Ten-point partnership Smear
Partnership Smear is played by four players in fixed partnerships, sitting crosswise. It can also be played by six players in three partnerships. The following version is one of several described by John McLeod.Deck and basic game structure
The game is played with a deck of 54 cards including two Jokers (Jo). The cards are ranked in the usual order, Aces ranking high. In a feature borrowed fromDeal, bidding and card-play
The dealer shuffles the deck, and the player to the dealer's right cuts. Ten cards are dealt to each player. Beginning with theScoring
At most ten points can be won in a deal: The Jack point is not awarded if no player held the Jack of trumps, and the Game point is not awarded in case of a tie. Players may receive points even if they did not win the auction. A pitcher who did not win at least the number of points undertaken with the bid does not receive any of the points, and is instead ''set back'' by the amount of the bid. Negative scores are possible. If more than one party reaches the required number of points to win the game, the party with the higher score wins. In case of a tie the pitching party wins.Variants
Common minor variations
* The game may be played with up to 8 players with cards removed from the deck and only a possibility of 5 points to bid on, unless someone shoots the moon which is worth 11 points and consists of getting all 5 points (this also threatens going back 11 as well if the bid isn't made) 1. High 2. Low 3. Jack 4. Jick 5. Game The game may be played for a different number of points. * If the Jokers are distinguishable, one may rank higher than the other. * The game may be played without the Jokers or with only one Joker. * The game may be played without Jick (i.e. the Jick is an ordinary member of its suit). * The game may be played without the 3 points for Trey. * The points for Jokers may be awarded for holding them at the beginning rather than catching them in a trick. * The minimum bid may be 4 points.With nine cards
The following variant was described by David Parlett.. Each player is dealt nine cards. After the pitcher has declared trumps, each player discards all non-trumps and receives as many cards as necessary to bring their hand back to six. A player who holds more than six trumps must keep all trumps. During trick-play, only trumps may be played. Any player holding more than six cards must play the extra cards to the first trick. Players drop out of the game as they run out of trumps. If a player wins a trick with their last trump, the following player leads to the next trick. The Joker points are awarded to the owners, not winners, of the two Jokers. The game is 21 up or 31 up. Only the pitching party can win the game.With a "widow"
Each player receives 9 cards in batches of 3. At some point in between a ''widow'' of 4 cards is put aside. The minimum bid is 4 points. The pitcher takes up the widow before declaring the trump suit. All players except the pitcher discard all their non-trumps and receive replacements as necessary to bring their hands back to six cards. Finally the pitcher picks up the remaining stock and discards down to six cards. The pitcher need not lead a trump to the first trick. A player with more than six trumps (including the pitcher after picking up the stock, if applicable) will have to discard trumps, but may not discard any that have scoring value. The point for ''Low'' is replaced by a point for ''Deuce'', i.e. for owning the Two of trumps at the beginning. Similar to the Fool inFive Point Team Smear
Five point Smear can be played with 4, 6, or 8 people. In each way, the group is split into two teams. 6 handed Smear is the favored form of play. The game is played with a 53 card deck, only one Joker. When playing 8 handed all cards are left in the deck. 6 cards are dealt to each player and five cards are left in the blinds, or "sleeping". (they are not played or used by anyone). But some use 3 cards to make a kiddy which the winning bidder gets to exchange cards with and 2 are left "sleeping" or unused. When playing 6 handed, the 3's, 4's, and 5's are removed from the deck. 6 cards are dealt to each player and five cards are left in the blinds. When playing 4 handed, the 3's, 4's, 5's, 6's, 7's and 8's are removed from the deck. 6 cards are dealt to each player and five cards left in the blinds. Smear involves the card concept of "trump". Each player bids on their hand depending on the value of the cards. The highest bidder lays the first card. The suit the player leads in becomes trump for that deal of cards. Smear follows the basic value system of any game: A,K,Q,J,10,9,8,7,6,5,4,3,2,Jo. The Ace is highest. Any member of the trump suit is worth more than a non-trump card (Ex. If hearts is trump, the 3 of hearts beats the Ace of clubs). The Joker is considered trump in every deal, but is always the lowest value trump. The highest bidder leads the first trick. After the first, the winner of the trick leads the next. Each player must play in turn following in a clockwise circle. The players are split into two teams. If 4 handed, two teams of 2. If 6 handed, two teams of 3. If 8 handed, two teams of 4. Teammates are split by every other seating. You cannot sit next to one of your partners. After each hand the cards are pulled into a pile by the team that won that trick. It is important that the cards of different teams are not mixed. They must be counted in the end. The goal of Smear is to match the points of you or your teams bid, or to prevent the opposing team from matching their bid. There are Five major points to collect in each deal: HIGH, LOW, JACK, JOKER, GAME. HIGH is the highest value trump card, almost always the ace. LOW, the lowest member of trump, belongs to the player who held it. It does not need to be won in a trick. It is typically the two if it is not sleeping, and should be left on the table once played. The JACK of trump and the JOKER must be won in a trick. GAME is an accumulation of all the points won by either team. For counting GAME the value of each card is as follows. A-4 pts, K-3 pts, Q-2 pts, J-1 pt, 10-10 pts, 9 through 2- 0 pts, Jo-0 pts.Notes
References
*. *{{Citation , last=Parlett , first=David , title=The Penguin Book of Card Games , year=2008 , edition=3rd , publisher=Penguin Books , isbn=978-0-14-103787-5 , chapter=High-low-Jack family , pages=175–188. All Fours American card games French deck card games Multi-player card games fi:All fours (korttipeli)#Pitch