SoftKey International (originally SoftKey Software Products, Inc.) was a
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
company founded by
Kevin O'Leary in 1986 in
Toronto
Toronto ( , locally pronounced or ) is the List of the largest municipalities in Canada by population, most populous city in Canada. It is the capital city of the Provinces and territories of Canada, Canadian province of Ontario. With a p ...
, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring
The Learning Company and taking its name.
SoftKey played a major role in the dissolution of the
edutainment
Educational entertainment, also referred to by the portmanteau edutainment, is media designed to education, educate through entertainment. The term has been used as early as 1933. Most often it includes content intended to teach but has inciden ...
industry by the turn of the millennium.
Contributing factors include its reduction of the market price by releasing
shovelware discs of
freeware
Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
and
shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
,
hostile takeovers
In business, a takeover is the purchase of one company (the ''target'') by another (the ''acquirer'' or ''bidder''). In the UK, the term refers to the acquisition of a public company whose shares are publicly listed, in contrast to the acquisi ...
of major edutainment software companies, reduction of these acquisitions to a skeleton staff, and questionable financial practices to maintain its
stock price.
In 1999, the company was acquired by
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
in what ''
Businessweek
''Bloomberg Businessweek'', previously known as ''BusinessWeek'' (and before that ''Business Week'' and ''The Business Week''), is an American monthly business magazine published 12 times a year. The magazine debuted in New York City in Septembe ...
'' called one of "the Worst Deals of All Time".
It was subsequently folded into
Mattel Interactive,
Riverdeep Interactive Learning, and Software MacKiev.
Products
SoftKey published and distributed
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
-based personal computer software for
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
computers during the late 1980s and 1990s. Its lineup consisted of software intended for home audiences, specifically
shovelware discs containing various
freeware
Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
or
shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
game software. The company enjoyed great success by offering "
jewel-case only" products, dubbed its "Platinum" line.
As a home and small office software publisher, SoftKey bought the rights to application packages from their authors and distributed them under its own "Key" label. By late 1992, SoftKey was distributing 35 different products in this manner.
SoftKey began to develop its own software by 1994, and had branched out to include edutainment games and CD-ROMs in its line of products.
In 1986, SoftKey released specialized graphics package KeyChart for the IBM PC and compatibles, designed to make time-consuming plotting easier. In 1993, it was selling KeyMap, a
DOS-only software that offered maps, route planning, and a database tool for annotating maps. Around this time,
Computer Associates
CA Technologies, Inc., formerly Computer Associates International, Inc., and CA, Inc., was an American multinational enterprise software developer and publisher that existed from 1976 to 2018. CA grew to rank as one of the largest independent ...
acquired Easy Tax (DOS) from SoftKey and sold it as Simply Tax.
SoftKey's acquisition of
The Learning Company added the
Reader Rabbit
''Reader Rabbit'' is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called ''The ClueFinders'' was released f ...
and
Math Rabbit educational video games to its collection. Its acquisition of
MECC
The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series ''The Oregon Trail (series), The Oregon Trail'' and i ...
added
The Oregon Trail,
Word Munchers,
Number Munchers and
Storybook Weaver.
With the acquisition of
Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
, it obtained multiple award-winning brands including
Carmen Sandiego
''Carmen Sandiego'' (sometimes referred to as ''Where in the World Is Carmen Sandiego?'') is a media franchise based on a Carmen Sandiego (video game series), series of computer video games created by the American software company Broderbund. Whi ...
,
The Print Shop,
Living Books
''Living Books'' is a series of interactive storybook, interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS ...
,
Family Tree Maker,
Arthur
Arthur is a masculine given name of uncertain etymology. Its popularity derives from it being the name of the legendary hero King Arthur.
A common spelling variant used in many Slavic, Romance, and Germanic languages is Artur. In Spanish and Ital ...
, and
KidPix.
Marketing
According to founder Kevin O'Leary, SoftKey's business model focused on marketing its retail software products similarly to consumer goods.
The company was one of the few to rent store space to manage distribution directly.
O'Leary emphasized offering retailers a diverse range of titles to mitigate risk and ensure a specific sales volume in exchange for allocated shelf space.
SoftKey introduced innovations such as revolving racks for software packaged in standard CD jewel cases, enabling more efficient product displays.
The company expanded software sales from niche markets to general retail locations, including Office Depot, Radio Shack, Willson Stationers, and SmithBooks. Its strategy relied on uniform packaging and visually appealing graphics to attract customers.
By October 1995, SoftKey operated in 10 cities across Europe, Asia, Canada, and the United States. Its products were available in over 18,000 retail outlets, including grocery stores and airport gift shops, and distributed in 47 countries.
Pricing
SoftKey's pricing strategy was to prioritize the number of copies sold over the price per unit. As such, SoftKey listed its titles for lower prices, generally between $40 and $100, with minimum profit.
''
The Christian Science Monitor
''The Christian Science Monitor'' (''CSM''), commonly known as ''The Monitor'', is a nonprofit news organization that publishes daily articles both in Electronic publishing, electronic format and a weekly print edition. It was founded in 1908 ...
'' stated that the move could "transform the industry," leading to lower software prices but more variety in the types of stores that sell software.
The corporate mission of SoftKey International, Inc. was "to be the leading electronic publisher of value-priced consumer software-worldwide."
One analyst dubbed its products "coasterware", since they were so cheap that "if you don't like the actual software you can use the CD-ROMs as drink coasters".
O'Leary wanted to "produce products to service that 40 percent of the market that hasn't bought educational software because of pricing issues."
He stated, "In the last two years, we've moved from an industry that sells primarily to businesses to an industry that's going through a violent change to become a commodity.
''
The company became known for aggressively driving down the development costs of products and laying off employees of the companies it acquired.
Casey Dworkin, publisher of Retail Price Week, said that SoftKey appeals to companies that want to "sell software by the pound, appealing to impulse purchases by customers who are intrigued but don't want to drop $40 for a piece of software."
They compared SoftKey's practices to a laundry-detergent maker marketing a premium-brand version, a lower-end brand, and a generic version of the same product.
SoftKey built a business by acquiring struggling software companies, repackaging and repricing its products.
"SoftKey believes that much consumer software is overpriced and therefore cannot reach a broad market. It's a philosophy that clashes with the artistic sensibilities of many in the multimedia software business—but is nonetheless likely to become increasingly influential in the volatile software world."
Profit
SoftKey Software Products was the fastest growing company in Canada in 1992, with sales of $36.8 million and profit of $6.1 million. Its most profitable products were its tax-software and processing service.
By April 1995, SoftKey's stock was valued at $25.50, about 20 times the year's earnings.
A public offering of 2.3 million common shares was priced at $28.875.
SoftKey products were sold in more than 19,000 stores in over 40 countries In June of that year, Montgomery Securities raised more than $60 million for the company. In October, SoftKey raised another $350 million in an unrated private offering.
On November 28, 1995, SoftKey rose from 3.2 million to 4.7 million shares, the largest increase in open positions among Nasdaq issues.
In August 1998, the stock exchange halted trading in The Learning Company, as the company issued a statement to clear up questions about its accounting practices. Shares of The Learning Company (
NYSE
The New York Stock Exchange (NYSE, nicknamed "The Big Board") is an American stock exchange in the Financial District, Manhattan, Financial District of Lower Manhattan in New York City. It is the List of stock exchanges, largest stock excha ...
: TLC) fell 1 15/16 to 26 3/8 and
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
(NYSE: MAT) plunged 20 percent to 23 11/16.
The company continued to grow, with revenue of $800 million despite an accumulated deficit of $1.1 billion by the end of 1998.
History
In 1986, Canadian businessman and investor
Kevin O'Leary along with John Freeman started SoftKey Software Products, Inc. in O'Leary's basement with a loan of $10,000 from his mother. He convinced other companies to bundle SoftKey's products with their own, later licensing software from other firms, which proved more cost-effective than internal development.
In 1993, SoftKey International was created out of a three-way merger between SoftKey Software Products,
WordStar International, and
Spinnaker Software.
Shareholders of Softkey Software represented about 53 percent of the new company's shares.
After the merger, the company moved to Spinnaker's offices in
Cambridge, Mass.
Acquisitions
MECC and The Learning Company
In October 1995, SoftKey initiated a bidding war against Broderbund for Learning Company, launching a hostile offer valued at $606 million. SoftKey also announced it had agreed to buy the
Minnesota Educational Computing Corporation (MECC) for $370 million, throwing a wrench into Broderbund's offer.
O'Leary commented, "They're working on the economics of yesterday", stating that "Learning's premium-priced products were out of step with trends in the market."
After the acquisition of The Learning Company, SoftKey changed its name to "The Learning Company".
A substantial percentage of the staff were let go, reducing it to a skeleton staff. MECC' senior vice president of product development Susan Schilling stated: "
'Learyhad an interest in earning money. I'm not sure he had a desire to help children learn."
Acquisitions from 1994 to 1998
On September 14, 1994, SoftKey acquired privately held Software Marketing Corp., Phoenix, for about 600,000 shares of SoftKey common stock and the assumption of $1.6 million in long-term debt.
On November 30, 1995, the original Learning Company announced that it had sued the Tribune Company for violating securities laws as a "strategic partner" of SoftKey International.
The next day, SoftKey agreed to acquire Compton's New Media from Tribune for stock valued at $106.5 million.
Compton's New Media was a publisher of encyclopedia CD-ROMs, and was originally a unit of
Encyclopedia Britannica
An encyclopedia is a reference work or compendium providing summaries of knowledge, either general or special, in a particular field or discipline. Encyclopedias are divided into article (publishing), articles or entries that are arranged Alp ...
.
In 1996, SoftKey International acquired EduSoft, a French education software developer and publisher, for $14.3M USD.
In March 1998, Softkey, now called The Learning Company, acquired
Mindscape Inc. from
Pearson PLC for $150 million in cash and stock.
Broderbund's
Red Orb Entertainment was moved to Mindscape.
In June 1998, Learning Co. agreed to buy rival Broderbund Software Inc., publisher of the blockbuster game
Myst
''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
, in a stock deal valued at about $416 million.
In December 1998, The Learning Company acquired Palladium Interactive.
According to Information technology consulting company Booz Allen Hamilton, two of SoftKey International's acquisition deals rank among the ten worst U.S. acquisitions during 1994–1996 as measured by shareholder value two years after the deal.
Sale to Mattel
In the fall of 1998,
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion. The merger was finalized and unanimously approved by both companies' boards of directors on December 14.
On May 7, 1999, shareholders of both companies voted to approve the merger. The merger was completed on May 13, 1999. Jill E. Barad, Mattel's chairman and chief executive officer stated "This merger gives Mattel a $1 billion software division with an unparalleled portfolio of branded content and profit margins exceeding that of our traditional business," The company was placed under Mattel's new
Mattel Interactive division.
Aftermath
The sale proved to be fraught. A report from the Center for Financial Research and Analysis a few weeks after the merger highlighted the "lack of proper due diligence by Mattel during the Learning Co. acquisition," and listed numerous systemic problems with The Learning Company.
A few weeks later O'Leary, who had been hired as president of Mattel's new TLC digital division, sold his stock in the company for $6 million.
In the fourth quarter of 1999, Mattel reported a loss of $184 million,
reportedly due to poor sales and inventory problems. The stock price valuation of Mattel dropped $2 billion in one day.
Michael Perik and Kevin O'Leary, founders and heads of the Learning Co, left the company.
The ''Telegraph'' deemed it "one of the worst takeovers in recent history". Toy analyst Margaret Whitfield of Tucker Anthony Cleary Gull called it "a disaster for Mattel". Bloomberg, ''Businessweek'', and CNBC all described it as one of the worst mergers of all time.
In January 2000, Mattel brought on software executive and former
Sega of America president
Bernie Stolar to assist with their financial troubles. On February 3, 2000 Chairman and CEO Jill E. Barad resigned from Mattel. The 1999 Annual Report began, "The bad news for 1999 unfortunately has overshadowed the good news. We are all painfully aware of the negative effect the acquisition of The Learning Company and its subsequent performance had on our results for 1999"
The acquisition saw the end of the mid-1990s edutainment boom. Former Learning Company educational design department manager, Toby Levenson, said that edutainment had become "a toxic word". Blake Montgomery of EdSurge wrote, "For many years, people making educational products didn't want them to be entertaining because that could be called "edutainment" and that would hurt your funding.”
Sale to Gores Technology Group
On April 3, 2000, Mattel announced its plan to dissolve its assets related to the software business.
Gores Technology Group acquired The Learning Company for $27.3 million plus a profit-sharing agreement with Mattel, to create their entertainment, productivity and education divisions, which became GAME Studios, The Learning Company, and Broderbund respectively.
GAME Studios was sold to
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
in 2001. Gores subsequently sold most of the other holdings – including the edutainment series and the brand name The Learning Company – to Irish company
Riverdeep Interactive Learning, which later became Houghton Mifflin Harcourt. Harcourt released several book sets under The Learning Company brand umbrella, including ''Oregon Trail Adventures,'' ''The Little Box of Love,'' and ''The Little Box of Laughs''.
As of April 2018, Houghton Mifflin Harcourt has ceased using the Learning Company brand.
List of acquisitions
* February 1994 –
WordStar International and
Spinnaker Software
* June 1994 – Aris Multimedia Entertainment
* July 1994 – Compact Publishing
* September 1995 – Software Marketing Corporation
* July 1995 – Tewi Verlag GmbH
* August 1995 – Future Vision Holding
* December 1995 – The Learning Company
* December 1995 – Compton's NewMedia
* Late 1995 – EduSoft
* May 1996 –
Minnesota Educational Computing Corporation (MECC)
* October 1997 – Microsystems Software
* December 1997 –
Creative Wonders
* March 1998 –
Mindscape
* August 1998 –
Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
Software titles
References
External links
*
{{Authority control
Defunct software companies of the United States
Mattel subsidiaries
Defunct software companies of Canada