169–171 Kodisoja and Paananen invested €250,000 in the company. Tekes, the Finnish funding agency for technology innovation, loaned them a further €400,000 and Lifeline Ventures also invested in Supercell. The following October, Supercell raised €750,000 through seed funding, including from London Venture Partners and Initial Capital. The first game Supercell started to develop was the massive multiplayer online game ''Gunshine'' that could be played on
Facebook Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
with a browser or on mobile platforms. The game prototype was ready in eight months. After ''Gunshine's'' completion,
Accel Partners Accel, formerly known as Accel Partners, is a global venture capital firm. Accel works with startups in seed, early and growth-stage investments. The company has offices in Palo Alto, California and San Francisco, California, with additional ope ...
also invested €8 million in the company in May 2011, and shareholder Kevin Comolli became a member of Supercell's board of directors. Accel also invested in Rovio, among others.


Change of strategies

In November 2011, Supercell abandoned ''Gunshine'' for three reasons: it did not interest players for long enough, it was too difficult to play, and the mobile version did not work as well as the browser version. At best, the game had approximately half a million players. Supercell considered
Zynga Zynga Inc. () is an American video game developer and Video game publisher, publisher known for its social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile an ...
's market leadership in games on the Facebook platform insurmountable and so decided to focus on
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
games, cancelling a Facebook game it was developing. In order to ease concerns of Supercell's investors due to the change of direction, Paananen increased the detail of progress reports. The company simultaneously developed five games, and the first to be released for public testing was ''Pets vs Orcs''. This game and ''Tower'' were abandoned. In May 2012, '' Hay Day'' was published and eventually became Supercell's first internationally released game. ''Hay Day'' was Supercell's version of Zynga's successful Facebook game ''
FarmVille ''FarmVille'' is a series of agriculture-simulation social network games developed and published by Zynga in 2009. It is similar to '' Happy Farm'' and ''Farm Town''. Its gameplay involves various aspects of farmland management, such as plo ...
'', an easy-to-play farm simulator. Supercell added to their farming simulator the ability to refine products, a production chain, and touch screen properties. The social aspect of the game was emphasised as well. In four months, the game became one of the most profitable games in Apple's App Store in the US, and was one of the most profitable in the world for two and a half years. The game receives regular updates and is maintained by a team of 14 people.


Development of ''Clash of Clans''

Lasse Louhento had started at
Bloodhouse Housemarque Oy (or Housemarque Inc.) is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terr ...
, and Lassi Leppinen was the chief programmer at Sumea and Digital Chocolate. Their team had spent months on a fantasy themed Facebook game when Supercell changed strategies. Leppinen and Louhento wanted to make a strategy game that would use a touch screen so playing would be as simple and pleasant as possible. The development of ''
Clash of Clans ''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Supercell. The game was released for iOS platforms on 2 August 2012, and on Google Play for Android on 7 October 2013. Since 2016, an animated ...
'' took six months, and the game was released on 2 August 2012. In three months, it became the most profitable app in the US. According to App Annie, in the years 2013 and 2014 ''Clash of Clans'' was the most profitable mobile game in the world. The eponymous battle between the clans was added to the game as late as 2014. In summer 2013, Supercell began a marketing collaboration with the Japanese video game company
GungHo is a Japanese video game developer and publisher. They are primarily known for hosting the Japanese server of ''Ragnarok Online'' (developed by its listed Korean subsidiary Gravity), as well as their development of ''Ragnarok DS'' for the Ninten ...
: the companies cross-marketed each other's games in their own markets. As a result, ''Clash of Clans'' became one of the most downloaded apps in Japan. GungHo's chairman of the board
Taizo Son Taizo Son (孫泰蔵 손태장, born September 29, 1972) is a Japanese businessman of Korean ancestry. He is CEO of Mistletoe, a company that he founded in 2013, and chairman of mobile gaming company GungHo, which he founded in 2002. GungHo's ma ...
flew to Finland to thank Paananen and later introduced him to his brother
Masayoshi Son Masayoshi Son (, , born Masayoshi Yasumoto, ; August 11, 1957) is an entrepreneur, investor, and philanthropist from Japan. A Zainichi Korean, he is the founder, representative director, corporate officer, chairman and CEO of SoftBank Group (SBG ...
, the CEO of the SoftBank Corporation. Soon, they proposed a corporate acquisition which indeed happened on 7 October 2013. SoftBank and GungHo bought 51% of Supercell's shares for 1.1 billion euros which is the largest price for a Finnish private company in history. In six months, Supercell's value had tripled, since in spring 2013 the company had sold 16.7% of its shares for 100 million euros.


Development of games after ''Clash of Clans''

Both ''Clash of Clans'' and ''Hay Day'' were released in summer 2012, and Supercell did not release a new game in almost two years. The design of the third game '' Boom Beach'' started in the autumn of 2012, and it was released in 2014. The new strategy game was released to the test market at the end of 2013, after which it went through large changes. The game was very successful in the US right after its release in March, but it did not stay at the top of the download charts for very long. However, it rose to the top 30 of the most downloaded
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
apps after Supercell started an expensive marketing campaign in December 2014. In 2015, the game surpassed ''Hay Day'' in the charts. In March 2016, Supercell released its fourth supported game, ''
Clash Royale ''Clash Royale'' is a real-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, ...
'', which uses similar characters from ''Clash of Clans''. Between the releases of ''Boom Beach'' and ''Clash Royale'', Supercell had discontinued multiple game projects, two in their test release phase. One of them was ''Smash Land'' which had been developed by 4 to 5 people for 10 months. In December 2018, Supercell released ''
Brawl Stars ''Brawl Stars'' is a multiplayer online battle arena and third-person hero shooter video game developed and published by Finnish video game company Supercell (company), Supercell. The game was released worldwide on 12 December 2018, on iOS an ...
'' globally, which was their fifth supported game and took 18 months to develop from its original release. On 15 December 2021, Supercell announced that they are opening a new game studio in North America to make games for other platforms like PC and consoles. On 23 March 2023, in response to the
Russian invasion of Ukraine On 24 February 2022, , starting the largest and deadliest war in Europe since World War II, in a major escalation of the Russo-Ukrainian War, conflict between the two countries which began in 2014. The fighting has caused hundreds of thou ...
, Supercell suspended service for players in Russia and Belarus until at least 1 June.


Funding

Accel Partners Accel, formerly known as Accel Partners, is a global venture capital firm. Accel works with startups in seed, early and growth-stage investments. The company has offices in Palo Alto, California and San Francisco, California, with additional ope ...
and
Index Ventures Index Ventures is a European venture capital firm with headquarters in both San Francisco and London. It invests primarily in tech companies. History Index Ventures has its origins in a Switzerland, Swiss bond (finance), bond-trading firm cal ...
invested $12 million in the Series A of Supercell in 2011. In October 2013 it was announced that the Japanese company
GungHo Online Entertainment is a Japanese video game developer and publisher. They are primarily known for hosting the Japanese server of '' Ragnarok Online'' (developed by its listed Korean subsidiary Gravity), as well as their development of '' Ragnarok DS'' for the N ...
and its parent
SoftBank is a Japanese multinational Investment company, investment holding company headquartered in Minato, Tokyo, that focuses on investment management. The group primarily invests in companies operating in technology that offer goods and services ...
had acquired 51% of the company for a reported $1.51 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder. In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012). In 2024, Supercell had revenues of $3 billion.


Ownership

In June 2016, Halti S.A., a Luxembourg-based
consortium A consortium () is an association of two or more individuals, companies, organizations, or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for achieving a ...
founded that month, acquired 81.4% of Supercell for $8.6 billion. At the time, Japan's
SoftBank is a Japanese multinational Investment company, investment holding company headquartered in Minato, Tokyo, that focuses on investment management. The group primarily invests in companies operating in technology that offer goods and services ...
valued Supercell at $10.2 billion. Halti S.A. was 50%-owned by Chinese technology company
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
; in October 2019, Tencent increased its stake in the consortium to 51.2% by acquiring shares worth $40 million as part of a
convertible bond In finance, a convertible bond, convertible note, or convertible debt (or a convertible debenture if it has a maturity of greater than 10 years) is a type of bond that the holder can convert into a specified number of shares of common stock in ...
.


Subsidiaries

In 2016, Supercell acquired 51% of Frogmind, developer of ''
Badland Badlands are a type of dry terrain where softer sedimentary rocks and clay-rich soils have been extensively eroded."Badlands" in '' Chambers's Encyclopædia''. London: George Newnes, 1961, Vol. 2, p. 47. They are characterized by steep slopes ...
''. They would later rebrand as HypeHype in 2021, with Supercell investing an extra €13 million to fund development. In 2017, Supercell acquired 60% of Space Ape Games, a mobile game developer based in London. In February 2021, it was announced that Space Ape will collaborate with Supercell to make ''Beatstar'', which led to Supercell ID becoming available on ''Beatstar''. In late 2021, Space Ape developed '' Boom Beach: Frontlines'', a spin-off of '' Boom Beach'' with Supercell. It was soft-launched in Canada on 19 October 2021 and was released to selected countries. On 30 November 2022, the game was announced to be discontinued with servers shutting down in January 2023.


Games


Marketing

During
Super Bowl XLIX Super Bowl XLIX was an American football game played to determine the champion of the National Football League (NFL) for the 2014 NFL season, 2014 season. The American Football Conference (AFC) champion 2014 New England Patriots season, New Eng ...
in February 2015, Supercell spent $9 million for a 60-second runtime in front of 118.5 million viewers. According to ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'', the ''Clash of Clans'' advertisement was one of the most popular advertisements of the 61 spots aired on
NBC The National Broadcasting Company (NBC) is an American commercial broadcast television and radio network serving as the flagship property of the NBC Entertainment division of NBCUniversal, a subsidiary of Comcast. It is one of NBCUniversal's ...
. The commercial, dubbed "Revenge", featured
Liam Neeson William John Neeson (born 7 June 1952) is an actor from Northern Ireland. He has received List of awards and nominations received by Liam Neeson, several accolades, including nominations for an Academy Award, a British Academy Film Award, BAFT ...
parodying his character from the '' Taken'' film series by seeking revenge in a coffee shop for a random player destroying his village. The commercial has reached a total of 165 million views on the game's official
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
channel so far, and it was the most watched commercial on YouTube in 2015. Despite the success of the commercial, Supercell has seen only a marginal increase in downloads following the advertisement. In 2020, Supercell collaborated with an animation production studio Psyop, produced a short film ''Lost & Crowned'', was uploaded on 12 September 2020 and qualified for
Oscars The Academy Awards, commonly known as the Oscars, are awards for artistic and technical merit in film. They are presented annually by the Academy of Motion Picture Arts and Sciences (AMPAS) in the United States in recognition of excellence i ...
recognition in December.


Accolades

In 2012, Supercell was awarded as the best Nordic start-up company and chosen as the Finnish game developer of the year. The following year, Supercell won the Finnish Teknologiakasvattaja 2013 (Technology Educator 2013) contest, and the company was chosen as the software entrepreneur of the year. In 2014, the research and consultancy agency T-Media chose Supercell as Finland's most reputable company in their Luottamus&Maine (Trust&Reputation) report.Mäntylä, Juha-Matti (12 September 2014)
"Suomen hyvämaineisimmat: Supercell, Kone ja... kolmatta et muuten arvaa"
, ''Talouselämä'' . Retrieved on 16 March 2015.


References


Further reading

*


External links

* * {{Authority control 2016 mergers and acquisitions Companies based in Helsinki Finnish brands Finnish companies established in 2010 Mobile game companies Tencent Tencent acquisitions Tencent divisions and subsidiaries Video game companies established in 2010 Video game companies of Finland Video game development companies