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''Star Control II: The Ur-Quan Masters'' is a 1992
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Toys for Bob Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
( Fred Ford and
Paul Reiche III Paul Reiche III ( ) is an American game designer. His career started in the pen and paper RPG industry, where he collaborated with artist Erol Otus on games such as Dungeons & Dragons and Gamma World. He then transitioned into video games, wo ...
) and originally published by
Accolade The accolade (also known as dubbing, adoubement, or knighting) () was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. Etymology The term ''accolade'' entered English by 1591, when Thomas ...
in 1992 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
. The game is a direct sequel to ''
Star Control ''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Gene ...
'', and includes
exoplanet An exoplanet or extrasolar planet is a planet outside the Solar System. The first confirmed detection of an exoplanet was in 1992 around a pulsar, and the first detection around a main-sequence star was in 1995. A different planet, first det ...
-abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy. There are 25 alien races with which communication is possible. Released to critical acclaim, ''Star Control II'' is widely viewed today as one of the greatest PC games ever made. It has appeared on lists of the greatest video games of all time. The game was ported to
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
by
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the ''Tomb Raider'', '' Legacy of Kain'', and '' Gex'' series. Madeline Canepa, Judy Lange, and Dave Morse ...
in 1994 with an enhanced multimedia presentation. The
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
of the 3DO port was licensed under GPL-2.0-or-later in 2002, the game content under CC-BY-NC-SA-2.5. The 3DO source code was the basis of the open source game ''
The Ur-Quan Masters ''The Ur-Quan Masters'' is a 2002 open-source fangame modification, based on the Action-adventure game, action-adventure science fiction game ''Star Control II''. The original game was released for PCs in 1992 and ported to the 3DO Interactive ...
''. A sequel, ''
Star Control 3 ''Star Control 3'' is a 1996 action-adventure game developed by Legend Entertainment and Video game publisher, published by Accolade, Inc., Accolade. The third installment in the ''Star Control'' trilogy, the game was released for MS-DOS in 19 ...
'', was released in 1996.


Gameplay

''Star Control II'' is an
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
game, set in an
open Open or OPEN may refer to: Music * Open (band), Australian pop/rock band * The Open (band), English indie rock band * ''Open'' (Blues Image album), 1969 * ''Open'' (Gerd Dudek, Buschi Niebergall, and Edward Vesala album), 1979 * ''Open'' (Go ...
universe. It features ship-to-ship combat based on the original ''
Star Control ''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Gene ...
'', but removes the first game's
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
gameplay to focus on story and dialog, as seen in other
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s. The player's goal is to free
Earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
from the evil
Ur-Quan The Ur-Quan are a Character (arts), fictional race of predatory Extraterrestrial life, alien caterpillars in the ''Star Control'' series of video games, created by Paul Reiche III and Fred Ford (programmer), Fred Ford. Introduced in 1990, the Ur ...
, by recruiting aliens to help. The main gameplay elements are exploring the galaxy, gathering resources, building a fleet, defeating enemy ships, and conversing with aliens. One-on-one spaceship battles take place in real-time, based on the core gameplay of the original ''Star Control''. Each ship has unique weapons, maneuvers, and secondary abilities, and winning a battle requires a combination of ship selection and skill. This combat mode can be played separately in a two-player battle mode called Super Melee. In the story mode, the player is limited to the ships they can gain from sympathetic alien races, whereas Super Melee includes every ship in both ''Star Control'' games. The only ship unique to the story mode is the player's capital ship, which is upgraded as the player gains new technology and resources. After a brief opening sequence, the player is given near total freedom to explore the galaxy at large. Exploration often involves travelling to stars, landing on planets, and gathering resources. The player navigates their star map, with over 500 stars and 3800 planets to potentially visit. Players must manage their risk as they explore, as planets with more dangerous hazards usually feature more valuable resources, which are vital to upgrade the player's fleet. More rarely, a planet will feature an interactive alien race, who the player can engage with as a potential friend or foe. The interactive dialog options help advance the story, with branching conversations similar to other adventure games. These conversations also reveal secrets and information about the galaxy. The game vastly expands on the characters and backstory from the first game, with each
species A species () is often defined as the largest group of organisms in which any two individuals of the appropriate sexes or mating types can produce fertile offspring, typically by sexual reproduction. It is the basic unit of Taxonomy (biology), ...
having their own characteristic conversational quirks, music, and even display fonts.


Plot

Whereas the first ''Star Control'' stores most of its lore in the instruction manual, ''Star Control II'' continues the story with a rich in-game experience, playing through events after the Alliance is defeated by the Hierarchy. In the last phase of the war between the Alliance of Free Stars and the Hierarchy of Battle Thralls, an Earthling ship discovered an ancient
Precursor Precursor or Precursors may refer to: *Precursor (religion), a forerunner, predecessor ** The Precursor, John the Baptist Science and technology * Precursor (bird), hypothesized genus of fossil birds that was composed of fossilized parts of unre ...
subterranean installation in the Vela star system. A massive Hierarchy offensive forced the Alliance fleets to retreat beyond Vela, stranding the science expedition, who went in to hiding. Decades later, with the help of a genius child born on the planet, the colonists activated the Precursor machinery and found out that it was programmed to build a highly advanced but unfinished starship, which could be piloted only by the now grown genius child, who alone could interact with the Precursor central computer. The new ship set out to Sol to make contact with Earth, but shortly before reaching Sol the little fleet was attacked by an unknown probe; The expedition commander, captaining the expedition's Earthling Cruiser, intercepted the alien ship before it could damage the defenseless Precursor starship, but was killed in the short fight, leaving the genius young man in command. The player begins the game as the commander of the Precursor starship, who returns to Earth to find it enslaved by the Ur-Quan. The Captain gains the support of the skeleton crew of Earth's caretaker starbase and ventures out to contact the other races to find out what's happened since the end of the war and try to recruit allies in to a New Alliance of Free Stars against the Ur-Quan. The Captain quickly discovers that the rest of the humans' allies in the war against the Ur-Quan have either been eradicated, put under slave shields, or put into service as Ur-Quan battle thralls. As the player progresses, it is revealed that the Ur-Quan are fighting an internecine war with the Kohr-Ah, a subspecies of Ur-Quan who believe in eradicating all life in the galaxy, as opposed to enslaving it. The winner of this war will gain access to the Sa-Matra, a Precursor battle platform of unparalleled power. The player must take advantage of the Ur-Quans' distraction to contact and recruit alien races into a new alliance, gather resources and build a fleet, and find a way to destroy the Sa-Matra, before the Ur-Quan finish their war and become unstoppable. The Captain resolves issues several of the races are facing, or exploits their weaknesses, to get them on their side. Notably the Captain finds the Chenjesu and Mmrnmhrm on Procyon undergoing their own plan to merge in to a composite species powerful enough to defeat the Ur-Quan, and captures a psychic alien Dnyarri, which the Captain discovers is a member of the race that brutally enslaved the galaxy millennia ago, causing the Ur-Quan's hegemonic and genocidal rampage around the galaxy. The Captain uses a Precursor Sun Device to accelerate the merging of the Chenjesu and Mmrnmhrm to create the Chmmr, who amplify a Precursor
terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to mak ...
bomb, allowing the Captain to sacrifice his ship to destroy the Sa-Matra and defeat the Ur-Quan. After escaping the ship through a pod, the explosion incapacitates the commander for some time, until he later awakens at the medbay in the Earth Starbase. There, he learns that the loss of the Sa-Matra was a crippling blow to the Ur-Quan and witnesses the deactivation of the slave shield over Earth, revealing its true colors to space.


Development


Concept

''Star Control II'' began as a more ambitious project than the original ''Star Control'', with Reiche and Ford hoping to go beyond ship combat to develop a "science fiction adventure role-playing game". The team credits the pre-existing combat from the original ''Star Control'' with giving them a strong core to build a larger game around. The sequel would develop into a much more detailed adventure than the first edition. Ford explains that the original ''Star Control'' had "some story there, but it was mostly in the manual. In ''Star Control II'', we made a conscious decision to tell more of a story". The duo would downplay the scale of the game when pitching it to their publisher
Accolade The accolade (also known as dubbing, adoubement, or knighting) () was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. Etymology The term ''accolade'' entered English by 1591, when Thomas ...
, and the game's development would eventually go over schedule. Reiche and Ford drew inspiration from many science-fiction authors, as well as peers in the game industry. A few years earlier, Reiche had been friends with Greg Johnson during the creation of ''
Starflight ''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, ...
'', inspiring Reiche to offer creative input on Johnson's expansive science fiction game. Once Reiche and Ford conceived ''Star Control 2'', they would draw large inspiration from ''
Starflight ''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, ...
''. This friendship and mutual admiration even led to hiring Greg Johnson, whom they credit as "one of the most significant contributors to ''Star Control II''". Ford also cites their shared love of author
Jack Vance John Holbrook Vance (August 28, 1916 – May 26, 2013) was an American mystery, fantasy, and science fiction writer. He also wrote several mystery novels under pen names, including Ellery Queen. Vance won the World Fantasy Award for Life Ach ...
from their childhood, and were intrigued by the idea of exaggerated societies taken to their extremes, and intelligent characters committed to an interesting agenda. Reiche would cite the influence of numerous fiction authors over the ''Star Control'' series, including Jack Vance,
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. , he is the only person to have won a Hugo Award for Best Novel, Hugo Award and a Nebula Award for Best Novel, Nebula Award in List of joint ...
,
Robert Heinlein Robert Anson Heinlein ( ; July 7, 1907 – May 8, 1988) was an American science fiction author, aeronautical engineer, and naval officer. Sometimes called the "dean of science fiction writers", he was among the first to emphasize scientific acc ...
,
David Brin Glen David Brin (born October 6, 1950) is an American science fiction author. He has won the Hugo Award, Hugo,
, and
Andre Norton Andre Alice Norton (born Alice Mary Norton, February 17, 1912 – March 17, 2005) was an American writer of science fiction and fantasy, who also wrote works of historical and contemporary fiction. She wrote primarily under the pen na ...
.
David Brin Glen David Brin (born October 6, 1950) is an American science fiction author. He has won the Hugo Award, Hugo,
's ''Uplift'' Universe and
Larry Niven Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His 1970 novel ''Ringworld'' won the Hugo Award for Best Novel, Hugo, Locus Award, Locus, Ditmar Award, Ditmar, and Nebula Award for Best Novel, Nebula award ...
's ''
Known Space Known Space is the fictional setting of about a dozen science fiction novels and several collections of short stories by American writer Larry Niven. It has also become a shared universe in the spin-off ''Man-Kzin Wars'' anthologies. The Inter ...
'' series are often mentioned as inspiration for ''Star Control II''.


Technology

The creators started by asking "what people do when they go out and have an adventure in space", while keeping in mind what they could actually implement.Archived a
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Wayback Machine
This led them to create numerous stars and planets, through a combination of
procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
and handcrafted assets. Despite the fact that
exoplanets An exoplanet or extrasolar planet is a planet outside the Solar System. The first confirmed detection of an exoplanet was in 1992 around a pulsar, and the first detection around a main-sequence star was in 1995. A different planet, first detec ...
had yet to be fully discovered, Reiche initially took on the challenge of simulating
planetary systems A planetary system is a set of gravitationally bound non-stellar bodies in or out of orbit around a star or star system. Generally speaking, systems with one or more planets constitute a planetary system, although such systems may also consis ...
based on scientific principles. They ultimately decided to bypass some details of the simulation, due to its lack of distinct planets to explore. Instead, they imagined cracked planets with magma chasms, ruby planets with precious
zirconium Zirconium is a chemical element; it has Symbol (chemistry), symbol Zr and atomic number 40. First identified in 1789, isolated in impure form in 1824, and manufactured at scale by 1925, pure zirconium is a lustrous transition metal with a greyis ...
, and even rainbow colored planets. The planets were created with a procedurally generated height map, which required difficult programming solutions to simulate the appearance of a 3D sphere. They additionally simulated 3D asteroids by digitizing images of
pumice Pumice (), called pumicite in its powdered or dust form, is a volcanic rock that consists of extremely vesicular rough-textured volcanic glass, which may or may not contain crystals. It is typically light-colored. Scoria is another vesicula ...
they had taken from a parking lot. The ''Star Control II'' team also invented their own fictional, flat version of space, so that the stars could be arranged in a more clear and interesting way. The algorithmically assisted generation of the star map helped to create a vast, mysterious setting for players to explore. The map also added circles of influence for the aliens, not just to describe their location, but to provide narrative hints about their changing power, relationships, and stories.


Fictional universe

Reiche and Ford wanted their new game to further investigate their self-described "superficial" stories and aliens from the original ''Star Control''. Thus, the story for ''Star Control II'' would greatly expand on those original characters, and add a few more. This was the last time that Reiche would design a game using pen and paper, including dozens of flow charts for the major plot points, player choices, and dialog trees. Paul Reiche III describes this creative process, "I know it probably sounds weird, but when I design a game like this, I make drawings of the characters and stare at them. I hold little conversations with them. What do you guys do''?' And they tell me." Early in the process, they used the first game's character and ship images to create simple visual stories about the two main sides of the conflict. The main antagonist the Ur-Quan were already understood as a race of slavers in ''Star Control'', so Reiche developed their motivation by writing their backstory as slaves themselves. To justify the Mycon's organic structures and high energy plasma, they decided that the Mycon lived beneath the planet's crust, and must have been artificially created to survive there. Fred Ford inspired the character design for the Earth
starbase The concepts of Space station, space stations and space habitats feature in science fiction. The difference between the two is that habitats are larger and more complex structures intended as permanent homes for substantial populations (though ge ...
commander, as well as the Pkunk's insult ability, while the Spathi were inspired by a running joke about Paul Reiche's desire for self-preservation. The rich storytelling was a contrast to the first game's emphasis on
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
combat, but they realized that their combat
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
could give story-loving players an option to delegate battles. Once Reiche and Ford imagined the different alien personalities, Reiche hand-drew a flow chart for each alien's dialog options, which Ford would implement into the game with placeholder tags. However, the sheer quantity of writing and art proved to be challenging for the game's epic scale. Fred Ford surprised the team with his prolific coding, and it was the rest of the team who needed to catch-up with art, writing, music, and other assets. They quickly enlisted the help of friends and family to create game content. One crucial friend was ''
Starflight ''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, ...
'' creator Greg Johnson, who Reiche had previously helped on ''Starflight'' while sharing office space. Johnson ended up writing dialog for several aliens, as well as creating most of the artwork for the alien spaceships. They were also able to hire
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating the work of art. The most common usage (in both everyday speech and academic discourse) refers to a practitioner in the visual arts o ...
George Barr through mutual friends, who had inspired the game's " pulp science-fiction" feel, and happened to be living nearby. Long-time friend
Erol Otus Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control ...
was another collaborator, who Reiche describes as contributing the widest range of content, including music, text, art, illustrations for the game manual, and (later) voice-acting. The largest number of collaborators were needed for the game's numerous dialog options. The creators were admirers of the ''
Monkey Island ''Monkey Island'' is a series of adventure games. The first four games were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth was developed by Telltale Games with LucasArts, while the sixth was developed by Terribl ...
'' games, and aimed to achieve the same level of player choice and humor. Reiche felt that each character needed their own
font In metal typesetting, a font is a particular size, weight and style of a ''typeface'', defined as the set of fonts that share an overall design. For instance, the typeface Bauer Bodoni (shown in the figure) includes fonts " Roman" (or "regul ...
to match their distinct personality, and built a font-editing system to achieve this.


Deadline and budget

Reiche and Ford felt it was difficult to maintain Accolade's interest in the game. In fact, Accolade had played a version of the game with placeholder dialog, and was content to ship the game with the "cryptic" text as-is. This led to an industry legend that the duo absconded to
Alaska Alaska ( ) is a non-contiguous U.S. state on the northwest extremity of North America. Part of the Western United States region, it is one of the two non-contiguous U.S. states, alongside Hawaii. Alaska is also considered to be the north ...
to finish the game without Accolade's interference. The creators later clarified that Accolade did not interfere with development and was satisfied to publish the game in any form, and that this was important to their creative freedom and artistic success. As the project went over schedule, their payment from Accolade came to an end. Fred Ford decided to financially support the team for the final months of development, and they were ultimately able to finish the project with the help of numerous family, friends, and other collaborators. The team stretched their music budget by holding a contest to create the game's soundtrack. Reiche and Ford had previously discovered the sample-based
MOD Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US * ...
file format while porting the first ''Star Controls music to consoles. They posted the music contest to a
newsgroup A Usenet newsgroup is a repository usually within the Usenet system for messages posted from users in different locations using the Internet. They are not only discussion groups or conversations, but also a repository to publish articles, start ...
for
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
users, despite the fact that the game was for PC, because Amiga hobbyists were the main community of MOD- tracker users in that time. The contest attracted people from around the world, due to the popularity of the MOD format in the largely European
demoscene The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
. The contest also led them to discover a teenager named Dan Nicholson, who they hired to create additional music as needed. Further music came from existing team member
Erol Otus Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control ...
, who first composed the
Ur-Quan The Ur-Quan are a Character (arts), fictional race of predatory Extraterrestrial life, alien caterpillars in the ''Star Control'' series of video games, created by Paul Reiche III and Fred Ford (programmer), Fred Ford. Introduced in 1990, the Ur ...
theme on a synthesizer before it was re-sampled and exported to the MOD file format. The critically acclaimed soundtrack would include music from Aaron Grier, Erol Otus, Eric Berge, Riku Nuottajärvi, and Dan Nicholson. Months after its release, the team would create hours of voice dialog for the
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
version of the game, taking advantage of space afforded by
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
technology, while bucking the trend of CD-based games with
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
.
Game Developer Magazine ''Game Developer'' was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewe ...
featured the game in its list of open source space games, praising its scale and charm, as well as its new features. In the end, the 3DO version would feature 11 hours of voice audio, including performances from Reiche, as well as friends Greg Johnson and Erol Otus.Archived a
Ghostarchive
and th
Wayback Machine


Reception

''Star Control II'' received a positive reception around its release, as well as several awards. Soon after, ''Star Control II'' began to appear on many "all time best" lists for players and industry figures, a reputation that has continued ever since.


Reviews and awards

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' stated that ''Star Control II'' was as much a sequel to ''Starflight'' as to ''Star Control''. The reviewer praised the VGA graphics and wrote that the game "has some of the best dialogue ever encountered in this genre". He concluded that the game "has been placed on this reviewer's top ten list of all time ... one of the most enjoyable games to review all year. It is not often that a perfect balance is struck between role playing, adventure, and action/arcade". In their 1994 survey of strategic space games set in the future, they gave the game four-plus stars out of five, stating that "it offers hours of 'simple, hot and deep' play". ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' gave the game a full five-star review, telling their readers that "if you are a science-fiction gamer who enjoys a superb game environment, a high dollar-to-play ratio, and numerous challenges, SC2 is a definite must-have for your software library". ''Questbusters'' called it the "best science-fiction role-playing game since ''Starflight''", and "best RPG of the year". Giving the game four out of five stars, ''
Game Players ''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the ...
'' described the game's epic scale, where "there's so much to do -- so many planets to explore and mysteries to solve and battles to fight -- that the game may dominate your spare time". ''
PC Games ''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany. History ''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the ...
'' noted the game's "rich history", describing the game as "part arcade, part role-play, ''Star Control II'' is all science fiction, with an emphasis on ''fiction''." ''
COMPUTE! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' suggested that the game "gives you exactly what you want in a space adventure", also giving the strongest praise for the music and sound as "among the best done for any game on the market." The game was also rated 96/100 by Finnish magazine ''
Pelit ''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of ''MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and i ...
'', who immediately hailed it as one of the best games of the year. Reviewing the 3DO version, ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' remarked that the user-friendly interface makes the complicated gameplay easy to handle. They also praised the impressive graphics and the voice acting's use of unique vocal inflections for each alien race, and concluded that the game is "an addicting epic sci-fi adventure that will have patient space explorers and zero-gravity tacticians glued to their screens for a million hours. All others should stay away." The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' likewise praised the accessible interface and impressive graphics, but complained that the alien voices are sometimes difficult to understand. They cited the CD-quality audio and the Melee mode as other strong points, and one of them commented that it "blows he PC versionout of the water." They gave it an 8.25 out of 10. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the 3DO version of the game, rating it three stars out of five, and stated that "if you've the patience to spend hours digging for minerals, the game is addictive, but not state of the art." Jim Trunzo reviewed ''Star Control II'' in ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #36 (1993), rating it a 4 out of 5 and stated that "Mystery, puzzles, combat, exploration, and more make ''Star Control II'' a science fiction software delight." The year of its release, the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
honored ''Star Control II'' as an exceptional game among their "Class of '93", calling it a "perfect blend of action and adventure", as well as "sound that is exceptional enough to make gamers think they've upgraded their sound boards". The game also received ''
Pelit ''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of ''MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and i ...
'' magazine's first "Game of the Year" award, and an award from ''Computer Gaming World'', naming it the magazine's 1993 Adventure Game of the Year (a co-honor with ''
Eric the Unready ''Eric the Unready'' is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. ''Eric the Unready'' is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from ''Star ...
'').


"Greatest game" lists

''Star Control II'' quickly began to appear on "all-time favorite" lists, a practice that continued for many years. In 1994, ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Star Control II'' as the 21st best computer game ever. The editors called it "an epic" and "thoroughly enjoyable to play and look at." That same year, ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' named it the 33rd best computer game of all time. The editors wrote, "If ever a game deserved an award for being underrated, it's ''Star Control II''." The next year, players voted the game into ''PC Gamer''s Readers Top 40. ''Computer Gaming World'' created their own list in 1996, ranking ''Star Control II'' as the 29th best PC game of all time, calling it "a stunning mix of adventure, action, and humor." In 1999, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' also ranked it among their top 50 games of all time. This acclaim continued well into the next millennium. In 2000, ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' inducted ''Star Control II'' into their Hall of Fame, and ranked it the 26th best game of all time just one year later.
The Sydney Morning Herald ''The Sydney Morning Herald'' (''SMH'') is a daily Tabloid (newspaper format), tabloid newspaper published in Sydney, Australia, and owned by Nine Entertainment. Founded in 1831 as the ''Sydney Herald'', the ''Herald'' is the oldest continuous ...
noted ''Star Control II'' on its 2002 list, ranking the game as the 26th best game of all time. In 2003, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' included ''Star Control II'' on their list of greatest games of all time. In the same year, ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' named ''Star Control II'' as their 53rd greatest game of all time, and ranked it again at 17th greatest in 2005. In 2006, Computer Gaming World inducted ''Star Control II'' into their Hall of Fame, explaining that "what made ''Star Control II'' stand out, though, was the incredible amount of backstory and interaction with all the alien species". PC Gamer listed ''Star Control II'' the 52nd greatest PC game in their 2011 rankings, and
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more boo ...
listed it among their 2015 rankings of 200 best video games of all time. Compared to classic games from the same period, ''Star Control II'' is also ranked on several "best of" lists. Hardcore Gaming selected the game for their 2007 list of favorite classics, with "a combination of sandbox space travel and arcade-style combat, a plotline equal to any space opera you can name, hundreds of pages' worth of interactive dialog and dozens of memorable, unique races, it's easy to see why most reviews of ''Star Control II'' quickly turn into love letters." When ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' compiled their 2013 list of "Classic PC Games You Must Play", ''Star Control II'' reached the very top of the list. In 2014,
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
mentioned the game as one of the landmark titles from the 1990s. ''Retro Gamer'' remembers ''Star Control II'' as one of the top 10 games made for the
3DO Interactive Multiplayer 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
, and later listed it among their top 100 retro games at the 68th position. ''
Den of Geek ''Den of Geek'' is a UK and US-based website covering entertainment with a focus on pop culture. The website also issues a biannual magazine. History ''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ' ...
'' also ranked it at #37 among their list of classic DOS games. Its status as a classic game would lead ''IGN'' to list the series among the top 10 franchises that needed to be resurrected. Comparing it to the original ''Star Control'', Cinema Blend celebrates ''Star Control II'' in their short list of sequels that progressed well beyond their predecessors.


"Greatest design" lists

''Star Control II'' is also recognized for its excellence in several creative areas, including writing, design, and music. In 1996, ''Computer Gaming World'' ranked ''Star Control II'' among their top 15 most rewarding game endings, proclaiming that the game "entertains right down to the end, with the some icof the funniest credits since Monty Python's ''Holy Grail''". The game's ending was similarly ranked as the third greatest of all time according to ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s editors, with their readers ranking it the sixth greatest ending. Moreover, GameSpot twice acclaimed the
Ur-Quan The Ur-Quan are a Character (arts), fictional race of predatory Extraterrestrial life, alien caterpillars in the ''Star Control'' series of video games, created by Paul Reiche III and Fred Ford (programmer), Fred Ford. Introduced in 1990, the Ur ...
among their top ten game villains, mentioning them at the top of one 1999 list as "one of the very best villains. Even now, we are hard-pressed to find a race of adversaries as complex and three-dimensional as the Ur-Quan." ''
The A.V. Club ''The A.V. Club'' is an online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was created in ...
'' also included the Ur-Quan in their 2021 list of best aliens in pop culture, describing them as "tremendous sci-fi villains, importing heady old-school concepts into ''Star Controls relentlessly fun space-based action". The world design of ''Star Control II'' is also celebrated, with ''
Paste Paste is a term for any very thick viscous fluid. It may refer to: Science and technology * Adhesive or paste ** Wallpaper paste ** Wheatpaste, a liquid adhesive made from vegetable starch and water * Paste (rheology), a substance that behaves as ...
'' magazine giving it top ranking on their list of "games that capture the infinite potential of space". ''GameSpot'' ranked the ''Star Control II'' universe among their top ten game worlds, whereas GameRant listed ''Star Control II'' as the third largest open world map, also noting it as "perhaps the most underrated game of all time". The game's music is remembered as the 37th greatest game soundtrack by the music magazine ''
FACT A fact is a truth, true data, datum about one or more aspects of a circumstance. Standard reference works are often used to Fact-checking, check facts. Science, Scientific facts are verified by repeatable careful observation or measurement by ...
'', describing it as "a lost 80s treasure trove of unreleased techno, synth pop and Italo". The music of ''Star Control II'' was similarly listed as the second greatest game soundtrack according to ''GameSpot''s editors, which was echoed once again by their readers.


Legacy

Long after its release, ''Star Control II'' continues to garner acclaim across the game industry. Responding to film critics who criticized video games as a superficial medium, '' The Escapist'' magazine highlighted ''Star Control II'' as "the scripting was second to none. Don't be fooled by the fantastical setting - the story maturely dealt with wide ranging issues, from genocide to religious extremism, and still remained terrifying, touching, and damn funny in places." The magazine would revisit this in a 2014 retrospective, calling it a "must play for space loving gamers", offering "a massive experience filled with exploration, action and some of the funniest aliens you'll run into any video game". ''
Rock Paper Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper S ...
'' featured the game in 2016, celebrating "some of the most memorable aliens ever put in a game, and still some of the best written." In a 2018 retrospective of the entire series, ''Hardcore Gaming 101'' notes that "there are aspects of ''Star Control II'' that are rough around the edges..., t once you surmount those obstacles, it reveals itself as one of the smartest, funniest, most adventure-filled science fiction games ever made". In a multi-part feature on the
history of video games The history of video games began in the 1950s and 1960s as computer science, computer scientists began designing simple games and simulation video game, simulations on minicomputers and mainframe computer, mainframes. ''Spacewar!'' was develop ...
, VGChartz noted that ''Star Control II'' is "often considered one of the greatest games ever made". ''Kotaku'' referred to it as "one of the early '
90s The 90s was a decade that ran from January 1, AD 90, to December 31, AD 99. As the decade began, the Han–Xiongnu War was approaching its end, with the Xiongnu having been on the verge of collapse since the Battle of the Altai Mountains (89) ...
most revolutionary sci-fi games", and game historian Rusel DeMaria describes it as one of the best games ever written. Additionally, The Dickinson Press called it "one of the best PC games ever", and ''The Completist'' notes it as "one of the greatest games ever made". Indeed, ''Star Control II'' is admired and influential amongst notable developers in the game industry.
Tim Cain Timothy Cain is an American video game developer and YouTuber best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game ''Fallout''. In 2009, he was chosen by IGN as one of the top 100 game creat ...
credits ''Star Control II'' with inspiring his open-ended design in both ''
Fallout Nuclear fallout is residual radioactive material that is created by the reactions producing a nuclear explosion. It is initially present in the radioactive cloud created by the explosion, and "falls out" of the cloud as it is moved by the ...
'' and '' Arcanum: Of Steamworks and Magick Obscura'', calling it his personal favorite RPG of all time and one of the best computer games ever developed. Founder of
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American ...
Ray Muzyka Raymond Alexander Muzyka is a Canadian investor, entrepreneur and physician. Originally trained as a medical doctor and practicing as an emergency department and family physician after graduation, he is the co-founder of video game developer Bi ...
also cites ''Star Control'' as an inspiration, stating that "the uncharted worlds in ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' comes from imagining what a freely explorable universe would be like inside a very realistic next-gen game." Indeed, journalists have noted heavy similarities in the story, characters, and overall experience of ''Mass Effect'', even calling ''Star Control II'' a spiritual predecessor. ''
FACT A fact is a truth, true data, datum about one or more aspects of a circumstance. Standard reference works are often used to Fact-checking, check facts. Science, Scientific facts are verified by repeatable careful observation or measurement by ...
'' notes that ''Star Control II'''s "galaxy-spanning sci-fi setting whose adventure elements foreshadowed ''Mass Effect'' by a good 15 years". ''
PCGamesN ''PCGamesN'' is a British website with articles about PC gaming and hardware. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN ...
'' explains further, that "while ''Star Control II'' is a little clunky and esoteric by modern standards, this was the ''Mass Effect'' of its era, defining many of the elements you might have taken for granted in Bioware's classic sci-fi RPG series. ... ''Star Control''s weird and wonderful alien races are far more exciting than anything Bioware gave us." Henrik Fahraeus of
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independ ...
credits ''Star Control II'' as a major influence on
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
'' Stellaris'', after expressing disappointment that the ''Mass Effect'' series lacked the exploration and openness of ''Star Control II''. Game writer and narrative designer
Zoë Quinn Zoë Tiberius Quinn (born 1987) is an American video game developer, programmer, and writer. Quinn developed the interactive fiction game '' Depression Quest'', which was released in 2013. In 2014, a blog post by their ex-boyfriend sparked the ...
called ''Star Control II'' a childhood obsession, describing how she "filled several notebooks with notes and maps as I constantly explored Fake Space, trying to see everything and uncover all the secrets in the game." Vice President of
Insomniac Games Insomniac Games, Inc. is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most ...
Brian Hastings ranked ''Star Control II'' as one of his top games, and one of "the most original and perfectly executed games ever". Alexx Kay of
Irrational Games Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
hailed ''Star Control II'' as the best game "by a mile", noting that it was "one of the first story-based games where your actions had clear consequences". In Joshua Bycer's book "20 Essential Games to Study", his first chapter is devoted to analyzing ''Star Control II'', as an unprecedented
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
game far ahead of its contemporaries. ''Star Control II'' is sometimes credited as a spiritual successor to ''Starflight'', inheriting its legacy as a genre-defining space exploration game.


''The Ur-Quan Masters''

''The Ur-Quan Masters'' is a modified open-source release of ''Star Control 2'', based on a freely available version of the original
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
code.


Sequel and continuity

In 2017, Reiche and Ford announced plans to create a direct sequel to ''The Ur-Quan Masters'', which would effectively bypass the story from ''
Star Control 3 ''Star Control 3'' is a 1996 action-adventure game developed by Legend Entertainment and Video game publisher, published by Accolade, Inc., Accolade. The third installment in the ''Star Control'' trilogy, the game was released for MS-DOS in 19 ...
'', created by the now defunct
Legend Entertainment Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fic ...
. This announcement comes after years of fan requests for a sequel. Due to disagreements between the trademark owner of ''Star Control'' and the ownership of the intellectual property within the games previously sold under the trademark, the game development was halted. A settlement has been reached, and work resumed in the fall of 2020. After leaving
Toys for Bob Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford (programmer), Fred Ford and is best known for creating ''Star Control'' and the ''Skylanders'' franchise ...
, Fred Ford and
Paul Reiche III Paul Reiche III ( ) is an American game designer. His career started in the pen and paper RPG industry, where he collaborated with artist Erol Otus on games such as Dungeons & Dragons and Gamma World. He then transitioned into video games, wo ...
co-founded Pistol Shrimp Games alongside Ken Ford and
Dan Gerstein Dan or DAN may refer to: People * Dan (name), including a list of people with the name ** Dan (king), several kings of Denmark * Dan people, an ethnic group located in West Africa **Dan language, a Mande language spoken primarily in Côte d'Ivoir ...
, under which they are currently developing '' Free Stars: Children of Infinity''. On April 4, 2024, the official trailer for this project was released on the
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
channel on
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
. The campaign to fund the game launched on
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
on April 16, 2024, and has ended on May 18, 2024, collecting more than $650 000.


References


External links


''Star Control II''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...

The Ur-Quan Masters open source project

''Star Control II'' Development History
{{Authority control 1992 video games 3DO games Accolade, Inc. games Action role-playing video games Adventure games set in space Commercial video games with freely available source code Creative Commons-licensed video games Crystal Dynamics games DOS games Formerly proprietary software Freeware games Games commercially released with DOSBox Linux games Maemo games Multidirectional shooters Multiplayer hotseat games Open-world video games Role-playing video games Space opera video games Star Control Video game sequels Video games about extraterrestrial life Video games developed in the United States Video games scored by Burke Trieschmann Toys for Bob games Multiplayer and single-player video games