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''Six Days in Fallujah'' is a
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
first-person shooter video game developed by Highwire Games and published by Victura. Set in the Second Battle of Fallujah of the Iraq War over the span of six days in November 2004, the game follows the United States Marine Corps'
3rd Battalion, 1st Marines 3rd Battalion 1st Marines (3/1) is an infantry battalion in the United States Marine Corps based out of Camp Horno on Marine Corps Base Camp Pendleton, California. Nicknamed the "Thundering Third", the battalion consists of approximately 1,220 ...
(3/1) as they fight the
Iraqi insurgency Iraqi insurgency may refer to: * Iraqi insurgency (2003–2011), part of the Iraq War ** Iraqi insurgency (2003–2006), 2003–2006 phase of the Iraqi insurgency ** Iraqi civil war (2006–2008), multi-sided civil war in Iraq * Iraqi insurgency (20 ...
in the city of
Fallujah Fallujah ( ar, ٱلْفَلُّوجَة, al-Fallūjah, Iraqi pronunciation: ) is a city in the Iraqi province of Al Anbar, located roughly west of Baghdad on the Euphrates. Fallujah dates from Babylonian times and was host to important Jew ...
, Iraq. Its campaign follows two perspectives: a
squad In military terminology, a squad is among the smallest of military organizations and is led by a non-commissioned officer. NATO and US doctrine define a squad as an organization "larger than a team, but smaller than a section." while US Army do ...
of Marines from 3/1 deployed to battle the insurgents, and an Iraqi family attempting to escape the city in the midst of the battle. Originally developed by Atomic Games, ''Six Days'' was announced in 2009, with a release slated for 2010, published by Konami; however, controversy surrounding the game's appropriateness and handling of its contentious and then-very-recent subject matter led to Konami departing the project, and Atomic Games' bankruptcy in 2011 left the game on hold indefinitely. Around 2016, Victura and Highwire began developing a revived version of the game, which was announced in February 2021. After several delays, ''Six Days in Fallujah'' was released in early access on
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
on June 22, 2023, and is coming soon on
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, Xbox One, and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
.


Gameplay


Development


Background

According to Atomic Games president Peter Tamte, ''Six Days'' was conceived in the early 2000s, when one of their divisions was tasked with developing military simulation programs for the U.S. Marine Corps, and some Marines from
3rd Battalion, 1st Marines 3rd Battalion 1st Marines (3/1) is an infantry battalion in the United States Marine Corps based out of Camp Horno on Marine Corps Base Camp Pendleton, California. Nicknamed the "Thundering Third", the battalion consists of approximately 1,220 ...
were assigned to assist as technical advisors. However, shortly into development, 3/1 was deployed to Iraq and participated in the Second Battle of Fallujah.''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''. Issue #248. May 2009. p. 60
The inspiration for the game came from a U.S. Marine who participated in the battle and suggested a video game based on it. Tamte later stated that "When they came back from Fallujah, they asked us to create a video game about their experiences there, and it seemed like the right thing to do." Tamte stated that the goal of ''Six Days'' from the start was to create the most realistic military shooter possible, and that "Ultimately, all of us are curious about what it would really be like to be in a war. I've been playing military shooters for ages, and at a certain point when I'm playing the game, I know it's fake. You can tell a bunch of guys sat in a room and designed it. That's always bothered me." He further elaborated that adapting the battle into a video game as opposed to a different form of media came from how " ere are things that you can do in video games that you cannot do in other forms of media. And a lot of that has to do with presenting players with the dilemmas that the Marines saw in Fallujah and then giving them the choice of how to handle that dilemma. And I think at that point, you know—when you watch a movie, you see the decisions that somebody else made. But when you make a decision yourself, then you get a much deeper level of understanding."


Atomic Games development

The team at Atomic Games interviewed over 70 individuals, composed of returning U.S. Marines, Iraqi civilians, Iraqi insurgents, war historians, and senior military officials, and learned the psychological complexity of the battle.''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', Issue #248. May 2009. p. 61
The game's director, Juan Benito, elaborated that "Through our interviews with all of the Marines, we discovered that there was an emotional, psychological arc to the Battle of Fallujah." According to one of the developers who worked on the game, the development team also consulted non-fiction books about the battle as part of their research, such as Patrick K. O'Donnell's '' We Were One: Shoulder to Shoulder with the Marines Who Took Fallujah'', incorporating their recollections into the game's events and story-line. Atomic Games described ''Six Days'' as a survival horror game, but not in the traditional sense: the fear in ''Six Days'' comes not from monsters or the supernatural, but from the irregular tactics and ruthlessness of the combatants in Fallujah.''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', Issue #248. May 2009. p. 62
Benito stated that "Many of the insurgents had no intention of leaving the city alive, so their entire mission might be to lie in wait, with a gun trained at a doorway, for days just waiting for a Marine to pop his head in. They went door-to-door clearing houses, and most of the time the houses would be empty. But every now and then, they would encounter a stunningly lethal situation... which, of course, rattled the Marines psychologically." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' stated that for Benito, depicting the fear and misery of the battle was a top priority: "These are scary places, with scary things happening inside of them. In the game, you're plunging into the unknown, navigating through darkened interiors, and 'surprises' left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times but we dial it back down, too, so we can establish a cadence." Atomic Games stated that ''Six Days'' would feature destructible and degradable environments using a custom rendering engine, which they claimed surpassed the destructible environments of the ''Battlefield'' series, let alone any game released or in development at the time.''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', Issue #248. May 2009. p. 63
Atomic Games clarified these destructible environments were not a "goofy, out-of-place marketing gimmick", but a deliberate feature to reflect the actual Battle of Fallujah, during which U.S. Marines used explosives to
breach Breach, Breached, or The Breach may refer to: Places * Breach, Kent, United Kingdom * Breach, West Sussex, United Kingdom * ''The Breach'', Great South Bay in the State of New York People * Breach (DJ), an Electronic/House music act * Miroslava ...
buildings and demolish structures insurgents were hiding in. Tamte stated the game would feature "a meticulously recreated in-game version of Fallujah, complete with real life Marines lending their names and likenesses, as well as recreations of specific events from the battle. It's almost like time travel. You're experiencing the events as they really happened."


Cancellation

On April 27, 2009, it was announced that Konami, the intended publisher of ''Six Days'', had suspended its role as its publisher due to controversy, though the game would remain in development by Atomic Games. On August 6, 2009, Atomic Games stated they were unable to obtain a new publisher and would let go of some staff. ''IndustryGamers'' reported the following day that, per a source, "Out of 75 people, less than a dozen are left and about a third of that isn't even developers. The remaining team is basically a skeleton cleanup crew that will be gone soon too. They are trying to downplay the extent of these layoffs, but the reality is that Atomic is pretty much dead." On March 2, 2010, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' reported that ''Six Days'' was finished and would be released as planned. However, this never happened, and Atomic Games' bankruptcy in 2011 left the game's future uncertain. On August 8, 2012, it was revealed that Sony may have once considered publishing the title; indeed, a report in 2021 confirmed
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
's Santa Monica Studio had developed the game at one point. On August 26, 2012, Tamte informed ''
Digital Spy Digital Spy (DS) is a British-based entertainment, television and film website and brand and is the largest digital property at Hearst UK. Since its launch in 1999, Digital Spy has focused on entertainment news related to television programmes, ...
'' that ''Six Days'' was "definitely not canceled" and remains "very important". In 2018, Tamte again stated that the game was not cancelled, that the assets were still intact, and that it would eventually be finished and released at an undetermined future date.


Revival

In February 2021, it was announced that Victura, a company formed by Peter Tamte in 2016, would release the game later the same year, and that Highwire Games—including former Bungie developers who worked on ''Halo'' and ''Destiny''—had been contracted as developers. This revived version would feature extensive commentary from U.S. Marines and Iraqi civilians, as well as two playable campaigns: one in which the player controls a squad of Marines to hunt down insurgents while avoiding civilian casualties, and another where the player controls a patriarch of an Iraqi civilian family as they attempt to escape war-torn Fallujah. After a dearth of reports over its developmental status throughout the year, the developers announced that the game would be delayed to 2022 due to a lack of manpower, resources, and time. The game was later delayed again to some time in 2023 with no announcement. In May 2023, it was announced that the game would release in early access for Windows on June 22 of that year. There were no further delays, and ''Six Days'' released in early access on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
on June 22, 2023. PlayStation and Xbox versions are confirmed for a future release, and are still in development.


Controversy

Shortly after the initial announcement of the game, ''Six Days'' was met with significant criticism. Critics of ''Six Days'', ranging from
Coalition A coalition is a group formed when two or more people or groups temporarily work together to achieve a common goal. The term is most frequently used to denote a formation of power in political or economical spaces. Formation According to ''A Gui ...
veterans to Iraqi civilians to
anti-war An anti-war movement (also ''antiwar'') is a social movement, usually in opposition to a particular nation's decision to start or carry on an armed conflict, unconditional of a maybe-existing just cause. The term anti-war can also refer to pa ...
groups, argued that the battle was too recent for the game to be in good taste compared to games about earlier conflicts (the game's initial slated release year of 2010 was only six years after the battle); that the game would be unable to effectively handle its controversial subject matter; that important context and information, such as the civilian casualties of the battle or why the
2003 invasion of Iraq The 2003 invasion of Iraq was a United States-led invasion of the Republic of Iraq and the first stage of the Iraq War. The invasion phase began on 19 March 2003 (air) and 20 March 2003 (ground) and lasted just over one month, including 26 ...
happened, would be excluded or twisted to suit a pro-American narrative; and that even if the developers had good intentions with the game, adapting the battle into a video game would trivialize it as a form of entertainment. British anti-war group Stop the War Coalition called the game "sick" and alleged it erased the atrocities of the battle, which they described as "amongst the worst of the war crimes carried out in an illegal and immoral war". The decision to revive the game's development in 2021 drew additional criticism, with a number of critics, including the Council on American–Islamic Relations, calling for it to be denied licensing from Sony, Microsoft, and Valve, if not canceled entirely. Some features in the game were also criticized after its release; for instance, James Troughton of ''TheGamer'' noted interview footage and information presented in loading screens were all from U.S. Marines and thus only presented an American perspective on the battle without any commentary from Iraqi civilians.


Developer response

In a 2009 interview with '' Joystiq'', Peter Tamte, responding to criticism, stated that "As we've watched the dialog that's taken place about the game, there is definitely one point that we want people to understand about the game. And that is, it's not about the politics of whether the U.S. should have been there or not. It is really about the stories of the Marines who were in Fallujah and the question, the debate about the politics, that is something for the politicians to worry about. We're focused now on what actually happened on the ground." In a later interview with '' GamesIndustry'' after the game's revival in 2021, Tamte addressed another source of criticism—how the game would handle the atrocities of the battle and the Iraq War, and whether they would be part of gameplay or depicted at all—stating, "We're not asking players to commit atrocities in the game. Are we effectively sanitizing events by not doing that? I don't think that we need to portray the atrocities in order for people to understand the human cost. We can do that without the atrocities." Tamte added that the game would not attempt to push a political position on the Iraq War or its necessity, though it would "give players the context for why they're in the city, why this battle exists", and would show sides of the conflict beyond just the American perspective; he further denied allegations that the game was
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, and stated the U.S. government was not funding or benefiting from the game and that, though he had developed training simulators for the U.S. military, he had not been associated with that in over a decade. In response to criticism that ''Six Days'' only shows the American perspective of the battle, Highwire announced plans to add proper perspectives from civilians and other Coalition militaries by 2024.


References


External links

*
''Six Days in Fallujah''
at
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
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