HOME

TheInfoList



OR:

A Soulslike (also spelled Souls-like) is a
subgenre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
s known for high
difficulty level Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
, large worlds filled with enemies and emphasis on environmental storytelling, typically in a
dark fantasy Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror ...
setting. Japanese developer and
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
FromSoftware FromSoftware, Inc. is a Japanese video game developer and publisher. Founded by Naotoshi Zin on November 1, 1986 as a business software developer, the company released their first video game, '' King's Field'', for the PlayStation in 1994. Its s ...
and
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
Hidetaka Miyazaki are largely considered to have created and established the genre, pioneering it with '' Demon's Souls'' (2009) and further popularizing with similar subsequent games, including the popular ''Dark Souls'' trilogy (2011-2016). Games influenced by FromSoftware's works led to the adoption of the "Soulslike" name by a number of critics and developers; Soulslike games developed by FromSoftware themselves are referred to as Soulsborne, a
portmanteau In linguistics, a blend—also known as a blend word, lexical blend, or portmanteau—is a word formed by combining the meanings, and parts of the sounds, of two or more words together.
of their ''Souls''-titled games and ''
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabita ...
'' (2015). While the description is typically applied to action role-playing games, the core concepts of high difficulty, repeated character death driving player knowledge and mastery of the game world and pattern recognition, sparsity of save points, and giving information to the player through indirect, environmental storytelling are sometimes seen in games of very different genres, the mechanics of which are sometimes described as Soulslike.


Gameplay

Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the ''Souls'' series. The need for repeated playthroughs can be viewed as a type of self-improvement for the player, either through gradual improvement of their character, or improving their own skills and strategies within the game. '' Salt and Sanctuary'' developer James Silva said Soulslike games provided "deliberate and meaningful exploration" of the entire game, including the game world, character improvement, and combat, through learning by repeated failures. Combat in Soulslike games may also be methodical, requiring the player to monitor stamina to avoid overexertion of their character, and often is based on "animation priority" actions that prevent the player from cancelling movement until the animation has been played out, leaving them vulnerable to enemy attacks. ''Souls'' and its related games developed by FromSoftware include multiplayer features such as the ability to write messages that can be seen and rated by other players, apparitions of other players, blood stains that allow viewing of other players' deaths, invasion of other players' worlds, and summoning of other players to one's own world for assistance. Many Soulslike games include the concept of a
bonfire A bonfire is a large and controlled outdoor fire, used for waste disposal or as part of a religious feast, such as Saint John's Eve. Etymology The earliest attestations date to the late 15th century, with the Catholicon Anglicum spelling i ...
which acts as a checkpoint. As introduced in ''Dark Souls'', bonfires are small campfires of bones marked by a coiled sword, but may be contextualized differently in other games. Activating a bonfire sets it as a
respawn Spawning in video games refers to the process by which entities, such as player characters, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reint ...
point for the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
should they die. They can also be used to restore health and magic as well as remove
status effect In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numero ...
s, but these resting actions revive most enemies within the game world. Some bonfires can be used to level up and perform other actions such as repairing weapons. Players can also generally warp or fast travel between all bonfires discovered in the game world. Bonfires were designed by ''Dark Souls'' director Hidetaka Miyazaki, saying that they were the single addition he was most excited about in the transition from ''Demon's Souls'' to its sequel. Serving as both a recovery and respawn point, Bonfires were designed to be a "powerful" aspect of gameplay and a place where players could gather together to share experiences and emotionally communicate. It was also designed to be a "place of warmth", and one of the few "heartwarming" locations in the game's world, expressing the feeling of dark fantasy that he was trying to create. Since the introduction of the bonfires in ''Dark Souls'', many games have adopted similar progression mechanics; serving either as a reset, leveling, or traveling beacon in games. This mechanic provides a means to avoid an outright failure state, where the player must restart the game completely and lose all progress, while still providing a risk-and-reward system to make the game challenging to the player.


Common themes

Soulslike games are commonly defined by their dark fantasy setting and lack of overt storytelling, as well as their deep
worldbuilding Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
, with a captivating world being cited as key to spark players' desire to explore. Players are meant to discover bits and pieces of the game's lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery. Despite their dark themes, the settings of Soulslikes sometimes feature elements of
comic relief Comic Relief is a British charity, founded in 1986 by the comedy scriptwriter Richard Curtis and comedian Sir Lenny Henry in response to the 1983–1985 famine in Ethiopia. The concept of Comic Relief was to get British comedians to make t ...
, such as unexpected interactions (e.g. petting a cat), humorous reactions from non-player characters, peculiar outfits and weapons, and unusual, often
slapstick Slapstick is a style of humor involving exaggerated physical activity that exceeds the boundaries of normal physical comedy. Slapstick may involve both intentional violence and violence by mishap, often resulting from inept use of props such as ...
means of death, such as being eaten by a
Mimic In evolutionary biology, mimicry is an evolved resemblance between an organism and another object, often an organism of another species. Mimicry may evolve between different species, or between individuals of the same species. In the simples ...
.


Notable examples

The Soulslike genre had its genesis in '' Demon's Souls'' (2009), developed by FromSoftware and directed by Hidetaka Miyazaki. It introduced the core tenets that would be followed by the ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'' series, such as the combat, death mechanics, multiplayer, storytelling, and dark fantasy setting. ''Dark Souls'' was released as a spiritual successor in 2011. Games considered to be Soulsborne include ''
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabita ...
'', '' Demon's Souls'', the ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'' series, '' Sekiro: Shadows Die Twice'', and ''
Elden Ring is a 2022 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. It was directed by Hidetaka Miyazaki with worldbuilding provided by the American fantasy writer George R. R. Martin. It was released o ...
''. Other notable Soulslike games include: * '' Lords of the Fallen'' (2014) * '' Titan Souls'' (2015) * '' DarkMaus'' (2016) * '' Salt and Sanctuary'' (2016) * '' The Surge'' (2017) * '' Darksiders III'' (2018) * '' Ashen'' (2018) * '' Dark Devotion'' (2019) * '' Remnant: From the Ashes'' (2019) and '' Remnant 2'' (2023) * ''
Code Vein is an action role-playing game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was released worldwide on September 27, 2019 for PlayStation 4, Windows, and Xbox One, and sold over three million copies but rece ...
'' (2019) * '' Star Wars Jedi: Fallen Order'' (2019) and '' Star Wars Jedi: Survivor'' (2023) * '' Hellpoint'' (2020) * '' Mortal Shell'' (2020) * '' Chronos: Before the Ashes'' (2020) * '' Stranger of Paradise: Final Fantasy Origin'' (2022) * '' Lies of P'' (2023) * '' Lords of the Fallen'' (2023) * '' The First Berserker: Khazan'' (2025) *'' Wuchang: Fallen Feathers'' (2025) Other games outside of the genre cited to have been influenced by the ''Souls'' series include: * '' The Witcher 2: Assassins of Kings'' (2011) * '' Journey'' (2012) * '' Shovel Knight'' (2014) * ''
Destiny Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'' (2014) * '' The Witcher 3: Wild Hunt'' (2015) * ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in polytheism, polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been portrayed in their ...
'' (2018) * ''
Dead Cells ''Dead Cells'' is a 2018 roguelike-Metroidvania game developed by Motion Twin and Evil Empire (company), Evil Empire, and published by Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the pla ...
'' (2018) * '' Death's Gambit'' (2018) * ''
Blasphemous Blasphemy refers to an insult that shows contempt, disrespect or lack of Reverence (emotion), reverence concerning a deity, an object considered sacred, or something considered Sanctity of life, inviolable. Some religions, especially Abrahamic o ...
'' (2019) Similar death mechanics are used in '' Nier: Automata'' (2017), ''
Hollow Knight ''Hollow Knight'' is a 2017 Metroidvania video game developed and published by Australian Indie game, independent developer Team Cherry. The player controls an nameless insectoid warrior exploring Hallownest, a fallen kingdom plagued by a super ...
'' (2017), and '' Fear & Hunger'' (2018).


Reception

Interviews with developers of Soulslike games revealed that they all thought of being classified as part of the genre as a positive thing that functioned as a useful description for players. However, some believed that it could be misleading, causing players to expect certain things and be disappointed when a game does not have them. An example of this was players being disappointed that ''Remnant: From the Ashes'' was primarily a shooter, despite being characterized as a Soulslike. Austin Wood of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' criticized the Soulslike label, saying that treating ''Souls'' games as a template "misleads" players into believing that various games classified as such are similar to ''Souls'' when they are really different. He called the Soulslike label, along with the
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
and
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
labels, "jargon" that "ignores what makes he gamesunique". Mark Brown of '' Game Maker's Toolkit'' also decried the Soulslikes as overly restrictive, forcing games to fall into a certain template and preventing their design from advancing. In responding to this argument, Bruno Dias of ''
Vice A vice is a practice, behaviour, Habit (psychology), habit or item generally considered morally wrong in the associated society. In more minor usage, vice can refer to a fault, a negative character trait, a defect, an infirmity, or a bad or unhe ...
'' disagreed, saying that Brown's comparison of Soulslikes with roguelikes was not apt because roguelikes were a hobbyist pursuit for a long time. He also said that Soulslikes did not need to advance yet as they did not have a marketability problem.


References

{{FromSoftware Soulslike video games Dark Souls Video game genres