''Sorcerer'' is an
interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
computer game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
written by
Steve Meretzky
Steven Eric Meretzky (born May 1, 1957)
''Infocom''. Retrieved July 11, 2011. is an American and released by
Infocom
Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''.
...
in 1984. It is the second game in the
magic
Magic or Magick most commonly refers to:
* Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces
* Ceremonial magic, encompasses a wide variety of rituals of magic
* Magical thinking, the belief that unrela ...
-themed "Enchanter trilogy", preceded by ''
Enchanter'' and followed by ''
Spellbreaker
''Spellbreaker'' is an interactive fiction computer game written by Dave Lebling and published by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atar ...
''. It is Infocom's eleventh game.
Plot
Following the unlikely defeat of Krill in ''Enchanter'', the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only a
mentor but a close friend as well. Lately, Belboz has seemed different, distracted, even talking to himself at length. Whatever he's dealing with, Belboz doesn't see fit to confide in anyone, then suddenly he disappears.
Gameplay
Potions are used by drinking them and each can only be used once. ''Sorcerer'' has 70 ways for the player to die.
Release
The ''Sorcerer'' package includes the following physical items:
*A copy of the fictitious magazine ''Popular Enchanting'' featuring a profile of Belboz
*An "Infotater", a paper
code wheel
{{Refimprove, date=September 2008
A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would ...
disguised as information about creatures in the game. The Infotater was found in the original package only. When the game was later re-released in the "gray stripe" box format, the Infotater was replaced by a "Field Guide to the Creatures of Frobozz" brochure containing the same information. Consequently, original Infotaters are highly sought-after by collectors. The Field Guide or Infotater is necessary to open the chest and acquire its contents in the game.
Reception
''
St.Game
''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the peo ...
'' stated that "The world of the Sorcerer is rich in detail and wonderment. The magical experiences resemble the exotic adventures of
Carlos Castaneda", with "several diabolical traps and puzzles", and concluded that "The final solution is like a delicate orchid achieving full bloom. Long after the game is over, the heady fragrance stays with you".
''
PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'' gave ''Sorcerer'' 10.5 points out of 12. It noted the dramatic opening and the game's "predisposition against violence", offering the player spells instead of weapons.
''
Zzap!64'' noted the high (£45.30) British price of the game and necessity to own a disk drive, but called it "a tremendous challenge and full of surprises ... lengthy location descriptions, great atmosphere, and highly addictive qualities".
References
External links
*
Package scans
{{Infocom games
1980s interactive fiction
1984 video games
Adventure games
Amiga games
Amstrad CPC games
Amstrad PCW games
Apple II games
Atari 8-bit family games
Atari ST games
Classic Mac OS games
Commodore 64 games
CP/M games
DOS games
Fantasy video games
Infocom games
Steve Meretzky games
TI-99/4A games
TRS-80 games
Video games developed in the United States
Zork
Single-player video games