''Snafu'' is a video game released by
Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
for its
Intellivision
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
video game system
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ...
in 1981. One of a number of
snake games released in the late 1970s and early 1980s, ''Snafu'' features players controlling ever-lengthening serpents as they attempt to corner their opponents and trap them.
A version of ''Snafu'' was released for Mattel's short-lived
Aquarius
Aquarius may refer to:
Astrology
* Aquarius (astrology), an astrological sign
* Age of Aquarius, a time period in the cycle of astrological ages
Astronomy
* Aquarius (constellation)
* Aquarius in Chinese astronomy
Arts and entertainment ...
personal computer in 1983.
Gameplay
''Snafu'' contains 16 different game variations based around two game formats, "Trap" (12 variations) and "Bite" (4 variations). Before gameplay begins, players select the speed of the game, then the desired gameplay variation and finally the number of rounds (up to 99) for that game.
"Trap" games may be played by either one or two players; if a controller is not used, the computer assumes control of that player's character. When the round starts, colored serpents appear on the screen inside a rectangular playfield and begin to grow. The object is to box in the opponents' serpents, forcing them to collide with the edges of the playfield or with another serpent, including itself. Players may move horizontally or vertically, although some variations allow diagonal movement. There also may be additional obstacles on the screen and/or two extra computer-controlled lines (for a total of four lines on-screen at once), again depending on the gameplay variation selected. Points are scored by the surviving player(s) whenever an opponent line crashes.
"Bite" games are played by two players, with no computer-controlled opponents. At the start of the round, each serpent grows until it reaches a set length. Players must direct their serpents toward the tail of their opponent. Each time the head of a serpent contacts the tail of the opponent, the opponent serpent loses a segment. Segments are also lost if the serpent collides with the edges of the playfield or with an obstacle. After a period of time, serpents can regrow segments up to a maximum of double the original length. When a player's serpent loses all its segments, the surviving serpent wins the round.
Development
Programmer Mike Minkoff began work on the game under the working title ''Blockade+Snakes'', which was based on the inspirations of the two game variations, the board game ''
Blockade
A blockade is the act of actively preventing a country or region from receiving or sending out food, supplies, weapons, or communications, and sometimes people, by military force.
A blockade differs from an embargo or sanction, which are le ...
'' and a prototype handheld game developed by Mattel Electronics but never released.
As development continued, Minkoff began calling the game ''Ssssnakes!'', to the point of including the name on the game's start-up screen.
However, Mattel had decided to name the game after the military acronym
SNAFU
SNAFU is an acronym that is widely used to stand for the sarcastic expression Situation normal: all fucked up. It is a well-known example of military acronym slang. It is sometimes bowdlerized to "all fouled up" or similar. It means that the s ...
, even though Minkoff believed there was no connection between the game and the acronym's meaning.
Legacy
''Snafu'' was re-released as part of the ''
Intellivision Lives!
''Intellivision Lives!'' is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, ''Intellivision Productions' ...
'' collection.
An updated version, ''Snafoo'', was announced for the
Intellivision Amico
The Intellivision Amico is an upcoming home video game console that is being developed and marketed by Intellivision Entertainment. It was originally slated to be released in October 2020, but repeated delays followed, leaving the console with ...
.
References
External links
''Snafu''at Intellivision Lives
* {{IAg, Snafu_1982_Mattel, platform=Mattel Aquarius
1981 video games
Intellivision games
Mattel video games
Snake video games
North America-exclusive video games
Video games scored by Russell Lieblich
Video games developed in the United States