Plot
The main protagonist of ''Soul Sacrifice'' is one of the innocent bystanders that has been enslaved by a powerful and cruel sorcerer known as Magusar, who absorbs human sacrifices to remain immortal. Just before the protagonist is going to be sacrificed, a talking book appears before them. The book, named Librom, is a collection of stories that describe past fights between monsters and the powerful sorcerer. The player character is able to enter the book's world and experience the fights in events known as Phantom Quests, thereby gaining the experience and power needed to defeat Magusar. The game has two endings depending on whether the player saves or sacrifices Magusar after his defeat. There is also a third ending that occurs if the player defeats Magusar before completing all of the main stories in Librom.Gameplay
''Soul Sacrifice'' is played in the third-person perspective. The player character is a sorcerer who relives another sorcerer's memories through a journal. The character can be customized in various options and can change throughout the game. The abilities ("sacrifices") are part of this customization, which allows the game to have roles such asCombat
Central to the combat system is the saving and sacrificing mechanics. When an enemy or ally is defeated, they collapse to the ground and you are given the choice to either save or sacrifice them. Saving an enemy restores a small portion of health, while saving an ally consumes 1/2 your current health but restores that ally back to the fight. Players can also choose to sacrifice their allies to create a powerful map wide damaging spell. However, sacrificed players can no longer be healed and enter a spectator type mode in which they can continue to watch the fight. Sacrificed players have the benefit of being able to see numerical damage figures and exact health bars. They are also able to tap the screen to either boost allies or weaken enemies. Sacrificed allies do not gain any additional experience from the fight, but do still gain mission rewards if the stage is cleared. Sacrificing an enemy restores charges to items known as offerings which are required for the casting of magic. Each offering has a set number of times it can be used without being recharged before it breaks. If all the charges on the offering are used, the offering will break and cannot be recharged in the normal fashion. Instead, broken offerings need to be repaired using Lacrima (Librom's tears), a type of in game currency which is awarded for clearing stages. Players are also given the option to sacrifice a part of their own body when they receive enough damage. When a player chooses to sacrifice a part of themselves, they cast a powerful spell, known as black rites, which differs depending on what part of the body is being sacrificed but also suffer a semi-permanent status effect. For example, the player's defense is reduced by 50% for sacrificing their skin or their field of vision is reduced for sacrificing their eyes. This status effect remains active until players use Librom's Lacrima from the game menu to restore their broken bodies similar to restoring broken offerings.Reward system
Soul Sacrifice uses a point/objective system to calculate mission rewards. Rewards come in the form of spell offerings. Each mission has at least three different offerings you can obtain from that mission, more if that mission has bosses in it. In addition to mission specific bonuses, performing certain tasks such as sacrificing an ally, being sacrificed, or using a forbidden spell will also grant players an additional offering as a reward. The normal mission rewards are broken into four ranks. Ranks are obtained by completing certain tasks for points. For example, successfully performing a counterattack is worth 10 points, while completing a stage without getting hit is worth 100 points. Because of this point system, being sacrificed by an ally after dying can be beneficial. Being sacrificed rewards both the player being sacrificed and the one performing the sacrifice with 100 points . The exact number of points for each rank changes depending on the mission. If the mission contains a boss, players can receive additional spells by "breaking" weak points on the boss. Each boss has a single break reward and that reward can be earned as many times as the boss has weak points (usually 2 or 3).Multiplayer
Soul Sacrifice uses the PlayStation Network to allow up to three additional players to join the player in "Avalon Quests" which are side missions to the main storyline. The online component requires an online pass which is bundled with new copies of the program as well as obtainable through the PlayStation Store. Any progress made through the multiplayer is also added to their single player campaign. The game also allows for Ad-Hoc connections for local players to enjoy the game without using the PlayStation Network.Release
''Soul Sacrifice'' was released worldwide throughout 2013 on March 7 in Japan, April 30 in North America, May 2 in Australia, and May 3 in Europe. In Japan, it was launched with a PlayStation Vita bundle that includes a cosmic-red-colored PS Vita system with a custom design on the back, red earphones, a 4GB memory card, a pouch, a strap, and a cloth. On April 12, 2013,Reception
''Soul Sacrifice'' received "generally favorable reviews" according to the review aggregation website''Soul Sacrifice Delta''
The enhanced ''Soul Sacrifice Delta'' received a bit more favorable reviews than the original according to Metacritic. In Japan, ''Famitsu'' also gave it a score of one ten and three nines for a total of 37 out of 40.Legacy
In a conversation with ''IGN'', Keiji Inafune has expressed his interest in making a sequel to ''Soul Sacrifice''; "...To drive Vita sales even more, I have an idea for a ''Soul Sacrifice'' sequel. I’m actually approaching Sony Computer Entertainment regarding this project." He later went on to say; "Let's say the talks are ongoing and I'd love to make it happen." At SCEJA's 9\9 event, an expansion of the original game titled ''Soul Sacrifice Delta'' was announced. The game includes new bosses, a third faction called 'Grimm', co-op attacks and more. The game was released in Asian markets on March 6, 2014, in North America on May 13, 2014 and in the PAL region on May 14, 2014. ''Soul Sacrifice Delta'' sold 48,786 physical retail copies during its first week of release in Japan, topping the software sales charts for that particular week.References
External links
* * * {{Authority control 2013 video games Action role-playing video games Cooperative video games Dark fantasy role-playing video games Fiction about sacrifices Japan Studio games Multiplayer and single-player video games PlayStation Vita-only games PlayStation Vita games Sony Interactive Entertainment games Video games about amnesia Video games about dreams Video games about time loops Video games based on multiple mythologies Video games developed in Japan Video games scored by Wataru Hokoyama Video games scored by Yasunori Mitsuda Video games with gender-selectable protagonists